Type 'UIImage' has no member 'radialGradientImage'
I'm trying to use a color gradient for the background of a scene in my sprite kit game. So it looks similar to this:
enter image description here
I need help solving the following error:
Type 'UIImage' has no member 'radialGradientImage'
The code:
import UIKit
import SpriteKit
import StoreKit
import GameKit
import AVFoundation
import SpriteKit.SKTexture
class Start: SKScene {
let color1 = UIColor(red: 255/255, green: 153/255, blue: 102/255, alpha: 1)
let color2 = UIColor(red: 255/255, green: 204/255, blue: 153/255, alpha: 1)
//Error ->
let backgroundImg = UIImage.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
//
let backgroundTexture = SKTexture(image: backgroundImg)
let background = SKSpriteNode(texture: backgroundTexture)
override func didMove(to view: SKView) {
//Background
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
addChild(background)
}
static func radialGradientImage(size: CGSize, outerColor: UIColor, innerColor: UIColor) -> UIImage
{
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: [outerColor.cgColor, innerColor.cgColor] as CFArray, locations: [1.0, 0.0])
let center = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
let imageContext = UIGraphicsGetCurrentContext()
imageContext!.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: size.width / 2.0, options: CGGradientDrawingOptions.drawsAfterEndLocation)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
ios swift sprite-kit gradient radial-gradients
add a comment |
I'm trying to use a color gradient for the background of a scene in my sprite kit game. So it looks similar to this:
enter image description here
I need help solving the following error:
Type 'UIImage' has no member 'radialGradientImage'
The code:
import UIKit
import SpriteKit
import StoreKit
import GameKit
import AVFoundation
import SpriteKit.SKTexture
class Start: SKScene {
let color1 = UIColor(red: 255/255, green: 153/255, blue: 102/255, alpha: 1)
let color2 = UIColor(red: 255/255, green: 204/255, blue: 153/255, alpha: 1)
//Error ->
let backgroundImg = UIImage.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
//
let backgroundTexture = SKTexture(image: backgroundImg)
let background = SKSpriteNode(texture: backgroundTexture)
override func didMove(to view: SKView) {
//Background
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
addChild(background)
}
static func radialGradientImage(size: CGSize, outerColor: UIColor, innerColor: UIColor) -> UIImage
{
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: [outerColor.cgColor, innerColor.cgColor] as CFArray, locations: [1.0, 0.0])
let center = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
let imageContext = UIGraphicsGetCurrentContext()
imageContext!.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: size.width / 2.0, options: CGGradientDrawingOptions.drawsAfterEndLocation)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
ios swift sprite-kit gradient radial-gradients
stackoverflow.com/questions/24380535/…
– Leo Dabus
Nov 25 '18 at 16:08
But I have a SKScene @LeoDabus
– Joy Lucas
Nov 25 '18 at 16:15
add a comment |
I'm trying to use a color gradient for the background of a scene in my sprite kit game. So it looks similar to this:
enter image description here
I need help solving the following error:
Type 'UIImage' has no member 'radialGradientImage'
The code:
import UIKit
import SpriteKit
import StoreKit
import GameKit
import AVFoundation
import SpriteKit.SKTexture
class Start: SKScene {
let color1 = UIColor(red: 255/255, green: 153/255, blue: 102/255, alpha: 1)
let color2 = UIColor(red: 255/255, green: 204/255, blue: 153/255, alpha: 1)
//Error ->
let backgroundImg = UIImage.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
//
let backgroundTexture = SKTexture(image: backgroundImg)
let background = SKSpriteNode(texture: backgroundTexture)
override func didMove(to view: SKView) {
//Background
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
addChild(background)
}
static func radialGradientImage(size: CGSize, outerColor: UIColor, innerColor: UIColor) -> UIImage
{
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: [outerColor.cgColor, innerColor.cgColor] as CFArray, locations: [1.0, 0.0])
let center = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
let imageContext = UIGraphicsGetCurrentContext()
imageContext!.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: size.width / 2.0, options: CGGradientDrawingOptions.drawsAfterEndLocation)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
ios swift sprite-kit gradient radial-gradients
I'm trying to use a color gradient for the background of a scene in my sprite kit game. So it looks similar to this:
enter image description here
I need help solving the following error:
Type 'UIImage' has no member 'radialGradientImage'
The code:
import UIKit
import SpriteKit
import StoreKit
import GameKit
import AVFoundation
import SpriteKit.SKTexture
class Start: SKScene {
let color1 = UIColor(red: 255/255, green: 153/255, blue: 102/255, alpha: 1)
let color2 = UIColor(red: 255/255, green: 204/255, blue: 153/255, alpha: 1)
//Error ->
let backgroundImg = UIImage.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
//
let backgroundTexture = SKTexture(image: backgroundImg)
let background = SKSpriteNode(texture: backgroundTexture)
override func didMove(to view: SKView) {
//Background
background.position = CGPoint(x: self.size.width/2, y: self.size.height/2)
addChild(background)
}
static func radialGradientImage(size: CGSize, outerColor: UIColor, innerColor: UIColor) -> UIImage
{
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: [outerColor.cgColor, innerColor.cgColor] as CFArray, locations: [1.0, 0.0])
let center = CGPoint(x: size.width / 2.0, y: size.height / 2.0)
UIGraphicsBeginImageContextWithOptions(size, false, UIScreen.main.scale)
let imageContext = UIGraphicsGetCurrentContext()
imageContext!.drawRadialGradient(gradient!, startCenter: center, startRadius: 0.0, endCenter: center, endRadius: size.width / 2.0, options: CGGradientDrawingOptions.drawsAfterEndLocation)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
ios swift sprite-kit gradient radial-gradients
ios swift sprite-kit gradient radial-gradients
edited Nov 25 '18 at 15:48
rmaddy
244k27324386
244k27324386
asked Nov 25 '18 at 15:17
Joy LucasJoy Lucas
115
115
stackoverflow.com/questions/24380535/…
– Leo Dabus
Nov 25 '18 at 16:08
But I have a SKScene @LeoDabus
– Joy Lucas
Nov 25 '18 at 16:15
add a comment |
stackoverflow.com/questions/24380535/…
– Leo Dabus
Nov 25 '18 at 16:08
But I have a SKScene @LeoDabus
– Joy Lucas
Nov 25 '18 at 16:15
stackoverflow.com/questions/24380535/…
– Leo Dabus
Nov 25 '18 at 16:08
stackoverflow.com/questions/24380535/…
– Leo Dabus
Nov 25 '18 at 16:08
But I have a SKScene @LeoDabus
– Joy Lucas
Nov 25 '18 at 16:15
But I have a SKScene @LeoDabus
– Joy Lucas
Nov 25 '18 at 16:15
add a comment |
1 Answer
1
active
oldest
votes
radialGradientImage
is a static method of your Start
class, not the UIImage
class.
You want:
let backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
But that is going to fail with more errors because you can't access frame
, color1
, or color2
there.
You need to change let
to lazy var
:
lazy var backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
radialGradientImage
is a static method of your Start
class, not the UIImage
class.
You want:
let backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
But that is going to fail with more errors because you can't access frame
, color1
, or color2
there.
You need to change let
to lazy var
:
lazy var backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
add a comment |
radialGradientImage
is a static method of your Start
class, not the UIImage
class.
You want:
let backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
But that is going to fail with more errors because you can't access frame
, color1
, or color2
there.
You need to change let
to lazy var
:
lazy var backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
add a comment |
radialGradientImage
is a static method of your Start
class, not the UIImage
class.
You want:
let backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
But that is going to fail with more errors because you can't access frame
, color1
, or color2
there.
You need to change let
to lazy var
:
lazy var backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
radialGradientImage
is a static method of your Start
class, not the UIImage
class.
You want:
let backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
But that is going to fail with more errors because you can't access frame
, color1
, or color2
there.
You need to change let
to lazy var
:
lazy var backgroundImg = Start.radialGradientImage(size: frame.size, outerColor: color1, innerColor: color2)
answered Nov 25 '18 at 15:30
rmaddyrmaddy
244k27324386
244k27324386
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
add a comment |
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
Thanks that worked well. Is there also a possibility to use a vertical gradient instead of a radial gradient (like the gradient from the screenshot in my question)?
– Joy Lucas
Nov 25 '18 at 15:44
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
That's a completely separate question. Mark this one as solved by clicking the checkmark to the left of the answer. If you have a new question about gradients, post an new question if needed after doing some research first.
– rmaddy
Nov 25 '18 at 15:46
add a comment |
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stackoverflow.com/questions/24380535/…
– Leo Dabus
Nov 25 '18 at 16:08
But I have a SKScene @LeoDabus
– Joy Lucas
Nov 25 '18 at 16:15