How should I design a Window-Context library for a graphics api?











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I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h and XContext.cpp files for each graphics api i'm going to support, and then Window.Bind() that `XContext to the window itself.



Should I be doing things this way? Are there any drawbacks that I'm not seeing?









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    down vote

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    I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h and XContext.cpp files for each graphics api i'm going to support, and then Window.Bind() that `XContext to the window itself.



    Should I be doing things this way? Are there any drawbacks that I'm not seeing?









    share







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    Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      -1
      down vote

      favorite









      up vote
      -1
      down vote

      favorite











      I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h and XContext.cpp files for each graphics api i'm going to support, and then Window.Bind() that `XContext to the window itself.



      Should I be doing things this way? Are there any drawbacks that I'm not seeing?









      share







      New contributor




      Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h and XContext.cpp files for each graphics api i'm going to support, and then Window.Bind() that `XContext to the window itself.



      Should I be doing things this way? Are there any drawbacks that I'm not seeing?







      c++ library





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      Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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