How could I know if I'm developing a c++/cx or c++/WinRT UWP application?
I'm creating a c++ UWP application and I want this app to be c++/WinRT because I read that c++/cx is not supported anymore.
And this is how I created my application.
VS 2017 -> File -> New -> Project... -> Visual C++ -> Windows Universal -> Blank App (Universal Windows)
I'm sorry for this basic question but I couldn't find out if my app is a c++/WinRT or not.
c++ uwp c++-cx c++-winrt
add a comment |
I'm creating a c++ UWP application and I want this app to be c++/WinRT because I read that c++/cx is not supported anymore.
And this is how I created my application.
VS 2017 -> File -> New -> Project... -> Visual C++ -> Windows Universal -> Blank App (Universal Windows)
I'm sorry for this basic question but I couldn't find out if my app is a c++/WinRT or not.
c++ uwp c++-cx c++-winrt
1
Both C++/CX and C++/WinRT are supported. That said, some newer compiler features (like two-phase name lookup) are not compatible with the C++/CX extensions. The default C++ Blank App is using C++/CX which you can see because of the use ofref class
.
– Chuck Walbourn
Nov 23 '18 at 18:08
add a comment |
I'm creating a c++ UWP application and I want this app to be c++/WinRT because I read that c++/cx is not supported anymore.
And this is how I created my application.
VS 2017 -> File -> New -> Project... -> Visual C++ -> Windows Universal -> Blank App (Universal Windows)
I'm sorry for this basic question but I couldn't find out if my app is a c++/WinRT or not.
c++ uwp c++-cx c++-winrt
I'm creating a c++ UWP application and I want this app to be c++/WinRT because I read that c++/cx is not supported anymore.
And this is how I created my application.
VS 2017 -> File -> New -> Project... -> Visual C++ -> Windows Universal -> Blank App (Universal Windows)
I'm sorry for this basic question but I couldn't find out if my app is a c++/WinRT or not.
c++ uwp c++-cx c++-winrt
c++ uwp c++-cx c++-winrt
edited Nov 22 '18 at 7:00
IInspectable
26k54396
26k54396
asked Nov 22 '18 at 6:43
NtkNtk
505
505
1
Both C++/CX and C++/WinRT are supported. That said, some newer compiler features (like two-phase name lookup) are not compatible with the C++/CX extensions. The default C++ Blank App is using C++/CX which you can see because of the use ofref class
.
– Chuck Walbourn
Nov 23 '18 at 18:08
add a comment |
1
Both C++/CX and C++/WinRT are supported. That said, some newer compiler features (like two-phase name lookup) are not compatible with the C++/CX extensions. The default C++ Blank App is using C++/CX which you can see because of the use ofref class
.
– Chuck Walbourn
Nov 23 '18 at 18:08
1
1
Both C++/CX and C++/WinRT are supported. That said, some newer compiler features (like two-phase name lookup) are not compatible with the C++/CX extensions. The default C++ Blank App is using C++/CX which you can see because of the use of
ref class
.– Chuck Walbourn
Nov 23 '18 at 18:08
Both C++/CX and C++/WinRT are supported. That said, some newer compiler features (like two-phase name lookup) are not compatible with the C++/CX extensions. The default C++ Blank App is using C++/CX which you can see because of the use of
ref class
.– Chuck Walbourn
Nov 23 '18 at 18:08
add a comment |
1 Answer
1
active
oldest
votes
C++/CX and C++/WinRT do not generate different application types. Even if C++/CX weren't supported anymore (it still is), an application compiled using C++/CX would still continue to run. C++/CX is purely a language-level compiler setting, that generates native code just like C++/WinRT.
You opt in to C++/CX by setting the /ZW (Windows Runtime Compilation) compiler option. If that compiler option isn't present, you aren't using C++/CX. The Blank App (C++/WinRT) project template (available after installing the C++/WinRT Visual Studio extension) doesn't set the /ZW compiler option. The Blank App (Windows Universal), on the other hand, does set the /ZW compiler option.
2
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e./ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.
– Chuck Walbourn
Nov 23 '18 at 18:04
1
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
add a comment |
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1 Answer
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1 Answer
1
active
oldest
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active
oldest
votes
active
oldest
votes
C++/CX and C++/WinRT do not generate different application types. Even if C++/CX weren't supported anymore (it still is), an application compiled using C++/CX would still continue to run. C++/CX is purely a language-level compiler setting, that generates native code just like C++/WinRT.
You opt in to C++/CX by setting the /ZW (Windows Runtime Compilation) compiler option. If that compiler option isn't present, you aren't using C++/CX. The Blank App (C++/WinRT) project template (available after installing the C++/WinRT Visual Studio extension) doesn't set the /ZW compiler option. The Blank App (Windows Universal), on the other hand, does set the /ZW compiler option.
2
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e./ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.
– Chuck Walbourn
Nov 23 '18 at 18:04
1
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
add a comment |
C++/CX and C++/WinRT do not generate different application types. Even if C++/CX weren't supported anymore (it still is), an application compiled using C++/CX would still continue to run. C++/CX is purely a language-level compiler setting, that generates native code just like C++/WinRT.
You opt in to C++/CX by setting the /ZW (Windows Runtime Compilation) compiler option. If that compiler option isn't present, you aren't using C++/CX. The Blank App (C++/WinRT) project template (available after installing the C++/WinRT Visual Studio extension) doesn't set the /ZW compiler option. The Blank App (Windows Universal), on the other hand, does set the /ZW compiler option.
2
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e./ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.
– Chuck Walbourn
Nov 23 '18 at 18:04
1
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
add a comment |
C++/CX and C++/WinRT do not generate different application types. Even if C++/CX weren't supported anymore (it still is), an application compiled using C++/CX would still continue to run. C++/CX is purely a language-level compiler setting, that generates native code just like C++/WinRT.
You opt in to C++/CX by setting the /ZW (Windows Runtime Compilation) compiler option. If that compiler option isn't present, you aren't using C++/CX. The Blank App (C++/WinRT) project template (available after installing the C++/WinRT Visual Studio extension) doesn't set the /ZW compiler option. The Blank App (Windows Universal), on the other hand, does set the /ZW compiler option.
C++/CX and C++/WinRT do not generate different application types. Even if C++/CX weren't supported anymore (it still is), an application compiled using C++/CX would still continue to run. C++/CX is purely a language-level compiler setting, that generates native code just like C++/WinRT.
You opt in to C++/CX by setting the /ZW (Windows Runtime Compilation) compiler option. If that compiler option isn't present, you aren't using C++/CX. The Blank App (C++/WinRT) project template (available after installing the C++/WinRT Visual Studio extension) doesn't set the /ZW compiler option. The Blank App (Windows Universal), on the other hand, does set the /ZW compiler option.
edited Nov 24 '18 at 13:10
answered Nov 22 '18 at 7:00
IInspectableIInspectable
26k54396
26k54396
2
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e./ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.
– Chuck Walbourn
Nov 23 '18 at 18:04
1
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
add a comment |
2
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e./ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.
– Chuck Walbourn
Nov 23 '18 at 18:04
1
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
2
2
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e.
/ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.– Chuck Walbourn
Nov 23 '18 at 18:04
Most of the UWP templates that come with Visual Studio are set up to use the C++/CX extensions (i.e.
/ZW
). You can install C++/WinRT project and item templates from Visual Studio Marketplace. I also have C++/WinRT variants of basic Direct3D projects on GitHub.– Chuck Walbourn
Nov 23 '18 at 18:04
1
1
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
@chu: I didn't realize (or forgot), that there are Universal Windows project templates for C++/CX. Updated the answer to include information on both Blank App project templates.
– IInspectable
Nov 24 '18 at 13:05
add a comment |
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1
Both C++/CX and C++/WinRT are supported. That said, some newer compiler features (like two-phase name lookup) are not compatible with the C++/CX extensions. The default C++ Blank App is using C++/CX which you can see because of the use of
ref class
.– Chuck Walbourn
Nov 23 '18 at 18:08