TicTacToe endgame feedback in C#
$begingroup$
I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.
I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.
I hope the information I've provided is enough, this.cells
is a multidimensional array containing the Cell
objects:
/// <summary>
/// Contains info about what kind of cell we're dealing with
/// </summary>
public enum Cell {
Empty,
Circle,
Cross
}
Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?
/// <summary>
/// Check all possible combinations for the target cell
/// of winning the game (row, column, or slope).
///
/// Returns true if there is a win condition, false if there isn't.
/// </summary>
private bool IsGameOver(Cell cell) {
// Row 1
if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
return true;
}
// Row 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Row 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Clm 1
if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
return true;
}
// Clm 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Clm 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 1
if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 2
if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
return true;
}
return false;
}
c#
New contributor
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add a comment |
$begingroup$
I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.
I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.
I hope the information I've provided is enough, this.cells
is a multidimensional array containing the Cell
objects:
/// <summary>
/// Contains info about what kind of cell we're dealing with
/// </summary>
public enum Cell {
Empty,
Circle,
Cross
}
Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?
/// <summary>
/// Check all possible combinations for the target cell
/// of winning the game (row, column, or slope).
///
/// Returns true if there is a win condition, false if there isn't.
/// </summary>
private bool IsGameOver(Cell cell) {
// Row 1
if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
return true;
}
// Row 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Row 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Clm 1
if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
return true;
}
// Clm 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Clm 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 1
if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 2
if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
return true;
}
return false;
}
c#
New contributor
$endgroup$
add a comment |
$begingroup$
I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.
I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.
I hope the information I've provided is enough, this.cells
is a multidimensional array containing the Cell
objects:
/// <summary>
/// Contains info about what kind of cell we're dealing with
/// </summary>
public enum Cell {
Empty,
Circle,
Cross
}
Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?
/// <summary>
/// Check all possible combinations for the target cell
/// of winning the game (row, column, or slope).
///
/// Returns true if there is a win condition, false if there isn't.
/// </summary>
private bool IsGameOver(Cell cell) {
// Row 1
if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
return true;
}
// Row 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Row 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Clm 1
if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
return true;
}
// Clm 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Clm 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 1
if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 2
if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
return true;
}
return false;
}
c#
New contributor
$endgroup$
I'm learning C# and currently having an assignment on Tic Tac Toe. I'd love to have some feedback on where I can improve.
I've managed to create the end game functions but I feel it could be improved. I'm just not sure how to do it and was hoping someone here could help me.
I hope the information I've provided is enough, this.cells
is a multidimensional array containing the Cell
objects:
/// <summary>
/// Contains info about what kind of cell we're dealing with
/// </summary>
public enum Cell {
Empty,
Circle,
Cross
}
Below is the part I'm searching feedback on. Too many if statements? What could I have done different or better?
/// <summary>
/// Check all possible combinations for the target cell
/// of winning the game (row, column, or slope).
///
/// Returns true if there is a win condition, false if there isn't.
/// </summary>
private bool IsGameOver(Cell cell) {
// Row 1
if (this.cells[0, 0] == cell && this.cells[0, 1] == cell && this.cells[0, 2] == cell) {
return true;
}
// Row 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Row 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Clm 1
if (this.cells[0, 0] == cell && this.cells[1, 0] == cell && this.cells[2, 0] == cell) {
return true;
}
// Clm 2
if (this.cells[1, 0] == cell && this.cells[1, 1] == cell && this.cells[1, 2] == cell) {
return true;
}
// Clm 3
if (this.cells[2, 0] == cell && this.cells[2, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 1
if (this.cells[0, 0] == cell && this.cells[1, 1] == cell && this.cells[2, 2] == cell) {
return true;
}
// Horizontal line 2
if (this.cells[0, 2] == cell && this.cells[1, 1] == cell && this.cells[2, 0] == cell) {
return true;
}
return false;
}
c#
c#
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asked 7 mins ago
jubibannajubibanna
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