Gradient along object hair particles (like grass)?












2














I've spent way too many hours on this and I don't know how else to make this work. Perhaps a dozen hours went into getting the coordinates right on a group of grass, only for it to break completely when made into a particle (I thought this would not be an issue since it is generated from the "object" as you can see below). As for the original mesh, there is a special location that I have put my grass (under the ground) because I don't want to use a (useless) tilted object (seems to be the only way to get the particles to stay upright or they end up being on the side). Here's what I'm trying to do:



enter image description here



Here's what I get, though:



enter image description here



Any help is greatly appreciated. Btw, I'm trying to do this (with the translucent-like effect):



enter image description hereenter image description here










share|improve this question





























    2














    I've spent way too many hours on this and I don't know how else to make this work. Perhaps a dozen hours went into getting the coordinates right on a group of grass, only for it to break completely when made into a particle (I thought this would not be an issue since it is generated from the "object" as you can see below). As for the original mesh, there is a special location that I have put my grass (under the ground) because I don't want to use a (useless) tilted object (seems to be the only way to get the particles to stay upright or they end up being on the side). Here's what I'm trying to do:



    enter image description here



    Here's what I get, though:



    enter image description here



    Any help is greatly appreciated. Btw, I'm trying to do this (with the translucent-like effect):



    enter image description hereenter image description here










    share|improve this question



























      2












      2








      2







      I've spent way too many hours on this and I don't know how else to make this work. Perhaps a dozen hours went into getting the coordinates right on a group of grass, only for it to break completely when made into a particle (I thought this would not be an issue since it is generated from the "object" as you can see below). As for the original mesh, there is a special location that I have put my grass (under the ground) because I don't want to use a (useless) tilted object (seems to be the only way to get the particles to stay upright or they end up being on the side). Here's what I'm trying to do:



      enter image description here



      Here's what I get, though:



      enter image description here



      Any help is greatly appreciated. Btw, I'm trying to do this (with the translucent-like effect):



      enter image description hereenter image description here










      share|improve this question















      I've spent way too many hours on this and I don't know how else to make this work. Perhaps a dozen hours went into getting the coordinates right on a group of grass, only for it to break completely when made into a particle (I thought this would not be an issue since it is generated from the "object" as you can see below). As for the original mesh, there is a special location that I have put my grass (under the ground) because I don't want to use a (useless) tilted object (seems to be the only way to get the particles to stay upright or they end up being on the side). Here's what I'm trying to do:



      enter image description here



      Here's what I get, though:



      enter image description here



      Any help is greatly appreciated. Btw, I'm trying to do this (with the translucent-like effect):



      enter image description hereenter image description here







      cycles nodes particles






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 4 hours ago









      Scott Milner

      3,5241130




      3,5241130










      asked 5 hours ago









      Lucidity of Power

      3338




      3338






















          1 Answer
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          active

          oldest

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          1














          A couple problems arise from using the Object coordinates. I would use Vertex Colors:



          In Weight Paint mode, use the Weight Gradient tool under Weight Tools in the T sidebar to create a weight gradient along your grass blade. Use the weight painting tools to adjust as needed:



          enter image description here



          Next, enable the Tissue add-on in the Add-ons panel of the user preferences:



          enter image description here



          Now, in Vertex Paint mode, use the Vertex Color from Vertex Group tool in the Tissue Tools panel of the T sidebar to convert the weight into a vertex group:



          enter image description here



          Last, use an Attribute node to get the gradient from the vertex color:



          enter image description here



          Result as a particle:



          enter image description here






          share|improve this answer

















          • 1




            Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
            – Lucidity of Power
            4 hours ago











          Your Answer





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          1 Answer
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          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          A couple problems arise from using the Object coordinates. I would use Vertex Colors:



          In Weight Paint mode, use the Weight Gradient tool under Weight Tools in the T sidebar to create a weight gradient along your grass blade. Use the weight painting tools to adjust as needed:



          enter image description here



          Next, enable the Tissue add-on in the Add-ons panel of the user preferences:



          enter image description here



          Now, in Vertex Paint mode, use the Vertex Color from Vertex Group tool in the Tissue Tools panel of the T sidebar to convert the weight into a vertex group:



          enter image description here



          Last, use an Attribute node to get the gradient from the vertex color:



          enter image description here



          Result as a particle:



          enter image description here






          share|improve this answer

















          • 1




            Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
            – Lucidity of Power
            4 hours ago
















          1














          A couple problems arise from using the Object coordinates. I would use Vertex Colors:



          In Weight Paint mode, use the Weight Gradient tool under Weight Tools in the T sidebar to create a weight gradient along your grass blade. Use the weight painting tools to adjust as needed:



          enter image description here



          Next, enable the Tissue add-on in the Add-ons panel of the user preferences:



          enter image description here



          Now, in Vertex Paint mode, use the Vertex Color from Vertex Group tool in the Tissue Tools panel of the T sidebar to convert the weight into a vertex group:



          enter image description here



          Last, use an Attribute node to get the gradient from the vertex color:



          enter image description here



          Result as a particle:



          enter image description here






          share|improve this answer

















          • 1




            Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
            – Lucidity of Power
            4 hours ago














          1












          1








          1






          A couple problems arise from using the Object coordinates. I would use Vertex Colors:



          In Weight Paint mode, use the Weight Gradient tool under Weight Tools in the T sidebar to create a weight gradient along your grass blade. Use the weight painting tools to adjust as needed:



          enter image description here



          Next, enable the Tissue add-on in the Add-ons panel of the user preferences:



          enter image description here



          Now, in Vertex Paint mode, use the Vertex Color from Vertex Group tool in the Tissue Tools panel of the T sidebar to convert the weight into a vertex group:



          enter image description here



          Last, use an Attribute node to get the gradient from the vertex color:



          enter image description here



          Result as a particle:



          enter image description here






          share|improve this answer












          A couple problems arise from using the Object coordinates. I would use Vertex Colors:



          In Weight Paint mode, use the Weight Gradient tool under Weight Tools in the T sidebar to create a weight gradient along your grass blade. Use the weight painting tools to adjust as needed:



          enter image description here



          Next, enable the Tissue add-on in the Add-ons panel of the user preferences:



          enter image description here



          Now, in Vertex Paint mode, use the Vertex Color from Vertex Group tool in the Tissue Tools panel of the T sidebar to convert the weight into a vertex group:



          enter image description here



          Last, use an Attribute node to get the gradient from the vertex color:



          enter image description here



          Result as a particle:



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 4 hours ago









          Scott Milner

          3,5241130




          3,5241130








          • 1




            Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
            – Lucidity of Power
            4 hours ago














          • 1




            Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
            – Lucidity of Power
            4 hours ago








          1




          1




          Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
          – Lucidity of Power
          4 hours ago




          Awesome. Exactly what I was looking for. Lifesaver, man. I appreciate it!
          – Lucidity of Power
          4 hours ago


















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