Create a hexagon pattern





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How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
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    How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
    pattern










    share|improve this question







    New contributor




    Blender Noob is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      up vote
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      down vote

      favorite









      up vote
      1
      down vote

      favorite











      How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
      pattern










      share|improve this question







      New contributor




      Blender Noob is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
      pattern







      modifiers






      share|improve this question







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      Blender Noob is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







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      asked 14 hours ago









      Blender Noob

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      61




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          2 Answers
          2






          active

          oldest

          votes

















          up vote
          5
          down vote













          Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




          • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

          • Extrude it up on the Z axis.

          • Extrude a 12 vertices cylinder from one of its face.

          • Delete 5/6 of the shape so that you only keep 1/6.

          • Put an empty at the same point as the origin of the object.

          • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

          • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

          • Apply the Array modifier. Delete the empty.

          • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

          • Only keep the centre of this shape, it will be your pattern.

          • Remove any doubles.

          • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

          • Give it a second Array modifier / Relative Offset mode, on the Y axis.


          enter image description here






          share|improve this answer






























            up vote
            -1
            down vote













            Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






            share|improve this answer























            • This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
              – Duarte Farrajota Ramos
              4 hours ago











            Your Answer





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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            5
            down vote













            Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




            • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

            • Extrude it up on the Z axis.

            • Extrude a 12 vertices cylinder from one of its face.

            • Delete 5/6 of the shape so that you only keep 1/6.

            • Put an empty at the same point as the origin of the object.

            • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

            • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

            • Apply the Array modifier. Delete the empty.

            • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

            • Only keep the centre of this shape, it will be your pattern.

            • Remove any doubles.

            • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

            • Give it a second Array modifier / Relative Offset mode, on the Y axis.


            enter image description here






            share|improve this answer



























              up vote
              5
              down vote













              Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




              • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

              • Extrude it up on the Z axis.

              • Extrude a 12 vertices cylinder from one of its face.

              • Delete 5/6 of the shape so that you only keep 1/6.

              • Put an empty at the same point as the origin of the object.

              • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

              • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

              • Apply the Array modifier. Delete the empty.

              • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

              • Only keep the centre of this shape, it will be your pattern.

              • Remove any doubles.

              • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

              • Give it a second Array modifier / Relative Offset mode, on the Y axis.


              enter image description here






              share|improve this answer

























                up vote
                5
                down vote










                up vote
                5
                down vote









                Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                • Extrude it up on the Z axis.

                • Extrude a 12 vertices cylinder from one of its face.

                • Delete 5/6 of the shape so that you only keep 1/6.

                • Put an empty at the same point as the origin of the object.

                • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                • Apply the Array modifier. Delete the empty.

                • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                • Only keep the centre of this shape, it will be your pattern.

                • Remove any doubles.

                • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                enter image description here






                share|improve this answer














                Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):




                • Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.

                • Extrude it up on the Z axis.

                • Extrude a 12 vertices cylinder from one of its face.

                • Delete 5/6 of the shape so that you only keep 1/6.

                • Put an empty at the same point as the origin of the object.

                • Use it as the object of an Array modifier / Object Offset mode, Count = 6.

                • Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.

                • Apply the Array modifier. Delete the empty.

                • Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.

                • Only keep the centre of this shape, it will be your pattern.

                • Remove any doubles.

                • Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.

                • Give it a second Array modifier / Relative Offset mode, on the Y axis.


                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 11 hours ago

























                answered 12 hours ago









                moonboots

                7,1222514




                7,1222514
























                    up vote
                    -1
                    down vote













                    Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                    share|improve this answer























                    • This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
                      – Duarte Farrajota Ramos
                      4 hours ago















                    up vote
                    -1
                    down vote













                    Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                    share|improve this answer























                    • This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
                      – Duarte Farrajota Ramos
                      4 hours ago













                    up vote
                    -1
                    down vote










                    up vote
                    -1
                    down vote









                    Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.






                    share|improve this answer














                    Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 9 hours ago

























                    answered 12 hours ago









                    Lukasz-40sth

                    405211




                    405211












                    • This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
                      – Duarte Farrajota Ramos
                      4 hours ago


















                    • This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
                      – Duarte Farrajota Ramos
                      4 hours ago
















                    This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
                    – Duarte Farrajota Ramos
                    4 hours ago




                    This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post. - From Review
                    – Duarte Farrajota Ramos
                    4 hours ago










                    Blender Noob is a new contributor. Be nice, and check out our Code of Conduct.










                     

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