How should I design a Window-Context library for a graphics api?
up vote
-1
down vote
favorite
I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h
and XContext.cpp
files for each graphics api i'm going to support, and then Window.Bind()
that `XContext to the window itself.
Should I be doing things this way? Are there any drawbacks that I'm not seeing?
c++ library
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
-1
down vote
favorite
I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h
and XContext.cpp
files for each graphics api i'm going to support, and then Window.Bind()
that `XContext to the window itself.
Should I be doing things this way? Are there any drawbacks that I'm not seeing?
c++ library
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
up vote
-1
down vote
favorite
up vote
-1
down vote
favorite
I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h
and XContext.cpp
files for each graphics api i'm going to support, and then Window.Bind()
that `XContext to the window itself.
Should I be doing things this way? Are there any drawbacks that I'm not seeing?
c++ library
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I am tryng to do something like GLFW does, except that i don't want to be limited to just use OpenGL or Vulkan; Instead, I would like to be able to create a new XContext.h
and XContext.cpp
files for each graphics api i'm going to support, and then Window.Bind()
that `XContext to the window itself.
Should I be doing things this way? Are there any drawbacks that I'm not seeing?
c++ library
c++ library
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 9 mins ago


Gabriele Vierti
11
11
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Gabriele Vierti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
Gabriele Vierti is a new contributor. Be nice, and check out our Code of Conduct.
Gabriele Vierti is a new contributor. Be nice, and check out our Code of Conduct.
Gabriele Vierti is a new contributor. Be nice, and check out our Code of Conduct.
Gabriele Vierti is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f208587%2fhow-should-i-design-a-window-context-library-for-a-graphics-api%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown