How to spawn markers on android map inside a circular range












4















I'm trying to make a pokemonGo style application.
I have tried using latitude and longitude formulas to calculate the range of coordinates where markers (pokemon) should spawn but I only managed to get a rectangular area. I would like to spawn them on a circular area around the player, how can I do that?



Here is the code where I calculated the rectangular area.



        Random r = new Random();
int randomDistanceLatitude = r.nextInt(range*2) - range;
r = new Random();
int randomDistanceLongitude = r.nextInt(range*2) - range;


double latitudeDegreeToAdd = 1.7 * randomDistanceLatitude * 0.000009043717329571146924;
double longitudeDegreeToAdd = randomDistanceLongitude * (1 / (111320 * Math.cos(infoLocal.getLastKnownLocation().getLatitude())));

LatLng enemy1Location = new LatLng(infoLocal.getLastKnownLocation().getLatitude() + latitudeDegreeToAdd, infoLocal.getLastKnownLocation().getLongitude() + longitudeDegreeToAdd);

enemies[i] = mMap.addMarker(new MarkerOptions().position(enemy1Location).title("Monster").snippet("Click to Attack!").icon(BitmapDescriptorFactory.fromResource(R.drawable.enemy3)).anchor(0.5f, 0.5f));









share|improve this question




















  • 1





    do you have an actual question?

    – Stultuske
    Nov 23 '18 at 9:36











  • @Stultuske as I said, I want them to spawn in a circular area not in a rectangular area around the player

    – Sad Hyena
    Nov 23 '18 at 9:38











  • ... still not a question. what exactly are you having problems with?

    – Stultuske
    Nov 23 '18 at 9:39











  • @Stultuske sorry, should have written this, I don't know how to spawn them in a circular area, the formulas that i posted may be useless for this purpose

    – Sad Hyena
    Nov 23 '18 at 9:43











  • can someone help me?

    – Sad Hyena
    Nov 30 '18 at 9:31
















4















I'm trying to make a pokemonGo style application.
I have tried using latitude and longitude formulas to calculate the range of coordinates where markers (pokemon) should spawn but I only managed to get a rectangular area. I would like to spawn them on a circular area around the player, how can I do that?



Here is the code where I calculated the rectangular area.



        Random r = new Random();
int randomDistanceLatitude = r.nextInt(range*2) - range;
r = new Random();
int randomDistanceLongitude = r.nextInt(range*2) - range;


double latitudeDegreeToAdd = 1.7 * randomDistanceLatitude * 0.000009043717329571146924;
double longitudeDegreeToAdd = randomDistanceLongitude * (1 / (111320 * Math.cos(infoLocal.getLastKnownLocation().getLatitude())));

LatLng enemy1Location = new LatLng(infoLocal.getLastKnownLocation().getLatitude() + latitudeDegreeToAdd, infoLocal.getLastKnownLocation().getLongitude() + longitudeDegreeToAdd);

enemies[i] = mMap.addMarker(new MarkerOptions().position(enemy1Location).title("Monster").snippet("Click to Attack!").icon(BitmapDescriptorFactory.fromResource(R.drawable.enemy3)).anchor(0.5f, 0.5f));









share|improve this question




















  • 1





    do you have an actual question?

    – Stultuske
    Nov 23 '18 at 9:36











  • @Stultuske as I said, I want them to spawn in a circular area not in a rectangular area around the player

    – Sad Hyena
    Nov 23 '18 at 9:38











  • ... still not a question. what exactly are you having problems with?

    – Stultuske
    Nov 23 '18 at 9:39











  • @Stultuske sorry, should have written this, I don't know how to spawn them in a circular area, the formulas that i posted may be useless for this purpose

    – Sad Hyena
    Nov 23 '18 at 9:43











  • can someone help me?

    – Sad Hyena
    Nov 30 '18 at 9:31














4












4








4








I'm trying to make a pokemonGo style application.
I have tried using latitude and longitude formulas to calculate the range of coordinates where markers (pokemon) should spawn but I only managed to get a rectangular area. I would like to spawn them on a circular area around the player, how can I do that?



Here is the code where I calculated the rectangular area.



        Random r = new Random();
int randomDistanceLatitude = r.nextInt(range*2) - range;
r = new Random();
int randomDistanceLongitude = r.nextInt(range*2) - range;


double latitudeDegreeToAdd = 1.7 * randomDistanceLatitude * 0.000009043717329571146924;
double longitudeDegreeToAdd = randomDistanceLongitude * (1 / (111320 * Math.cos(infoLocal.getLastKnownLocation().getLatitude())));

LatLng enemy1Location = new LatLng(infoLocal.getLastKnownLocation().getLatitude() + latitudeDegreeToAdd, infoLocal.getLastKnownLocation().getLongitude() + longitudeDegreeToAdd);

enemies[i] = mMap.addMarker(new MarkerOptions().position(enemy1Location).title("Monster").snippet("Click to Attack!").icon(BitmapDescriptorFactory.fromResource(R.drawable.enemy3)).anchor(0.5f, 0.5f));









share|improve this question
















I'm trying to make a pokemonGo style application.
I have tried using latitude and longitude formulas to calculate the range of coordinates where markers (pokemon) should spawn but I only managed to get a rectangular area. I would like to spawn them on a circular area around the player, how can I do that?



Here is the code where I calculated the rectangular area.



        Random r = new Random();
int randomDistanceLatitude = r.nextInt(range*2) - range;
r = new Random();
int randomDistanceLongitude = r.nextInt(range*2) - range;


double latitudeDegreeToAdd = 1.7 * randomDistanceLatitude * 0.000009043717329571146924;
double longitudeDegreeToAdd = randomDistanceLongitude * (1 / (111320 * Math.cos(infoLocal.getLastKnownLocation().getLatitude())));

LatLng enemy1Location = new LatLng(infoLocal.getLastKnownLocation().getLatitude() + latitudeDegreeToAdd, infoLocal.getLastKnownLocation().getLongitude() + longitudeDegreeToAdd);

enemies[i] = mMap.addMarker(new MarkerOptions().position(enemy1Location).title("Monster").snippet("Click to Attack!").icon(BitmapDescriptorFactory.fromResource(R.drawable.enemy3)).anchor(0.5f, 0.5f));






java android dictionary area






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edited Jan 27 at 10:59







Sad Hyena

















asked Nov 23 '18 at 9:35









Sad HyenaSad Hyena

1148




1148








  • 1





    do you have an actual question?

    – Stultuske
    Nov 23 '18 at 9:36











  • @Stultuske as I said, I want them to spawn in a circular area not in a rectangular area around the player

    – Sad Hyena
    Nov 23 '18 at 9:38











  • ... still not a question. what exactly are you having problems with?

    – Stultuske
    Nov 23 '18 at 9:39











  • @Stultuske sorry, should have written this, I don't know how to spawn them in a circular area, the formulas that i posted may be useless for this purpose

    – Sad Hyena
    Nov 23 '18 at 9:43











  • can someone help me?

    – Sad Hyena
    Nov 30 '18 at 9:31














  • 1





    do you have an actual question?

    – Stultuske
    Nov 23 '18 at 9:36











  • @Stultuske as I said, I want them to spawn in a circular area not in a rectangular area around the player

    – Sad Hyena
    Nov 23 '18 at 9:38











  • ... still not a question. what exactly are you having problems with?

    – Stultuske
    Nov 23 '18 at 9:39











  • @Stultuske sorry, should have written this, I don't know how to spawn them in a circular area, the formulas that i posted may be useless for this purpose

    – Sad Hyena
    Nov 23 '18 at 9:43











  • can someone help me?

    – Sad Hyena
    Nov 30 '18 at 9:31








1




1





do you have an actual question?

– Stultuske
Nov 23 '18 at 9:36





do you have an actual question?

– Stultuske
Nov 23 '18 at 9:36













@Stultuske as I said, I want them to spawn in a circular area not in a rectangular area around the player

– Sad Hyena
Nov 23 '18 at 9:38





@Stultuske as I said, I want them to spawn in a circular area not in a rectangular area around the player

– Sad Hyena
Nov 23 '18 at 9:38













... still not a question. what exactly are you having problems with?

– Stultuske
Nov 23 '18 at 9:39





... still not a question. what exactly are you having problems with?

– Stultuske
Nov 23 '18 at 9:39













@Stultuske sorry, should have written this, I don't know how to spawn them in a circular area, the formulas that i posted may be useless for this purpose

– Sad Hyena
Nov 23 '18 at 9:43





@Stultuske sorry, should have written this, I don't know how to spawn them in a circular area, the formulas that i posted may be useless for this purpose

– Sad Hyena
Nov 23 '18 at 9:43













can someone help me?

– Sad Hyena
Nov 30 '18 at 9:31





can someone help me?

– Sad Hyena
Nov 30 '18 at 9:31












1 Answer
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It seems to be a math question.



Circle's formula is (x, y) = (cos(angle) * rX, sin(angle) * rY) + (centerX, centerY)



So, code will be look like this.



Random r = new Random();
double radius = r.nextFloat() * range; // or r.nextDouble()...
double angle = r.nextFloat() * 2.0f * Math.PI;
double randomDistanceLatitude = Math.cos(angle) * radius;
double randomDistanceLongitude = Math.sin(angle) * radius;
...


As lat lng is not in cartesian coordinate system, it's not a pure circle, but range is enough small in this use case to ignore such distortion, I think.





Additional notes.



If mMap means Google Maps map, you may have interests in Google Maps - Shape - Circle






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    1 Answer
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    active

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    It seems to be a math question.



    Circle's formula is (x, y) = (cos(angle) * rX, sin(angle) * rY) + (centerX, centerY)



    So, code will be look like this.



    Random r = new Random();
    double radius = r.nextFloat() * range; // or r.nextDouble()...
    double angle = r.nextFloat() * 2.0f * Math.PI;
    double randomDistanceLatitude = Math.cos(angle) * radius;
    double randomDistanceLongitude = Math.sin(angle) * radius;
    ...


    As lat lng is not in cartesian coordinate system, it's not a pure circle, but range is enough small in this use case to ignore such distortion, I think.





    Additional notes.



    If mMap means Google Maps map, you may have interests in Google Maps - Shape - Circle






    share|improve this answer






























      1














      It seems to be a math question.



      Circle's formula is (x, y) = (cos(angle) * rX, sin(angle) * rY) + (centerX, centerY)



      So, code will be look like this.



      Random r = new Random();
      double radius = r.nextFloat() * range; // or r.nextDouble()...
      double angle = r.nextFloat() * 2.0f * Math.PI;
      double randomDistanceLatitude = Math.cos(angle) * radius;
      double randomDistanceLongitude = Math.sin(angle) * radius;
      ...


      As lat lng is not in cartesian coordinate system, it's not a pure circle, but range is enough small in this use case to ignore such distortion, I think.





      Additional notes.



      If mMap means Google Maps map, you may have interests in Google Maps - Shape - Circle






      share|improve this answer




























        1












        1








        1







        It seems to be a math question.



        Circle's formula is (x, y) = (cos(angle) * rX, sin(angle) * rY) + (centerX, centerY)



        So, code will be look like this.



        Random r = new Random();
        double radius = r.nextFloat() * range; // or r.nextDouble()...
        double angle = r.nextFloat() * 2.0f * Math.PI;
        double randomDistanceLatitude = Math.cos(angle) * radius;
        double randomDistanceLongitude = Math.sin(angle) * radius;
        ...


        As lat lng is not in cartesian coordinate system, it's not a pure circle, but range is enough small in this use case to ignore such distortion, I think.





        Additional notes.



        If mMap means Google Maps map, you may have interests in Google Maps - Shape - Circle






        share|improve this answer















        It seems to be a math question.



        Circle's formula is (x, y) = (cos(angle) * rX, sin(angle) * rY) + (centerX, centerY)



        So, code will be look like this.



        Random r = new Random();
        double radius = r.nextFloat() * range; // or r.nextDouble()...
        double angle = r.nextFloat() * 2.0f * Math.PI;
        double randomDistanceLatitude = Math.cos(angle) * radius;
        double randomDistanceLongitude = Math.sin(angle) * radius;
        ...


        As lat lng is not in cartesian coordinate system, it's not a pure circle, but range is enough small in this use case to ignore such distortion, I think.





        Additional notes.



        If mMap means Google Maps map, you may have interests in Google Maps - Shape - Circle







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jan 27 at 14:28

























        answered Jan 27 at 12:47









        TorisToris

        1,630611




        1,630611
































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