Set callback function using unique_ptr of another class












0















I am in need to implement a callback method using a unique_ptr of another class:



#include <iostream>
#include <functional>
#include <memory>

class A
{
public:
void Show(void) {}
};

class B
{
public:
void SetCB(std::function<void(void)> callb);
private:
std::function<void(void)> cb;
};

void B::SetCB(std::function<void(void)> callb)
{
cb= callb;
}

int main()
{
std::unique_ptr<A> a1 = std::make_unique<A>();
std::unique_ptr<B> b1 = std::make_unique<B>();
b1->SetCB(&a1->Show, a1.get());
}


I am getting compilation error:



$ c++ -std=c++14 try68.cpp
try68.cpp: In function 'int main()':
try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
b1->SetCB(a1->Show, a1.get());
^
try68.cpp:28:29: note: candidate is:
try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
void B::SetCB(std::function<void(void)> callb)
^
try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

^


Is it not possible to set a callback methods using unique_ptr?










share|improve this question





























    0















    I am in need to implement a callback method using a unique_ptr of another class:



    #include <iostream>
    #include <functional>
    #include <memory>

    class A
    {
    public:
    void Show(void) {}
    };

    class B
    {
    public:
    void SetCB(std::function<void(void)> callb);
    private:
    std::function<void(void)> cb;
    };

    void B::SetCB(std::function<void(void)> callb)
    {
    cb= callb;
    }

    int main()
    {
    std::unique_ptr<A> a1 = std::make_unique<A>();
    std::unique_ptr<B> b1 = std::make_unique<B>();
    b1->SetCB(&a1->Show, a1.get());
    }


    I am getting compilation error:



    $ c++ -std=c++14 try68.cpp
    try68.cpp: In function 'int main()':
    try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
    b1->SetCB(a1->Show, a1.get());
    ^
    try68.cpp:28:29: note: candidate is:
    try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
    void B::SetCB(std::function<void(void)> callb)
    ^
    try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

    ^


    Is it not possible to set a callback methods using unique_ptr?










    share|improve this question



























      0












      0








      0








      I am in need to implement a callback method using a unique_ptr of another class:



      #include <iostream>
      #include <functional>
      #include <memory>

      class A
      {
      public:
      void Show(void) {}
      };

      class B
      {
      public:
      void SetCB(std::function<void(void)> callb);
      private:
      std::function<void(void)> cb;
      };

      void B::SetCB(std::function<void(void)> callb)
      {
      cb= callb;
      }

      int main()
      {
      std::unique_ptr<A> a1 = std::make_unique<A>();
      std::unique_ptr<B> b1 = std::make_unique<B>();
      b1->SetCB(&a1->Show, a1.get());
      }


      I am getting compilation error:



      $ c++ -std=c++14 try68.cpp
      try68.cpp: In function 'int main()':
      try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
      b1->SetCB(a1->Show, a1.get());
      ^
      try68.cpp:28:29: note: candidate is:
      try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
      void B::SetCB(std::function<void(void)> callb)
      ^
      try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

      ^


      Is it not possible to set a callback methods using unique_ptr?










      share|improve this question
















      I am in need to implement a callback method using a unique_ptr of another class:



      #include <iostream>
      #include <functional>
      #include <memory>

      class A
      {
      public:
      void Show(void) {}
      };

      class B
      {
      public:
      void SetCB(std::function<void(void)> callb);
      private:
      std::function<void(void)> cb;
      };

      void B::SetCB(std::function<void(void)> callb)
      {
      cb= callb;
      }

      int main()
      {
      std::unique_ptr<A> a1 = std::make_unique<A>();
      std::unique_ptr<B> b1 = std::make_unique<B>();
      b1->SetCB(&a1->Show, a1.get());
      }


      I am getting compilation error:



      $ c++ -std=c++14 try68.cpp
      try68.cpp: In function 'int main()':
      try68.cpp:28:29: error: no matching function for call to 'B::SetCB(<unresolved overloaded function type>, std::unique_ptr<A>::pointer)'
      b1->SetCB(a1->Show, a1.get());
      ^
      try68.cpp:28:29: note: candidate is:
      try68.cpp:19:6: note: void B::SetCB(std::function<void()>)
      void B::SetCB(std::function<void(void)> callb)
      ^
      try68.cpp:19:6: note: candidate expects 1 argument, 2 provided

      ^


      Is it not possible to set a callback methods using unique_ptr?







      c++ c++11






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 25 '18 at 15:16







      Programmer

















      asked Nov 25 '18 at 15:13









      ProgrammerProgrammer

      3,0341852105




      3,0341852105
























          1 Answer
          1






          active

          oldest

          votes


















          1














          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer
























          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53468870%2fset-callback-function-using-unique-ptr-of-another-class%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer
























          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37
















          1














          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer
























          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37














          1












          1








          1







          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }





          share|improve this answer













          Use a lambda, it will work like a charm:



          b1->SetCB([&](){a1->Show();});


          You may want to move the callback as well:



          void B::SetCB(std::function<void(void)> callb)
          {
          cb = std::move(callb);
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 25 '18 at 15:14









          Matthieu BrucherMatthieu Brucher

          16.6k32143




          16.6k32143













          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37



















          • Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

            – Programmer
            Nov 25 '18 at 15:23











          • You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

            – Matthieu Brucher
            Nov 25 '18 at 15:27











          • Just a another questions what if we have arguments to be passed using std::placeholders ?

            – Programmer
            Nov 25 '18 at 15:32






          • 2





            The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

            – Eljay
            Nov 25 '18 at 15:35













          • I think @Eljay summed it well!

            – Matthieu Brucher
            Nov 25 '18 at 15:37

















          Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

          – Programmer
          Nov 25 '18 at 15:23





          Thanks - please explain that do we need to move the callback as well as you have stated "may want to move" - why?

          – Programmer
          Nov 25 '18 at 15:23













          You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

          – Matthieu Brucher
          Nov 25 '18 at 15:27





          You don't have to move it, but if you have a callback more complex, with states and other things, there is no need to copy it when you can simply move it at a lower cost.

          – Matthieu Brucher
          Nov 25 '18 at 15:27













          Just a another questions what if we have arguments to be passed using std::placeholders ?

          – Programmer
          Nov 25 '18 at 15:32





          Just a another questions what if we have arguments to be passed using std::placeholders ?

          – Programmer
          Nov 25 '18 at 15:32




          2




          2





          The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

          – Eljay
          Nov 25 '18 at 15:35







          The move won't actually save anything if the states are not sophisticated. For example, moving a pointer or an int or a float won't do anything special. But for more complex states, like a string or a vector, then a move is of potential benefit.

          – Eljay
          Nov 25 '18 at 15:35















          I think @Eljay summed it well!

          – Matthieu Brucher
          Nov 25 '18 at 15:37





          I think @Eljay summed it well!

          – Matthieu Brucher
          Nov 25 '18 at 15:37




















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53468870%2fset-callback-function-using-unique-ptr-of-another-class%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Costa Masnaga

          Fotorealismo

          Sidney Franklin