Assembly - MIPS: How can I modify this program to divide two floating point numbers without using div.s?
I'm just a beginner in Assembly MIPS. I have tried to write a program in MIPS to divide two integers below:
#Data segment
.data
Input1: .asciiz "Dividend (16 bit): "
Input2: .asciiz "Divisor (8 bit): "
OutQ: .asciiz "Quotient (8 bit) = "
OutR: .asciiz "Remainder (8 bit) = "
#Code segment
.text
.globl main
main:
la $a0,Input1
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t2,$zero,$v0
la $a0,Input2
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t3,$zero,$v0
#Initiate Q=0, R=divisor, D<<7, Cnt=8
sll $t3,$t3,7 #create Divisor*(2^7)
addi $t0,$zero,0 #Q=0
addu $t1,$zero,$t2 #R=divisor
addi $t4,$zero,8 #R = R - D
divide0: sub $t1,$t1,$t3
#R<0?
lui $t5,0x8000
and $t5,$t5,$t1
beq $t5,$zero,Divide1
# R<0
add $t1,$t1,$t3
sll $t0,$t0,1 #bit_i=0
b Divide2
# R>=0
Divide1: sll $t0,$t0,1
ori $t0,$t0,1 #bit_i=1
#Shift Right D
Divide2: srl $t3,$t3,1
#n=8 times
addi $t4,$t4,-1
bne $t4,$zero,divide0
#Print Result
la $a0,OutQ
addi $v0,$zero,4
syscall
addu $a0,$zero,$t0
addi $v0,$zero,1
syscall
addu $a0,$zero,'n'
addi $v0,$zero,11
syscall
la $a0,OutR
addi $v0,$zero,4
syscall
addu $a0,$zero,$t1
addi $v0,$zero,1
syscall
#End Program
ADDI $v0,$zero,10
syscall
I wonder whether I can modify this program to divide two floating point numbers without using div.s and how can I do it?
I am just a beginner so please help me with this!
Thank you so much in advance!
assembly mips
add a comment |
I'm just a beginner in Assembly MIPS. I have tried to write a program in MIPS to divide two integers below:
#Data segment
.data
Input1: .asciiz "Dividend (16 bit): "
Input2: .asciiz "Divisor (8 bit): "
OutQ: .asciiz "Quotient (8 bit) = "
OutR: .asciiz "Remainder (8 bit) = "
#Code segment
.text
.globl main
main:
la $a0,Input1
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t2,$zero,$v0
la $a0,Input2
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t3,$zero,$v0
#Initiate Q=0, R=divisor, D<<7, Cnt=8
sll $t3,$t3,7 #create Divisor*(2^7)
addi $t0,$zero,0 #Q=0
addu $t1,$zero,$t2 #R=divisor
addi $t4,$zero,8 #R = R - D
divide0: sub $t1,$t1,$t3
#R<0?
lui $t5,0x8000
and $t5,$t5,$t1
beq $t5,$zero,Divide1
# R<0
add $t1,$t1,$t3
sll $t0,$t0,1 #bit_i=0
b Divide2
# R>=0
Divide1: sll $t0,$t0,1
ori $t0,$t0,1 #bit_i=1
#Shift Right D
Divide2: srl $t3,$t3,1
#n=8 times
addi $t4,$t4,-1
bne $t4,$zero,divide0
#Print Result
la $a0,OutQ
addi $v0,$zero,4
syscall
addu $a0,$zero,$t0
addi $v0,$zero,1
syscall
addu $a0,$zero,'n'
addi $v0,$zero,11
syscall
la $a0,OutR
addi $v0,$zero,4
syscall
addu $a0,$zero,$t1
addi $v0,$zero,1
syscall
#End Program
ADDI $v0,$zero,10
syscall
I wonder whether I can modify this program to divide two floating point numbers without using div.s and how can I do it?
I am just a beginner so please help me with this!
Thank you so much in advance!
assembly mips
you need to understand how floating-point math works and how floating-point types are stored in memory in order to do that
– phuclv
Nov 22 '18 at 6:12
add a comment |
I'm just a beginner in Assembly MIPS. I have tried to write a program in MIPS to divide two integers below:
#Data segment
.data
Input1: .asciiz "Dividend (16 bit): "
Input2: .asciiz "Divisor (8 bit): "
OutQ: .asciiz "Quotient (8 bit) = "
OutR: .asciiz "Remainder (8 bit) = "
#Code segment
.text
.globl main
main:
la $a0,Input1
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t2,$zero,$v0
la $a0,Input2
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t3,$zero,$v0
#Initiate Q=0, R=divisor, D<<7, Cnt=8
sll $t3,$t3,7 #create Divisor*(2^7)
addi $t0,$zero,0 #Q=0
addu $t1,$zero,$t2 #R=divisor
addi $t4,$zero,8 #R = R - D
divide0: sub $t1,$t1,$t3
#R<0?
lui $t5,0x8000
and $t5,$t5,$t1
beq $t5,$zero,Divide1
# R<0
add $t1,$t1,$t3
sll $t0,$t0,1 #bit_i=0
b Divide2
# R>=0
Divide1: sll $t0,$t0,1
ori $t0,$t0,1 #bit_i=1
#Shift Right D
Divide2: srl $t3,$t3,1
#n=8 times
addi $t4,$t4,-1
bne $t4,$zero,divide0
#Print Result
la $a0,OutQ
addi $v0,$zero,4
syscall
addu $a0,$zero,$t0
addi $v0,$zero,1
syscall
addu $a0,$zero,'n'
addi $v0,$zero,11
syscall
la $a0,OutR
addi $v0,$zero,4
syscall
addu $a0,$zero,$t1
addi $v0,$zero,1
syscall
#End Program
ADDI $v0,$zero,10
syscall
I wonder whether I can modify this program to divide two floating point numbers without using div.s and how can I do it?
I am just a beginner so please help me with this!
Thank you so much in advance!
assembly mips
I'm just a beginner in Assembly MIPS. I have tried to write a program in MIPS to divide two integers below:
#Data segment
.data
Input1: .asciiz "Dividend (16 bit): "
Input2: .asciiz "Divisor (8 bit): "
OutQ: .asciiz "Quotient (8 bit) = "
OutR: .asciiz "Remainder (8 bit) = "
#Code segment
.text
.globl main
main:
la $a0,Input1
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t2,$zero,$v0
la $a0,Input2
addi $v0,$zero,4
syscall
addi $v0,$zero,5
syscall
addu $t3,$zero,$v0
#Initiate Q=0, R=divisor, D<<7, Cnt=8
sll $t3,$t3,7 #create Divisor*(2^7)
addi $t0,$zero,0 #Q=0
addu $t1,$zero,$t2 #R=divisor
addi $t4,$zero,8 #R = R - D
divide0: sub $t1,$t1,$t3
#R<0?
lui $t5,0x8000
and $t5,$t5,$t1
beq $t5,$zero,Divide1
# R<0
add $t1,$t1,$t3
sll $t0,$t0,1 #bit_i=0
b Divide2
# R>=0
Divide1: sll $t0,$t0,1
ori $t0,$t0,1 #bit_i=1
#Shift Right D
Divide2: srl $t3,$t3,1
#n=8 times
addi $t4,$t4,-1
bne $t4,$zero,divide0
#Print Result
la $a0,OutQ
addi $v0,$zero,4
syscall
addu $a0,$zero,$t0
addi $v0,$zero,1
syscall
addu $a0,$zero,'n'
addi $v0,$zero,11
syscall
la $a0,OutR
addi $v0,$zero,4
syscall
addu $a0,$zero,$t1
addi $v0,$zero,1
syscall
#End Program
ADDI $v0,$zero,10
syscall
I wonder whether I can modify this program to divide two floating point numbers without using div.s and how can I do it?
I am just a beginner so please help me with this!
Thank you so much in advance!
assembly mips
assembly mips
asked Nov 22 '18 at 1:50
Lê TrâmLê Trâm
134
134
you need to understand how floating-point math works and how floating-point types are stored in memory in order to do that
– phuclv
Nov 22 '18 at 6:12
add a comment |
you need to understand how floating-point math works and how floating-point types are stored in memory in order to do that
– phuclv
Nov 22 '18 at 6:12
you need to understand how floating-point math works and how floating-point types are stored in memory in order to do that
– phuclv
Nov 22 '18 at 6:12
you need to understand how floating-point math works and how floating-point types are stored in memory in order to do that
– phuclv
Nov 22 '18 at 6:12
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53422833%2fassembly-mips-how-can-i-modify-this-program-to-divide-two-floating-point-numb%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53422833%2fassembly-mips-how-can-i-modify-this-program-to-divide-two-floating-point-numb%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
you need to understand how floating-point math works and how floating-point types are stored in memory in order to do that
– phuclv
Nov 22 '18 at 6:12