House plan design (Head First C#)












0












$begingroup$


I've been working through the book Head First C# and this is an exercise from chapter 7, which is about interfaces and abstract classes.



I'd like a review on any and all aspects. My code ended up quite a bit different than the book's solution, because it's a few years old and I think "holds back" on newer C#/.NET features and syntax.



In a shared code base, I would include that XML documentation, but since this is just local code for learning, I didn't. Any and all feedback appreciated.





The authors' published implementation is here on GitHub. The idea is to implement a floor plan that can be explored, with room connections and doors to the outside. It's done through a WinForms application.



Here is a picture of the plan from the book. Sorry, couldn't find a screenshot.



floorplan



The app looks like this:



app





Location.cs



using System;

namespace House
{
abstract class Location
{
public Location(string name) => Name = name;

public string Name { get; private set; }
public Location Exits;

public virtual string Description
{
get
{
string description = $"You're standing in the {Name}. You see exits to the following places: rn";
foreach (Location exit in Exits)
{
description += $"— {exit.Name}";
if (exit != Exits[Exits.Length - 1])
{
description += "rn";
}
}
return description;
}
}
}
}


Room.cs



using System;

namespace House
{
class Room : Location
{
public Room(string name, string decoration)
: base(name)
{
Decoration = decoration;
}

private string Decoration { get; set; }

public override string Description => $"You see {Decoration}. {base.Description} ";
}
}


Outside.cs



using System;

namespace House
{
class Outside : Location
{
public Outside(string name, bool hot)
: base(name)
{
Hot = hot;
}

private bool Hot { get; }

override public string Description => Hot
? "It's very hot here. " + base.Description
: base.Description;
}
}




IHasInteriorDoor.cs



using System;

namespace House
{
interface IHasExteriorDoor
{
string DoorDescription { get; }
Location DoorLocation { get; }
}
}




OutsideWithDoor.cs



using System;

namespace House
{
class OutsideWithDoor : Outside, IHasExteriorDoor
{
public OutsideWithDoor(string name, bool hot, string doorDescription)
: base(name, hot)
{
DoorDescription = doorDescription;
}

public string DoorDescription { get; private set; }

public Location DoorLocation { get; set; }

public override string Description => $"{base.Description}rn You see {DoorDescription} to go inside.";
}
}


RoomWithDoor.cs



using System;

namespace House
{
class RoomWithDoor : Room, IHasExteriorDoor
{
public RoomWithDoor(string name, string decoration, string doorDescription)
: base(name, decoration)
{
DoorDescription = doorDescription;
}

public string DoorDescription { get; private set; }

public Location DoorLocation { get; set; }
}
}




And here is the WinForms to make it work. Leaving out IDE generated code.



ExploreTheHouseForm.cs



using System;
using System.Windows.Forms;

namespace House
{
public partial class ExploreTheHouseForm : Form
{
Location currentLocation;

RoomWithDoor livingRoom;
RoomWithDoor kitchen;
Room diningRoom;
OutsideWithDoor frontYard;
OutsideWithDoor backYard;
Outside garden;

public ExploreTheHouseForm()
{
InitializeComponent();
CreateObjects();
MoveToLocation(livingRoom);
}

private void CreateObjects()
{
// Configure the locations
livingRoom = new RoomWithDoor("living room", "an antique carpet", "an oak door with a brass knob");
kitchen = new RoomWithDoor("kitchen", "stainless steel appliances", "a screen door");
diningRoom = new Room("dining room", "a crystal chandelier");
frontYard = new OutsideWithDoor("front yard", false, livingRoom.DoorDescription);
backYard = new OutsideWithDoor("back yard", true, kitchen.DoorDescription);
garden = new Outside("garden", false);

// Configure the exits
livingRoom.Exits = new Location { diningRoom };
kitchen.Exits = new Location { diningRoom };
diningRoom.Exits = new Location { livingRoom, kitchen };
frontYard.Exits = new Location { backYard, garden };
backYard.Exits = new Location { frontYard, garden };
garden.Exits = new Location { frontYard, backYard };

// Configure exterior doors
livingRoom.DoorLocation = frontYard;
frontYard.DoorLocation = livingRoom;
kitchen.DoorLocation = backYard;
backYard.DoorLocation = kitchen;
}

private void MoveToLocation(Location location)
{
currentLocation = location;
ExitsComboBox.Items.Clear();
foreach (Location exit in location.Exits)
{
ExitsComboBox.Items.Add(exit.Name);
}
ExitsComboBox.SelectedIndex = 0;
DescriptionTextBox.Text = currentLocation.Description;
ShowGoThroughExteriorDoorButton(currentLocation);
}

private void ShowGoThroughExteriorDoorButton(Location location)
{
if (location is IHasExteriorDoor)
{
GoThroughExteriorDoorButton.Visible = true;
return;
}
GoThroughExteriorDoorButton.Visible = false;
}

private void GoHereButton_Click(object sender, EventArgs e)
{
MoveToLocation(currentLocation.Exits[ExitsComboBox.SelectedIndex]);
}

private void GoThroughExteriorDoorButton_Click(object sender, EventArgs e)
{
IHasExteriorDoor locationWithExteriorDoor = currentLocation as IHasExteriorDoor;
MoveToLocation(locationWithExteriorDoor.DoorLocation);
}
}
}








share











$endgroup$

















    0












    $begingroup$


    I've been working through the book Head First C# and this is an exercise from chapter 7, which is about interfaces and abstract classes.



    I'd like a review on any and all aspects. My code ended up quite a bit different than the book's solution, because it's a few years old and I think "holds back" on newer C#/.NET features and syntax.



    In a shared code base, I would include that XML documentation, but since this is just local code for learning, I didn't. Any and all feedback appreciated.





    The authors' published implementation is here on GitHub. The idea is to implement a floor plan that can be explored, with room connections and doors to the outside. It's done through a WinForms application.



    Here is a picture of the plan from the book. Sorry, couldn't find a screenshot.



    floorplan



    The app looks like this:



    app





    Location.cs



    using System;

    namespace House
    {
    abstract class Location
    {
    public Location(string name) => Name = name;

    public string Name { get; private set; }
    public Location Exits;

    public virtual string Description
    {
    get
    {
    string description = $"You're standing in the {Name}. You see exits to the following places: rn";
    foreach (Location exit in Exits)
    {
    description += $"— {exit.Name}";
    if (exit != Exits[Exits.Length - 1])
    {
    description += "rn";
    }
    }
    return description;
    }
    }
    }
    }


    Room.cs



    using System;

    namespace House
    {
    class Room : Location
    {
    public Room(string name, string decoration)
    : base(name)
    {
    Decoration = decoration;
    }

    private string Decoration { get; set; }

    public override string Description => $"You see {Decoration}. {base.Description} ";
    }
    }


    Outside.cs



    using System;

    namespace House
    {
    class Outside : Location
    {
    public Outside(string name, bool hot)
    : base(name)
    {
    Hot = hot;
    }

    private bool Hot { get; }

    override public string Description => Hot
    ? "It's very hot here. " + base.Description
    : base.Description;
    }
    }




    IHasInteriorDoor.cs



    using System;

    namespace House
    {
    interface IHasExteriorDoor
    {
    string DoorDescription { get; }
    Location DoorLocation { get; }
    }
    }




    OutsideWithDoor.cs



    using System;

    namespace House
    {
    class OutsideWithDoor : Outside, IHasExteriorDoor
    {
    public OutsideWithDoor(string name, bool hot, string doorDescription)
    : base(name, hot)
    {
    DoorDescription = doorDescription;
    }

    public string DoorDescription { get; private set; }

    public Location DoorLocation { get; set; }

    public override string Description => $"{base.Description}rn You see {DoorDescription} to go inside.";
    }
    }


    RoomWithDoor.cs



    using System;

    namespace House
    {
    class RoomWithDoor : Room, IHasExteriorDoor
    {
    public RoomWithDoor(string name, string decoration, string doorDescription)
    : base(name, decoration)
    {
    DoorDescription = doorDescription;
    }

    public string DoorDescription { get; private set; }

    public Location DoorLocation { get; set; }
    }
    }




    And here is the WinForms to make it work. Leaving out IDE generated code.



    ExploreTheHouseForm.cs



    using System;
    using System.Windows.Forms;

    namespace House
    {
    public partial class ExploreTheHouseForm : Form
    {
    Location currentLocation;

    RoomWithDoor livingRoom;
    RoomWithDoor kitchen;
    Room diningRoom;
    OutsideWithDoor frontYard;
    OutsideWithDoor backYard;
    Outside garden;

    public ExploreTheHouseForm()
    {
    InitializeComponent();
    CreateObjects();
    MoveToLocation(livingRoom);
    }

    private void CreateObjects()
    {
    // Configure the locations
    livingRoom = new RoomWithDoor("living room", "an antique carpet", "an oak door with a brass knob");
    kitchen = new RoomWithDoor("kitchen", "stainless steel appliances", "a screen door");
    diningRoom = new Room("dining room", "a crystal chandelier");
    frontYard = new OutsideWithDoor("front yard", false, livingRoom.DoorDescription);
    backYard = new OutsideWithDoor("back yard", true, kitchen.DoorDescription);
    garden = new Outside("garden", false);

    // Configure the exits
    livingRoom.Exits = new Location { diningRoom };
    kitchen.Exits = new Location { diningRoom };
    diningRoom.Exits = new Location { livingRoom, kitchen };
    frontYard.Exits = new Location { backYard, garden };
    backYard.Exits = new Location { frontYard, garden };
    garden.Exits = new Location { frontYard, backYard };

    // Configure exterior doors
    livingRoom.DoorLocation = frontYard;
    frontYard.DoorLocation = livingRoom;
    kitchen.DoorLocation = backYard;
    backYard.DoorLocation = kitchen;
    }

    private void MoveToLocation(Location location)
    {
    currentLocation = location;
    ExitsComboBox.Items.Clear();
    foreach (Location exit in location.Exits)
    {
    ExitsComboBox.Items.Add(exit.Name);
    }
    ExitsComboBox.SelectedIndex = 0;
    DescriptionTextBox.Text = currentLocation.Description;
    ShowGoThroughExteriorDoorButton(currentLocation);
    }

    private void ShowGoThroughExteriorDoorButton(Location location)
    {
    if (location is IHasExteriorDoor)
    {
    GoThroughExteriorDoorButton.Visible = true;
    return;
    }
    GoThroughExteriorDoorButton.Visible = false;
    }

    private void GoHereButton_Click(object sender, EventArgs e)
    {
    MoveToLocation(currentLocation.Exits[ExitsComboBox.SelectedIndex]);
    }

    private void GoThroughExteriorDoorButton_Click(object sender, EventArgs e)
    {
    IHasExteriorDoor locationWithExteriorDoor = currentLocation as IHasExteriorDoor;
    MoveToLocation(locationWithExteriorDoor.DoorLocation);
    }
    }
    }








    share











    $endgroup$















      0












      0








      0





      $begingroup$


      I've been working through the book Head First C# and this is an exercise from chapter 7, which is about interfaces and abstract classes.



      I'd like a review on any and all aspects. My code ended up quite a bit different than the book's solution, because it's a few years old and I think "holds back" on newer C#/.NET features and syntax.



      In a shared code base, I would include that XML documentation, but since this is just local code for learning, I didn't. Any and all feedback appreciated.





      The authors' published implementation is here on GitHub. The idea is to implement a floor plan that can be explored, with room connections and doors to the outside. It's done through a WinForms application.



      Here is a picture of the plan from the book. Sorry, couldn't find a screenshot.



      floorplan



      The app looks like this:



      app





      Location.cs



      using System;

      namespace House
      {
      abstract class Location
      {
      public Location(string name) => Name = name;

      public string Name { get; private set; }
      public Location Exits;

      public virtual string Description
      {
      get
      {
      string description = $"You're standing in the {Name}. You see exits to the following places: rn";
      foreach (Location exit in Exits)
      {
      description += $"— {exit.Name}";
      if (exit != Exits[Exits.Length - 1])
      {
      description += "rn";
      }
      }
      return description;
      }
      }
      }
      }


      Room.cs



      using System;

      namespace House
      {
      class Room : Location
      {
      public Room(string name, string decoration)
      : base(name)
      {
      Decoration = decoration;
      }

      private string Decoration { get; set; }

      public override string Description => $"You see {Decoration}. {base.Description} ";
      }
      }


      Outside.cs



      using System;

      namespace House
      {
      class Outside : Location
      {
      public Outside(string name, bool hot)
      : base(name)
      {
      Hot = hot;
      }

      private bool Hot { get; }

      override public string Description => Hot
      ? "It's very hot here. " + base.Description
      : base.Description;
      }
      }




      IHasInteriorDoor.cs



      using System;

      namespace House
      {
      interface IHasExteriorDoor
      {
      string DoorDescription { get; }
      Location DoorLocation { get; }
      }
      }




      OutsideWithDoor.cs



      using System;

      namespace House
      {
      class OutsideWithDoor : Outside, IHasExteriorDoor
      {
      public OutsideWithDoor(string name, bool hot, string doorDescription)
      : base(name, hot)
      {
      DoorDescription = doorDescription;
      }

      public string DoorDescription { get; private set; }

      public Location DoorLocation { get; set; }

      public override string Description => $"{base.Description}rn You see {DoorDescription} to go inside.";
      }
      }


      RoomWithDoor.cs



      using System;

      namespace House
      {
      class RoomWithDoor : Room, IHasExteriorDoor
      {
      public RoomWithDoor(string name, string decoration, string doorDescription)
      : base(name, decoration)
      {
      DoorDescription = doorDescription;
      }

      public string DoorDescription { get; private set; }

      public Location DoorLocation { get; set; }
      }
      }




      And here is the WinForms to make it work. Leaving out IDE generated code.



      ExploreTheHouseForm.cs



      using System;
      using System.Windows.Forms;

      namespace House
      {
      public partial class ExploreTheHouseForm : Form
      {
      Location currentLocation;

      RoomWithDoor livingRoom;
      RoomWithDoor kitchen;
      Room diningRoom;
      OutsideWithDoor frontYard;
      OutsideWithDoor backYard;
      Outside garden;

      public ExploreTheHouseForm()
      {
      InitializeComponent();
      CreateObjects();
      MoveToLocation(livingRoom);
      }

      private void CreateObjects()
      {
      // Configure the locations
      livingRoom = new RoomWithDoor("living room", "an antique carpet", "an oak door with a brass knob");
      kitchen = new RoomWithDoor("kitchen", "stainless steel appliances", "a screen door");
      diningRoom = new Room("dining room", "a crystal chandelier");
      frontYard = new OutsideWithDoor("front yard", false, livingRoom.DoorDescription);
      backYard = new OutsideWithDoor("back yard", true, kitchen.DoorDescription);
      garden = new Outside("garden", false);

      // Configure the exits
      livingRoom.Exits = new Location { diningRoom };
      kitchen.Exits = new Location { diningRoom };
      diningRoom.Exits = new Location { livingRoom, kitchen };
      frontYard.Exits = new Location { backYard, garden };
      backYard.Exits = new Location { frontYard, garden };
      garden.Exits = new Location { frontYard, backYard };

      // Configure exterior doors
      livingRoom.DoorLocation = frontYard;
      frontYard.DoorLocation = livingRoom;
      kitchen.DoorLocation = backYard;
      backYard.DoorLocation = kitchen;
      }

      private void MoveToLocation(Location location)
      {
      currentLocation = location;
      ExitsComboBox.Items.Clear();
      foreach (Location exit in location.Exits)
      {
      ExitsComboBox.Items.Add(exit.Name);
      }
      ExitsComboBox.SelectedIndex = 0;
      DescriptionTextBox.Text = currentLocation.Description;
      ShowGoThroughExteriorDoorButton(currentLocation);
      }

      private void ShowGoThroughExteriorDoorButton(Location location)
      {
      if (location is IHasExteriorDoor)
      {
      GoThroughExteriorDoorButton.Visible = true;
      return;
      }
      GoThroughExteriorDoorButton.Visible = false;
      }

      private void GoHereButton_Click(object sender, EventArgs e)
      {
      MoveToLocation(currentLocation.Exits[ExitsComboBox.SelectedIndex]);
      }

      private void GoThroughExteriorDoorButton_Click(object sender, EventArgs e)
      {
      IHasExteriorDoor locationWithExteriorDoor = currentLocation as IHasExteriorDoor;
      MoveToLocation(locationWithExteriorDoor.DoorLocation);
      }
      }
      }








      share











      $endgroup$




      I've been working through the book Head First C# and this is an exercise from chapter 7, which is about interfaces and abstract classes.



      I'd like a review on any and all aspects. My code ended up quite a bit different than the book's solution, because it's a few years old and I think "holds back" on newer C#/.NET features and syntax.



      In a shared code base, I would include that XML documentation, but since this is just local code for learning, I didn't. Any and all feedback appreciated.





      The authors' published implementation is here on GitHub. The idea is to implement a floor plan that can be explored, with room connections and doors to the outside. It's done through a WinForms application.



      Here is a picture of the plan from the book. Sorry, couldn't find a screenshot.



      floorplan



      The app looks like this:



      app





      Location.cs



      using System;

      namespace House
      {
      abstract class Location
      {
      public Location(string name) => Name = name;

      public string Name { get; private set; }
      public Location Exits;

      public virtual string Description
      {
      get
      {
      string description = $"You're standing in the {Name}. You see exits to the following places: rn";
      foreach (Location exit in Exits)
      {
      description += $"— {exit.Name}";
      if (exit != Exits[Exits.Length - 1])
      {
      description += "rn";
      }
      }
      return description;
      }
      }
      }
      }


      Room.cs



      using System;

      namespace House
      {
      class Room : Location
      {
      public Room(string name, string decoration)
      : base(name)
      {
      Decoration = decoration;
      }

      private string Decoration { get; set; }

      public override string Description => $"You see {Decoration}. {base.Description} ";
      }
      }


      Outside.cs



      using System;

      namespace House
      {
      class Outside : Location
      {
      public Outside(string name, bool hot)
      : base(name)
      {
      Hot = hot;
      }

      private bool Hot { get; }

      override public string Description => Hot
      ? "It's very hot here. " + base.Description
      : base.Description;
      }
      }




      IHasInteriorDoor.cs



      using System;

      namespace House
      {
      interface IHasExteriorDoor
      {
      string DoorDescription { get; }
      Location DoorLocation { get; }
      }
      }




      OutsideWithDoor.cs



      using System;

      namespace House
      {
      class OutsideWithDoor : Outside, IHasExteriorDoor
      {
      public OutsideWithDoor(string name, bool hot, string doorDescription)
      : base(name, hot)
      {
      DoorDescription = doorDescription;
      }

      public string DoorDescription { get; private set; }

      public Location DoorLocation { get; set; }

      public override string Description => $"{base.Description}rn You see {DoorDescription} to go inside.";
      }
      }


      RoomWithDoor.cs



      using System;

      namespace House
      {
      class RoomWithDoor : Room, IHasExteriorDoor
      {
      public RoomWithDoor(string name, string decoration, string doorDescription)
      : base(name, decoration)
      {
      DoorDescription = doorDescription;
      }

      public string DoorDescription { get; private set; }

      public Location DoorLocation { get; set; }
      }
      }




      And here is the WinForms to make it work. Leaving out IDE generated code.



      ExploreTheHouseForm.cs



      using System;
      using System.Windows.Forms;

      namespace House
      {
      public partial class ExploreTheHouseForm : Form
      {
      Location currentLocation;

      RoomWithDoor livingRoom;
      RoomWithDoor kitchen;
      Room diningRoom;
      OutsideWithDoor frontYard;
      OutsideWithDoor backYard;
      Outside garden;

      public ExploreTheHouseForm()
      {
      InitializeComponent();
      CreateObjects();
      MoveToLocation(livingRoom);
      }

      private void CreateObjects()
      {
      // Configure the locations
      livingRoom = new RoomWithDoor("living room", "an antique carpet", "an oak door with a brass knob");
      kitchen = new RoomWithDoor("kitchen", "stainless steel appliances", "a screen door");
      diningRoom = new Room("dining room", "a crystal chandelier");
      frontYard = new OutsideWithDoor("front yard", false, livingRoom.DoorDescription);
      backYard = new OutsideWithDoor("back yard", true, kitchen.DoorDescription);
      garden = new Outside("garden", false);

      // Configure the exits
      livingRoom.Exits = new Location { diningRoom };
      kitchen.Exits = new Location { diningRoom };
      diningRoom.Exits = new Location { livingRoom, kitchen };
      frontYard.Exits = new Location { backYard, garden };
      backYard.Exits = new Location { frontYard, garden };
      garden.Exits = new Location { frontYard, backYard };

      // Configure exterior doors
      livingRoom.DoorLocation = frontYard;
      frontYard.DoorLocation = livingRoom;
      kitchen.DoorLocation = backYard;
      backYard.DoorLocation = kitchen;
      }

      private void MoveToLocation(Location location)
      {
      currentLocation = location;
      ExitsComboBox.Items.Clear();
      foreach (Location exit in location.Exits)
      {
      ExitsComboBox.Items.Add(exit.Name);
      }
      ExitsComboBox.SelectedIndex = 0;
      DescriptionTextBox.Text = currentLocation.Description;
      ShowGoThroughExteriorDoorButton(currentLocation);
      }

      private void ShowGoThroughExteriorDoorButton(Location location)
      {
      if (location is IHasExteriorDoor)
      {
      GoThroughExteriorDoorButton.Visible = true;
      return;
      }
      GoThroughExteriorDoorButton.Visible = false;
      }

      private void GoHereButton_Click(object sender, EventArgs e)
      {
      MoveToLocation(currentLocation.Exits[ExitsComboBox.SelectedIndex]);
      }

      private void GoThroughExteriorDoorButton_Click(object sender, EventArgs e)
      {
      IHasExteriorDoor locationWithExteriorDoor = currentLocation as IHasExteriorDoor;
      MoveToLocation(locationWithExteriorDoor.DoorLocation);
      }
      }
      }






      c# beginner winforms interface xaml





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      Phrancis

















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      PhrancisPhrancis

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