lwjgl Display.Update() is very slow











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I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks










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  • 2




    Provide an MCVE.
    – httpdigest
    2 days ago















up vote
0
down vote

favorite












I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks










share|improve this question


















  • 2




    Provide an MCVE.
    – httpdigest
    2 days ago













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks










share|improve this question













I have a problem with the Display.update(); function in lwjgl. This function take about 64ms to render and all the rest of my code take about 1ms to render. I don't know why it's takes this time.And i have search on internet some information but without result.
Here is my Display init.



try {
Display.setDisplayMode(new DisplayMode(width, height));
Display.setTitle(title);
Display.setResizable(true);
Display.sync(60);
Display.create(new PixelFormat().withDepthBits(24),attribs);

GL11.glEnable(GL13.GL_MULTISAMPLE);


GL11.glViewport(0, 0, width, height);

} catch (LWJGLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}


I have trying to remove some lines but they make no difference.
Thanks







opengl lwjgl display






share|improve this question













share|improve this question











share|improve this question




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asked 2 days ago









LeProblemEDMN

1




1








  • 2




    Provide an MCVE.
    – httpdigest
    2 days ago














  • 2




    Provide an MCVE.
    – httpdigest
    2 days ago








2




2




Provide an MCVE.
– httpdigest
2 days ago




Provide an MCVE.
– httpdigest
2 days ago

















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