Simple Trie implementation but results different in other environment












0














I am trying to implement a simple Trie data structure with addWord and search methods:






#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H

#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;

class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;

~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};

class WordDictionary {

public:
TrieNode* root = new TrieNode();

WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);

if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}

/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}

bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}

auto children = node->children;

if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};


#endif // !WORD_DICTIONARY_H





But the code here doesn't work well in other computers, don't know why, thanks!



Code Question Here: enter link description here









share



























    0














    I am trying to implement a simple Trie data structure with addWord and search methods:






    #ifndef WORD_DICTIONARY_H
    #define WORD_DICTIONARY_H

    #include <iostream>
    #include <string>
    #include <unordered_map>
    using namespace std;

    class TrieNode {
    public:
    unordered_map<char, TrieNode*> children;
    bool isWord = false;

    ~TrieNode() {
    for (auto it = children.begin(); it != children.end(); ++it) {
    delete it->second;
    }
    }
    };

    class WordDictionary {

    public:
    TrieNode* root = new TrieNode();

    WordDictionary() {}
    ~WordDictionary() {
    delete root;
    }
    /*
    * @param word: Adds a word into the data structure.
    * @return: nothing
    */
    void addWord(const string &word) {
    // write your code here
    TrieNode* node = root;
    for (size_t i = 0; i < word.size(); ++i) {
    auto it = node->children.find(word[i]);

    if (it == node->children.end()) {
    TrieNode* next = new TrieNode();
    node->children.insert(make_pair(word.at(i), next));
    }
    node = node->children.find(word[i])->second;
    }
    node->isWord = true;
    }

    /*
    * @param word: A word could contain the dot character '.' to represent any one letter.
    * @return: if the word is in the data structure.
    */
    bool search(const string &word) {
    // write your code
    if (word.size() == 0) {
    return false;
    }
    searchHelper(word, 0, root);
    }

    bool searchHelper(const string& word, int pos, TrieNode* node) const {
    //cout << word << " "<<pos<<" "<< node->isWord<< endl;
    if (pos == word.size() && node->isWord) {
    return true;
    }

    auto children = node->children;

    if (word[pos] == '.') {
    for (auto it = children.begin(); it != children.end(); ++it) {
    return searchHelper(word, pos + 1, it->second);
    }
    }
    else {
    auto it = children.find(word[pos]);
    if (it == children.end()) {
    return false;
    }
    else {
    return searchHelper(word, pos + 1, it->second);
    }
    }
    }
    };


    #endif // !WORD_DICTIONARY_H





    But the code here doesn't work well in other computers, don't know why, thanks!



    Code Question Here: enter link description here









    share

























      0












      0








      0







      I am trying to implement a simple Trie data structure with addWord and search methods:






      #ifndef WORD_DICTIONARY_H
      #define WORD_DICTIONARY_H

      #include <iostream>
      #include <string>
      #include <unordered_map>
      using namespace std;

      class TrieNode {
      public:
      unordered_map<char, TrieNode*> children;
      bool isWord = false;

      ~TrieNode() {
      for (auto it = children.begin(); it != children.end(); ++it) {
      delete it->second;
      }
      }
      };

      class WordDictionary {

      public:
      TrieNode* root = new TrieNode();

      WordDictionary() {}
      ~WordDictionary() {
      delete root;
      }
      /*
      * @param word: Adds a word into the data structure.
      * @return: nothing
      */
      void addWord(const string &word) {
      // write your code here
      TrieNode* node = root;
      for (size_t i = 0; i < word.size(); ++i) {
      auto it = node->children.find(word[i]);

      if (it == node->children.end()) {
      TrieNode* next = new TrieNode();
      node->children.insert(make_pair(word.at(i), next));
      }
      node = node->children.find(word[i])->second;
      }
      node->isWord = true;
      }

      /*
      * @param word: A word could contain the dot character '.' to represent any one letter.
      * @return: if the word is in the data structure.
      */
      bool search(const string &word) {
      // write your code
      if (word.size() == 0) {
      return false;
      }
      searchHelper(word, 0, root);
      }

      bool searchHelper(const string& word, int pos, TrieNode* node) const {
      //cout << word << " "<<pos<<" "<< node->isWord<< endl;
      if (pos == word.size() && node->isWord) {
      return true;
      }

      auto children = node->children;

      if (word[pos] == '.') {
      for (auto it = children.begin(); it != children.end(); ++it) {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      else {
      auto it = children.find(word[pos]);
      if (it == children.end()) {
      return false;
      }
      else {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      }
      };


      #endif // !WORD_DICTIONARY_H





      But the code here doesn't work well in other computers, don't know why, thanks!



      Code Question Here: enter link description here









      share













      I am trying to implement a simple Trie data structure with addWord and search methods:






      #ifndef WORD_DICTIONARY_H
      #define WORD_DICTIONARY_H

      #include <iostream>
      #include <string>
      #include <unordered_map>
      using namespace std;

      class TrieNode {
      public:
      unordered_map<char, TrieNode*> children;
      bool isWord = false;

      ~TrieNode() {
      for (auto it = children.begin(); it != children.end(); ++it) {
      delete it->second;
      }
      }
      };

      class WordDictionary {

      public:
      TrieNode* root = new TrieNode();

      WordDictionary() {}
      ~WordDictionary() {
      delete root;
      }
      /*
      * @param word: Adds a word into the data structure.
      * @return: nothing
      */
      void addWord(const string &word) {
      // write your code here
      TrieNode* node = root;
      for (size_t i = 0; i < word.size(); ++i) {
      auto it = node->children.find(word[i]);

      if (it == node->children.end()) {
      TrieNode* next = new TrieNode();
      node->children.insert(make_pair(word.at(i), next));
      }
      node = node->children.find(word[i])->second;
      }
      node->isWord = true;
      }

      /*
      * @param word: A word could contain the dot character '.' to represent any one letter.
      * @return: if the word is in the data structure.
      */
      bool search(const string &word) {
      // write your code
      if (word.size() == 0) {
      return false;
      }
      searchHelper(word, 0, root);
      }

      bool searchHelper(const string& word, int pos, TrieNode* node) const {
      //cout << word << " "<<pos<<" "<< node->isWord<< endl;
      if (pos == word.size() && node->isWord) {
      return true;
      }

      auto children = node->children;

      if (word[pos] == '.') {
      for (auto it = children.begin(); it != children.end(); ++it) {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      else {
      auto it = children.find(word[pos]);
      if (it == children.end()) {
      return false;
      }
      else {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      }
      };


      #endif // !WORD_DICTIONARY_H





      But the code here doesn't work well in other computers, don't know why, thanks!



      Code Question Here: enter link description here






      #ifndef WORD_DICTIONARY_H
      #define WORD_DICTIONARY_H

      #include <iostream>
      #include <string>
      #include <unordered_map>
      using namespace std;

      class TrieNode {
      public:
      unordered_map<char, TrieNode*> children;
      bool isWord = false;

      ~TrieNode() {
      for (auto it = children.begin(); it != children.end(); ++it) {
      delete it->second;
      }
      }
      };

      class WordDictionary {

      public:
      TrieNode* root = new TrieNode();

      WordDictionary() {}
      ~WordDictionary() {
      delete root;
      }
      /*
      * @param word: Adds a word into the data structure.
      * @return: nothing
      */
      void addWord(const string &word) {
      // write your code here
      TrieNode* node = root;
      for (size_t i = 0; i < word.size(); ++i) {
      auto it = node->children.find(word[i]);

      if (it == node->children.end()) {
      TrieNode* next = new TrieNode();
      node->children.insert(make_pair(word.at(i), next));
      }
      node = node->children.find(word[i])->second;
      }
      node->isWord = true;
      }

      /*
      * @param word: A word could contain the dot character '.' to represent any one letter.
      * @return: if the word is in the data structure.
      */
      bool search(const string &word) {
      // write your code
      if (word.size() == 0) {
      return false;
      }
      searchHelper(word, 0, root);
      }

      bool searchHelper(const string& word, int pos, TrieNode* node) const {
      //cout << word << " "<<pos<<" "<< node->isWord<< endl;
      if (pos == word.size() && node->isWord) {
      return true;
      }

      auto children = node->children;

      if (word[pos] == '.') {
      for (auto it = children.begin(); it != children.end(); ++it) {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      else {
      auto it = children.find(word[pos]);
      if (it == children.end()) {
      return false;
      }
      else {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      }
      };


      #endif // !WORD_DICTIONARY_H





      #ifndef WORD_DICTIONARY_H
      #define WORD_DICTIONARY_H

      #include <iostream>
      #include <string>
      #include <unordered_map>
      using namespace std;

      class TrieNode {
      public:
      unordered_map<char, TrieNode*> children;
      bool isWord = false;

      ~TrieNode() {
      for (auto it = children.begin(); it != children.end(); ++it) {
      delete it->second;
      }
      }
      };

      class WordDictionary {

      public:
      TrieNode* root = new TrieNode();

      WordDictionary() {}
      ~WordDictionary() {
      delete root;
      }
      /*
      * @param word: Adds a word into the data structure.
      * @return: nothing
      */
      void addWord(const string &word) {
      // write your code here
      TrieNode* node = root;
      for (size_t i = 0; i < word.size(); ++i) {
      auto it = node->children.find(word[i]);

      if (it == node->children.end()) {
      TrieNode* next = new TrieNode();
      node->children.insert(make_pair(word.at(i), next));
      }
      node = node->children.find(word[i])->second;
      }
      node->isWord = true;
      }

      /*
      * @param word: A word could contain the dot character '.' to represent any one letter.
      * @return: if the word is in the data structure.
      */
      bool search(const string &word) {
      // write your code
      if (word.size() == 0) {
      return false;
      }
      searchHelper(word, 0, root);
      }

      bool searchHelper(const string& word, int pos, TrieNode* node) const {
      //cout << word << " "<<pos<<" "<< node->isWord<< endl;
      if (pos == word.size() && node->isWord) {
      return true;
      }

      auto children = node->children;

      if (word[pos] == '.') {
      for (auto it = children.begin(); it != children.end(); ++it) {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      else {
      auto it = children.find(word[pos]);
      if (it == children.end()) {
      return false;
      }
      else {
      return searchHelper(word, pos + 1, it->second);
      }
      }
      }
      };


      #endif // !WORD_DICTIONARY_H






      c++





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