Find elapsed time in javascript
I'm new to JavaScript and I'm trying to write a code which calculates the time elapsed from the time a user logged in to the current time.
Here is my code:-
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var markMinutes = markDate.getMinutes();
var markSeconds = markDate.getSeconds();
var currDate = new Date();
var currMinutes = currDate.getMinutes();
var currSeconds = currDate.getSeconds();
var minutes = currMinutes - markMinutes;
if(minutes < 0) { minutes += 60; }
var seconds = currSeconds - markSeconds;
if(seconds < 0) { seconds += 60; }
if(minutes < 10) { minutes = "0" + minutes; }
if(seconds < 10) { seconds = "0" + seconds; }
var hours = 0;
if(minutes == 59 && seconds == 59) { hours++; }
if(hours < 10) { hours = "0" + hours; }
var timeElapsed = hours+':'+minutes+':'+seconds;
document.getElementById("timer").innerHTML = timeElapsed;
setTimeout(function() {updateClock()}, 1000);
}
The output is correct upto 00:59:59 but after that that O/P is:
00:59:59
01:59:59
01:59:00
01:59:01
.
.
.
.
01:59:59
01:00:00
How can I solve this and is there a more efficient way I can do this?
Thank you.
javascript
add a comment |
I'm new to JavaScript and I'm trying to write a code which calculates the time elapsed from the time a user logged in to the current time.
Here is my code:-
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var markMinutes = markDate.getMinutes();
var markSeconds = markDate.getSeconds();
var currDate = new Date();
var currMinutes = currDate.getMinutes();
var currSeconds = currDate.getSeconds();
var minutes = currMinutes - markMinutes;
if(minutes < 0) { minutes += 60; }
var seconds = currSeconds - markSeconds;
if(seconds < 0) { seconds += 60; }
if(minutes < 10) { minutes = "0" + minutes; }
if(seconds < 10) { seconds = "0" + seconds; }
var hours = 0;
if(minutes == 59 && seconds == 59) { hours++; }
if(hours < 10) { hours = "0" + hours; }
var timeElapsed = hours+':'+minutes+':'+seconds;
document.getElementById("timer").innerHTML = timeElapsed;
setTimeout(function() {updateClock()}, 1000);
}
The output is correct upto 00:59:59 but after that that O/P is:
00:59:59
01:59:59
01:59:00
01:59:01
.
.
.
.
01:59:59
01:00:00
How can I solve this and is there a more efficient way I can do this?
Thank you.
javascript
3
Get the unixtimestamp and then calculate it from that. (Date.now())
– NEO
Jul 14 '15 at 12:02
3
if(minutes == 59 && seconds == 59) { hours; }
doesn't do anything.
– Magicprog.fr
Jul 14 '15 at 12:02
I would suggest looking at a lib such as moment.js, it has a lot of utility functions for calculating durations, etc: momentjs.com
– Ted Nyberg
Jul 14 '15 at 12:07
by the way, its bad practice to work with global objects aka: "window.markDate"
– Ori Price
Jul 14 '15 at 12:14
There is no need for all that (or converting anything), becauseDate
objects are directly comparable to each other! E.g., when I need to get double-click events (for simplicity, regardless of where the user clicked), I set a global variableLastClickTime=new Date()
, then set anonclick
function to getCurrentTime=new Date()
, which checks ifCurrentTime-LastClickTime<DoubleClickThreshold
(to only consider "fast enough" clicks as double-clicks) and updatesLastClickTime=CurrentTime
(to be ready to capture next click). Don't forget that the timestamps are in milliseconds, though!
– Cyberknight
Oct 26 '18 at 18:29
add a comment |
I'm new to JavaScript and I'm trying to write a code which calculates the time elapsed from the time a user logged in to the current time.
Here is my code:-
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var markMinutes = markDate.getMinutes();
var markSeconds = markDate.getSeconds();
var currDate = new Date();
var currMinutes = currDate.getMinutes();
var currSeconds = currDate.getSeconds();
var minutes = currMinutes - markMinutes;
if(minutes < 0) { minutes += 60; }
var seconds = currSeconds - markSeconds;
if(seconds < 0) { seconds += 60; }
if(minutes < 10) { minutes = "0" + minutes; }
if(seconds < 10) { seconds = "0" + seconds; }
var hours = 0;
if(minutes == 59 && seconds == 59) { hours++; }
if(hours < 10) { hours = "0" + hours; }
var timeElapsed = hours+':'+minutes+':'+seconds;
document.getElementById("timer").innerHTML = timeElapsed;
setTimeout(function() {updateClock()}, 1000);
}
The output is correct upto 00:59:59 but after that that O/P is:
00:59:59
01:59:59
01:59:00
01:59:01
.
.
.
.
01:59:59
01:00:00
How can I solve this and is there a more efficient way I can do this?
Thank you.
javascript
I'm new to JavaScript and I'm trying to write a code which calculates the time elapsed from the time a user logged in to the current time.
Here is my code:-
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var markMinutes = markDate.getMinutes();
var markSeconds = markDate.getSeconds();
var currDate = new Date();
var currMinutes = currDate.getMinutes();
var currSeconds = currDate.getSeconds();
var minutes = currMinutes - markMinutes;
if(minutes < 0) { minutes += 60; }
var seconds = currSeconds - markSeconds;
if(seconds < 0) { seconds += 60; }
if(minutes < 10) { minutes = "0" + minutes; }
if(seconds < 10) { seconds = "0" + seconds; }
var hours = 0;
if(minutes == 59 && seconds == 59) { hours++; }
if(hours < 10) { hours = "0" + hours; }
var timeElapsed = hours+':'+minutes+':'+seconds;
document.getElementById("timer").innerHTML = timeElapsed;
setTimeout(function() {updateClock()}, 1000);
}
The output is correct upto 00:59:59 but after that that O/P is:
00:59:59
01:59:59
01:59:00
01:59:01
.
.
.
.
01:59:59
01:00:00
How can I solve this and is there a more efficient way I can do this?
Thank you.
javascript
javascript
edited Jul 14 '15 at 12:07
Gaurav Mahawar
asked Jul 14 '15 at 12:00
Gaurav MahawarGaurav Mahawar
1471212
1471212
3
Get the unixtimestamp and then calculate it from that. (Date.now())
– NEO
Jul 14 '15 at 12:02
3
if(minutes == 59 && seconds == 59) { hours; }
doesn't do anything.
– Magicprog.fr
Jul 14 '15 at 12:02
I would suggest looking at a lib such as moment.js, it has a lot of utility functions for calculating durations, etc: momentjs.com
– Ted Nyberg
Jul 14 '15 at 12:07
by the way, its bad practice to work with global objects aka: "window.markDate"
– Ori Price
Jul 14 '15 at 12:14
There is no need for all that (or converting anything), becauseDate
objects are directly comparable to each other! E.g., when I need to get double-click events (for simplicity, regardless of where the user clicked), I set a global variableLastClickTime=new Date()
, then set anonclick
function to getCurrentTime=new Date()
, which checks ifCurrentTime-LastClickTime<DoubleClickThreshold
(to only consider "fast enough" clicks as double-clicks) and updatesLastClickTime=CurrentTime
(to be ready to capture next click). Don't forget that the timestamps are in milliseconds, though!
– Cyberknight
Oct 26 '18 at 18:29
add a comment |
3
Get the unixtimestamp and then calculate it from that. (Date.now())
– NEO
Jul 14 '15 at 12:02
3
if(minutes == 59 && seconds == 59) { hours; }
doesn't do anything.
– Magicprog.fr
Jul 14 '15 at 12:02
I would suggest looking at a lib such as moment.js, it has a lot of utility functions for calculating durations, etc: momentjs.com
– Ted Nyberg
Jul 14 '15 at 12:07
by the way, its bad practice to work with global objects aka: "window.markDate"
– Ori Price
Jul 14 '15 at 12:14
There is no need for all that (or converting anything), becauseDate
objects are directly comparable to each other! E.g., when I need to get double-click events (for simplicity, regardless of where the user clicked), I set a global variableLastClickTime=new Date()
, then set anonclick
function to getCurrentTime=new Date()
, which checks ifCurrentTime-LastClickTime<DoubleClickThreshold
(to only consider "fast enough" clicks as double-clicks) and updatesLastClickTime=CurrentTime
(to be ready to capture next click). Don't forget that the timestamps are in milliseconds, though!
– Cyberknight
Oct 26 '18 at 18:29
3
3
Get the unixtimestamp and then calculate it from that. (Date.now())
– NEO
Jul 14 '15 at 12:02
Get the unixtimestamp and then calculate it from that. (Date.now())
– NEO
Jul 14 '15 at 12:02
3
3
if(minutes == 59 && seconds == 59) { hours; }
doesn't do anything.– Magicprog.fr
Jul 14 '15 at 12:02
if(minutes == 59 && seconds == 59) { hours; }
doesn't do anything.– Magicprog.fr
Jul 14 '15 at 12:02
I would suggest looking at a lib such as moment.js, it has a lot of utility functions for calculating durations, etc: momentjs.com
– Ted Nyberg
Jul 14 '15 at 12:07
I would suggest looking at a lib such as moment.js, it has a lot of utility functions for calculating durations, etc: momentjs.com
– Ted Nyberg
Jul 14 '15 at 12:07
by the way, its bad practice to work with global objects aka: "window.markDate"
– Ori Price
Jul 14 '15 at 12:14
by the way, its bad practice to work with global objects aka: "window.markDate"
– Ori Price
Jul 14 '15 at 12:14
There is no need for all that (or converting anything), because
Date
objects are directly comparable to each other! E.g., when I need to get double-click events (for simplicity, regardless of where the user clicked), I set a global variable LastClickTime=new Date()
, then set an onclick
function to get CurrentTime=new Date()
, which checks if CurrentTime-LastClickTime<DoubleClickThreshold
(to only consider "fast enough" clicks as double-clicks) and updates LastClickTime=CurrentTime
(to be ready to capture next click). Don't forget that the timestamps are in milliseconds, though!– Cyberknight
Oct 26 '18 at 18:29
There is no need for all that (or converting anything), because
Date
objects are directly comparable to each other! E.g., when I need to get double-click events (for simplicity, regardless of where the user clicked), I set a global variable LastClickTime=new Date()
, then set an onclick
function to get CurrentTime=new Date()
, which checks if CurrentTime-LastClickTime<DoubleClickThreshold
(to only consider "fast enough" clicks as double-clicks) and updates LastClickTime=CurrentTime
(to be ready to capture next click). Don't forget that the timestamps are in milliseconds, though!– Cyberknight
Oct 26 '18 at 18:29
add a comment |
7 Answers
7
active
oldest
votes
There's too much going on here.
An easier way would just be to compare markDate
to the current date each time and reformat.
See Demo: http://jsfiddle.net/7e4psrzu/
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
add a comment |
No offence, but this is massively over-enginered. Simply store the start time when the script first runs, then subtract that from the current time every time your timer fires.
There are plenty of tutorials on converting ms into a readable timestamp, so that doesn't need to be covered here.
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
add a comment |
Here is a solution I just made for my use case. I find it is quite readable. The basic premise is to simply subtract the timestamp from the current timestamp, and then divide it by the correct units:
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
For example, if 3000 milliseconds elapsed, then 3000 is greater than SECONDS
(1000) but less than MINUTES
(60,000), so this function will divide 3000 by 1000 and return 3s
for 3 seconds elapsed.
If you need timestamps in seconds instead of milliseconds, change all instances of 1000
to 1
(which effectively multiplies everything by 1000 to go from milliseconds to seconds (ie: because 1000ms per 1s).
Here are the scaling units in more DRY form:
const SECOND = 1000
const MINUTE = SECOND * 60
const HOUR = MINUTE * 60
const DAY = HOUR * 24
const MONTH = DAY * 30
const YEAR = MONTH * 12
add a comment |
var hours = 0;
if(minutes == 59 && seconds == 59)
{
hours = hours + 1;
minutes = '00';
seconds == '00';
}
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
2
Also,seconds == '00'
doesn't do anything.
– JJJ
Jul 14 '15 at 12:15
add a comment |
I would use the getTime()
method, subtract the time and then convert the result into hh:mm:ss.mmm format.
add a comment |
I know this is kindda old question but I'd like to apport my own solution in case anyone would like to have a JS encapsulated plugin for this. Ideally I would have: start, pause, resume, stop, reset methods. Giving the following code all of the mentioned can easily be added.
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
add a comment |
What I found useful is a 'port' of a C++ construct (albeit often in C++ I left show
implicitly called by destructor):
var trace = console.log
function elapsed(op) {
this.op = op
this.t0 = Date.now()
}
elapsed.prototype.show = function() {
trace.apply(null, [this.op, 'msec', Date.now() - this.t0, ':'].concat(Array.from(arguments)))
}
to be used - for instance:
function debug_counters() {
const e = new elapsed('debug_counters')
const to_show = visibleProducts().length
e.show('to_show', to_show)
}
add a comment |
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7 Answers
7
active
oldest
votes
7 Answers
7
active
oldest
votes
active
oldest
votes
active
oldest
votes
There's too much going on here.
An easier way would just be to compare markDate
to the current date each time and reformat.
See Demo: http://jsfiddle.net/7e4psrzu/
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
add a comment |
There's too much going on here.
An easier way would just be to compare markDate
to the current date each time and reformat.
See Demo: http://jsfiddle.net/7e4psrzu/
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
add a comment |
There's too much going on here.
An easier way would just be to compare markDate
to the current date each time and reformat.
See Demo: http://jsfiddle.net/7e4psrzu/
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
There's too much going on here.
An easier way would just be to compare markDate
to the current date each time and reformat.
See Demo: http://jsfiddle.net/7e4psrzu/
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
function markPresent() {
window.markDate = new Date();
$(document).ready(function() {
$("div.absent").toggleClass("present");
});
updateClock();
}
function updateClock() {
var currDate = new Date();
var diff = currDate - markDate;
document.getElementById("timer").innerHTML = format(diff/1000);
setTimeout(function() {updateClock()}, 1000);
}
function format(seconds)
{
var numhours = parseInt(Math.floor(((seconds % 31536000) % 86400) / 3600),10);
var numminutes = parseInt(Math.floor((((seconds % 31536000) % 86400) % 3600) / 60),10);
var numseconds = parseInt((((seconds % 31536000) % 86400) % 3600) % 60,10);
return ((numhours<10) ? "0" + numhours : numhours)
+ ":" + ((numminutes<10) ? "0" + numminutes : numminutes)
+ ":" + ((numseconds<10) ? "0" + numseconds : numseconds);
}
markPresent();
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js"></script>
<div id="timer"></div>
edited Jun 1 '18 at 13:33
LWC
415423
415423
answered Jul 14 '15 at 12:14
CurtCurt
76.8k55233319
76.8k55233319
add a comment |
add a comment |
No offence, but this is massively over-enginered. Simply store the start time when the script first runs, then subtract that from the current time every time your timer fires.
There are plenty of tutorials on converting ms into a readable timestamp, so that doesn't need to be covered here.
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
add a comment |
No offence, but this is massively over-enginered. Simply store the start time when the script first runs, then subtract that from the current time every time your timer fires.
There are plenty of tutorials on converting ms into a readable timestamp, so that doesn't need to be covered here.
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
add a comment |
No offence, but this is massively over-enginered. Simply store the start time when the script first runs, then subtract that from the current time every time your timer fires.
There are plenty of tutorials on converting ms into a readable timestamp, so that doesn't need to be covered here.
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
No offence, but this is massively over-enginered. Simply store the start time when the script first runs, then subtract that from the current time every time your timer fires.
There are plenty of tutorials on converting ms into a readable timestamp, so that doesn't need to be covered here.
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
var start = Date.now();
setInterval(function() {
document.getElementById('difference').innerHTML = Date.now() - start;
// the difference will be in ms
}, 1000);
<div id="difference"></div>
edited Jun 1 '18 at 13:33
LWC
415423
415423
answered Jul 14 '15 at 12:08
Christian VargaChristian Varga
16.9k24266
16.9k24266
add a comment |
add a comment |
Here is a solution I just made for my use case. I find it is quite readable. The basic premise is to simply subtract the timestamp from the current timestamp, and then divide it by the correct units:
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
For example, if 3000 milliseconds elapsed, then 3000 is greater than SECONDS
(1000) but less than MINUTES
(60,000), so this function will divide 3000 by 1000 and return 3s
for 3 seconds elapsed.
If you need timestamps in seconds instead of milliseconds, change all instances of 1000
to 1
(which effectively multiplies everything by 1000 to go from milliseconds to seconds (ie: because 1000ms per 1s).
Here are the scaling units in more DRY form:
const SECOND = 1000
const MINUTE = SECOND * 60
const HOUR = MINUTE * 60
const DAY = HOUR * 24
const MONTH = DAY * 30
const YEAR = MONTH * 12
add a comment |
Here is a solution I just made for my use case. I find it is quite readable. The basic premise is to simply subtract the timestamp from the current timestamp, and then divide it by the correct units:
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
For example, if 3000 milliseconds elapsed, then 3000 is greater than SECONDS
(1000) but less than MINUTES
(60,000), so this function will divide 3000 by 1000 and return 3s
for 3 seconds elapsed.
If you need timestamps in seconds instead of milliseconds, change all instances of 1000
to 1
(which effectively multiplies everything by 1000 to go from milliseconds to seconds (ie: because 1000ms per 1s).
Here are the scaling units in more DRY form:
const SECOND = 1000
const MINUTE = SECOND * 60
const HOUR = MINUTE * 60
const DAY = HOUR * 24
const MONTH = DAY * 30
const YEAR = MONTH * 12
add a comment |
Here is a solution I just made for my use case. I find it is quite readable. The basic premise is to simply subtract the timestamp from the current timestamp, and then divide it by the correct units:
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
For example, if 3000 milliseconds elapsed, then 3000 is greater than SECONDS
(1000) but less than MINUTES
(60,000), so this function will divide 3000 by 1000 and return 3s
for 3 seconds elapsed.
If you need timestamps in seconds instead of milliseconds, change all instances of 1000
to 1
(which effectively multiplies everything by 1000 to go from milliseconds to seconds (ie: because 1000ms per 1s).
Here are the scaling units in more DRY form:
const SECOND = 1000
const MINUTE = SECOND * 60
const HOUR = MINUTE * 60
const DAY = HOUR * 24
const MONTH = DAY * 30
const YEAR = MONTH * 12
Here is a solution I just made for my use case. I find it is quite readable. The basic premise is to simply subtract the timestamp from the current timestamp, and then divide it by the correct units:
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
For example, if 3000 milliseconds elapsed, then 3000 is greater than SECONDS
(1000) but less than MINUTES
(60,000), so this function will divide 3000 by 1000 and return 3s
for 3 seconds elapsed.
If you need timestamps in seconds instead of milliseconds, change all instances of 1000
to 1
(which effectively multiplies everything by 1000 to go from milliseconds to seconds (ie: because 1000ms per 1s).
Here are the scaling units in more DRY form:
const SECOND = 1000
const MINUTE = SECOND * 60
const HOUR = MINUTE * 60
const DAY = HOUR * 24
const MONTH = DAY * 30
const YEAR = MONTH * 12
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
const showElapsedTime = (timestamp) => {
if (typeof timestamp !== 'number') return 'NaN'
const SECOND = 1000
const MINUTE = 1000 * 60
const HOUR = 1000 * 60 * 60
const DAY = 1000 * 60 * 60 * 24
const MONTH = 1000 * 60 * 60 * 24 * 30
const YEAR = 1000 * 60 * 60 * 24 * 30 * 12
// const elapsed = ((new Date()).valueOf() - timestamp)
const elapsed = 1541309742360 - timestamp
if (elapsed <= MINUTE) return `${Math.round(elapsed / SECOND)}s`
if (elapsed <= HOUR) return `${Math.round(elapsed / MINUTE)}m`
if (elapsed <= DAY) return `${Math.round(elapsed / HOUR)}h`
if (elapsed <= MONTH) return `${Math.round(elapsed / DAY)}d`
if (elapsed <= YEAR) return `${Math.round(elapsed / MONTH)}mo`
return `${Math.round(elapsed / YEAR)}y`
}
const createdAt = 1541301301000
console.log(showElapsedTime(createdAt + 5000000))
console.log(showElapsedTime(createdAt))
console.log(showElapsedTime(createdAt - 500000000))
edited Nov 4 '18 at 6:09
answered Nov 4 '18 at 5:38
agm1984agm1984
3,88411936
3,88411936
add a comment |
add a comment |
var hours = 0;
if(minutes == 59 && seconds == 59)
{
hours = hours + 1;
minutes = '00';
seconds == '00';
}
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
2
Also,seconds == '00'
doesn't do anything.
– JJJ
Jul 14 '15 at 12:15
add a comment |
var hours = 0;
if(minutes == 59 && seconds == 59)
{
hours = hours + 1;
minutes = '00';
seconds == '00';
}
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
2
Also,seconds == '00'
doesn't do anything.
– JJJ
Jul 14 '15 at 12:15
add a comment |
var hours = 0;
if(minutes == 59 && seconds == 59)
{
hours = hours + 1;
minutes = '00';
seconds == '00';
}
var hours = 0;
if(minutes == 59 && seconds == 59)
{
hours = hours + 1;
minutes = '00';
seconds == '00';
}
answered Jul 14 '15 at 12:05
KramKram
465411
465411
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
2
Also,seconds == '00'
doesn't do anything.
– JJJ
Jul 14 '15 at 12:15
add a comment |
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
2
Also,seconds == '00'
doesn't do anything.
– JJJ
Jul 14 '15 at 12:15
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
This fixes one problem but not the other (between 1:59:59 and 2:00:00) because the hours variable is reset to zero every time.
– JJJ
Jul 14 '15 at 12:08
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
Bad habit to convert numbers to strings. You'll end up with problems in other languages, but Javascript won't really care.
– MortenMoulder
Jul 14 '15 at 12:11
2
2
Also,
seconds == '00'
doesn't do anything.– JJJ
Jul 14 '15 at 12:15
Also,
seconds == '00'
doesn't do anything.– JJJ
Jul 14 '15 at 12:15
add a comment |
I would use the getTime()
method, subtract the time and then convert the result into hh:mm:ss.mmm format.
add a comment |
I would use the getTime()
method, subtract the time and then convert the result into hh:mm:ss.mmm format.
add a comment |
I would use the getTime()
method, subtract the time and then convert the result into hh:mm:ss.mmm format.
I would use the getTime()
method, subtract the time and then convert the result into hh:mm:ss.mmm format.
answered Jul 14 '15 at 12:09
cs04iz1cs04iz1
9491025
9491025
add a comment |
add a comment |
I know this is kindda old question but I'd like to apport my own solution in case anyone would like to have a JS encapsulated plugin for this. Ideally I would have: start, pause, resume, stop, reset methods. Giving the following code all of the mentioned can easily be added.
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
add a comment |
I know this is kindda old question but I'd like to apport my own solution in case anyone would like to have a JS encapsulated plugin for this. Ideally I would have: start, pause, resume, stop, reset methods. Giving the following code all of the mentioned can easily be added.
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
add a comment |
I know this is kindda old question but I'd like to apport my own solution in case anyone would like to have a JS encapsulated plugin for this. Ideally I would have: start, pause, resume, stop, reset methods. Giving the following code all of the mentioned can easily be added.
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
I know this is kindda old question but I'd like to apport my own solution in case anyone would like to have a JS encapsulated plugin for this. Ideally I would have: start, pause, resume, stop, reset methods. Giving the following code all of the mentioned can easily be added.
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
(function(w){
var timeStart,
timeEnd,
started = false,
startTimer = function (){
this.timeStart = new Date();
this.started = true;
},
getPartial = function (end) {
if (!this.started)
return 0;
else {
if (end) this.started = false;
this.timeEnd = new Date();
return (this.timeEnd - this.timeStart) / 1000;
}
},
stopTime = function () {
if (!this.started)
return 0;
else {
return this.getPartial(true);
}
},
restartTimer = function(){
this.timeStart = new Date();
};
w.Timer = {
start : startTimer,
getPartial : getPartial,
stopTime : stopTime,
restart : restartTimer
};
})(this);
<a href="#" onclick="Timer.start()">Start</a>
<a href="#" onclick="Timer.getPartial()">Partial</a>
<a href="#" onclick="Timer.stopTime()">Stop</a>
<a href="#" onclick="Timer.restart()">Restart</a>
answered Jan 13 '17 at 11:56
dibilerdibiler
12
12
add a comment |
add a comment |
What I found useful is a 'port' of a C++ construct (albeit often in C++ I left show
implicitly called by destructor):
var trace = console.log
function elapsed(op) {
this.op = op
this.t0 = Date.now()
}
elapsed.prototype.show = function() {
trace.apply(null, [this.op, 'msec', Date.now() - this.t0, ':'].concat(Array.from(arguments)))
}
to be used - for instance:
function debug_counters() {
const e = new elapsed('debug_counters')
const to_show = visibleProducts().length
e.show('to_show', to_show)
}
add a comment |
What I found useful is a 'port' of a C++ construct (albeit often in C++ I left show
implicitly called by destructor):
var trace = console.log
function elapsed(op) {
this.op = op
this.t0 = Date.now()
}
elapsed.prototype.show = function() {
trace.apply(null, [this.op, 'msec', Date.now() - this.t0, ':'].concat(Array.from(arguments)))
}
to be used - for instance:
function debug_counters() {
const e = new elapsed('debug_counters')
const to_show = visibleProducts().length
e.show('to_show', to_show)
}
add a comment |
What I found useful is a 'port' of a C++ construct (albeit often in C++ I left show
implicitly called by destructor):
var trace = console.log
function elapsed(op) {
this.op = op
this.t0 = Date.now()
}
elapsed.prototype.show = function() {
trace.apply(null, [this.op, 'msec', Date.now() - this.t0, ':'].concat(Array.from(arguments)))
}
to be used - for instance:
function debug_counters() {
const e = new elapsed('debug_counters')
const to_show = visibleProducts().length
e.show('to_show', to_show)
}
What I found useful is a 'port' of a C++ construct (albeit often in C++ I left show
implicitly called by destructor):
var trace = console.log
function elapsed(op) {
this.op = op
this.t0 = Date.now()
}
elapsed.prototype.show = function() {
trace.apply(null, [this.op, 'msec', Date.now() - this.t0, ':'].concat(Array.from(arguments)))
}
to be used - for instance:
function debug_counters() {
const e = new elapsed('debug_counters')
const to_show = visibleProducts().length
e.show('to_show', to_show)
}
edited Feb 26 at 18:40
answered Oct 4 '18 at 20:38
CapelliCCapelliC
51.7k43263
51.7k43263
add a comment |
add a comment |
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3
Get the unixtimestamp and then calculate it from that. (Date.now())
– NEO
Jul 14 '15 at 12:02
3
if(minutes == 59 && seconds == 59) { hours; }
doesn't do anything.– Magicprog.fr
Jul 14 '15 at 12:02
I would suggest looking at a lib such as moment.js, it has a lot of utility functions for calculating durations, etc: momentjs.com
– Ted Nyberg
Jul 14 '15 at 12:07
by the way, its bad practice to work with global objects aka: "window.markDate"
– Ori Price
Jul 14 '15 at 12:14
There is no need for all that (or converting anything), because
Date
objects are directly comparable to each other! E.g., when I need to get double-click events (for simplicity, regardless of where the user clicked), I set a global variableLastClickTime=new Date()
, then set anonclick
function to getCurrentTime=new Date()
, which checks ifCurrentTime-LastClickTime<DoubleClickThreshold
(to only consider "fast enough" clicks as double-clicks) and updatesLastClickTime=CurrentTime
(to be ready to capture next click). Don't forget that the timestamps are in milliseconds, though!– Cyberknight
Oct 26 '18 at 18:29