How to sync a variable through Photon PUN












0















I need to sync a variable so all the players have the same value.
I have tried with something like this



[PunRPC]
void Setting ()
{
I = somevalue;
//I Is my int
}


And I call it the following way:



PhotonView PV = GetComponent<PhotonView>();
PV.RPC("Setting", RPCTargets.All);


But the int value is null.
What am I doing wrong?










share|improve this question























  • Did you try to pass it on as parameter instead?

    – derHugo
    Nov 22 '18 at 17:43











  • @derHugo Do you mean putting an int parameter in Setting and writing I as the parameter to use?

    – Gerardo Martinez
    Nov 22 '18 at 19:29











  • Sorry I don't know how Photon works at all but in UNet you would have done something like [ClientRpc] public void RpcSetting(int value){ myInt = value} (and calling RpcSetting(myInt); on the Server) where myInt is the variable you want to set on all clients. I guess it is somehow similar in photon.

    – derHugo
    Nov 22 '18 at 20:14


















0















I need to sync a variable so all the players have the same value.
I have tried with something like this



[PunRPC]
void Setting ()
{
I = somevalue;
//I Is my int
}


And I call it the following way:



PhotonView PV = GetComponent<PhotonView>();
PV.RPC("Setting", RPCTargets.All);


But the int value is null.
What am I doing wrong?










share|improve this question























  • Did you try to pass it on as parameter instead?

    – derHugo
    Nov 22 '18 at 17:43











  • @derHugo Do you mean putting an int parameter in Setting and writing I as the parameter to use?

    – Gerardo Martinez
    Nov 22 '18 at 19:29











  • Sorry I don't know how Photon works at all but in UNet you would have done something like [ClientRpc] public void RpcSetting(int value){ myInt = value} (and calling RpcSetting(myInt); on the Server) where myInt is the variable you want to set on all clients. I guess it is somehow similar in photon.

    – derHugo
    Nov 22 '18 at 20:14
















0












0








0








I need to sync a variable so all the players have the same value.
I have tried with something like this



[PunRPC]
void Setting ()
{
I = somevalue;
//I Is my int
}


And I call it the following way:



PhotonView PV = GetComponent<PhotonView>();
PV.RPC("Setting", RPCTargets.All);


But the int value is null.
What am I doing wrong?










share|improve this question














I need to sync a variable so all the players have the same value.
I have tried with something like this



[PunRPC]
void Setting ()
{
I = somevalue;
//I Is my int
}


And I call it the following way:



PhotonView PV = GetComponent<PhotonView>();
PV.RPC("Setting", RPCTargets.All);


But the int value is null.
What am I doing wrong?







c# unity3d photon






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 '18 at 12:26









Gerardo MartinezGerardo Martinez

12




12













  • Did you try to pass it on as parameter instead?

    – derHugo
    Nov 22 '18 at 17:43











  • @derHugo Do you mean putting an int parameter in Setting and writing I as the parameter to use?

    – Gerardo Martinez
    Nov 22 '18 at 19:29











  • Sorry I don't know how Photon works at all but in UNet you would have done something like [ClientRpc] public void RpcSetting(int value){ myInt = value} (and calling RpcSetting(myInt); on the Server) where myInt is the variable you want to set on all clients. I guess it is somehow similar in photon.

    – derHugo
    Nov 22 '18 at 20:14





















  • Did you try to pass it on as parameter instead?

    – derHugo
    Nov 22 '18 at 17:43











  • @derHugo Do you mean putting an int parameter in Setting and writing I as the parameter to use?

    – Gerardo Martinez
    Nov 22 '18 at 19:29











  • Sorry I don't know how Photon works at all but in UNet you would have done something like [ClientRpc] public void RpcSetting(int value){ myInt = value} (and calling RpcSetting(myInt); on the Server) where myInt is the variable you want to set on all clients. I guess it is somehow similar in photon.

    – derHugo
    Nov 22 '18 at 20:14



















Did you try to pass it on as parameter instead?

– derHugo
Nov 22 '18 at 17:43





Did you try to pass it on as parameter instead?

– derHugo
Nov 22 '18 at 17:43













@derHugo Do you mean putting an int parameter in Setting and writing I as the parameter to use?

– Gerardo Martinez
Nov 22 '18 at 19:29





@derHugo Do you mean putting an int parameter in Setting and writing I as the parameter to use?

– Gerardo Martinez
Nov 22 '18 at 19:29













Sorry I don't know how Photon works at all but in UNet you would have done something like [ClientRpc] public void RpcSetting(int value){ myInt = value} (and calling RpcSetting(myInt); on the Server) where myInt is the variable you want to set on all clients. I guess it is somehow similar in photon.

– derHugo
Nov 22 '18 at 20:14







Sorry I don't know how Photon works at all but in UNet you would have done something like [ClientRpc] public void RpcSetting(int value){ myInt = value} (and calling RpcSetting(myInt); on the Server) where myInt is the variable you want to set on all clients. I guess it is somehow similar in photon.

– derHugo
Nov 22 '18 at 20:14














1 Answer
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You must pass parameter on function to all client can get this parameter. Just change your code to:



[PunRPC]
void Setting (int someValue)
{
I = somevalue;
}

void CallSetting()
{
PhotonView PV = GetComponent<PhotonView>();
PV.RPC("Setting", RPCTargets.All, someValue);
}


You can pass PhotonMessageInfo additional on Setting fucntion to know more information of this client take setting call.



[PunRPC]
void Setting (int someValue, PhotonMessageInfo info)
{
}





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    0














    You must pass parameter on function to all client can get this parameter. Just change your code to:



    [PunRPC]
    void Setting (int someValue)
    {
    I = somevalue;
    }

    void CallSetting()
    {
    PhotonView PV = GetComponent<PhotonView>();
    PV.RPC("Setting", RPCTargets.All, someValue);
    }


    You can pass PhotonMessageInfo additional on Setting fucntion to know more information of this client take setting call.



    [PunRPC]
    void Setting (int someValue, PhotonMessageInfo info)
    {
    }





    share|improve this answer




























      0














      You must pass parameter on function to all client can get this parameter. Just change your code to:



      [PunRPC]
      void Setting (int someValue)
      {
      I = somevalue;
      }

      void CallSetting()
      {
      PhotonView PV = GetComponent<PhotonView>();
      PV.RPC("Setting", RPCTargets.All, someValue);
      }


      You can pass PhotonMessageInfo additional on Setting fucntion to know more information of this client take setting call.



      [PunRPC]
      void Setting (int someValue, PhotonMessageInfo info)
      {
      }





      share|improve this answer


























        0












        0








        0







        You must pass parameter on function to all client can get this parameter. Just change your code to:



        [PunRPC]
        void Setting (int someValue)
        {
        I = somevalue;
        }

        void CallSetting()
        {
        PhotonView PV = GetComponent<PhotonView>();
        PV.RPC("Setting", RPCTargets.All, someValue);
        }


        You can pass PhotonMessageInfo additional on Setting fucntion to know more information of this client take setting call.



        [PunRPC]
        void Setting (int someValue, PhotonMessageInfo info)
        {
        }





        share|improve this answer













        You must pass parameter on function to all client can get this parameter. Just change your code to:



        [PunRPC]
        void Setting (int someValue)
        {
        I = somevalue;
        }

        void CallSetting()
        {
        PhotonView PV = GetComponent<PhotonView>();
        PV.RPC("Setting", RPCTargets.All, someValue);
        }


        You can pass PhotonMessageInfo additional on Setting fucntion to know more information of this client take setting call.



        [PunRPC]
        void Setting (int someValue, PhotonMessageInfo info)
        {
        }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 24 '18 at 8:20









        Trung BuiTrung Bui

        913




        913






























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