How to unfocus TextField that has custom FocusNode?












0















I know that general answer to unfocusing is to use this piece of code: FocusScope.of(context).requestFocus(new FocusNode());



But when TextField has custom focusNode, this code doesn't seem to work.



SystemChannels.textInput.invokeMethod('TextInput.hide'); still works, but it only removes the keyboard - field itself is still selected.



The code (irrelevant parts removed):



class RegisterScreen extends StatelessWidget {
final phoneNumberTEC = TextEditingController();
final passwordTEC = TextEditingController();
final passwordFocusNode = FocusNode();

@override
Widget build(BuildContext context) {
return this.keyboardDismisser(
context: context,
child: Scaffold(
appBar: new AppBar(
title: new Text("Register"),
),
body: this.page(context),
resizeToAvoidBottomPadding: false,
),
);
}

Widget keyboardDismisser({BuildContext context, Widget child}) {
final gesture = GestureDetector(
onTap: () {
this.passwordFocusNode.unfocus();
FocusScope.of(context).requestFocus(new FocusNode());
SystemChannels.textInput.invokeMethod('TextInput.hide');
},
child: child,
);
return gesture;
}

Widget page(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Container(
padding: new EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.phoneNumberTextField(context),
this.passwordTextField(context),
]
),
),
// cutting irrelevant widgets out
)
]
);
}

Widget phoneNumberTextField(BuildContext context) {
return TextField(
controller: this.phoneNumberTEC,
decoration: InputDecoration(hintText: "Phone number"),
onSubmitted: (string) {
FocusScope.of(context).requestFocus(this.passwordFocusNode);
},
);
}

Widget passwordTextField(BuildContext context) {
return TextField(
controller: this.passwordTEC,
decoration: InputDecoration(hintText: "Password"),
obscureText: true,
focusNode: this.passwordFocusNode,
onSubmitted: (string) {
this.performRegister(context);
},
);
}

}









share|improve this question























  • So testing this, I enter in a value into Phone number, press enter, enter a value into Password, press enter, the soft keyboard dismisses and the Password field is no longer focused. Is this not what you want? Gif

    – SnakeyHips
    Nov 26 '18 at 13:24













  • @SnakeyHips I want both this behavior and losing focus by clicking outside of the keyboard. Right now, clicking outside of the keyboard works only for first textfield, which has no custom focusNode.

    – desudesudesu
    Nov 26 '18 at 13:28













  • I don't seem to have any problems doing that? Gif

    – SnakeyHips
    Nov 26 '18 at 13:32













  • @SnakeyHips comment out SystemChannels.textInput.invokeMethod('TextInput.hide'); -- because it hides the keyboard but doesn't end editing textfield (cursor is still blinking there).

    – desudesudesu
    Nov 26 '18 at 13:33











  • Still working fine for me? I did have to remove this.performRegister(context); because that method wasn't provided within your code. Maybe that method is causing the issue?

    – SnakeyHips
    Nov 26 '18 at 13:35
















0















I know that general answer to unfocusing is to use this piece of code: FocusScope.of(context).requestFocus(new FocusNode());



But when TextField has custom focusNode, this code doesn't seem to work.



SystemChannels.textInput.invokeMethod('TextInput.hide'); still works, but it only removes the keyboard - field itself is still selected.



The code (irrelevant parts removed):



class RegisterScreen extends StatelessWidget {
final phoneNumberTEC = TextEditingController();
final passwordTEC = TextEditingController();
final passwordFocusNode = FocusNode();

@override
Widget build(BuildContext context) {
return this.keyboardDismisser(
context: context,
child: Scaffold(
appBar: new AppBar(
title: new Text("Register"),
),
body: this.page(context),
resizeToAvoidBottomPadding: false,
),
);
}

Widget keyboardDismisser({BuildContext context, Widget child}) {
final gesture = GestureDetector(
onTap: () {
this.passwordFocusNode.unfocus();
FocusScope.of(context).requestFocus(new FocusNode());
SystemChannels.textInput.invokeMethod('TextInput.hide');
},
child: child,
);
return gesture;
}

Widget page(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Container(
padding: new EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.phoneNumberTextField(context),
this.passwordTextField(context),
]
),
),
// cutting irrelevant widgets out
)
]
);
}

Widget phoneNumberTextField(BuildContext context) {
return TextField(
controller: this.phoneNumberTEC,
decoration: InputDecoration(hintText: "Phone number"),
onSubmitted: (string) {
FocusScope.of(context).requestFocus(this.passwordFocusNode);
},
);
}

Widget passwordTextField(BuildContext context) {
return TextField(
controller: this.passwordTEC,
decoration: InputDecoration(hintText: "Password"),
obscureText: true,
focusNode: this.passwordFocusNode,
onSubmitted: (string) {
this.performRegister(context);
},
);
}

}









share|improve this question























  • So testing this, I enter in a value into Phone number, press enter, enter a value into Password, press enter, the soft keyboard dismisses and the Password field is no longer focused. Is this not what you want? Gif

    – SnakeyHips
    Nov 26 '18 at 13:24













  • @SnakeyHips I want both this behavior and losing focus by clicking outside of the keyboard. Right now, clicking outside of the keyboard works only for first textfield, which has no custom focusNode.

    – desudesudesu
    Nov 26 '18 at 13:28













  • I don't seem to have any problems doing that? Gif

    – SnakeyHips
    Nov 26 '18 at 13:32













  • @SnakeyHips comment out SystemChannels.textInput.invokeMethod('TextInput.hide'); -- because it hides the keyboard but doesn't end editing textfield (cursor is still blinking there).

    – desudesudesu
    Nov 26 '18 at 13:33











  • Still working fine for me? I did have to remove this.performRegister(context); because that method wasn't provided within your code. Maybe that method is causing the issue?

    – SnakeyHips
    Nov 26 '18 at 13:35














0












0








0








I know that general answer to unfocusing is to use this piece of code: FocusScope.of(context).requestFocus(new FocusNode());



But when TextField has custom focusNode, this code doesn't seem to work.



SystemChannels.textInput.invokeMethod('TextInput.hide'); still works, but it only removes the keyboard - field itself is still selected.



The code (irrelevant parts removed):



class RegisterScreen extends StatelessWidget {
final phoneNumberTEC = TextEditingController();
final passwordTEC = TextEditingController();
final passwordFocusNode = FocusNode();

@override
Widget build(BuildContext context) {
return this.keyboardDismisser(
context: context,
child: Scaffold(
appBar: new AppBar(
title: new Text("Register"),
),
body: this.page(context),
resizeToAvoidBottomPadding: false,
),
);
}

Widget keyboardDismisser({BuildContext context, Widget child}) {
final gesture = GestureDetector(
onTap: () {
this.passwordFocusNode.unfocus();
FocusScope.of(context).requestFocus(new FocusNode());
SystemChannels.textInput.invokeMethod('TextInput.hide');
},
child: child,
);
return gesture;
}

Widget page(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Container(
padding: new EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.phoneNumberTextField(context),
this.passwordTextField(context),
]
),
),
// cutting irrelevant widgets out
)
]
);
}

Widget phoneNumberTextField(BuildContext context) {
return TextField(
controller: this.phoneNumberTEC,
decoration: InputDecoration(hintText: "Phone number"),
onSubmitted: (string) {
FocusScope.of(context).requestFocus(this.passwordFocusNode);
},
);
}

Widget passwordTextField(BuildContext context) {
return TextField(
controller: this.passwordTEC,
decoration: InputDecoration(hintText: "Password"),
obscureText: true,
focusNode: this.passwordFocusNode,
onSubmitted: (string) {
this.performRegister(context);
},
);
}

}









share|improve this question














I know that general answer to unfocusing is to use this piece of code: FocusScope.of(context).requestFocus(new FocusNode());



But when TextField has custom focusNode, this code doesn't seem to work.



SystemChannels.textInput.invokeMethod('TextInput.hide'); still works, but it only removes the keyboard - field itself is still selected.



The code (irrelevant parts removed):



class RegisterScreen extends StatelessWidget {
final phoneNumberTEC = TextEditingController();
final passwordTEC = TextEditingController();
final passwordFocusNode = FocusNode();

@override
Widget build(BuildContext context) {
return this.keyboardDismisser(
context: context,
child: Scaffold(
appBar: new AppBar(
title: new Text("Register"),
),
body: this.page(context),
resizeToAvoidBottomPadding: false,
),
);
}

Widget keyboardDismisser({BuildContext context, Widget child}) {
final gesture = GestureDetector(
onTap: () {
this.passwordFocusNode.unfocus();
FocusScope.of(context).requestFocus(new FocusNode());
SystemChannels.textInput.invokeMethod('TextInput.hide');
},
child: child,
);
return gesture;
}

Widget page(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: <Widget>[
Container(
padding: new EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.phoneNumberTextField(context),
this.passwordTextField(context),
]
),
),
// cutting irrelevant widgets out
)
]
);
}

Widget phoneNumberTextField(BuildContext context) {
return TextField(
controller: this.phoneNumberTEC,
decoration: InputDecoration(hintText: "Phone number"),
onSubmitted: (string) {
FocusScope.of(context).requestFocus(this.passwordFocusNode);
},
);
}

Widget passwordTextField(BuildContext context) {
return TextField(
controller: this.passwordTEC,
decoration: InputDecoration(hintText: "Password"),
obscureText: true,
focusNode: this.passwordFocusNode,
onSubmitted: (string) {
this.performRegister(context);
},
);
}

}






dart flutter






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 26 '18 at 12:36









desudesudesudesudesudesu

987714




987714













  • So testing this, I enter in a value into Phone number, press enter, enter a value into Password, press enter, the soft keyboard dismisses and the Password field is no longer focused. Is this not what you want? Gif

    – SnakeyHips
    Nov 26 '18 at 13:24













  • @SnakeyHips I want both this behavior and losing focus by clicking outside of the keyboard. Right now, clicking outside of the keyboard works only for first textfield, which has no custom focusNode.

    – desudesudesu
    Nov 26 '18 at 13:28













  • I don't seem to have any problems doing that? Gif

    – SnakeyHips
    Nov 26 '18 at 13:32













  • @SnakeyHips comment out SystemChannels.textInput.invokeMethod('TextInput.hide'); -- because it hides the keyboard but doesn't end editing textfield (cursor is still blinking there).

    – desudesudesu
    Nov 26 '18 at 13:33











  • Still working fine for me? I did have to remove this.performRegister(context); because that method wasn't provided within your code. Maybe that method is causing the issue?

    – SnakeyHips
    Nov 26 '18 at 13:35



















  • So testing this, I enter in a value into Phone number, press enter, enter a value into Password, press enter, the soft keyboard dismisses and the Password field is no longer focused. Is this not what you want? Gif

    – SnakeyHips
    Nov 26 '18 at 13:24













  • @SnakeyHips I want both this behavior and losing focus by clicking outside of the keyboard. Right now, clicking outside of the keyboard works only for first textfield, which has no custom focusNode.

    – desudesudesu
    Nov 26 '18 at 13:28













  • I don't seem to have any problems doing that? Gif

    – SnakeyHips
    Nov 26 '18 at 13:32













  • @SnakeyHips comment out SystemChannels.textInput.invokeMethod('TextInput.hide'); -- because it hides the keyboard but doesn't end editing textfield (cursor is still blinking there).

    – desudesudesu
    Nov 26 '18 at 13:33











  • Still working fine for me? I did have to remove this.performRegister(context); because that method wasn't provided within your code. Maybe that method is causing the issue?

    – SnakeyHips
    Nov 26 '18 at 13:35

















So testing this, I enter in a value into Phone number, press enter, enter a value into Password, press enter, the soft keyboard dismisses and the Password field is no longer focused. Is this not what you want? Gif

– SnakeyHips
Nov 26 '18 at 13:24







So testing this, I enter in a value into Phone number, press enter, enter a value into Password, press enter, the soft keyboard dismisses and the Password field is no longer focused. Is this not what you want? Gif

– SnakeyHips
Nov 26 '18 at 13:24















@SnakeyHips I want both this behavior and losing focus by clicking outside of the keyboard. Right now, clicking outside of the keyboard works only for first textfield, which has no custom focusNode.

– desudesudesu
Nov 26 '18 at 13:28







@SnakeyHips I want both this behavior and losing focus by clicking outside of the keyboard. Right now, clicking outside of the keyboard works only for first textfield, which has no custom focusNode.

– desudesudesu
Nov 26 '18 at 13:28















I don't seem to have any problems doing that? Gif

– SnakeyHips
Nov 26 '18 at 13:32







I don't seem to have any problems doing that? Gif

– SnakeyHips
Nov 26 '18 at 13:32















@SnakeyHips comment out SystemChannels.textInput.invokeMethod('TextInput.hide'); -- because it hides the keyboard but doesn't end editing textfield (cursor is still blinking there).

– desudesudesu
Nov 26 '18 at 13:33





@SnakeyHips comment out SystemChannels.textInput.invokeMethod('TextInput.hide'); -- because it hides the keyboard but doesn't end editing textfield (cursor is still blinking there).

– desudesudesu
Nov 26 '18 at 13:33













Still working fine for me? I did have to remove this.performRegister(context); because that method wasn't provided within your code. Maybe that method is causing the issue?

– SnakeyHips
Nov 26 '18 at 13:35





Still working fine for me? I did have to remove this.performRegister(context); because that method wasn't provided within your code. Maybe that method is causing the issue?

– SnakeyHips
Nov 26 '18 at 13:35












1 Answer
1






active

oldest

votes


















0














Comes out, I didn't manage the lifecycle of FocusNode properly: https://flutter.io/docs/cookbook/forms/focus



Thus, following code did work for me:



class RegisterScreen extends StatefulWidget {
@override
_RegisterScreenState createState() => _RegisterScreenState();
}

class _RegisterScreenState extends State<RegisterScreen> {
final phoneNumberTEC = TextEditingController();
final passwordTEC = TextEditingController();
FocusNode passwordFocusNode;

@override
void initState() {
super.initState();

this.passwordFocusNode = FocusNode();
}

@override
void dispose() {
this.passwordFocusNode.dispose();

super.dispose();
}

@override
Widget build(BuildContext context) {
return this.keyboardDismisser(
context: context,
child: Scaffold(
appBar: new AppBar(
title: new Text("Register"),
),
body: this.page(context),
resizeToAvoidBottomPadding: false,
),
);
}

Widget keyboardDismisser({BuildContext context, Widget child}) {
final gesture = GestureDetector(
onTap: () {
FocusScope.of(context).requestFocus(new FocusNode());
debugPrint("!!!");
},
child: child,
);
return gesture;
}

// ...

}


Thanks for @SnakeyHips for help - inability to reproduce the issue when it was clearly reproducible on my side gave me some thoughts :)






share|improve this answer


























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    active

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    0














    Comes out, I didn't manage the lifecycle of FocusNode properly: https://flutter.io/docs/cookbook/forms/focus



    Thus, following code did work for me:



    class RegisterScreen extends StatefulWidget {
    @override
    _RegisterScreenState createState() => _RegisterScreenState();
    }

    class _RegisterScreenState extends State<RegisterScreen> {
    final phoneNumberTEC = TextEditingController();
    final passwordTEC = TextEditingController();
    FocusNode passwordFocusNode;

    @override
    void initState() {
    super.initState();

    this.passwordFocusNode = FocusNode();
    }

    @override
    void dispose() {
    this.passwordFocusNode.dispose();

    super.dispose();
    }

    @override
    Widget build(BuildContext context) {
    return this.keyboardDismisser(
    context: context,
    child: Scaffold(
    appBar: new AppBar(
    title: new Text("Register"),
    ),
    body: this.page(context),
    resizeToAvoidBottomPadding: false,
    ),
    );
    }

    Widget keyboardDismisser({BuildContext context, Widget child}) {
    final gesture = GestureDetector(
    onTap: () {
    FocusScope.of(context).requestFocus(new FocusNode());
    debugPrint("!!!");
    },
    child: child,
    );
    return gesture;
    }

    // ...

    }


    Thanks for @SnakeyHips for help - inability to reproduce the issue when it was clearly reproducible on my side gave me some thoughts :)






    share|improve this answer






























      0














      Comes out, I didn't manage the lifecycle of FocusNode properly: https://flutter.io/docs/cookbook/forms/focus



      Thus, following code did work for me:



      class RegisterScreen extends StatefulWidget {
      @override
      _RegisterScreenState createState() => _RegisterScreenState();
      }

      class _RegisterScreenState extends State<RegisterScreen> {
      final phoneNumberTEC = TextEditingController();
      final passwordTEC = TextEditingController();
      FocusNode passwordFocusNode;

      @override
      void initState() {
      super.initState();

      this.passwordFocusNode = FocusNode();
      }

      @override
      void dispose() {
      this.passwordFocusNode.dispose();

      super.dispose();
      }

      @override
      Widget build(BuildContext context) {
      return this.keyboardDismisser(
      context: context,
      child: Scaffold(
      appBar: new AppBar(
      title: new Text("Register"),
      ),
      body: this.page(context),
      resizeToAvoidBottomPadding: false,
      ),
      );
      }

      Widget keyboardDismisser({BuildContext context, Widget child}) {
      final gesture = GestureDetector(
      onTap: () {
      FocusScope.of(context).requestFocus(new FocusNode());
      debugPrint("!!!");
      },
      child: child,
      );
      return gesture;
      }

      // ...

      }


      Thanks for @SnakeyHips for help - inability to reproduce the issue when it was clearly reproducible on my side gave me some thoughts :)






      share|improve this answer




























        0












        0








        0







        Comes out, I didn't manage the lifecycle of FocusNode properly: https://flutter.io/docs/cookbook/forms/focus



        Thus, following code did work for me:



        class RegisterScreen extends StatefulWidget {
        @override
        _RegisterScreenState createState() => _RegisterScreenState();
        }

        class _RegisterScreenState extends State<RegisterScreen> {
        final phoneNumberTEC = TextEditingController();
        final passwordTEC = TextEditingController();
        FocusNode passwordFocusNode;

        @override
        void initState() {
        super.initState();

        this.passwordFocusNode = FocusNode();
        }

        @override
        void dispose() {
        this.passwordFocusNode.dispose();

        super.dispose();
        }

        @override
        Widget build(BuildContext context) {
        return this.keyboardDismisser(
        context: context,
        child: Scaffold(
        appBar: new AppBar(
        title: new Text("Register"),
        ),
        body: this.page(context),
        resizeToAvoidBottomPadding: false,
        ),
        );
        }

        Widget keyboardDismisser({BuildContext context, Widget child}) {
        final gesture = GestureDetector(
        onTap: () {
        FocusScope.of(context).requestFocus(new FocusNode());
        debugPrint("!!!");
        },
        child: child,
        );
        return gesture;
        }

        // ...

        }


        Thanks for @SnakeyHips for help - inability to reproduce the issue when it was clearly reproducible on my side gave me some thoughts :)






        share|improve this answer















        Comes out, I didn't manage the lifecycle of FocusNode properly: https://flutter.io/docs/cookbook/forms/focus



        Thus, following code did work for me:



        class RegisterScreen extends StatefulWidget {
        @override
        _RegisterScreenState createState() => _RegisterScreenState();
        }

        class _RegisterScreenState extends State<RegisterScreen> {
        final phoneNumberTEC = TextEditingController();
        final passwordTEC = TextEditingController();
        FocusNode passwordFocusNode;

        @override
        void initState() {
        super.initState();

        this.passwordFocusNode = FocusNode();
        }

        @override
        void dispose() {
        this.passwordFocusNode.dispose();

        super.dispose();
        }

        @override
        Widget build(BuildContext context) {
        return this.keyboardDismisser(
        context: context,
        child: Scaffold(
        appBar: new AppBar(
        title: new Text("Register"),
        ),
        body: this.page(context),
        resizeToAvoidBottomPadding: false,
        ),
        );
        }

        Widget keyboardDismisser({BuildContext context, Widget child}) {
        final gesture = GestureDetector(
        onTap: () {
        FocusScope.of(context).requestFocus(new FocusNode());
        debugPrint("!!!");
        },
        child: child,
        );
        return gesture;
        }

        // ...

        }


        Thanks for @SnakeyHips for help - inability to reproduce the issue when it was clearly reproducible on my side gave me some thoughts :)







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 26 '18 at 14:36

























        answered Nov 26 '18 at 14:11









        desudesudesudesudesudesu

        987714




        987714
































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