TicTacToe endgame feedback in C#












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I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.



I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.



I hope the information I've provided is enough, this.cells is a multidimensional array containing the Cell objects:



/// <summary>
/// Contains info about what kind of cell we're dealing with
/// </summary>
public enum Cell {
Empty,
Circle,
Cross
}


Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?



/// <summary>
/// Check all possible combinations for the target cell
/// of winning the game (row, column, or slope).
///
/// Returns true if there is a win condition, false if there isn't.
/// </summary>
private bool IsGameOver(Cell cell) {
// Row 1
if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
return true;
}

// Row 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}

// Row 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}

// Clm 1
if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
return true;
}

// Clm 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}

// Clm 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}

// Horizontal line 1
if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
return true;
}

// Horizontal line 2
if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
return true;
}

return false;
}








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    I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.



    I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.



    I hope the information I've provided is enough, this.cells is a multidimensional array containing the Cell objects:



    /// <summary>
    /// Contains info about what kind of cell we're dealing with
    /// </summary>
    public enum Cell {
    Empty,
    Circle,
    Cross
    }


    Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?



    /// <summary>
    /// Check all possible combinations for the target cell
    /// of winning the game (row, column, or slope).
    ///
    /// Returns true if there is a win condition, false if there isn't.
    /// </summary>
    private bool IsGameOver(Cell cell) {
    // Row 1
    if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
    return true;
    }

    // Row 2
    if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
    return true;
    }

    // Row 3
    if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
    return true;
    }

    // Clm 1
    if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
    return true;
    }

    // Clm 2
    if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
    return true;
    }

    // Clm 3
    if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
    return true;
    }

    // Horizontal line 1
    if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
    return true;
    }

    // Horizontal line 2
    if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
    return true;
    }

    return false;
    }








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      I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.



      I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.



      I hope the information I've provided is enough, this.cells is a multidimensional array containing the Cell objects:



      /// <summary>
      /// Contains info about what kind of cell we're dealing with
      /// </summary>
      public enum Cell {
      Empty,
      Circle,
      Cross
      }


      Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?



      /// <summary>
      /// Check all possible combinations for the target cell
      /// of winning the game (row, column, or slope).
      ///
      /// Returns true if there is a win condition, false if there isn't.
      /// </summary>
      private bool IsGameOver(Cell cell) {
      // Row 1
      if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
      return true;
      }

      // Row 2
      if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
      return true;
      }

      // Row 3
      if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
      return true;
      }

      // Clm 1
      if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
      return true;
      }

      // Clm 2
      if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
      return true;
      }

      // Clm 3
      if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
      return true;
      }

      // Horizontal line 1
      if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
      return true;
      }

      // Horizontal line 2
      if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
      return true;
      }

      return false;
      }








      share







      New contributor




      jubibanna is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.



      I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.



      I hope the information I've provided is enough, this.cells is a multidimensional array containing the Cell objects:



      /// <summary>
      /// Contains info about what kind of cell we're dealing with
      /// </summary>
      public enum Cell {
      Empty,
      Circle,
      Cross
      }


      Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?



      /// <summary>
      /// Check all possible combinations for the target cell
      /// of winning the game (row, column, or slope).
      ///
      /// Returns true if there is a win condition, false if there isn't.
      /// </summary>
      private bool IsGameOver(Cell cell) {
      // Row 1
      if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
      return true;
      }

      // Row 2
      if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
      return true;
      }

      // Row 3
      if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
      return true;
      }

      // Clm 1
      if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
      return true;
      }

      // Clm 2
      if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
      return true;
      }

      // Clm 3
      if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
      return true;
      }

      // Horizontal line 1
      if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
      return true;
      }

      // Horizontal line 2
      if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
      return true;
      }

      return false;
      }






      c#





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      asked 7 mins ago









      jubibannajubibanna

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      New contributor





      jubibanna is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.






















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