How to create a deck of cards, have them 'shuffled' and then have two players pick the top two cards
I'm, trying to create a program where a deck of cards (30 cards in total, which each are labeleld 1-10 and assigned a color of yellow, black and red) are shuffled, and then two players choose a card from the 'top' of the deck.
so far i have this:
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
How exactly do i 'shuffle' the deck then have two players choose the top two cards?
python
add a comment |
I'm, trying to create a program where a deck of cards (30 cards in total, which each are labeleld 1-10 and assigned a color of yellow, black and red) are shuffled, and then two players choose a card from the 'top' of the deck.
so far i have this:
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
How exactly do i 'shuffle' the deck then have two players choose the top two cards?
python
random.shuffle()
is what your looking for, its in the standard lib. docs.python.org/3/library/random.html#random.shuffle
– Pedro Rodrigues
Nov 25 '18 at 13:57
add a comment |
I'm, trying to create a program where a deck of cards (30 cards in total, which each are labeleld 1-10 and assigned a color of yellow, black and red) are shuffled, and then two players choose a card from the 'top' of the deck.
so far i have this:
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
How exactly do i 'shuffle' the deck then have two players choose the top two cards?
python
I'm, trying to create a program where a deck of cards (30 cards in total, which each are labeleld 1-10 and assigned a color of yellow, black and red) are shuffled, and then two players choose a card from the 'top' of the deck.
so far i have this:
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
How exactly do i 'shuffle' the deck then have two players choose the top two cards?
python
python
edited Nov 25 '18 at 13:56
petezurich
3,68581836
3,68581836
asked Nov 25 '18 at 13:46
J. DoeJ. Doe
62
62
random.shuffle()
is what your looking for, its in the standard lib. docs.python.org/3/library/random.html#random.shuffle
– Pedro Rodrigues
Nov 25 '18 at 13:57
add a comment |
random.shuffle()
is what your looking for, its in the standard lib. docs.python.org/3/library/random.html#random.shuffle
– Pedro Rodrigues
Nov 25 '18 at 13:57
random.shuffle()
is what your looking for, its in the standard lib. docs.python.org/3/library/random.html#random.shuffle– Pedro Rodrigues
Nov 25 '18 at 13:57
random.shuffle()
is what your looking for, its in the standard lib. docs.python.org/3/library/random.html#random.shuffle– Pedro Rodrigues
Nov 25 '18 at 13:57
add a comment |
1 Answer
1
active
oldest
votes
Try this code:
import random
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
#Store all 30 cards in a list
cards=
for i in range(0,10):
cards.append(Card(i,"red"))
cards.append(Card(i,"black"))
cards.append(Card(i,"yellow"))
#Shuffle the deck
random.shuffle(cards)
#Get top card:
topCard=cards[-1]
del cards[-1]
print(str(topCard.value) + ", " + topCard.color)
Where the card that the player has removed is topCard
Where it saysGet top card
, just repeat it again, but store the result in a new variable, i.e.player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the.value
is bigger than the other to see which is higher
– 0liveradam8
Nov 25 '18 at 14:08
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Try this code:
import random
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
#Store all 30 cards in a list
cards=
for i in range(0,10):
cards.append(Card(i,"red"))
cards.append(Card(i,"black"))
cards.append(Card(i,"yellow"))
#Shuffle the deck
random.shuffle(cards)
#Get top card:
topCard=cards[-1]
del cards[-1]
print(str(topCard.value) + ", " + topCard.color)
Where the card that the player has removed is topCard
Where it saysGet top card
, just repeat it again, but store the result in a new variable, i.e.player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the.value
is bigger than the other to see which is higher
– 0liveradam8
Nov 25 '18 at 14:08
add a comment |
Try this code:
import random
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
#Store all 30 cards in a list
cards=
for i in range(0,10):
cards.append(Card(i,"red"))
cards.append(Card(i,"black"))
cards.append(Card(i,"yellow"))
#Shuffle the deck
random.shuffle(cards)
#Get top card:
topCard=cards[-1]
del cards[-1]
print(str(topCard.value) + ", " + topCard.color)
Where the card that the player has removed is topCard
Where it saysGet top card
, just repeat it again, but store the result in a new variable, i.e.player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the.value
is bigger than the other to see which is higher
– 0liveradam8
Nov 25 '18 at 14:08
add a comment |
Try this code:
import random
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
#Store all 30 cards in a list
cards=
for i in range(0,10):
cards.append(Card(i,"red"))
cards.append(Card(i,"black"))
cards.append(Card(i,"yellow"))
#Shuffle the deck
random.shuffle(cards)
#Get top card:
topCard=cards[-1]
del cards[-1]
print(str(topCard.value) + ", " + topCard.color)
Where the card that the player has removed is topCard
Try this code:
import random
class Card:
def __init__(self, value, color):
self.value = value
self.color = color
#Store all 30 cards in a list
cards=
for i in range(0,10):
cards.append(Card(i,"red"))
cards.append(Card(i,"black"))
cards.append(Card(i,"yellow"))
#Shuffle the deck
random.shuffle(cards)
#Get top card:
topCard=cards[-1]
del cards[-1]
print(str(topCard.value) + ", " + topCard.color)
Where the card that the player has removed is topCard
edited Nov 25 '18 at 13:59
answered Nov 25 '18 at 13:54
0liveradam80liveradam8
606115
606115
Where it saysGet top card
, just repeat it again, but store the result in a new variable, i.e.player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the.value
is bigger than the other to see which is higher
– 0liveradam8
Nov 25 '18 at 14:08
add a comment |
Where it saysGet top card
, just repeat it again, but store the result in a new variable, i.e.player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the.value
is bigger than the other to see which is higher
– 0liveradam8
Nov 25 '18 at 14:08
Where it says
Get top card
, just repeat it again, but store the result in a new variable, i.e. player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the .value
is bigger than the other to see which is higher– 0liveradam8
Nov 25 '18 at 14:08
Where it says
Get top card
, just repeat it again, but store the result in a new variable, i.e. player1TopCard=cards[-1]
del cards[-1]
player2TopCard=cards[-1]
del cards[-1]
Test if the .value
is bigger than the other to see which is higher– 0liveradam8
Nov 25 '18 at 14:08
add a comment |
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random.shuffle()
is what your looking for, its in the standard lib. docs.python.org/3/library/random.html#random.shuffle– Pedro Rodrigues
Nov 25 '18 at 13:57