After my image blits in pygame, it falls and I don't know why
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I got my images loaded and everything, but now when I call it, it's too big and I can't change the size and it won't stay where I called it and I can't see where I went wrong and why it keeps falling...the image blits and it shows up, but in the wrong place and it just fall, I can move the cat and all, but it's falling and it shouldn't. It's kind of like objects in a game that fall from the top of the screen and then they reload at the top, but then it doesn't reload. The cat needs to blit and be on the ground, but it's not.
import pygame
import os
import sys
from pygame.locals import*
pygame.init()
W = 800
H = 447
win = pygame.display.set_mode((W,H))
pygame.display.set_caption('A journey')
bg = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/background.png')).convert()
walkRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R12.png'))]
walkLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L12.png'))]
runRight =[pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR13.png'))]
runLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR13.png'))]
jumpRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ12.png'))]
jumpLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ12.png'))]
sit = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LS6.png'))
clock = pygame.time.Clock()
x = 50
y = 150
width = 94
height = 3.9
vel = 5
isJump = False
jumpCount = 10
left = False
right = False
walkCount = 0
def redrawWindow():
global walkCount
win.blit(bg, (0,0))
if walkCount + 1 >= 27:
walkCount = 0
if left:
win.blit(walkLeft[walkCount//3], (x, y))
walkCount += 1
elif right:
win.blit(walkRight[walkCount//3], (x, y))
walkCount += 1
else:
win.blit(sit, (x, y))
pygame.display.flip()
pygame.display.update()
# main loop
run = True
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
left = True
right = False
elif keys[pygame.K_RIGHT] and x < W - width - vel:
x += vel
right = True
left = False
else:
right = False
left = False
walkCount = 0
if not(isJump):
y += vel
if keys[pygame.K_SPACE]:
isJump = True
right = False
left = False
walkCount = 0
else:
if jumpCount >= -10:
neg = 1
if jumpCount < 0:
neg = -1
y -= (jumpCount ** 2) * 0.5 * neg
jumpCount -= 1
else:
isJump = False
jumpCount = 10
redrawWindow()
pygame.quit()
python image pygame
|
show 1 more comment
up vote
0
down vote
favorite
I got my images loaded and everything, but now when I call it, it's too big and I can't change the size and it won't stay where I called it and I can't see where I went wrong and why it keeps falling...the image blits and it shows up, but in the wrong place and it just fall, I can move the cat and all, but it's falling and it shouldn't. It's kind of like objects in a game that fall from the top of the screen and then they reload at the top, but then it doesn't reload. The cat needs to blit and be on the ground, but it's not.
import pygame
import os
import sys
from pygame.locals import*
pygame.init()
W = 800
H = 447
win = pygame.display.set_mode((W,H))
pygame.display.set_caption('A journey')
bg = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/background.png')).convert()
walkRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R12.png'))]
walkLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L12.png'))]
runRight =[pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR13.png'))]
runLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR13.png'))]
jumpRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ12.png'))]
jumpLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ12.png'))]
sit = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LS6.png'))
clock = pygame.time.Clock()
x = 50
y = 150
width = 94
height = 3.9
vel = 5
isJump = False
jumpCount = 10
left = False
right = False
walkCount = 0
def redrawWindow():
global walkCount
win.blit(bg, (0,0))
if walkCount + 1 >= 27:
walkCount = 0
if left:
win.blit(walkLeft[walkCount//3], (x, y))
walkCount += 1
elif right:
win.blit(walkRight[walkCount//3], (x, y))
walkCount += 1
else:
win.blit(sit, (x, y))
pygame.display.flip()
pygame.display.update()
# main loop
run = True
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
left = True
right = False
elif keys[pygame.K_RIGHT] and x < W - width - vel:
x += vel
right = True
left = False
else:
right = False
left = False
walkCount = 0
if not(isJump):
y += vel
if keys[pygame.K_SPACE]:
isJump = True
right = False
left = False
walkCount = 0
else:
if jumpCount >= -10:
neg = 1
if jumpCount < 0:
neg = -1
y -= (jumpCount ** 2) * 0.5 * neg
jumpCount -= 1
else:
isJump = False
jumpCount = 10
redrawWindow()
pygame.quit()
python image pygame
Do you mean "it fails" afterwards?
– martineau
Nov 19 at 0:28
no, it falls, it blits and then falls...it's crazy and I don't know how to fix it...kinda like in a game when objects are falling from the sky and the go off the screen...it's like that, but then the cat never reloads, but it should blit on the ground and stay there, but it doesn't
– Hannah
Nov 19 at 0:31
OK. In that case I suggest you edit your question and add enough code so it's runnable and folks can use it to reproduce (and fix) the problem.
– martineau
Nov 19 at 0:36
1
okay, thank you
– Hannah
Nov 19 at 0:37
All thoseos.path.join(...)calls are superfluous, since you're not joining paths. I guess it used to be something likeIMAGE_DIR="D:/Python/Buttons/Programs/Pygame/game/"andpygame.image.load(os.path.join(IMAGE_DIR, 'LJ1.png'))
– Kingsley
Nov 19 at 2:04
|
show 1 more comment
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up vote
0
down vote
favorite
I got my images loaded and everything, but now when I call it, it's too big and I can't change the size and it won't stay where I called it and I can't see where I went wrong and why it keeps falling...the image blits and it shows up, but in the wrong place and it just fall, I can move the cat and all, but it's falling and it shouldn't. It's kind of like objects in a game that fall from the top of the screen and then they reload at the top, but then it doesn't reload. The cat needs to blit and be on the ground, but it's not.
import pygame
import os
import sys
from pygame.locals import*
pygame.init()
W = 800
H = 447
win = pygame.display.set_mode((W,H))
pygame.display.set_caption('A journey')
bg = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/background.png')).convert()
walkRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R12.png'))]
walkLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L12.png'))]
runRight =[pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR13.png'))]
runLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR13.png'))]
jumpRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ12.png'))]
jumpLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ12.png'))]
sit = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LS6.png'))
clock = pygame.time.Clock()
x = 50
y = 150
width = 94
height = 3.9
vel = 5
isJump = False
jumpCount = 10
left = False
right = False
walkCount = 0
def redrawWindow():
global walkCount
win.blit(bg, (0,0))
if walkCount + 1 >= 27:
walkCount = 0
if left:
win.blit(walkLeft[walkCount//3], (x, y))
walkCount += 1
elif right:
win.blit(walkRight[walkCount//3], (x, y))
walkCount += 1
else:
win.blit(sit, (x, y))
pygame.display.flip()
pygame.display.update()
# main loop
run = True
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
left = True
right = False
elif keys[pygame.K_RIGHT] and x < W - width - vel:
x += vel
right = True
left = False
else:
right = False
left = False
walkCount = 0
if not(isJump):
y += vel
if keys[pygame.K_SPACE]:
isJump = True
right = False
left = False
walkCount = 0
else:
if jumpCount >= -10:
neg = 1
if jumpCount < 0:
neg = -1
y -= (jumpCount ** 2) * 0.5 * neg
jumpCount -= 1
else:
isJump = False
jumpCount = 10
redrawWindow()
pygame.quit()
python image pygame
I got my images loaded and everything, but now when I call it, it's too big and I can't change the size and it won't stay where I called it and I can't see where I went wrong and why it keeps falling...the image blits and it shows up, but in the wrong place and it just fall, I can move the cat and all, but it's falling and it shouldn't. It's kind of like objects in a game that fall from the top of the screen and then they reload at the top, but then it doesn't reload. The cat needs to blit and be on the ground, but it's not.
import pygame
import os
import sys
from pygame.locals import*
pygame.init()
W = 800
H = 447
win = pygame.display.set_mode((W,H))
pygame.display.set_caption('A journey')
bg = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/background.png')).convert()
walkRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/R12.png'))]
walkLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/L12.png'))]
runRight =[pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RR13.png'))]
runLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR12.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LR13.png'))]
jumpRight = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LJ12.png'))]
jumpLeft = [pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ1.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ2.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ3.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ4.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ5.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ6.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ7.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ8.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ9.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ10.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ11.png')),
pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/RJ12.png'))]
sit = pygame.image.load(os.path.join('D:/Python/Buttons/Programs/Pygame/game/LS6.png'))
clock = pygame.time.Clock()
x = 50
y = 150
width = 94
height = 3.9
vel = 5
isJump = False
jumpCount = 10
left = False
right = False
walkCount = 0
def redrawWindow():
global walkCount
win.blit(bg, (0,0))
if walkCount + 1 >= 27:
walkCount = 0
if left:
win.blit(walkLeft[walkCount//3], (x, y))
walkCount += 1
elif right:
win.blit(walkRight[walkCount//3], (x, y))
walkCount += 1
else:
win.blit(sit, (x, y))
pygame.display.flip()
pygame.display.update()
# main loop
run = True
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
x -= vel
left = True
right = False
elif keys[pygame.K_RIGHT] and x < W - width - vel:
x += vel
right = True
left = False
else:
right = False
left = False
walkCount = 0
if not(isJump):
y += vel
if keys[pygame.K_SPACE]:
isJump = True
right = False
left = False
walkCount = 0
else:
if jumpCount >= -10:
neg = 1
if jumpCount < 0:
neg = -1
y -= (jumpCount ** 2) * 0.5 * neg
jumpCount -= 1
else:
isJump = False
jumpCount = 10
redrawWindow()
pygame.quit()
python image pygame
python image pygame
edited Nov 19 at 0:39
asked Nov 19 at 0:13
Hannah
34
34
Do you mean "it fails" afterwards?
– martineau
Nov 19 at 0:28
no, it falls, it blits and then falls...it's crazy and I don't know how to fix it...kinda like in a game when objects are falling from the sky and the go off the screen...it's like that, but then the cat never reloads, but it should blit on the ground and stay there, but it doesn't
– Hannah
Nov 19 at 0:31
OK. In that case I suggest you edit your question and add enough code so it's runnable and folks can use it to reproduce (and fix) the problem.
– martineau
Nov 19 at 0:36
1
okay, thank you
– Hannah
Nov 19 at 0:37
All thoseos.path.join(...)calls are superfluous, since you're not joining paths. I guess it used to be something likeIMAGE_DIR="D:/Python/Buttons/Programs/Pygame/game/"andpygame.image.load(os.path.join(IMAGE_DIR, 'LJ1.png'))
– Kingsley
Nov 19 at 2:04
|
show 1 more comment
Do you mean "it fails" afterwards?
– martineau
Nov 19 at 0:28
no, it falls, it blits and then falls...it's crazy and I don't know how to fix it...kinda like in a game when objects are falling from the sky and the go off the screen...it's like that, but then the cat never reloads, but it should blit on the ground and stay there, but it doesn't
– Hannah
Nov 19 at 0:31
OK. In that case I suggest you edit your question and add enough code so it's runnable and folks can use it to reproduce (and fix) the problem.
– martineau
Nov 19 at 0:36
1
okay, thank you
– Hannah
Nov 19 at 0:37
All thoseos.path.join(...)calls are superfluous, since you're not joining paths. I guess it used to be something likeIMAGE_DIR="D:/Python/Buttons/Programs/Pygame/game/"andpygame.image.load(os.path.join(IMAGE_DIR, 'LJ1.png'))
– Kingsley
Nov 19 at 2:04
Do you mean "it fails" afterwards?
– martineau
Nov 19 at 0:28
Do you mean "it fails" afterwards?
– martineau
Nov 19 at 0:28
no, it falls, it blits and then falls...it's crazy and I don't know how to fix it...kinda like in a game when objects are falling from the sky and the go off the screen...it's like that, but then the cat never reloads, but it should blit on the ground and stay there, but it doesn't
– Hannah
Nov 19 at 0:31
no, it falls, it blits and then falls...it's crazy and I don't know how to fix it...kinda like in a game when objects are falling from the sky and the go off the screen...it's like that, but then the cat never reloads, but it should blit on the ground and stay there, but it doesn't
– Hannah
Nov 19 at 0:31
OK. In that case I suggest you edit your question and add enough code so it's runnable and folks can use it to reproduce (and fix) the problem.
– martineau
Nov 19 at 0:36
OK. In that case I suggest you edit your question and add enough code so it's runnable and folks can use it to reproduce (and fix) the problem.
– martineau
Nov 19 at 0:36
1
1
okay, thank you
– Hannah
Nov 19 at 0:37
okay, thank you
– Hannah
Nov 19 at 0:37
All those
os.path.join(...) calls are superfluous, since you're not joining paths. I guess it used to be something like IMAGE_DIR="D:/Python/Buttons/Programs/Pygame/game/" and pygame.image.load(os.path.join(IMAGE_DIR, 'LJ1.png'))– Kingsley
Nov 19 at 2:04
All those
os.path.join(...) calls are superfluous, since you're not joining paths. I guess it used to be something like IMAGE_DIR="D:/Python/Buttons/Programs/Pygame/game/" and pygame.image.load(os.path.join(IMAGE_DIR, 'LJ1.png'))– Kingsley
Nov 19 at 2:04
|
show 1 more comment
1 Answer
1
active
oldest
votes
up vote
0
down vote
accepted
The code looks to be processing the code for "jump" without having actually received the event for it. Read through the event loop:
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
# do left
elif keys[pygame.K_RIGHT] and x < W - width - vel:
#do right
else:
# neither left nor right
if not(isJump):
y += vel # <--- THIS PART
if keys[pygame.K_SPACE]:
# start a new jump
If the jump is not in progress, y is increased by vel (5) every frame.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
The code looks to be processing the code for "jump" without having actually received the event for it. Read through the event loop:
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
# do left
elif keys[pygame.K_RIGHT] and x < W - width - vel:
#do right
else:
# neither left nor right
if not(isJump):
y += vel # <--- THIS PART
if keys[pygame.K_SPACE]:
# start a new jump
If the jump is not in progress, y is increased by vel (5) every frame.
add a comment |
up vote
0
down vote
accepted
The code looks to be processing the code for "jump" without having actually received the event for it. Read through the event loop:
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
# do left
elif keys[pygame.K_RIGHT] and x < W - width - vel:
#do right
else:
# neither left nor right
if not(isJump):
y += vel # <--- THIS PART
if keys[pygame.K_SPACE]:
# start a new jump
If the jump is not in progress, y is increased by vel (5) every frame.
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
The code looks to be processing the code for "jump" without having actually received the event for it. Read through the event loop:
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
# do left
elif keys[pygame.K_RIGHT] and x < W - width - vel:
#do right
else:
# neither left nor right
if not(isJump):
y += vel # <--- THIS PART
if keys[pygame.K_SPACE]:
# start a new jump
If the jump is not in progress, y is increased by vel (5) every frame.
The code looks to be processing the code for "jump" without having actually received the event for it. Read through the event loop:
while run:
clock.tick(27)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > vel:
# do left
elif keys[pygame.K_RIGHT] and x < W - width - vel:
#do right
else:
# neither left nor right
if not(isJump):
y += vel # <--- THIS PART
if keys[pygame.K_SPACE]:
# start a new jump
If the jump is not in progress, y is increased by vel (5) every frame.
answered Nov 19 at 2:13
Kingsley
1,6631918
1,6631918
add a comment |
add a comment |
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Do you mean "it fails" afterwards?
– martineau
Nov 19 at 0:28
no, it falls, it blits and then falls...it's crazy and I don't know how to fix it...kinda like in a game when objects are falling from the sky and the go off the screen...it's like that, but then the cat never reloads, but it should blit on the ground and stay there, but it doesn't
– Hannah
Nov 19 at 0:31
OK. In that case I suggest you edit your question and add enough code so it's runnable and folks can use it to reproduce (and fix) the problem.
– martineau
Nov 19 at 0:36
1
okay, thank you
– Hannah
Nov 19 at 0:37
All those
os.path.join(...)calls are superfluous, since you're not joining paths. I guess it used to be something likeIMAGE_DIR="D:/Python/Buttons/Programs/Pygame/game/"andpygame.image.load(os.path.join(IMAGE_DIR, 'LJ1.png'))– Kingsley
Nov 19 at 2:04