NSView not rotating around center












1















I'm trying to rotate a NSView around its center. But even if I change the anchorPoint, the NSView continue to rotate around its top left corner. Just a precision : I'm working on OSX 10.8.5.



Thanks in advance for your help.



Here is my code :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] initWithFrame:NSMakeRect(0, 0, 50, 50)];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);

[self addSubview:aView];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}


EDITED 30-11-2018 : I managed to get the centered rotation using the layers :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] init];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.bounds = CGRectMake(0, 0, 50, 50);
aView.layer.frame = CGRectMake(0, 0, 50, 50);
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
aView.layer.position = CGPointMake(0, 0);

[self.layer addSublayer:aView.layer];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}









share|improve this question

























  • Very helpful example ! For beginners, I like to add 2 things: 1.) it needs to add the Quartz framework library to run. 2.) Using the sample code of Jeff, a View of myView must be added to any window.

    – Christian Krueger
    Mar 22 at 11:39
















1















I'm trying to rotate a NSView around its center. But even if I change the anchorPoint, the NSView continue to rotate around its top left corner. Just a precision : I'm working on OSX 10.8.5.



Thanks in advance for your help.



Here is my code :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] initWithFrame:NSMakeRect(0, 0, 50, 50)];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);

[self addSubview:aView];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}


EDITED 30-11-2018 : I managed to get the centered rotation using the layers :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] init];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.bounds = CGRectMake(0, 0, 50, 50);
aView.layer.frame = CGRectMake(0, 0, 50, 50);
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
aView.layer.position = CGPointMake(0, 0);

[self.layer addSublayer:aView.layer];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}









share|improve this question

























  • Very helpful example ! For beginners, I like to add 2 things: 1.) it needs to add the Quartz framework library to run. 2.) Using the sample code of Jeff, a View of myView must be added to any window.

    – Christian Krueger
    Mar 22 at 11:39














1












1








1








I'm trying to rotate a NSView around its center. But even if I change the anchorPoint, the NSView continue to rotate around its top left corner. Just a precision : I'm working on OSX 10.8.5.



Thanks in advance for your help.



Here is my code :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] initWithFrame:NSMakeRect(0, 0, 50, 50)];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);

[self addSubview:aView];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}


EDITED 30-11-2018 : I managed to get the centered rotation using the layers :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] init];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.bounds = CGRectMake(0, 0, 50, 50);
aView.layer.frame = CGRectMake(0, 0, 50, 50);
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
aView.layer.position = CGPointMake(0, 0);

[self.layer addSublayer:aView.layer];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}









share|improve this question
















I'm trying to rotate a NSView around its center. But even if I change the anchorPoint, the NSView continue to rotate around its top left corner. Just a precision : I'm working on OSX 10.8.5.



Thanks in advance for your help.



Here is my code :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] initWithFrame:NSMakeRect(0, 0, 50, 50)];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);

[self addSubview:aView];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}


EDITED 30-11-2018 : I managed to get the centered rotation using the layers :



// myView.m
- (id)initWithFrame:(NSRect)rect
{
if(self = [super initWithFrame:(NSRect)rect])
{
self.frame = rect;
[self setWantsLayer:YES];
self.layer.backgroundColor = [NSColor whiteColor].CGColor;
self.layer.borderColor = [NSColor grayColor].CGColor;
self.layer.borderWidth = 1.0;

NSView *aView = [[NSView alloc] init];
[aView setWantsLayer:YES];
aView.layer.backgroundColor = [NSColor redColor].CGColor;
aView.layer.bounds = CGRectMake(0, 0, 50, 50);
aView.layer.frame = CGRectMake(0, 0, 50, 50);
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
aView.layer.position = CGPointMake(0, 0);

[self.layer addSublayer:aView.layer];

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 4;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"];
}
}






nsview cabasicanimation anchorpoint






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edited Nov 30 '18 at 11:09







Jeff Dolphin

















asked Nov 26 '18 at 8:35









Jeff DolphinJeff Dolphin

176




176













  • Very helpful example ! For beginners, I like to add 2 things: 1.) it needs to add the Quartz framework library to run. 2.) Using the sample code of Jeff, a View of myView must be added to any window.

    – Christian Krueger
    Mar 22 at 11:39



















  • Very helpful example ! For beginners, I like to add 2 things: 1.) it needs to add the Quartz framework library to run. 2.) Using the sample code of Jeff, a View of myView must be added to any window.

    – Christian Krueger
    Mar 22 at 11:39

















Very helpful example ! For beginners, I like to add 2 things: 1.) it needs to add the Quartz framework library to run. 2.) Using the sample code of Jeff, a View of myView must be added to any window.

– Christian Krueger
Mar 22 at 11:39





Very helpful example ! For beginners, I like to add 2 things: 1.) it needs to add the Quartz framework library to run. 2.) Using the sample code of Jeff, a View of myView must be added to any window.

– Christian Krueger
Mar 22 at 11:39












1 Answer
1






active

oldest

votes


















0














If you want to rotate a view you can do:



-(void)rotateByCenter:(NSView*)aView {

[aView setWantsLayer:YES];
aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
aView.layer.position = CGPointMake(aView.frame.origin.x + aView.frame.size.width/2.,aView.frame.origin.y + aView.frame.size.height/2.) ;

CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
rotateAnimation.duration = 20;
rotateAnimation.repeatCount = INFINITY;

[aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"]; }





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    If you want to rotate a view you can do:



    -(void)rotateByCenter:(NSView*)aView {

    [aView setWantsLayer:YES];
    aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
    aView.layer.position = CGPointMake(aView.frame.origin.x + aView.frame.size.width/2.,aView.frame.origin.y + aView.frame.size.height/2.) ;

    CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
    rotateAnimation.duration = 20;
    rotateAnimation.repeatCount = INFINITY;

    [aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"]; }





    share|improve this answer




























      0














      If you want to rotate a view you can do:



      -(void)rotateByCenter:(NSView*)aView {

      [aView setWantsLayer:YES];
      aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
      aView.layer.position = CGPointMake(aView.frame.origin.x + aView.frame.size.width/2.,aView.frame.origin.y + aView.frame.size.height/2.) ;

      CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
      rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
      rotateAnimation.duration = 20;
      rotateAnimation.repeatCount = INFINITY;

      [aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"]; }





      share|improve this answer


























        0












        0








        0







        If you want to rotate a view you can do:



        -(void)rotateByCenter:(NSView*)aView {

        [aView setWantsLayer:YES];
        aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
        aView.layer.position = CGPointMake(aView.frame.origin.x + aView.frame.size.width/2.,aView.frame.origin.y + aView.frame.size.height/2.) ;

        CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
        rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
        rotateAnimation.duration = 20;
        rotateAnimation.repeatCount = INFINITY;

        [aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"]; }





        share|improve this answer













        If you want to rotate a view you can do:



        -(void)rotateByCenter:(NSView*)aView {

        [aView setWantsLayer:YES];
        aView.layer.anchorPoint = CGPointMake(0.5, 0.5);
        aView.layer.position = CGPointMake(aView.frame.origin.x + aView.frame.size.width/2.,aView.frame.origin.y + aView.frame.size.height/2.) ;

        CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
        rotateAnimation.byValue = [NSNumber numberWithFloat:2*M_PI];
        rotateAnimation.duration = 20;
        rotateAnimation.repeatCount = INFINITY;

        [aView.layer addAnimation:rotateAnimation forKey:@"rotationAnimation"]; }






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 22 at 11:43









        Christian KruegerChristian Krueger

        979




        979
































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