JavaScript Debounce function
I built one JavaScript debounce function, I need JavaScript expert's opinion if this is the correct way to do it and if not then what is the flaw in this current function. Thanks in advance for your opinion this will help me to learn.
var debounce = function(inpFun, wait) {
var timeout;
return function () {
if(!timeout) {
inpFun.apply(this, arguments);
timeout = setTimeout(function() {
timeout = undefined;
}, wait);
}
else {
console.log("Debouncing");
}
}
};
var buttonClickFunction = debounce(function (event) {
console.log("Button Clicked");
console.log(event.target.id);
}, 2000);
document.querySelector("#button1").addEventListener("click", buttonClickFunction);
<button id="button1">Button</button>
javascript function dom debounce
add a comment |
I built one JavaScript debounce function, I need JavaScript expert's opinion if this is the correct way to do it and if not then what is the flaw in this current function. Thanks in advance for your opinion this will help me to learn.
var debounce = function(inpFun, wait) {
var timeout;
return function () {
if(!timeout) {
inpFun.apply(this, arguments);
timeout = setTimeout(function() {
timeout = undefined;
}, wait);
}
else {
console.log("Debouncing");
}
}
};
var buttonClickFunction = debounce(function (event) {
console.log("Button Clicked");
console.log(event.target.id);
}, 2000);
document.querySelector("#button1").addEventListener("click", buttonClickFunction);
<button id="button1">Button</button>
javascript function dom debounce
7
You should post your code on codereview.stackexchange.com
– ADreNaLiNe-DJ
Jul 3 '18 at 15:03
add a comment |
I built one JavaScript debounce function, I need JavaScript expert's opinion if this is the correct way to do it and if not then what is the flaw in this current function. Thanks in advance for your opinion this will help me to learn.
var debounce = function(inpFun, wait) {
var timeout;
return function () {
if(!timeout) {
inpFun.apply(this, arguments);
timeout = setTimeout(function() {
timeout = undefined;
}, wait);
}
else {
console.log("Debouncing");
}
}
};
var buttonClickFunction = debounce(function (event) {
console.log("Button Clicked");
console.log(event.target.id);
}, 2000);
document.querySelector("#button1").addEventListener("click", buttonClickFunction);
<button id="button1">Button</button>
javascript function dom debounce
I built one JavaScript debounce function, I need JavaScript expert's opinion if this is the correct way to do it and if not then what is the flaw in this current function. Thanks in advance for your opinion this will help me to learn.
var debounce = function(inpFun, wait) {
var timeout;
return function () {
if(!timeout) {
inpFun.apply(this, arguments);
timeout = setTimeout(function() {
timeout = undefined;
}, wait);
}
else {
console.log("Debouncing");
}
}
};
var buttonClickFunction = debounce(function (event) {
console.log("Button Clicked");
console.log(event.target.id);
}, 2000);
document.querySelector("#button1").addEventListener("click", buttonClickFunction);
<button id="button1">Button</button>
var debounce = function(inpFun, wait) {
var timeout;
return function () {
if(!timeout) {
inpFun.apply(this, arguments);
timeout = setTimeout(function() {
timeout = undefined;
}, wait);
}
else {
console.log("Debouncing");
}
}
};
var buttonClickFunction = debounce(function (event) {
console.log("Button Clicked");
console.log(event.target.id);
}, 2000);
document.querySelector("#button1").addEventListener("click", buttonClickFunction);
<button id="button1">Button</button>
var debounce = function(inpFun, wait) {
var timeout;
return function () {
if(!timeout) {
inpFun.apply(this, arguments);
timeout = setTimeout(function() {
timeout = undefined;
}, wait);
}
else {
console.log("Debouncing");
}
}
};
var buttonClickFunction = debounce(function (event) {
console.log("Button Clicked");
console.log(event.target.id);
}, 2000);
document.querySelector("#button1").addEventListener("click", buttonClickFunction);
<button id="button1">Button</button>
javascript function dom debounce
javascript function dom debounce
edited Jul 3 '18 at 15:13
Keith
8,2381720
8,2381720
asked Jul 3 '18 at 15:01
Shirshendu Bhowmick
1137
1137
7
You should post your code on codereview.stackexchange.com
– ADreNaLiNe-DJ
Jul 3 '18 at 15:03
add a comment |
7
You should post your code on codereview.stackexchange.com
– ADreNaLiNe-DJ
Jul 3 '18 at 15:03
7
7
You should post your code on codereview.stackexchange.com
– ADreNaLiNe-DJ
Jul 3 '18 at 15:03
You should post your code on codereview.stackexchange.com
– ADreNaLiNe-DJ
Jul 3 '18 at 15:03
add a comment |
2 Answers
2
active
oldest
votes
In my opinion the most useful thing to do in situations like these is to look at what the pros did. So lodash and underscore both provide implementations of debounce, and you can find them like this:
- docs: https://lodash.com/docs/4.17.10#debounce
- code: https://github.com/lodash/lodash/blob/master/debounce.js
If you want to understand this kind of code deeply, read the commit history for that file, read the blogpost about the difference between throttle and debounce in the first link, and in general just absorb as much as you can from what others struggled with.
add a comment |
ES6 version debouncing function is the following:
const callback = (...args) => {
console.count('callback throttled with arguments:', args);
}
const debounce = (callback, delay) => {
let timeoutHandler = null
return (...args) => {
if (timeoutHandler) {
clearTimeout(timeoutHandler)
}
timeoutHandler = setTimeout(() => {
callback(...args)
timeoutHandler = null
}, delay)
}
}
window.addEventListener('oninput', debounce(callback, 100))
P.S. As @Anshul explained: Debouncing enforces that a function not be called again until a certain amount of time has passed without it being called. As in "execute this function only if 100 milliseconds have passed without it being called."
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
In my opinion the most useful thing to do in situations like these is to look at what the pros did. So lodash and underscore both provide implementations of debounce, and you can find them like this:
- docs: https://lodash.com/docs/4.17.10#debounce
- code: https://github.com/lodash/lodash/blob/master/debounce.js
If you want to understand this kind of code deeply, read the commit history for that file, read the blogpost about the difference between throttle and debounce in the first link, and in general just absorb as much as you can from what others struggled with.
add a comment |
In my opinion the most useful thing to do in situations like these is to look at what the pros did. So lodash and underscore both provide implementations of debounce, and you can find them like this:
- docs: https://lodash.com/docs/4.17.10#debounce
- code: https://github.com/lodash/lodash/blob/master/debounce.js
If you want to understand this kind of code deeply, read the commit history for that file, read the blogpost about the difference between throttle and debounce in the first link, and in general just absorb as much as you can from what others struggled with.
add a comment |
In my opinion the most useful thing to do in situations like these is to look at what the pros did. So lodash and underscore both provide implementations of debounce, and you can find them like this:
- docs: https://lodash.com/docs/4.17.10#debounce
- code: https://github.com/lodash/lodash/blob/master/debounce.js
If you want to understand this kind of code deeply, read the commit history for that file, read the blogpost about the difference between throttle and debounce in the first link, and in general just absorb as much as you can from what others struggled with.
In my opinion the most useful thing to do in situations like these is to look at what the pros did. So lodash and underscore both provide implementations of debounce, and you can find them like this:
- docs: https://lodash.com/docs/4.17.10#debounce
- code: https://github.com/lodash/lodash/blob/master/debounce.js
If you want to understand this kind of code deeply, read the commit history for that file, read the blogpost about the difference between throttle and debounce in the first link, and in general just absorb as much as you can from what others struggled with.
answered Jul 3 '18 at 15:18
community wiki
Milimetric
add a comment |
add a comment |
ES6 version debouncing function is the following:
const callback = (...args) => {
console.count('callback throttled with arguments:', args);
}
const debounce = (callback, delay) => {
let timeoutHandler = null
return (...args) => {
if (timeoutHandler) {
clearTimeout(timeoutHandler)
}
timeoutHandler = setTimeout(() => {
callback(...args)
timeoutHandler = null
}, delay)
}
}
window.addEventListener('oninput', debounce(callback, 100))
P.S. As @Anshul explained: Debouncing enforces that a function not be called again until a certain amount of time has passed without it being called. As in "execute this function only if 100 milliseconds have passed without it being called."
add a comment |
ES6 version debouncing function is the following:
const callback = (...args) => {
console.count('callback throttled with arguments:', args);
}
const debounce = (callback, delay) => {
let timeoutHandler = null
return (...args) => {
if (timeoutHandler) {
clearTimeout(timeoutHandler)
}
timeoutHandler = setTimeout(() => {
callback(...args)
timeoutHandler = null
}, delay)
}
}
window.addEventListener('oninput', debounce(callback, 100))
P.S. As @Anshul explained: Debouncing enforces that a function not be called again until a certain amount of time has passed without it being called. As in "execute this function only if 100 milliseconds have passed without it being called."
add a comment |
ES6 version debouncing function is the following:
const callback = (...args) => {
console.count('callback throttled with arguments:', args);
}
const debounce = (callback, delay) => {
let timeoutHandler = null
return (...args) => {
if (timeoutHandler) {
clearTimeout(timeoutHandler)
}
timeoutHandler = setTimeout(() => {
callback(...args)
timeoutHandler = null
}, delay)
}
}
window.addEventListener('oninput', debounce(callback, 100))
P.S. As @Anshul explained: Debouncing enforces that a function not be called again until a certain amount of time has passed without it being called. As in "execute this function only if 100 milliseconds have passed without it being called."
ES6 version debouncing function is the following:
const callback = (...args) => {
console.count('callback throttled with arguments:', args);
}
const debounce = (callback, delay) => {
let timeoutHandler = null
return (...args) => {
if (timeoutHandler) {
clearTimeout(timeoutHandler)
}
timeoutHandler = setTimeout(() => {
callback(...args)
timeoutHandler = null
}, delay)
}
}
window.addEventListener('oninput', debounce(callback, 100))
P.S. As @Anshul explained: Debouncing enforces that a function not be called again until a certain amount of time has passed without it being called. As in "execute this function only if 100 milliseconds have passed without it being called."
edited Nov 21 '18 at 0:11
answered Nov 21 '18 at 0:01
Roman
2,5581828
2,5581828
add a comment |
add a comment |
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You should post your code on codereview.stackexchange.com
– ADreNaLiNe-DJ
Jul 3 '18 at 15:03