C#, Android: Create bitmap with single color
I want to create a bitmap that is filled with only one color (#eeeeee).
I managed to create a bitmap and set it to its viewholder but I cannot seem to find the right way to fill it entierely with my desired color. The output is always only a white rectangle. But it needs to be greyish as in #eeeeee. This is my effort:
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Bitmap mutableBitmap = greyBitmap.Copy(Bitmap.Config.Argb8888, true);//<–true makes copy mutable
Canvas canvas = new Canvas(mutableBitmap);
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee"));
canvas.DrawRect(1000, 500, 1000, 500, paint);
vh.dr = new BitmapDrawable(mutableBitmap);
Chances are, I am taking too many steps... Feel free to correct me on this.
c# android
add a comment |
I want to create a bitmap that is filled with only one color (#eeeeee).
I managed to create a bitmap and set it to its viewholder but I cannot seem to find the right way to fill it entierely with my desired color. The output is always only a white rectangle. But it needs to be greyish as in #eeeeee. This is my effort:
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Bitmap mutableBitmap = greyBitmap.Copy(Bitmap.Config.Argb8888, true);//<–true makes copy mutable
Canvas canvas = new Canvas(mutableBitmap);
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee"));
canvas.DrawRect(1000, 500, 1000, 500, paint);
vh.dr = new BitmapDrawable(mutableBitmap);
Chances are, I am taking too many steps... Feel free to correct me on this.
c# android
1
The coordinates you have inDrawRect()
are off. The first two should be0, 0
. Anyway, there's a much simpler way to do that. Just calleraseColor()
with your color value on the mutableBitmap
.
– Mike M.
Nov 23 '18 at 10:47
oh yesm thanks that did the trick. however, would you mind posting both remarks as an answer that i could accept? thank you!
– Innomotion Media
Nov 23 '18 at 10:51
1
Oh, I'm good. Just a couple simple suggestions. :-) Please feel free to post your own answer. This would be a handy duplicate target in the future for users asking specifically for C# code. Btw, I just double checked, and that particularBitmap.CreateBitmap()
overload returns a mutableBitmap
already, so there's no need to copy it first. You can do the whole thing in two lines. Anyhoo, thanks for the offer. I appreciate it. Glad you got it working. Cheers!
– Mike M.
Nov 23 '18 at 11:14
your wish shall be my command ;)
– Innomotion Media
Nov 23 '18 at 11:18
add a comment |
I want to create a bitmap that is filled with only one color (#eeeeee).
I managed to create a bitmap and set it to its viewholder but I cannot seem to find the right way to fill it entierely with my desired color. The output is always only a white rectangle. But it needs to be greyish as in #eeeeee. This is my effort:
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Bitmap mutableBitmap = greyBitmap.Copy(Bitmap.Config.Argb8888, true);//<–true makes copy mutable
Canvas canvas = new Canvas(mutableBitmap);
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee"));
canvas.DrawRect(1000, 500, 1000, 500, paint);
vh.dr = new BitmapDrawable(mutableBitmap);
Chances are, I am taking too many steps... Feel free to correct me on this.
c# android
I want to create a bitmap that is filled with only one color (#eeeeee).
I managed to create a bitmap and set it to its viewholder but I cannot seem to find the right way to fill it entierely with my desired color. The output is always only a white rectangle. But it needs to be greyish as in #eeeeee. This is my effort:
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Bitmap mutableBitmap = greyBitmap.Copy(Bitmap.Config.Argb8888, true);//<–true makes copy mutable
Canvas canvas = new Canvas(mutableBitmap);
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee"));
canvas.DrawRect(1000, 500, 1000, 500, paint);
vh.dr = new BitmapDrawable(mutableBitmap);
Chances are, I am taking too many steps... Feel free to correct me on this.
c# android
c# android
edited Nov 23 '18 at 10:42
Aniruddh Parihar
2,18911027
2,18911027
asked Nov 23 '18 at 10:41
Innomotion MediaInnomotion Media
266
266
1
The coordinates you have inDrawRect()
are off. The first two should be0, 0
. Anyway, there's a much simpler way to do that. Just calleraseColor()
with your color value on the mutableBitmap
.
– Mike M.
Nov 23 '18 at 10:47
oh yesm thanks that did the trick. however, would you mind posting both remarks as an answer that i could accept? thank you!
– Innomotion Media
Nov 23 '18 at 10:51
1
Oh, I'm good. Just a couple simple suggestions. :-) Please feel free to post your own answer. This would be a handy duplicate target in the future for users asking specifically for C# code. Btw, I just double checked, and that particularBitmap.CreateBitmap()
overload returns a mutableBitmap
already, so there's no need to copy it first. You can do the whole thing in two lines. Anyhoo, thanks for the offer. I appreciate it. Glad you got it working. Cheers!
– Mike M.
Nov 23 '18 at 11:14
your wish shall be my command ;)
– Innomotion Media
Nov 23 '18 at 11:18
add a comment |
1
The coordinates you have inDrawRect()
are off. The first two should be0, 0
. Anyway, there's a much simpler way to do that. Just calleraseColor()
with your color value on the mutableBitmap
.
– Mike M.
Nov 23 '18 at 10:47
oh yesm thanks that did the trick. however, would you mind posting both remarks as an answer that i could accept? thank you!
– Innomotion Media
Nov 23 '18 at 10:51
1
Oh, I'm good. Just a couple simple suggestions. :-) Please feel free to post your own answer. This would be a handy duplicate target in the future for users asking specifically for C# code. Btw, I just double checked, and that particularBitmap.CreateBitmap()
overload returns a mutableBitmap
already, so there's no need to copy it first. You can do the whole thing in two lines. Anyhoo, thanks for the offer. I appreciate it. Glad you got it working. Cheers!
– Mike M.
Nov 23 '18 at 11:14
your wish shall be my command ;)
– Innomotion Media
Nov 23 '18 at 11:18
1
1
The coordinates you have in
DrawRect()
are off. The first two should be 0, 0
. Anyway, there's a much simpler way to do that. Just call eraseColor()
with your color value on the mutable Bitmap
.– Mike M.
Nov 23 '18 at 10:47
The coordinates you have in
DrawRect()
are off. The first two should be 0, 0
. Anyway, there's a much simpler way to do that. Just call eraseColor()
with your color value on the mutable Bitmap
.– Mike M.
Nov 23 '18 at 10:47
oh yesm thanks that did the trick. however, would you mind posting both remarks as an answer that i could accept? thank you!
– Innomotion Media
Nov 23 '18 at 10:51
oh yesm thanks that did the trick. however, would you mind posting both remarks as an answer that i could accept? thank you!
– Innomotion Media
Nov 23 '18 at 10:51
1
1
Oh, I'm good. Just a couple simple suggestions. :-) Please feel free to post your own answer. This would be a handy duplicate target in the future for users asking specifically for C# code. Btw, I just double checked, and that particular
Bitmap.CreateBitmap()
overload returns a mutable Bitmap
already, so there's no need to copy it first. You can do the whole thing in two lines. Anyhoo, thanks for the offer. I appreciate it. Glad you got it working. Cheers!– Mike M.
Nov 23 '18 at 11:14
Oh, I'm good. Just a couple simple suggestions. :-) Please feel free to post your own answer. This would be a handy duplicate target in the future for users asking specifically for C# code. Btw, I just double checked, and that particular
Bitmap.CreateBitmap()
overload returns a mutable Bitmap
already, so there's no need to copy it first. You can do the whole thing in two lines. Anyhoo, thanks for the offer. I appreciate it. Glad you got it working. Cheers!– Mike M.
Nov 23 '18 at 11:14
your wish shall be my command ;)
– Innomotion Media
Nov 23 '18 at 11:18
your wish shall be my command ;)
– Innomotion Media
Nov 23 '18 at 11:18
add a comment |
1 Answer
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With the fantastic help of Mike M.
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(greyBitmap );
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee")); // set any color here
canvas.DrawRect(0, 0, 1000, 500, paint);
vh.dr = new BitmapDrawable(greyBitmap );
add a comment |
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With the fantastic help of Mike M.
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(greyBitmap );
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee")); // set any color here
canvas.DrawRect(0, 0, 1000, 500, paint);
vh.dr = new BitmapDrawable(greyBitmap );
add a comment |
With the fantastic help of Mike M.
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(greyBitmap );
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee")); // set any color here
canvas.DrawRect(0, 0, 1000, 500, paint);
vh.dr = new BitmapDrawable(greyBitmap );
add a comment |
With the fantastic help of Mike M.
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(greyBitmap );
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee")); // set any color here
canvas.DrawRect(0, 0, 1000, 500, paint);
vh.dr = new BitmapDrawable(greyBitmap );
With the fantastic help of Mike M.
Bitmap greyBitmap = Bitmap.CreateBitmap(1000, 500, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(greyBitmap );
Paint paint = new Paint();
paint.Color = new Color(Color.ParseColor("#eeeeee")); // set any color here
canvas.DrawRect(0, 0, 1000, 500, paint);
vh.dr = new BitmapDrawable(greyBitmap );
answered Nov 23 '18 at 11:19
Innomotion MediaInnomotion Media
266
266
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1
The coordinates you have in
DrawRect()
are off. The first two should be0, 0
. Anyway, there's a much simpler way to do that. Just calleraseColor()
with your color value on the mutableBitmap
.– Mike M.
Nov 23 '18 at 10:47
oh yesm thanks that did the trick. however, would you mind posting both remarks as an answer that i could accept? thank you!
– Innomotion Media
Nov 23 '18 at 10:51
1
Oh, I'm good. Just a couple simple suggestions. :-) Please feel free to post your own answer. This would be a handy duplicate target in the future for users asking specifically for C# code. Btw, I just double checked, and that particular
Bitmap.CreateBitmap()
overload returns a mutableBitmap
already, so there's no need to copy it first. You can do the whole thing in two lines. Anyhoo, thanks for the offer. I appreciate it. Glad you got it working. Cheers!– Mike M.
Nov 23 '18 at 11:14
your wish shall be my command ;)
– Innomotion Media
Nov 23 '18 at 11:18