Is it possible to get permanently scarred by the sea?
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My story takes place in an archipelagus in world X, inhabited by people X.
In the shores of the capital city of that archipelagus, there is a bay of deep, dark waters. It's supposed to be dark and deep enough to feel scary and lovecraftian.
From that bay, people Y simply float up from the darkness, naked, and unconscious in a coma-like state, and are then literally fished with fishing nets and revived by a permanent patrol of glorified elite lifeguards, and are integrated into society X.
Upon being revived, people Y have little or no memory of who they are or where they came from but, those who do, all have the same memory: They came from world Y, and that's all the memory they have, most of the time.
Basically, the darkwater bay is a portal between world X and Y that no one remembers crossing. (There actually is much more to it but it's not exactly relevant to this question)
Most of the story revolves around the relationships between people X and Y, their power dynamics, prejudice, and cultural differences. I will most likely come back here for more questions but my question for today is: How can people Y be visually identified? (Both X and Y are regular humans)
I tought, at first, of some sort of scar from the salt water or sunburns from floating in the sea, or maybe marks from the fishing net (I intend on working on an insult from people X to people Y that compares them to fishes or something), but I'm not sure that's even possible.
How can the experience of floating in the sea (forgot to mention it's a tropical and sunny place) and then being fished by fishing nets physically mark people permanently?
(edit: Another idea I came up while writing this: Since I'm going for a lovecraftian feel, maybe jellyfish scars might be good, because they have tentacles and can somehow inject a toxin that might work as a plot device (such as, the toxin makes them not drown or something), and eventually, some special characters might have specially large scars, that somehow makes everyone go "OH MY GOD THAT SCAR IS SO BIG IT MUST NOT BE A REGULAR JELLYFISH BUT SOME MONSTER FROM THE DEPTHS!", which could work as an "imminent disaster" plot device. I google "jellyfish scars" and they definitely look like something out of lovecraft. Any opinions on jellyfish?)
biology geography
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up vote
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My story takes place in an archipelagus in world X, inhabited by people X.
In the shores of the capital city of that archipelagus, there is a bay of deep, dark waters. It's supposed to be dark and deep enough to feel scary and lovecraftian.
From that bay, people Y simply float up from the darkness, naked, and unconscious in a coma-like state, and are then literally fished with fishing nets and revived by a permanent patrol of glorified elite lifeguards, and are integrated into society X.
Upon being revived, people Y have little or no memory of who they are or where they came from but, those who do, all have the same memory: They came from world Y, and that's all the memory they have, most of the time.
Basically, the darkwater bay is a portal between world X and Y that no one remembers crossing. (There actually is much more to it but it's not exactly relevant to this question)
Most of the story revolves around the relationships between people X and Y, their power dynamics, prejudice, and cultural differences. I will most likely come back here for more questions but my question for today is: How can people Y be visually identified? (Both X and Y are regular humans)
I tought, at first, of some sort of scar from the salt water or sunburns from floating in the sea, or maybe marks from the fishing net (I intend on working on an insult from people X to people Y that compares them to fishes or something), but I'm not sure that's even possible.
How can the experience of floating in the sea (forgot to mention it's a tropical and sunny place) and then being fished by fishing nets physically mark people permanently?
(edit: Another idea I came up while writing this: Since I'm going for a lovecraftian feel, maybe jellyfish scars might be good, because they have tentacles and can somehow inject a toxin that might work as a plot device (such as, the toxin makes them not drown or something), and eventually, some special characters might have specially large scars, that somehow makes everyone go "OH MY GOD THAT SCAR IS SO BIG IT MUST NOT BE A REGULAR JELLYFISH BUT SOME MONSTER FROM THE DEPTHS!", which could work as an "imminent disaster" plot device. I google "jellyfish scars" and they definitely look like something out of lovecraft. Any opinions on jellyfish?)
biology geography
New contributor
2
can you make the transport mechanism itself create the scar?
– ratchet freak
12 hours ago
add a comment |
up vote
9
down vote
favorite
up vote
9
down vote
favorite
My story takes place in an archipelagus in world X, inhabited by people X.
In the shores of the capital city of that archipelagus, there is a bay of deep, dark waters. It's supposed to be dark and deep enough to feel scary and lovecraftian.
From that bay, people Y simply float up from the darkness, naked, and unconscious in a coma-like state, and are then literally fished with fishing nets and revived by a permanent patrol of glorified elite lifeguards, and are integrated into society X.
Upon being revived, people Y have little or no memory of who they are or where they came from but, those who do, all have the same memory: They came from world Y, and that's all the memory they have, most of the time.
Basically, the darkwater bay is a portal between world X and Y that no one remembers crossing. (There actually is much more to it but it's not exactly relevant to this question)
Most of the story revolves around the relationships between people X and Y, their power dynamics, prejudice, and cultural differences. I will most likely come back here for more questions but my question for today is: How can people Y be visually identified? (Both X and Y are regular humans)
I tought, at first, of some sort of scar from the salt water or sunburns from floating in the sea, or maybe marks from the fishing net (I intend on working on an insult from people X to people Y that compares them to fishes or something), but I'm not sure that's even possible.
How can the experience of floating in the sea (forgot to mention it's a tropical and sunny place) and then being fished by fishing nets physically mark people permanently?
(edit: Another idea I came up while writing this: Since I'm going for a lovecraftian feel, maybe jellyfish scars might be good, because they have tentacles and can somehow inject a toxin that might work as a plot device (such as, the toxin makes them not drown or something), and eventually, some special characters might have specially large scars, that somehow makes everyone go "OH MY GOD THAT SCAR IS SO BIG IT MUST NOT BE A REGULAR JELLYFISH BUT SOME MONSTER FROM THE DEPTHS!", which could work as an "imminent disaster" plot device. I google "jellyfish scars" and they definitely look like something out of lovecraft. Any opinions on jellyfish?)
biology geography
New contributor
My story takes place in an archipelagus in world X, inhabited by people X.
In the shores of the capital city of that archipelagus, there is a bay of deep, dark waters. It's supposed to be dark and deep enough to feel scary and lovecraftian.
From that bay, people Y simply float up from the darkness, naked, and unconscious in a coma-like state, and are then literally fished with fishing nets and revived by a permanent patrol of glorified elite lifeguards, and are integrated into society X.
Upon being revived, people Y have little or no memory of who they are or where they came from but, those who do, all have the same memory: They came from world Y, and that's all the memory they have, most of the time.
Basically, the darkwater bay is a portal between world X and Y that no one remembers crossing. (There actually is much more to it but it's not exactly relevant to this question)
Most of the story revolves around the relationships between people X and Y, their power dynamics, prejudice, and cultural differences. I will most likely come back here for more questions but my question for today is: How can people Y be visually identified? (Both X and Y are regular humans)
I tought, at first, of some sort of scar from the salt water or sunburns from floating in the sea, or maybe marks from the fishing net (I intend on working on an insult from people X to people Y that compares them to fishes or something), but I'm not sure that's even possible.
How can the experience of floating in the sea (forgot to mention it's a tropical and sunny place) and then being fished by fishing nets physically mark people permanently?
(edit: Another idea I came up while writing this: Since I'm going for a lovecraftian feel, maybe jellyfish scars might be good, because they have tentacles and can somehow inject a toxin that might work as a plot device (such as, the toxin makes them not drown or something), and eventually, some special characters might have specially large scars, that somehow makes everyone go "OH MY GOD THAT SCAR IS SO BIG IT MUST NOT BE A REGULAR JELLYFISH BUT SOME MONSTER FROM THE DEPTHS!", which could work as an "imminent disaster" plot device. I google "jellyfish scars" and they definitely look like something out of lovecraft. Any opinions on jellyfish?)
biology geography
biology geography
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asked 12 hours ago
Gabriel Romero Ricardo
462
462
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2
can you make the transport mechanism itself create the scar?
– ratchet freak
12 hours ago
add a comment |
2
can you make the transport mechanism itself create the scar?
– ratchet freak
12 hours ago
2
2
can you make the transport mechanism itself create the scar?
– ratchet freak
12 hours ago
can you make the transport mechanism itself create the scar?
– ratchet freak
12 hours ago
add a comment |
6 Answers
6
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up vote
26
down vote
You want something Lovecraftian?
Above is a lamprey. Below is a healed lamprey wound on a human. When your poor Y-folk are recovered at sea, the fishermen burn off the lampreys that seem to love human flesh. Once they heal, they are permanently covered by circular, toothy-looking scars.
7
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
add a comment |
up vote
9
down vote
Beware the monsters and their tentacles
Given that they would be long dead if they'd spent more than a few minutes in the deep dark along with my own experience spending hours sailing on salt water. No, the sea itself is not going to scar them directly in the short term. However long term exposure to salt water will cause physical damage.
Depending what the geography is like, both hard corals and barnacle covered rocks will do considerable damage to exposed skin. The sea is full of predators who might take a bite out of a passing body, but if you're looking for lovecraftian, the giant squid sucker scars that many sperm whales carry show that there's definitely something alive down there with tentacles capable of doing significant damage as you pass through. It's entirely reasonable for your people to be coming up with injuries.
You're asking for scars though. Scars are a side effect of healing, you only see scars on old injuries. The people coming out of the water should be recently injured, not carrying old scars.
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
1
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
1
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
3
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
add a comment |
up vote
5
down vote
Any of the regular prejudice justifications can work in this scenario. Perhaps the people of World Y have darker skin, slanted eyes or red hair. They might be taller or shorter or even have slightly different body chemistry which expresses itself as an odor.
It is likely that cause for any scars encountered during the brief/survivable rise to the surface, would also be encountered regularly by the fishermen/lifeguards who save them. That might make for an interesting statement about the true nature of prejudice since the maligning mark on people Y would be a badge of honor, assumed to be earned in noble service when worn by a person of X.
The mark might also be sourced by something on World Y or from the void between worlds which travelers must pass through when going through the portal. Since you are going for a Lovecraftian feel, leave the specific nature of these void dwellers obscure but imply (via surviving memories) that many more people attempt the portal passage than the few who survive the journey.
Mixing all these options together, imagine that fundamentally the people of world Y are asthetically different (maybe pale green skin) which means even the lucky scar free are still victimized. Then allow the void dwellers to venture out from the portal for brief periods of time where the X lifeguards encounter them and earn their badges of honor. And give the Y people memories of loved ones who they never would have left behind but who didn't make it through the portal.
Now all that is left is to choose what you want the scar to look like and then create a void dweller creature that can inflict it. Perhaps a tentacle sucker scar like @Separatrix suggested, but triangular rather than the earth-norm oval. That way you can keep with your alphabetic abbreviations. The scars could look like the capital letter A which should provide the hateful members of the X's with plenty of slurs for their vitriol.
add a comment |
up vote
1
down vote
The Y people are exiles. They have committed some criminal act in their home world where execution is banned and imprisonment is very expensive. They are not necessarily considered bad in X - it depends on the crime. Maybe they have refused to fight in the army.
To prevent them ever returning through the portal, they are tattooed on their forehead with the legend "Exile" in their own language. The X language is pictographic and the word for exile is a picture of a beetle. The Ys are therefore nicknamed 'beetles' by the Xs.
add a comment |
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0
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Since the people of Y have to float through deep water to get to X, one of their adaptations can be visible gills on their necks. Otherwise how can they survive without oxygen? The gills can be natural (i.e. will be visible on future generations of Y children born on world X) or can be the result of advanced surgical techniques on world Y. You can create some great story lines about discrimination, redemption, and conflicts between black, white, brown, and transgender people with gills. Perhaps a brown female Aqua Force commando can lead a SWAT team to battle the underwater terrorists of a transgender separatist YExit warlord?
New contributor
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up vote
-1
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Well ... 'pure' water drains the skin. Maybe they look like old grandmas (a bit extreme) until they refill their skin.
The following insult is something like:
"Is he/she drug addicted? [please enter an insulting joke against drug addicted]"
or:
"he/she looks like a grandma can you tell me how have my skin so carefully folded like yours?"
I'm not quite good with insulting people ... Is this a strengh of myself?
Hope this helps :)
add a comment |
6 Answers
6
active
oldest
votes
6 Answers
6
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
26
down vote
You want something Lovecraftian?
Above is a lamprey. Below is a healed lamprey wound on a human. When your poor Y-folk are recovered at sea, the fishermen burn off the lampreys that seem to love human flesh. Once they heal, they are permanently covered by circular, toothy-looking scars.
7
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
add a comment |
up vote
26
down vote
You want something Lovecraftian?
Above is a lamprey. Below is a healed lamprey wound on a human. When your poor Y-folk are recovered at sea, the fishermen burn off the lampreys that seem to love human flesh. Once they heal, they are permanently covered by circular, toothy-looking scars.
7
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
add a comment |
up vote
26
down vote
up vote
26
down vote
You want something Lovecraftian?
Above is a lamprey. Below is a healed lamprey wound on a human. When your poor Y-folk are recovered at sea, the fishermen burn off the lampreys that seem to love human flesh. Once they heal, they are permanently covered by circular, toothy-looking scars.
You want something Lovecraftian?
Above is a lamprey. Below is a healed lamprey wound on a human. When your poor Y-folk are recovered at sea, the fishermen burn off the lampreys that seem to love human flesh. Once they heal, they are permanently covered by circular, toothy-looking scars.
answered 11 hours ago
kingledion
70.7k24237412
70.7k24237412
7
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
add a comment |
7
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
7
7
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
These lampreys would of course congregate around the exit portals waiting for vicims.
– chasly from UK
10 hours ago
add a comment |
up vote
9
down vote
Beware the monsters and their tentacles
Given that they would be long dead if they'd spent more than a few minutes in the deep dark along with my own experience spending hours sailing on salt water. No, the sea itself is not going to scar them directly in the short term. However long term exposure to salt water will cause physical damage.
Depending what the geography is like, both hard corals and barnacle covered rocks will do considerable damage to exposed skin. The sea is full of predators who might take a bite out of a passing body, but if you're looking for lovecraftian, the giant squid sucker scars that many sperm whales carry show that there's definitely something alive down there with tentacles capable of doing significant damage as you pass through. It's entirely reasonable for your people to be coming up with injuries.
You're asking for scars though. Scars are a side effect of healing, you only see scars on old injuries. The people coming out of the water should be recently injured, not carrying old scars.
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
1
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
1
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
3
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
add a comment |
up vote
9
down vote
Beware the monsters and their tentacles
Given that they would be long dead if they'd spent more than a few minutes in the deep dark along with my own experience spending hours sailing on salt water. No, the sea itself is not going to scar them directly in the short term. However long term exposure to salt water will cause physical damage.
Depending what the geography is like, both hard corals and barnacle covered rocks will do considerable damage to exposed skin. The sea is full of predators who might take a bite out of a passing body, but if you're looking for lovecraftian, the giant squid sucker scars that many sperm whales carry show that there's definitely something alive down there with tentacles capable of doing significant damage as you pass through. It's entirely reasonable for your people to be coming up with injuries.
You're asking for scars though. Scars are a side effect of healing, you only see scars on old injuries. The people coming out of the water should be recently injured, not carrying old scars.
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
1
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
1
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
3
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
add a comment |
up vote
9
down vote
up vote
9
down vote
Beware the monsters and their tentacles
Given that they would be long dead if they'd spent more than a few minutes in the deep dark along with my own experience spending hours sailing on salt water. No, the sea itself is not going to scar them directly in the short term. However long term exposure to salt water will cause physical damage.
Depending what the geography is like, both hard corals and barnacle covered rocks will do considerable damage to exposed skin. The sea is full of predators who might take a bite out of a passing body, but if you're looking for lovecraftian, the giant squid sucker scars that many sperm whales carry show that there's definitely something alive down there with tentacles capable of doing significant damage as you pass through. It's entirely reasonable for your people to be coming up with injuries.
You're asking for scars though. Scars are a side effect of healing, you only see scars on old injuries. The people coming out of the water should be recently injured, not carrying old scars.
Beware the monsters and their tentacles
Given that they would be long dead if they'd spent more than a few minutes in the deep dark along with my own experience spending hours sailing on salt water. No, the sea itself is not going to scar them directly in the short term. However long term exposure to salt water will cause physical damage.
Depending what the geography is like, both hard corals and barnacle covered rocks will do considerable damage to exposed skin. The sea is full of predators who might take a bite out of a passing body, but if you're looking for lovecraftian, the giant squid sucker scars that many sperm whales carry show that there's definitely something alive down there with tentacles capable of doing significant damage as you pass through. It's entirely reasonable for your people to be coming up with injuries.
You're asking for scars though. Scars are a side effect of healing, you only see scars on old injuries. The people coming out of the water should be recently injured, not carrying old scars.
edited 12 hours ago
answered 12 hours ago
Separatrix
73.1k30171288
73.1k30171288
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
1
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
1
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
3
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
add a comment |
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
1
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
1
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
3
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
indeed, the people coming out of the sea would have recent injuries that would later become visible scars. That's what I meant. Monsters with tentacles sound good
– Gabriel Romero Ricardo
12 hours ago
1
1
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
In this case, you'd also get dead people floating to the surface and even body parts.
– chasly from UK
11 hours ago
1
1
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
@chaslyfromUK yes, if you're getting scars on the scale requested, you're also getting corpses
– Separatrix
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
Also you can expect some lucky people to escape scar-free.
– chasly from UK
10 hours ago
3
3
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
@Seperatrix :Not is the Unknowable Horrors of the Deep are also altruistic. Perhaps they’re operating their own elite lifeguard force to pull poor unconscious humans out of a portal on the seabed and get them safely up to the surface and keep them floating face up until their human counterparts are near. Some scarring is expected but they do their best to keep it superficial.
– Joe Bloggs
9 hours ago
add a comment |
up vote
5
down vote
Any of the regular prejudice justifications can work in this scenario. Perhaps the people of World Y have darker skin, slanted eyes or red hair. They might be taller or shorter or even have slightly different body chemistry which expresses itself as an odor.
It is likely that cause for any scars encountered during the brief/survivable rise to the surface, would also be encountered regularly by the fishermen/lifeguards who save them. That might make for an interesting statement about the true nature of prejudice since the maligning mark on people Y would be a badge of honor, assumed to be earned in noble service when worn by a person of X.
The mark might also be sourced by something on World Y or from the void between worlds which travelers must pass through when going through the portal. Since you are going for a Lovecraftian feel, leave the specific nature of these void dwellers obscure but imply (via surviving memories) that many more people attempt the portal passage than the few who survive the journey.
Mixing all these options together, imagine that fundamentally the people of world Y are asthetically different (maybe pale green skin) which means even the lucky scar free are still victimized. Then allow the void dwellers to venture out from the portal for brief periods of time where the X lifeguards encounter them and earn their badges of honor. And give the Y people memories of loved ones who they never would have left behind but who didn't make it through the portal.
Now all that is left is to choose what you want the scar to look like and then create a void dweller creature that can inflict it. Perhaps a tentacle sucker scar like @Separatrix suggested, but triangular rather than the earth-norm oval. That way you can keep with your alphabetic abbreviations. The scars could look like the capital letter A which should provide the hateful members of the X's with plenty of slurs for their vitriol.
add a comment |
up vote
5
down vote
Any of the regular prejudice justifications can work in this scenario. Perhaps the people of World Y have darker skin, slanted eyes or red hair. They might be taller or shorter or even have slightly different body chemistry which expresses itself as an odor.
It is likely that cause for any scars encountered during the brief/survivable rise to the surface, would also be encountered regularly by the fishermen/lifeguards who save them. That might make for an interesting statement about the true nature of prejudice since the maligning mark on people Y would be a badge of honor, assumed to be earned in noble service when worn by a person of X.
The mark might also be sourced by something on World Y or from the void between worlds which travelers must pass through when going through the portal. Since you are going for a Lovecraftian feel, leave the specific nature of these void dwellers obscure but imply (via surviving memories) that many more people attempt the portal passage than the few who survive the journey.
Mixing all these options together, imagine that fundamentally the people of world Y are asthetically different (maybe pale green skin) which means even the lucky scar free are still victimized. Then allow the void dwellers to venture out from the portal for brief periods of time where the X lifeguards encounter them and earn their badges of honor. And give the Y people memories of loved ones who they never would have left behind but who didn't make it through the portal.
Now all that is left is to choose what you want the scar to look like and then create a void dweller creature that can inflict it. Perhaps a tentacle sucker scar like @Separatrix suggested, but triangular rather than the earth-norm oval. That way you can keep with your alphabetic abbreviations. The scars could look like the capital letter A which should provide the hateful members of the X's with plenty of slurs for their vitriol.
add a comment |
up vote
5
down vote
up vote
5
down vote
Any of the regular prejudice justifications can work in this scenario. Perhaps the people of World Y have darker skin, slanted eyes or red hair. They might be taller or shorter or even have slightly different body chemistry which expresses itself as an odor.
It is likely that cause for any scars encountered during the brief/survivable rise to the surface, would also be encountered regularly by the fishermen/lifeguards who save them. That might make for an interesting statement about the true nature of prejudice since the maligning mark on people Y would be a badge of honor, assumed to be earned in noble service when worn by a person of X.
The mark might also be sourced by something on World Y or from the void between worlds which travelers must pass through when going through the portal. Since you are going for a Lovecraftian feel, leave the specific nature of these void dwellers obscure but imply (via surviving memories) that many more people attempt the portal passage than the few who survive the journey.
Mixing all these options together, imagine that fundamentally the people of world Y are asthetically different (maybe pale green skin) which means even the lucky scar free are still victimized. Then allow the void dwellers to venture out from the portal for brief periods of time where the X lifeguards encounter them and earn their badges of honor. And give the Y people memories of loved ones who they never would have left behind but who didn't make it through the portal.
Now all that is left is to choose what you want the scar to look like and then create a void dweller creature that can inflict it. Perhaps a tentacle sucker scar like @Separatrix suggested, but triangular rather than the earth-norm oval. That way you can keep with your alphabetic abbreviations. The scars could look like the capital letter A which should provide the hateful members of the X's with plenty of slurs for their vitriol.
Any of the regular prejudice justifications can work in this scenario. Perhaps the people of World Y have darker skin, slanted eyes or red hair. They might be taller or shorter or even have slightly different body chemistry which expresses itself as an odor.
It is likely that cause for any scars encountered during the brief/survivable rise to the surface, would also be encountered regularly by the fishermen/lifeguards who save them. That might make for an interesting statement about the true nature of prejudice since the maligning mark on people Y would be a badge of honor, assumed to be earned in noble service when worn by a person of X.
The mark might also be sourced by something on World Y or from the void between worlds which travelers must pass through when going through the portal. Since you are going for a Lovecraftian feel, leave the specific nature of these void dwellers obscure but imply (via surviving memories) that many more people attempt the portal passage than the few who survive the journey.
Mixing all these options together, imagine that fundamentally the people of world Y are asthetically different (maybe pale green skin) which means even the lucky scar free are still victimized. Then allow the void dwellers to venture out from the portal for brief periods of time where the X lifeguards encounter them and earn their badges of honor. And give the Y people memories of loved ones who they never would have left behind but who didn't make it through the portal.
Now all that is left is to choose what you want the scar to look like and then create a void dweller creature that can inflict it. Perhaps a tentacle sucker scar like @Separatrix suggested, but triangular rather than the earth-norm oval. That way you can keep with your alphabetic abbreviations. The scars could look like the capital letter A which should provide the hateful members of the X's with plenty of slurs for their vitriol.
edited 11 hours ago
answered 12 hours ago
Henry Taylor
43.3k868156
43.3k868156
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1
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The Y people are exiles. They have committed some criminal act in their home world where execution is banned and imprisonment is very expensive. They are not necessarily considered bad in X - it depends on the crime. Maybe they have refused to fight in the army.
To prevent them ever returning through the portal, they are tattooed on their forehead with the legend "Exile" in their own language. The X language is pictographic and the word for exile is a picture of a beetle. The Ys are therefore nicknamed 'beetles' by the Xs.
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1
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The Y people are exiles. They have committed some criminal act in their home world where execution is banned and imprisonment is very expensive. They are not necessarily considered bad in X - it depends on the crime. Maybe they have refused to fight in the army.
To prevent them ever returning through the portal, they are tattooed on their forehead with the legend "Exile" in their own language. The X language is pictographic and the word for exile is a picture of a beetle. The Ys are therefore nicknamed 'beetles' by the Xs.
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up vote
1
down vote
up vote
1
down vote
The Y people are exiles. They have committed some criminal act in their home world where execution is banned and imprisonment is very expensive. They are not necessarily considered bad in X - it depends on the crime. Maybe they have refused to fight in the army.
To prevent them ever returning through the portal, they are tattooed on their forehead with the legend "Exile" in their own language. The X language is pictographic and the word for exile is a picture of a beetle. The Ys are therefore nicknamed 'beetles' by the Xs.
The Y people are exiles. They have committed some criminal act in their home world where execution is banned and imprisonment is very expensive. They are not necessarily considered bad in X - it depends on the crime. Maybe they have refused to fight in the army.
To prevent them ever returning through the portal, they are tattooed on their forehead with the legend "Exile" in their own language. The X language is pictographic and the word for exile is a picture of a beetle. The Ys are therefore nicknamed 'beetles' by the Xs.
answered 8 hours ago
chasly from UK
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7,01723472
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0
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Since the people of Y have to float through deep water to get to X, one of their adaptations can be visible gills on their necks. Otherwise how can they survive without oxygen? The gills can be natural (i.e. will be visible on future generations of Y children born on world X) or can be the result of advanced surgical techniques on world Y. You can create some great story lines about discrimination, redemption, and conflicts between black, white, brown, and transgender people with gills. Perhaps a brown female Aqua Force commando can lead a SWAT team to battle the underwater terrorists of a transgender separatist YExit warlord?
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Since the people of Y have to float through deep water to get to X, one of their adaptations can be visible gills on their necks. Otherwise how can they survive without oxygen? The gills can be natural (i.e. will be visible on future generations of Y children born on world X) or can be the result of advanced surgical techniques on world Y. You can create some great story lines about discrimination, redemption, and conflicts between black, white, brown, and transgender people with gills. Perhaps a brown female Aqua Force commando can lead a SWAT team to battle the underwater terrorists of a transgender separatist YExit warlord?
New contributor
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up vote
0
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up vote
0
down vote
Since the people of Y have to float through deep water to get to X, one of their adaptations can be visible gills on their necks. Otherwise how can they survive without oxygen? The gills can be natural (i.e. will be visible on future generations of Y children born on world X) or can be the result of advanced surgical techniques on world Y. You can create some great story lines about discrimination, redemption, and conflicts between black, white, brown, and transgender people with gills. Perhaps a brown female Aqua Force commando can lead a SWAT team to battle the underwater terrorists of a transgender separatist YExit warlord?
New contributor
Since the people of Y have to float through deep water to get to X, one of their adaptations can be visible gills on their necks. Otherwise how can they survive without oxygen? The gills can be natural (i.e. will be visible on future generations of Y children born on world X) or can be the result of advanced surgical techniques on world Y. You can create some great story lines about discrimination, redemption, and conflicts between black, white, brown, and transgender people with gills. Perhaps a brown female Aqua Force commando can lead a SWAT team to battle the underwater terrorists of a transgender separatist YExit warlord?
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New contributor
answered 10 hours ago
hyperion4
1252
1252
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Well ... 'pure' water drains the skin. Maybe they look like old grandmas (a bit extreme) until they refill their skin.
The following insult is something like:
"Is he/she drug addicted? [please enter an insulting joke against drug addicted]"
or:
"he/she looks like a grandma can you tell me how have my skin so carefully folded like yours?"
I'm not quite good with insulting people ... Is this a strengh of myself?
Hope this helps :)
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up vote
-1
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Well ... 'pure' water drains the skin. Maybe they look like old grandmas (a bit extreme) until they refill their skin.
The following insult is something like:
"Is he/she drug addicted? [please enter an insulting joke against drug addicted]"
or:
"he/she looks like a grandma can you tell me how have my skin so carefully folded like yours?"
I'm not quite good with insulting people ... Is this a strengh of myself?
Hope this helps :)
add a comment |
up vote
-1
down vote
up vote
-1
down vote
Well ... 'pure' water drains the skin. Maybe they look like old grandmas (a bit extreme) until they refill their skin.
The following insult is something like:
"Is he/she drug addicted? [please enter an insulting joke against drug addicted]"
or:
"he/she looks like a grandma can you tell me how have my skin so carefully folded like yours?"
I'm not quite good with insulting people ... Is this a strengh of myself?
Hope this helps :)
Well ... 'pure' water drains the skin. Maybe they look like old grandmas (a bit extreme) until they refill their skin.
The following insult is something like:
"Is he/she drug addicted? [please enter an insulting joke against drug addicted]"
or:
"he/she looks like a grandma can you tell me how have my skin so carefully folded like yours?"
I'm not quite good with insulting people ... Is this a strengh of myself?
Hope this helps :)
answered 12 hours ago
Jannis
1,03415
1,03415
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Gabriel Romero Ricardo is a new contributor. Be nice, and check out our Code of Conduct.
Gabriel Romero Ricardo is a new contributor. Be nice, and check out our Code of Conduct.
Gabriel Romero Ricardo is a new contributor. Be nice, and check out our Code of Conduct.
Gabriel Romero Ricardo is a new contributor. Be nice, and check out our Code of Conduct.
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2
can you make the transport mechanism itself create the scar?
– ratchet freak
12 hours ago