How can I send canvas information to be executed in another browser over nodejs?











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0
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favorite
1












I have a javascript programm, which uses canvas to draw:



HTML



<!DOCTYPE html>
<html>
<head>
<style type="text/css">
body {
width: 100%;
height: 100%;
margin: 0px;
}
</style>
<meta charset="utf-8" />
<title>digitale Tafel</title>
<div id="spielfeld"></div>
</head>
<body>
<canvas id="canvas"></canvas>
<script src="static/jquery.min.js"></script>
<script src="static/draw.js"></script>
</body>
</html>


javascript



var malen = {
gemaltBis: 0,
koordinaten: {},
menu: {
farben: [
'white',
'blue',
'red',
'black',
'darkgreen',
'yellow',
'orange',
'purple',
'saddlebrown',
'grey',
'pink'
],
breiten: [
3,
6,
9,
12,
15
]
},
punkte: ,
letztePunkte: ,
serverPunkte: 0,
vomServer:
}

malen.durchmesser = 3;
malen.colorStatus = 'black';
$('<div>').addClass('leiste').css({
position: 'fixed',
top: -1+'px',
left: 70+'px',
width: 625+'px',
height: 40+'px',
border: 1+'px solid grey',
backgroundColor: 'lightgrey',
borderBottomLeftRadius: 20+'px',
borderBottomRightRadius: 20+'px',
}).appendTo('#spielfeld');

for (color in malen.menu.farben) {
$('<div>').addClass('farben').css({
position: 'fixed',
top: 9+'px',
left: 100+color*30+'px',
width: 20+'px',
height: 20+'px',
backgroundColor: malen.menu.farben[color],
borderRadius: 15+'px',
}).click(farbeÄndern).appendTo('#spielfeld');

}

for (breite in malen.menu.breiten) {
$('<div>').addClass('esels').css({
border: 1+'px solid grey',
position: 'fixed',
top: 2+'px',
left: 450+breite*45+'px',
width: 40+'px',
height: malen.menu.breiten[breite]+'px',
backgroundColor: 'lightgrey',
borderRadius: 15+'px',
}).click(dickeÄndern).appendTo('#spielfeld');
}

function farbeÄndern() {
$('.farben').css({'border':0+'px'});
malen.colorStatus = this.style.backgroundColor;
document.getElementsByClassName('farben')[malen.menu.farben.indexOf(malen.colorStatus)].style.border = 2+'px solid';
this.style.borderColor = this.style.backgroundColor;
$('.esels').eq(malen.menu.breiten.indexOf(malen.durchmesser)).css({backgroundColor: malen.colorStatus,});
}

function dickeÄndern() {
$('.esels').css({'background-color':'lightgrey'});
malen.durchmesser = ((parseFloat(this.style.left)-450)/45+1)*3;
this.style.backgroundColor = malen.colorStatus;
}

$('.farben').eq(malen.menu.farben.indexOf('black')).css({border: 2+'px solid',})
$('.esels').eq(malen.menu.breiten.indexOf(3)).css({backgroundColor: malen.colorStatus});
var canvas = document.getElementById('canvas');
malen.ctx = canvas.getContext('2d');

$(window).resize(function () {
canvas.width = window.innerWidth;
canvas.height = window.innerWidth;
for (sache in malen.menu.breiten) {
$('.esels').eq(sache).css({height: malen.menu.breiten[sache]*canvas.width/500+'px'})
}
draw(0);
}).resize();

$('#canvas').on('mousedown', function (e) {
captureMousePoint(e)
$('#canvas').on('mousemove', captureMousePoint);
}).on('mouseup', function () {
$('#canvas').off('mousemove', captureMousePoint);
})

function captureMousePoint(e){
var einPunkt = {
x: 1 / canvas.width * e.pageX,
y: 1 / canvas.width * e.pageY,
radius: malen.durchmesser/2,
farbe: malen.colorStatus,
};
malen.punkte.push(einPunkt);
malen.letztePunkte.push(einPunkt);
draw(malen.punkte.length - 1);
}


function draw(since) {
var len = malen.punkte.length;
for (var i=since; i< len; i++) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.punkte[i].farbe;
malen.ctx.arc(
malen.punkte[i].x * canvas.width,
malen.punkte[i].y * canvas.width,
malen.punkte[i].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
}

function anServerSenden() {
console.log("anServerSenden", malen.letztePunkte.length);
if (malen.letztePunkte.length == 0) {
window.setTimeout(anServerSenden, 1000);
return;
}
$.ajax({
method: 'POST',
url: '/data/test',
headers: { 'Content-Type': 'application/json' },
data: JSON.stringify(malen.letztePunkte),
success: function(fromServer){
malen.vomServer = fromServer;
console.log("Antwort vom Server", malen.vomServer);
window.setTimeout(anServerSenden, 1000);
}
});
malen.letztePunkte = ;
}

vomServerMalen();
function vomServerMalen() {
for (item in malen.vomServer.punkte) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.vomServer.punkte[item].farbe;
malen.ctx.arc(
malen.vomServer.punkte[item].x * canvas.width,
malen.vomServer.punkte[item].y * canvas.width,
malen.vomServer.punkte[item].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
window.setTimeout(vomServerMalen, 1000);
}


anServerSenden();


And I want it to be an application, which can be used in a server-client-application for multiple clients. Therefor I am using nodejs and try to send the stats of every point I draw, in an array, so that another client can get these informations for every point and draw exactly this on his browser.



nodejs



var http = require("http");
var fs = require('fs');

function dateiLesen(dateiName, naechsteFunktion) {
fs.readFile(dateiName, function (err, data) {
if (err) {
naechsteFunktion("Kann nicht geladen werden: "+dateiName);
} else {
naechsteFunktion(data);
}
});
}

var listeGesamt = ;
http.createServer(function (request, response) {
console.log(request.url);
console.log(request.method, request.url);
console.log(" ", request.url.substring(1));
var found;
if (request.url === '/') {
request.url = '/draw.html';
// redirect auf eine BildId → über HTTP-Header im Response
} else if (found = request.url.match(/^/static/([^/]+)$/)) {
console.log(found);
dateiLesen(found[1], function(data){ response.end(data); })

} else if (found = request.url.match(/^/data/(w+)$/)) {
var daten = '';
response.setHeader('Content-Type', 'application/json');
request.on('data', function (chunk) {
daten += chunk;
}).on('end', function (){
// alle Daten geladen
liste = JSON.parse(daten);
listeGesamt = listeGesamt.concat(liste);
console.log("alle Daten: ", liste)
response.end(JSON.stringify({
"Datensaetze empfangen": liste.length,
serverListe: listeGesamt.length,
punkte: liste
}));
})

} else if (/^/w+$/.test(request.url)) {
dateiLesen('draw.html', function(data){ response.end(data); })
} else {
response.end("Kann Anfrage nicht bearbeiten");
}
}).listen(8081);


How can I make another browser to draw these points, that are send in the array 'liste'?










share|improve this question






















  • Maybe in some different words: "How can I draw at the same time on two open browsers. I draw on the one and the other uses the sended stats to draw it automaticaly?"
    – Daniel Reimer
    Nov 19 at 14:08

















up vote
0
down vote

favorite
1












I have a javascript programm, which uses canvas to draw:



HTML



<!DOCTYPE html>
<html>
<head>
<style type="text/css">
body {
width: 100%;
height: 100%;
margin: 0px;
}
</style>
<meta charset="utf-8" />
<title>digitale Tafel</title>
<div id="spielfeld"></div>
</head>
<body>
<canvas id="canvas"></canvas>
<script src="static/jquery.min.js"></script>
<script src="static/draw.js"></script>
</body>
</html>


javascript



var malen = {
gemaltBis: 0,
koordinaten: {},
menu: {
farben: [
'white',
'blue',
'red',
'black',
'darkgreen',
'yellow',
'orange',
'purple',
'saddlebrown',
'grey',
'pink'
],
breiten: [
3,
6,
9,
12,
15
]
},
punkte: ,
letztePunkte: ,
serverPunkte: 0,
vomServer:
}

malen.durchmesser = 3;
malen.colorStatus = 'black';
$('<div>').addClass('leiste').css({
position: 'fixed',
top: -1+'px',
left: 70+'px',
width: 625+'px',
height: 40+'px',
border: 1+'px solid grey',
backgroundColor: 'lightgrey',
borderBottomLeftRadius: 20+'px',
borderBottomRightRadius: 20+'px',
}).appendTo('#spielfeld');

for (color in malen.menu.farben) {
$('<div>').addClass('farben').css({
position: 'fixed',
top: 9+'px',
left: 100+color*30+'px',
width: 20+'px',
height: 20+'px',
backgroundColor: malen.menu.farben[color],
borderRadius: 15+'px',
}).click(farbeÄndern).appendTo('#spielfeld');

}

for (breite in malen.menu.breiten) {
$('<div>').addClass('esels').css({
border: 1+'px solid grey',
position: 'fixed',
top: 2+'px',
left: 450+breite*45+'px',
width: 40+'px',
height: malen.menu.breiten[breite]+'px',
backgroundColor: 'lightgrey',
borderRadius: 15+'px',
}).click(dickeÄndern).appendTo('#spielfeld');
}

function farbeÄndern() {
$('.farben').css({'border':0+'px'});
malen.colorStatus = this.style.backgroundColor;
document.getElementsByClassName('farben')[malen.menu.farben.indexOf(malen.colorStatus)].style.border = 2+'px solid';
this.style.borderColor = this.style.backgroundColor;
$('.esels').eq(malen.menu.breiten.indexOf(malen.durchmesser)).css({backgroundColor: malen.colorStatus,});
}

function dickeÄndern() {
$('.esels').css({'background-color':'lightgrey'});
malen.durchmesser = ((parseFloat(this.style.left)-450)/45+1)*3;
this.style.backgroundColor = malen.colorStatus;
}

$('.farben').eq(malen.menu.farben.indexOf('black')).css({border: 2+'px solid',})
$('.esels').eq(malen.menu.breiten.indexOf(3)).css({backgroundColor: malen.colorStatus});
var canvas = document.getElementById('canvas');
malen.ctx = canvas.getContext('2d');

$(window).resize(function () {
canvas.width = window.innerWidth;
canvas.height = window.innerWidth;
for (sache in malen.menu.breiten) {
$('.esels').eq(sache).css({height: malen.menu.breiten[sache]*canvas.width/500+'px'})
}
draw(0);
}).resize();

$('#canvas').on('mousedown', function (e) {
captureMousePoint(e)
$('#canvas').on('mousemove', captureMousePoint);
}).on('mouseup', function () {
$('#canvas').off('mousemove', captureMousePoint);
})

function captureMousePoint(e){
var einPunkt = {
x: 1 / canvas.width * e.pageX,
y: 1 / canvas.width * e.pageY,
radius: malen.durchmesser/2,
farbe: malen.colorStatus,
};
malen.punkte.push(einPunkt);
malen.letztePunkte.push(einPunkt);
draw(malen.punkte.length - 1);
}


function draw(since) {
var len = malen.punkte.length;
for (var i=since; i< len; i++) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.punkte[i].farbe;
malen.ctx.arc(
malen.punkte[i].x * canvas.width,
malen.punkte[i].y * canvas.width,
malen.punkte[i].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
}

function anServerSenden() {
console.log("anServerSenden", malen.letztePunkte.length);
if (malen.letztePunkte.length == 0) {
window.setTimeout(anServerSenden, 1000);
return;
}
$.ajax({
method: 'POST',
url: '/data/test',
headers: { 'Content-Type': 'application/json' },
data: JSON.stringify(malen.letztePunkte),
success: function(fromServer){
malen.vomServer = fromServer;
console.log("Antwort vom Server", malen.vomServer);
window.setTimeout(anServerSenden, 1000);
}
});
malen.letztePunkte = ;
}

vomServerMalen();
function vomServerMalen() {
for (item in malen.vomServer.punkte) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.vomServer.punkte[item].farbe;
malen.ctx.arc(
malen.vomServer.punkte[item].x * canvas.width,
malen.vomServer.punkte[item].y * canvas.width,
malen.vomServer.punkte[item].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
window.setTimeout(vomServerMalen, 1000);
}


anServerSenden();


And I want it to be an application, which can be used in a server-client-application for multiple clients. Therefor I am using nodejs and try to send the stats of every point I draw, in an array, so that another client can get these informations for every point and draw exactly this on his browser.



nodejs



var http = require("http");
var fs = require('fs');

function dateiLesen(dateiName, naechsteFunktion) {
fs.readFile(dateiName, function (err, data) {
if (err) {
naechsteFunktion("Kann nicht geladen werden: "+dateiName);
} else {
naechsteFunktion(data);
}
});
}

var listeGesamt = ;
http.createServer(function (request, response) {
console.log(request.url);
console.log(request.method, request.url);
console.log(" ", request.url.substring(1));
var found;
if (request.url === '/') {
request.url = '/draw.html';
// redirect auf eine BildId → über HTTP-Header im Response
} else if (found = request.url.match(/^/static/([^/]+)$/)) {
console.log(found);
dateiLesen(found[1], function(data){ response.end(data); })

} else if (found = request.url.match(/^/data/(w+)$/)) {
var daten = '';
response.setHeader('Content-Type', 'application/json');
request.on('data', function (chunk) {
daten += chunk;
}).on('end', function (){
// alle Daten geladen
liste = JSON.parse(daten);
listeGesamt = listeGesamt.concat(liste);
console.log("alle Daten: ", liste)
response.end(JSON.stringify({
"Datensaetze empfangen": liste.length,
serverListe: listeGesamt.length,
punkte: liste
}));
})

} else if (/^/w+$/.test(request.url)) {
dateiLesen('draw.html', function(data){ response.end(data); })
} else {
response.end("Kann Anfrage nicht bearbeiten");
}
}).listen(8081);


How can I make another browser to draw these points, that are send in the array 'liste'?










share|improve this question






















  • Maybe in some different words: "How can I draw at the same time on two open browsers. I draw on the one and the other uses the sended stats to draw it automaticaly?"
    – Daniel Reimer
    Nov 19 at 14:08















up vote
0
down vote

favorite
1









up vote
0
down vote

favorite
1






1





I have a javascript programm, which uses canvas to draw:



HTML



<!DOCTYPE html>
<html>
<head>
<style type="text/css">
body {
width: 100%;
height: 100%;
margin: 0px;
}
</style>
<meta charset="utf-8" />
<title>digitale Tafel</title>
<div id="spielfeld"></div>
</head>
<body>
<canvas id="canvas"></canvas>
<script src="static/jquery.min.js"></script>
<script src="static/draw.js"></script>
</body>
</html>


javascript



var malen = {
gemaltBis: 0,
koordinaten: {},
menu: {
farben: [
'white',
'blue',
'red',
'black',
'darkgreen',
'yellow',
'orange',
'purple',
'saddlebrown',
'grey',
'pink'
],
breiten: [
3,
6,
9,
12,
15
]
},
punkte: ,
letztePunkte: ,
serverPunkte: 0,
vomServer:
}

malen.durchmesser = 3;
malen.colorStatus = 'black';
$('<div>').addClass('leiste').css({
position: 'fixed',
top: -1+'px',
left: 70+'px',
width: 625+'px',
height: 40+'px',
border: 1+'px solid grey',
backgroundColor: 'lightgrey',
borderBottomLeftRadius: 20+'px',
borderBottomRightRadius: 20+'px',
}).appendTo('#spielfeld');

for (color in malen.menu.farben) {
$('<div>').addClass('farben').css({
position: 'fixed',
top: 9+'px',
left: 100+color*30+'px',
width: 20+'px',
height: 20+'px',
backgroundColor: malen.menu.farben[color],
borderRadius: 15+'px',
}).click(farbeÄndern).appendTo('#spielfeld');

}

for (breite in malen.menu.breiten) {
$('<div>').addClass('esels').css({
border: 1+'px solid grey',
position: 'fixed',
top: 2+'px',
left: 450+breite*45+'px',
width: 40+'px',
height: malen.menu.breiten[breite]+'px',
backgroundColor: 'lightgrey',
borderRadius: 15+'px',
}).click(dickeÄndern).appendTo('#spielfeld');
}

function farbeÄndern() {
$('.farben').css({'border':0+'px'});
malen.colorStatus = this.style.backgroundColor;
document.getElementsByClassName('farben')[malen.menu.farben.indexOf(malen.colorStatus)].style.border = 2+'px solid';
this.style.borderColor = this.style.backgroundColor;
$('.esels').eq(malen.menu.breiten.indexOf(malen.durchmesser)).css({backgroundColor: malen.colorStatus,});
}

function dickeÄndern() {
$('.esels').css({'background-color':'lightgrey'});
malen.durchmesser = ((parseFloat(this.style.left)-450)/45+1)*3;
this.style.backgroundColor = malen.colorStatus;
}

$('.farben').eq(malen.menu.farben.indexOf('black')).css({border: 2+'px solid',})
$('.esels').eq(malen.menu.breiten.indexOf(3)).css({backgroundColor: malen.colorStatus});
var canvas = document.getElementById('canvas');
malen.ctx = canvas.getContext('2d');

$(window).resize(function () {
canvas.width = window.innerWidth;
canvas.height = window.innerWidth;
for (sache in malen.menu.breiten) {
$('.esels').eq(sache).css({height: malen.menu.breiten[sache]*canvas.width/500+'px'})
}
draw(0);
}).resize();

$('#canvas').on('mousedown', function (e) {
captureMousePoint(e)
$('#canvas').on('mousemove', captureMousePoint);
}).on('mouseup', function () {
$('#canvas').off('mousemove', captureMousePoint);
})

function captureMousePoint(e){
var einPunkt = {
x: 1 / canvas.width * e.pageX,
y: 1 / canvas.width * e.pageY,
radius: malen.durchmesser/2,
farbe: malen.colorStatus,
};
malen.punkte.push(einPunkt);
malen.letztePunkte.push(einPunkt);
draw(malen.punkte.length - 1);
}


function draw(since) {
var len = malen.punkte.length;
for (var i=since; i< len; i++) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.punkte[i].farbe;
malen.ctx.arc(
malen.punkte[i].x * canvas.width,
malen.punkte[i].y * canvas.width,
malen.punkte[i].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
}

function anServerSenden() {
console.log("anServerSenden", malen.letztePunkte.length);
if (malen.letztePunkte.length == 0) {
window.setTimeout(anServerSenden, 1000);
return;
}
$.ajax({
method: 'POST',
url: '/data/test',
headers: { 'Content-Type': 'application/json' },
data: JSON.stringify(malen.letztePunkte),
success: function(fromServer){
malen.vomServer = fromServer;
console.log("Antwort vom Server", malen.vomServer);
window.setTimeout(anServerSenden, 1000);
}
});
malen.letztePunkte = ;
}

vomServerMalen();
function vomServerMalen() {
for (item in malen.vomServer.punkte) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.vomServer.punkte[item].farbe;
malen.ctx.arc(
malen.vomServer.punkte[item].x * canvas.width,
malen.vomServer.punkte[item].y * canvas.width,
malen.vomServer.punkte[item].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
window.setTimeout(vomServerMalen, 1000);
}


anServerSenden();


And I want it to be an application, which can be used in a server-client-application for multiple clients. Therefor I am using nodejs and try to send the stats of every point I draw, in an array, so that another client can get these informations for every point and draw exactly this on his browser.



nodejs



var http = require("http");
var fs = require('fs');

function dateiLesen(dateiName, naechsteFunktion) {
fs.readFile(dateiName, function (err, data) {
if (err) {
naechsteFunktion("Kann nicht geladen werden: "+dateiName);
} else {
naechsteFunktion(data);
}
});
}

var listeGesamt = ;
http.createServer(function (request, response) {
console.log(request.url);
console.log(request.method, request.url);
console.log(" ", request.url.substring(1));
var found;
if (request.url === '/') {
request.url = '/draw.html';
// redirect auf eine BildId → über HTTP-Header im Response
} else if (found = request.url.match(/^/static/([^/]+)$/)) {
console.log(found);
dateiLesen(found[1], function(data){ response.end(data); })

} else if (found = request.url.match(/^/data/(w+)$/)) {
var daten = '';
response.setHeader('Content-Type', 'application/json');
request.on('data', function (chunk) {
daten += chunk;
}).on('end', function (){
// alle Daten geladen
liste = JSON.parse(daten);
listeGesamt = listeGesamt.concat(liste);
console.log("alle Daten: ", liste)
response.end(JSON.stringify({
"Datensaetze empfangen": liste.length,
serverListe: listeGesamt.length,
punkte: liste
}));
})

} else if (/^/w+$/.test(request.url)) {
dateiLesen('draw.html', function(data){ response.end(data); })
} else {
response.end("Kann Anfrage nicht bearbeiten");
}
}).listen(8081);


How can I make another browser to draw these points, that are send in the array 'liste'?










share|improve this question













I have a javascript programm, which uses canvas to draw:



HTML



<!DOCTYPE html>
<html>
<head>
<style type="text/css">
body {
width: 100%;
height: 100%;
margin: 0px;
}
</style>
<meta charset="utf-8" />
<title>digitale Tafel</title>
<div id="spielfeld"></div>
</head>
<body>
<canvas id="canvas"></canvas>
<script src="static/jquery.min.js"></script>
<script src="static/draw.js"></script>
</body>
</html>


javascript



var malen = {
gemaltBis: 0,
koordinaten: {},
menu: {
farben: [
'white',
'blue',
'red',
'black',
'darkgreen',
'yellow',
'orange',
'purple',
'saddlebrown',
'grey',
'pink'
],
breiten: [
3,
6,
9,
12,
15
]
},
punkte: ,
letztePunkte: ,
serverPunkte: 0,
vomServer:
}

malen.durchmesser = 3;
malen.colorStatus = 'black';
$('<div>').addClass('leiste').css({
position: 'fixed',
top: -1+'px',
left: 70+'px',
width: 625+'px',
height: 40+'px',
border: 1+'px solid grey',
backgroundColor: 'lightgrey',
borderBottomLeftRadius: 20+'px',
borderBottomRightRadius: 20+'px',
}).appendTo('#spielfeld');

for (color in malen.menu.farben) {
$('<div>').addClass('farben').css({
position: 'fixed',
top: 9+'px',
left: 100+color*30+'px',
width: 20+'px',
height: 20+'px',
backgroundColor: malen.menu.farben[color],
borderRadius: 15+'px',
}).click(farbeÄndern).appendTo('#spielfeld');

}

for (breite in malen.menu.breiten) {
$('<div>').addClass('esels').css({
border: 1+'px solid grey',
position: 'fixed',
top: 2+'px',
left: 450+breite*45+'px',
width: 40+'px',
height: malen.menu.breiten[breite]+'px',
backgroundColor: 'lightgrey',
borderRadius: 15+'px',
}).click(dickeÄndern).appendTo('#spielfeld');
}

function farbeÄndern() {
$('.farben').css({'border':0+'px'});
malen.colorStatus = this.style.backgroundColor;
document.getElementsByClassName('farben')[malen.menu.farben.indexOf(malen.colorStatus)].style.border = 2+'px solid';
this.style.borderColor = this.style.backgroundColor;
$('.esels').eq(malen.menu.breiten.indexOf(malen.durchmesser)).css({backgroundColor: malen.colorStatus,});
}

function dickeÄndern() {
$('.esels').css({'background-color':'lightgrey'});
malen.durchmesser = ((parseFloat(this.style.left)-450)/45+1)*3;
this.style.backgroundColor = malen.colorStatus;
}

$('.farben').eq(malen.menu.farben.indexOf('black')).css({border: 2+'px solid',})
$('.esels').eq(malen.menu.breiten.indexOf(3)).css({backgroundColor: malen.colorStatus});
var canvas = document.getElementById('canvas');
malen.ctx = canvas.getContext('2d');

$(window).resize(function () {
canvas.width = window.innerWidth;
canvas.height = window.innerWidth;
for (sache in malen.menu.breiten) {
$('.esels').eq(sache).css({height: malen.menu.breiten[sache]*canvas.width/500+'px'})
}
draw(0);
}).resize();

$('#canvas').on('mousedown', function (e) {
captureMousePoint(e)
$('#canvas').on('mousemove', captureMousePoint);
}).on('mouseup', function () {
$('#canvas').off('mousemove', captureMousePoint);
})

function captureMousePoint(e){
var einPunkt = {
x: 1 / canvas.width * e.pageX,
y: 1 / canvas.width * e.pageY,
radius: malen.durchmesser/2,
farbe: malen.colorStatus,
};
malen.punkte.push(einPunkt);
malen.letztePunkte.push(einPunkt);
draw(malen.punkte.length - 1);
}


function draw(since) {
var len = malen.punkte.length;
for (var i=since; i< len; i++) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.punkte[i].farbe;
malen.ctx.arc(
malen.punkte[i].x * canvas.width,
malen.punkte[i].y * canvas.width,
malen.punkte[i].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
}

function anServerSenden() {
console.log("anServerSenden", malen.letztePunkte.length);
if (malen.letztePunkte.length == 0) {
window.setTimeout(anServerSenden, 1000);
return;
}
$.ajax({
method: 'POST',
url: '/data/test',
headers: { 'Content-Type': 'application/json' },
data: JSON.stringify(malen.letztePunkte),
success: function(fromServer){
malen.vomServer = fromServer;
console.log("Antwort vom Server", malen.vomServer);
window.setTimeout(anServerSenden, 1000);
}
});
malen.letztePunkte = ;
}

vomServerMalen();
function vomServerMalen() {
for (item in malen.vomServer.punkte) {
malen.ctx.beginPath();
malen.ctx.fillStyle = malen.vomServer.punkte[item].farbe;
malen.ctx.arc(
malen.vomServer.punkte[item].x * canvas.width,
malen.vomServer.punkte[item].y * canvas.width,
malen.vomServer.punkte[item].radius * canvas.width/500,
0,
2*Math.PI
);
malen.ctx.fill();
}
window.setTimeout(vomServerMalen, 1000);
}


anServerSenden();


And I want it to be an application, which can be used in a server-client-application for multiple clients. Therefor I am using nodejs and try to send the stats of every point I draw, in an array, so that another client can get these informations for every point and draw exactly this on his browser.



nodejs



var http = require("http");
var fs = require('fs');

function dateiLesen(dateiName, naechsteFunktion) {
fs.readFile(dateiName, function (err, data) {
if (err) {
naechsteFunktion("Kann nicht geladen werden: "+dateiName);
} else {
naechsteFunktion(data);
}
});
}

var listeGesamt = ;
http.createServer(function (request, response) {
console.log(request.url);
console.log(request.method, request.url);
console.log(" ", request.url.substring(1));
var found;
if (request.url === '/') {
request.url = '/draw.html';
// redirect auf eine BildId → über HTTP-Header im Response
} else if (found = request.url.match(/^/static/([^/]+)$/)) {
console.log(found);
dateiLesen(found[1], function(data){ response.end(data); })

} else if (found = request.url.match(/^/data/(w+)$/)) {
var daten = '';
response.setHeader('Content-Type', 'application/json');
request.on('data', function (chunk) {
daten += chunk;
}).on('end', function (){
// alle Daten geladen
liste = JSON.parse(daten);
listeGesamt = listeGesamt.concat(liste);
console.log("alle Daten: ", liste)
response.end(JSON.stringify({
"Datensaetze empfangen": liste.length,
serverListe: listeGesamt.length,
punkte: liste
}));
})

} else if (/^/w+$/.test(request.url)) {
dateiLesen('draw.html', function(data){ response.end(data); })
} else {
response.end("Kann Anfrage nicht bearbeiten");
}
}).listen(8081);


How can I make another browser to draw these points, that are send in the array 'liste'?







javascript node.js






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asked Nov 19 at 13:28









Daniel Reimer

229




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  • Maybe in some different words: "How can I draw at the same time on two open browsers. I draw on the one and the other uses the sended stats to draw it automaticaly?"
    – Daniel Reimer
    Nov 19 at 14:08




















  • Maybe in some different words: "How can I draw at the same time on two open browsers. I draw on the one and the other uses the sended stats to draw it automaticaly?"
    – Daniel Reimer
    Nov 19 at 14:08


















Maybe in some different words: "How can I draw at the same time on two open browsers. I draw on the one and the other uses the sended stats to draw it automaticaly?"
– Daniel Reimer
Nov 19 at 14:08






Maybe in some different words: "How can I draw at the same time on two open browsers. I draw on the one and the other uses the sended stats to draw it automaticaly?"
– Daniel Reimer
Nov 19 at 14:08














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I found an answer. It was not so difficult, unfortunately it took some longer then I thought.






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    I found an answer. It was not so difficult, unfortunately it took some longer then I thought.






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      up vote
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      down vote



      accepted










      I found an answer. It was not so difficult, unfortunately it took some longer then I thought.






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        up vote
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        accepted







        up vote
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        down vote



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        I found an answer. It was not so difficult, unfortunately it took some longer then I thought.






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        I found an answer. It was not so difficult, unfortunately it took some longer then I thought.







        share|improve this answer














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        edited Nov 28 at 11:16

























        answered Nov 28 at 10:42









        Daniel Reimer

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