Unity Facebook SDK, can't retrieve Country from Dictionary after Login
I am retrieving the country of a facebook user as following:
void Get()
{
FB.API("/me?fields=location{location{country}}", HttpMethod.GET,this.callback1);
}
private void callback1(IResult result)
{
if (result.Error != null)
{
Debug.Log("FB.API result = null");
}
else
{
Dictionary<string, object> dict = Facebook.MiniJSON.Json.Deserialize(result.RawResult) as Dictionary<string, object>;
}
}
This works fine.
JSON looks like:
{
"location": {
"location": {
"country": "England"
},
"id": "111122233344"
},
"id": "1112299000"
}
Problem is that the dict
result is like nested dictionary, i can't find straightforward way to retrieve the country name.
c# unity3d facebook-unity-sdk
add a comment |
I am retrieving the country of a facebook user as following:
void Get()
{
FB.API("/me?fields=location{location{country}}", HttpMethod.GET,this.callback1);
}
private void callback1(IResult result)
{
if (result.Error != null)
{
Debug.Log("FB.API result = null");
}
else
{
Dictionary<string, object> dict = Facebook.MiniJSON.Json.Deserialize(result.RawResult) as Dictionary<string, object>;
}
}
This works fine.
JSON looks like:
{
"location": {
"location": {
"country": "England"
},
"id": "111122233344"
},
"id": "1112299000"
}
Problem is that the dict
result is like nested dictionary, i can't find straightforward way to retrieve the country name.
c# unity3d facebook-unity-sdk
Added Json example in the question. Just need to retrieve the country.
– Dror
Nov 25 '18 at 5:59
add a comment |
I am retrieving the country of a facebook user as following:
void Get()
{
FB.API("/me?fields=location{location{country}}", HttpMethod.GET,this.callback1);
}
private void callback1(IResult result)
{
if (result.Error != null)
{
Debug.Log("FB.API result = null");
}
else
{
Dictionary<string, object> dict = Facebook.MiniJSON.Json.Deserialize(result.RawResult) as Dictionary<string, object>;
}
}
This works fine.
JSON looks like:
{
"location": {
"location": {
"country": "England"
},
"id": "111122233344"
},
"id": "1112299000"
}
Problem is that the dict
result is like nested dictionary, i can't find straightforward way to retrieve the country name.
c# unity3d facebook-unity-sdk
I am retrieving the country of a facebook user as following:
void Get()
{
FB.API("/me?fields=location{location{country}}", HttpMethod.GET,this.callback1);
}
private void callback1(IResult result)
{
if (result.Error != null)
{
Debug.Log("FB.API result = null");
}
else
{
Dictionary<string, object> dict = Facebook.MiniJSON.Json.Deserialize(result.RawResult) as Dictionary<string, object>;
}
}
This works fine.
JSON looks like:
{
"location": {
"location": {
"country": "England"
},
"id": "111122233344"
},
"id": "1112299000"
}
Problem is that the dict
result is like nested dictionary, i can't find straightforward way to retrieve the country name.
c# unity3d facebook-unity-sdk
c# unity3d facebook-unity-sdk
edited Nov 25 '18 at 9:02
Dror
asked Nov 24 '18 at 23:12
DrorDror
62311021
62311021
Added Json example in the question. Just need to retrieve the country.
– Dror
Nov 25 '18 at 5:59
add a comment |
Added Json example in the question. Just need to retrieve the country.
– Dror
Nov 25 '18 at 5:59
Added Json example in the question. Just need to retrieve the country.
– Dror
Nov 25 '18 at 5:59
Added Json example in the question. Just need to retrieve the country.
– Dror
Nov 25 '18 at 5:59
add a comment |
1 Answer
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I cannot test this end to end, drawing from the docs it should look like this:
var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
object locationH;
string country;
if(dict.TryGetValue ("location", out locationH)) {
var location = (((Dictionary<string, object>)locationH) ["location"]);
var countryDict = (((Dictionary<string, object>)location) ["country"]);
country = (string)countryDict;
}
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I cannot test this end to end, drawing from the docs it should look like this:
var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
object locationH;
string country;
if(dict.TryGetValue ("location", out locationH)) {
var location = (((Dictionary<string, object>)locationH) ["location"]);
var countryDict = (((Dictionary<string, object>)location) ["country"]);
country = (string)countryDict;
}
add a comment |
I cannot test this end to end, drawing from the docs it should look like this:
var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
object locationH;
string country;
if(dict.TryGetValue ("location", out locationH)) {
var location = (((Dictionary<string, object>)locationH) ["location"]);
var countryDict = (((Dictionary<string, object>)location) ["country"]);
country = (string)countryDict;
}
add a comment |
I cannot test this end to end, drawing from the docs it should look like this:
var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
object locationH;
string country;
if(dict.TryGetValue ("location", out locationH)) {
var location = (((Dictionary<string, object>)locationH) ["location"]);
var countryDict = (((Dictionary<string, object>)location) ["country"]);
country = (string)countryDict;
}
I cannot test this end to end, drawing from the docs it should look like this:
var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
object locationH;
string country;
if(dict.TryGetValue ("location", out locationH)) {
var location = (((Dictionary<string, object>)locationH) ["location"]);
var countryDict = (((Dictionary<string, object>)location) ["country"]);
country = (string)countryDict;
}
edited Nov 25 '18 at 8:57
Dror
62311021
62311021
answered Nov 25 '18 at 7:20
wp78dewp78de
10.3k61940
10.3k61940
add a comment |
add a comment |
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Added Json example in the question. Just need to retrieve the country.
– Dror
Nov 25 '18 at 5:59