Unity ARKit Plugins Remote:Can not send network message. Receiver can not keep up with the amount of data...
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Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
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Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
Today, I have a test of Unity ARKit Plugins Remote. I launch the remote app on my ipad.
It is able to display video in unity editor for a while, and then then screen is stop, the end app is crash. below is log from xcode
STARTING ConnectToEditor
UnityEngine.XR.iOS.ConnectToEditor:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NullReferenceException: A null value was found where an object instance was required.
at UnityEngine.XR.iOS.UnityRemoteVideo.OnPreRender () [0x00000] in <filename unknown>:0
...
460800 vs 152047
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.XR.iOS.CompressionHelper:ByteArrayCompress(Byte)
UnityEngine.XR.iOS.UnityRemoteVideo:OnPreRender()
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)
Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)]
...
[Can not send network message. Receiver can not keep up with the amount of data sent
UnityEngine.PlayerConnectionInternal:UnityEngine.IPlayerEditorConnectionNative.SendMessage(Guid, Byte, Int32)
UnityEngine.XR.iOS.ConnectToEditor:ARFrameUpdated(UnityARCamera)
UnityEngine.XR.iOS.ARFrameUpdate:Invoke(UnityARCamera)
UnityEngine.XR.iOS.UnityARSessionNativeInterface:_frame_update(internal_UnityARCamera)
[/Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp line 424]
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Network/PlayerCommunicator/GeneralConnection.cpp Line: 424)]
...
arkitremote(362,0x108b2ab80) malloc: *** error for object 0x121c5319b: pointer being freed was not allocated
arkitremote(362,0x108b2ab80) malloc: *** set a breakpoint in malloc_error_break to debug
Message from debugger: Terminated due to signal 6
It is seem to memory is running out.
unity3d arkit
unity3d arkit
edited Nov 19 at 8:53
Cœur
17.1k9102140
17.1k9102140
asked Nov 19 at 8:26
eangulee
11
11
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