C# Poker Game: Unit testing different poker hands without violating DRY principles












1












$begingroup$


I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



For example, here are the unit tests for a one pair poker hand check:



    [Test]
public void OnePair_IsLowPair_ReturnsTrue()
{
SuperCard testHand =
{
new CardClub(Rank.Ace),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Five),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
};

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);

}

[Test]
public void OnePair_IsLowerMiddlePair_ReturnsTrue()
{
SuperCard testHand =
{
new CardClub(Rank.Eight),
new CardSpade(Rank.Ace),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Jack),
new CardClub(Rank.Three)
};

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);

}

[Test]
public void OnePair_IsHigherMiddlePair_ReturnsTrue()
{
SuperCard testHand =
{
new CardClub(Rank.Jack),
new CardSpade(Rank.Queen),
new CardDiamond(Rank.Ace),
new CardHeart(Rank.Ace),
new CardClub(Rank.Three)
};

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);

}

[Test]
public void OnePair_IsHighPair_ReturnsTrue()
{
SuperCard testHand =
{
new CardClub(Rank.Jack),
new CardSpade(Rank.Deuce),
new CardDiamond(Rank.Six),
new CardHeart(Rank.Ace),
new CardClub(Rank.Ace)
};

bool result = PokerHandEvaluator.OnePair(testHand);

Assert.That(result == true);

}


This is what the class diagram (at the project's current stage) looks like:
enter image description here



My question is how I should go about extracting a method (or methods) out of the testHand initialization.










share|improve this question









New contributor




Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    1












    $begingroup$


    I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



    I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



    For example, here are the unit tests for a one pair poker hand check:



        [Test]
    public void OnePair_IsLowPair_ReturnsTrue()
    {
    SuperCard testHand =
    {
    new CardClub(Rank.Ace),
    new CardSpade(Rank.Ace),
    new CardDiamond(Rank.Five),
    new CardHeart(Rank.Jack),
    new CardClub(Rank.Three)
    };

    bool result = PokerHandEvaluator.OnePair(testHand);

    Assert.That(result == true);

    }

    [Test]
    public void OnePair_IsLowerMiddlePair_ReturnsTrue()
    {
    SuperCard testHand =
    {
    new CardClub(Rank.Eight),
    new CardSpade(Rank.Ace),
    new CardDiamond(Rank.Ace),
    new CardHeart(Rank.Jack),
    new CardClub(Rank.Three)
    };

    bool result = PokerHandEvaluator.OnePair(testHand);

    Assert.That(result == true);

    }

    [Test]
    public void OnePair_IsHigherMiddlePair_ReturnsTrue()
    {
    SuperCard testHand =
    {
    new CardClub(Rank.Jack),
    new CardSpade(Rank.Queen),
    new CardDiamond(Rank.Ace),
    new CardHeart(Rank.Ace),
    new CardClub(Rank.Three)
    };

    bool result = PokerHandEvaluator.OnePair(testHand);

    Assert.That(result == true);

    }

    [Test]
    public void OnePair_IsHighPair_ReturnsTrue()
    {
    SuperCard testHand =
    {
    new CardClub(Rank.Jack),
    new CardSpade(Rank.Deuce),
    new CardDiamond(Rank.Six),
    new CardHeart(Rank.Ace),
    new CardClub(Rank.Ace)
    };

    bool result = PokerHandEvaluator.OnePair(testHand);

    Assert.That(result == true);

    }


    This is what the class diagram (at the project's current stage) looks like:
    enter image description here



    My question is how I should go about extracting a method (or methods) out of the testHand initialization.










    share|improve this question









    New contributor




    Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



      I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



      For example, here are the unit tests for a one pair poker hand check:



          [Test]
      public void OnePair_IsLowPair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Ace),
      new CardSpade(Rank.Ace),
      new CardDiamond(Rank.Five),
      new CardHeart(Rank.Jack),
      new CardClub(Rank.Three)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }

      [Test]
      public void OnePair_IsLowerMiddlePair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Eight),
      new CardSpade(Rank.Ace),
      new CardDiamond(Rank.Ace),
      new CardHeart(Rank.Jack),
      new CardClub(Rank.Three)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }

      [Test]
      public void OnePair_IsHigherMiddlePair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Jack),
      new CardSpade(Rank.Queen),
      new CardDiamond(Rank.Ace),
      new CardHeart(Rank.Ace),
      new CardClub(Rank.Three)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }

      [Test]
      public void OnePair_IsHighPair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Jack),
      new CardSpade(Rank.Deuce),
      new CardDiamond(Rank.Six),
      new CardHeart(Rank.Ace),
      new CardClub(Rank.Ace)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }


      This is what the class diagram (at the project's current stage) looks like:
      enter image description here



      My question is how I should go about extracting a method (or methods) out of the testHand initialization.










      share|improve this question









      New contributor




      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'm currently in the process of refactoring an old poker game which violates many of the SOLID principles.



      I was trying to use the TDD approach to refactoring and I found myself having to hard code a player's hand every time I wrote a unit test for a specific poker hand check.



      For example, here are the unit tests for a one pair poker hand check:



          [Test]
      public void OnePair_IsLowPair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Ace),
      new CardSpade(Rank.Ace),
      new CardDiamond(Rank.Five),
      new CardHeart(Rank.Jack),
      new CardClub(Rank.Three)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }

      [Test]
      public void OnePair_IsLowerMiddlePair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Eight),
      new CardSpade(Rank.Ace),
      new CardDiamond(Rank.Ace),
      new CardHeart(Rank.Jack),
      new CardClub(Rank.Three)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }

      [Test]
      public void OnePair_IsHigherMiddlePair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Jack),
      new CardSpade(Rank.Queen),
      new CardDiamond(Rank.Ace),
      new CardHeart(Rank.Ace),
      new CardClub(Rank.Three)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }

      [Test]
      public void OnePair_IsHighPair_ReturnsTrue()
      {
      SuperCard testHand =
      {
      new CardClub(Rank.Jack),
      new CardSpade(Rank.Deuce),
      new CardDiamond(Rank.Six),
      new CardHeart(Rank.Ace),
      new CardClub(Rank.Ace)
      };

      bool result = PokerHandEvaluator.OnePair(testHand);

      Assert.That(result == true);

      }


      This is what the class diagram (at the project's current stage) looks like:
      enter image description here



      My question is how I should go about extracting a method (or methods) out of the testHand initialization.







      c# unit-testing nunit






      share|improve this question









      New contributor




      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 4 mins ago







      Asel S













      New contributor




      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 10 mins ago









      Asel SAsel S

      185




      185




      New contributor




      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Asel S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















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