Python 3.x Cannot figure out Pickling
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This is a homework thing. I am in the online section of an intro Python course. We are supposed to create a program for our final that allows the user to select if they are a new or returning player. If they are a new player, a new .rps file should be created through pickle that stores the users win/loss/tie statistics. If the player is returning, they should be able to load their "name".rps file so that all of their statistics are loaded into the proper places.
I am having a horrible time using pickle. I have put probably 30 hours into this (hard to believe looking at the horrible code). I really need help with finding a way to use pickle to create and access the files generated by the program. I think I can fix any other problems with the program. It has just made me feel incredibly dumb. The TA's for the course haven't responded to emails and the professor replied with an "email the TA's" answer. I'm lost and alone.
import random
import pickle
tie = 0
pcWon = 0
playerWon = 0
game_round = (tie + playerWon + pcWon) + 1
# creates the main function used to start the program
def main():
welcomemenu()
playGame = True
global playGame
while playGame:
playGame = play()
displayScoreBoard()
prompt = input("Press enter to exit")
# creates the welcomemenu function which displays start screen and requests user input. Opens .rps file for returning players.
def welcomemenu():
menuselect = int(input("Welcome to Rock, Paper, Scissors! nn1. Start New Game n2. Load Game n3. Quit nnEnter Choice:"))
print("")
global name
if menuselect == 1:
name = input("What is your name? ")
global name
print("Hello ", name, ".",sep="")
print("Let's play!")
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
global playerFile
global playerFileOpen
newPlayer(name)
elif menuselect == 2:
name = input("What is your name? ")
global name
print("Welcome back ", name, ".", " Let's play!", sep="")
loadPlayer(name)
elif menuselect == 3:
exit()
return menuselect
def loadPlayer(name):
with open (name+".rsp", "r+") as playerFile:
#playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
def newPlayer(name):
with open (name+".rsp", "r+") as playerFile:
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
# creates the play function which calls the playerMenu function to determine player selection of RPS. Compares against the computer RPS selection
def play():
playerChoice = int(playerMenu())
if playerChoice == 4:
return 0
else:
pcChoice = pcGenerate()
outcome = evaluateGame(playerChoice, pcChoice)
updateScoreBoard(outcome)
return 1
# creates the player menu and asks for user selection of their RPS value.
def playerMenu():
print("Round ", (tie+playerWon+pcWon), "nn1. Rockn2. Papern3. Scissorsnn")
menuSelect = input("What will it be? ")
while not validateInput(menuSelect):
invalidChoice(menuSelect)
menuSelect = input("Invalid option.n1. Rockn2. Papern3. Scissorsn : ")
return menuSelect
# creates validateInput function for menuSelection function and checks if user input was valid
def validateInput(menuSelection):
if menuSelection == "1" or menuSelection == "2" or menuSelection == "3":
return True
else:
return False
# creates pcGenerate function to have the pc generate a value from 1-3 to play against player value
def pcGenerate():
pcChoice = random.randint(1,3)
return pcChoice
# creates evaulateGame function to check the players input against the computer. Prints results
def evaluateGame(playerChoice, pcChoice):
if playerChoice == 1:
if pcChoice == 1:
#tie
print("You chose Rock. The computer chose rock. You tie!")
return 0
elif pcChoice == 2:
#paper covers rock - pc won
print("You chose Rock. The computer chose paper. You lose!")
return -1
else:
#rock breaks scissors - player won
print("You chose Rock. The computer chose scissors. You win!")
return 1
elif playerChoice == 2:
if pcChoice == 1:
#paper covers rock - player won
print("You chose paper. The computer chose rock. You win!")
return 1
elif pcChoice == 2:
#tie
print("You chose paper. The computer chose paper. You tie!")
return 0
else:
#scissors cut paper - pc won
print("You chose paper. The computer chose scissors. You lose!")
return -1
else: #plyer choice defaults to 3
if pcChoice == 1:
#rock breaks scissors - pc won
print("You chose scissors. The computer chose rock. You lose.")
return -1
elif pcChoice == 2:
#scissors cut paper - player won
print("You chose scissors. The computer chose paper. You win!")
return 1
else: #pc defaults to scissors
#tie
print("You chose scissors. The computer chose scissors. You tie!")
return 0
# creates endGame function to create a menu for a post-round user input request
def endGame():
endChoice = int(input("What would you like to do? nn1. Play Againn2. View Stasticsn3. QuitnnEnter choice:"))
if endChoice == 1:
playerMenu()
elif endChoice == 2:
displayScoreBoard()
else:
pickle.dump(new_player, np_open)
playerFileOpen.close()
player_file.close()
exit()
# creats updateScoreBoard function that keeps track of wins, ties, and losses. Updates the dictionary entries with appropriate values
def updateScoreBoard(gameStatus):
global tie, playerWon, pcWon
if gameStatus == 0:
tie +=1
playerFile.update(tie +1)
endGame()
elif gameStatus == 1:
playerWon += 1
playerFile.update(playerWon +1)
endGame()
else:
pcWon += 1
playerFileOpen.update(pcWon +1)
endGame()
# creates invalidChoice function for menuSelect function. informs user of an invalid choice
def invalidChoice(menuSelect):
print(menuSelect, "is not a valid option. Please use 1-3")
# creates displayScoreBoard function for statistics
def displayScoreBoard():
global tie, playerWon, pcWon
print(name, ", here are your game play statistics...")
print("Wins: ", playerWon)
print("Losses: ", pcWon)
print("Ties: ", tie)
if pcWon == 0:
print("Win/Loss Ratio: 1.00")
else:
print("Win/Loss Ration: ", "%.2f" %(playerWon/pcWon), )
print("Rounds:", tie + playerWon + pcWon)
endGame()
main()
python
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This is a homework thing. I am in the online section of an intro Python course. We are supposed to create a program for our final that allows the user to select if they are a new or returning player. If they are a new player, a new .rps file should be created through pickle that stores the users win/loss/tie statistics. If the player is returning, they should be able to load their "name".rps file so that all of their statistics are loaded into the proper places.
I am having a horrible time using pickle. I have put probably 30 hours into this (hard to believe looking at the horrible code). I really need help with finding a way to use pickle to create and access the files generated by the program. I think I can fix any other problems with the program. It has just made me feel incredibly dumb. The TA's for the course haven't responded to emails and the professor replied with an "email the TA's" answer. I'm lost and alone.
import random
import pickle
tie = 0
pcWon = 0
playerWon = 0
game_round = (tie + playerWon + pcWon) + 1
# creates the main function used to start the program
def main():
welcomemenu()
playGame = True
global playGame
while playGame:
playGame = play()
displayScoreBoard()
prompt = input("Press enter to exit")
# creates the welcomemenu function which displays start screen and requests user input. Opens .rps file for returning players.
def welcomemenu():
menuselect = int(input("Welcome to Rock, Paper, Scissors! nn1. Start New Game n2. Load Game n3. Quit nnEnter Choice:"))
print("")
global name
if menuselect == 1:
name = input("What is your name? ")
global name
print("Hello ", name, ".",sep="")
print("Let's play!")
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
global playerFile
global playerFileOpen
newPlayer(name)
elif menuselect == 2:
name = input("What is your name? ")
global name
print("Welcome back ", name, ".", " Let's play!", sep="")
loadPlayer(name)
elif menuselect == 3:
exit()
return menuselect
def loadPlayer(name):
with open (name+".rsp", "r+") as playerFile:
#playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
def newPlayer(name):
with open (name+".rsp", "r+") as playerFile:
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
# creates the play function which calls the playerMenu function to determine player selection of RPS. Compares against the computer RPS selection
def play():
playerChoice = int(playerMenu())
if playerChoice == 4:
return 0
else:
pcChoice = pcGenerate()
outcome = evaluateGame(playerChoice, pcChoice)
updateScoreBoard(outcome)
return 1
# creates the player menu and asks for user selection of their RPS value.
def playerMenu():
print("Round ", (tie+playerWon+pcWon), "nn1. Rockn2. Papern3. Scissorsnn")
menuSelect = input("What will it be? ")
while not validateInput(menuSelect):
invalidChoice(menuSelect)
menuSelect = input("Invalid option.n1. Rockn2. Papern3. Scissorsn : ")
return menuSelect
# creates validateInput function for menuSelection function and checks if user input was valid
def validateInput(menuSelection):
if menuSelection == "1" or menuSelection == "2" or menuSelection == "3":
return True
else:
return False
# creates pcGenerate function to have the pc generate a value from 1-3 to play against player value
def pcGenerate():
pcChoice = random.randint(1,3)
return pcChoice
# creates evaulateGame function to check the players input against the computer. Prints results
def evaluateGame(playerChoice, pcChoice):
if playerChoice == 1:
if pcChoice == 1:
#tie
print("You chose Rock. The computer chose rock. You tie!")
return 0
elif pcChoice == 2:
#paper covers rock - pc won
print("You chose Rock. The computer chose paper. You lose!")
return -1
else:
#rock breaks scissors - player won
print("You chose Rock. The computer chose scissors. You win!")
return 1
elif playerChoice == 2:
if pcChoice == 1:
#paper covers rock - player won
print("You chose paper. The computer chose rock. You win!")
return 1
elif pcChoice == 2:
#tie
print("You chose paper. The computer chose paper. You tie!")
return 0
else:
#scissors cut paper - pc won
print("You chose paper. The computer chose scissors. You lose!")
return -1
else: #plyer choice defaults to 3
if pcChoice == 1:
#rock breaks scissors - pc won
print("You chose scissors. The computer chose rock. You lose.")
return -1
elif pcChoice == 2:
#scissors cut paper - player won
print("You chose scissors. The computer chose paper. You win!")
return 1
else: #pc defaults to scissors
#tie
print("You chose scissors. The computer chose scissors. You tie!")
return 0
# creates endGame function to create a menu for a post-round user input request
def endGame():
endChoice = int(input("What would you like to do? nn1. Play Againn2. View Stasticsn3. QuitnnEnter choice:"))
if endChoice == 1:
playerMenu()
elif endChoice == 2:
displayScoreBoard()
else:
pickle.dump(new_player, np_open)
playerFileOpen.close()
player_file.close()
exit()
# creats updateScoreBoard function that keeps track of wins, ties, and losses. Updates the dictionary entries with appropriate values
def updateScoreBoard(gameStatus):
global tie, playerWon, pcWon
if gameStatus == 0:
tie +=1
playerFile.update(tie +1)
endGame()
elif gameStatus == 1:
playerWon += 1
playerFile.update(playerWon +1)
endGame()
else:
pcWon += 1
playerFileOpen.update(pcWon +1)
endGame()
# creates invalidChoice function for menuSelect function. informs user of an invalid choice
def invalidChoice(menuSelect):
print(menuSelect, "is not a valid option. Please use 1-3")
# creates displayScoreBoard function for statistics
def displayScoreBoard():
global tie, playerWon, pcWon
print(name, ", here are your game play statistics...")
print("Wins: ", playerWon)
print("Losses: ", pcWon)
print("Ties: ", tie)
if pcWon == 0:
print("Win/Loss Ratio: 1.00")
else:
print("Win/Loss Ration: ", "%.2f" %(playerWon/pcWon), )
print("Rounds:", tie + playerWon + pcWon)
endGame()
main()
python
New contributor
add a comment |
up vote
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up vote
0
down vote
favorite
This is a homework thing. I am in the online section of an intro Python course. We are supposed to create a program for our final that allows the user to select if they are a new or returning player. If they are a new player, a new .rps file should be created through pickle that stores the users win/loss/tie statistics. If the player is returning, they should be able to load their "name".rps file so that all of their statistics are loaded into the proper places.
I am having a horrible time using pickle. I have put probably 30 hours into this (hard to believe looking at the horrible code). I really need help with finding a way to use pickle to create and access the files generated by the program. I think I can fix any other problems with the program. It has just made me feel incredibly dumb. The TA's for the course haven't responded to emails and the professor replied with an "email the TA's" answer. I'm lost and alone.
import random
import pickle
tie = 0
pcWon = 0
playerWon = 0
game_round = (tie + playerWon + pcWon) + 1
# creates the main function used to start the program
def main():
welcomemenu()
playGame = True
global playGame
while playGame:
playGame = play()
displayScoreBoard()
prompt = input("Press enter to exit")
# creates the welcomemenu function which displays start screen and requests user input. Opens .rps file for returning players.
def welcomemenu():
menuselect = int(input("Welcome to Rock, Paper, Scissors! nn1. Start New Game n2. Load Game n3. Quit nnEnter Choice:"))
print("")
global name
if menuselect == 1:
name = input("What is your name? ")
global name
print("Hello ", name, ".",sep="")
print("Let's play!")
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
global playerFile
global playerFileOpen
newPlayer(name)
elif menuselect == 2:
name = input("What is your name? ")
global name
print("Welcome back ", name, ".", " Let's play!", sep="")
loadPlayer(name)
elif menuselect == 3:
exit()
return menuselect
def loadPlayer(name):
with open (name+".rsp", "r+") as playerFile:
#playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
def newPlayer(name):
with open (name+".rsp", "r+") as playerFile:
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
# creates the play function which calls the playerMenu function to determine player selection of RPS. Compares against the computer RPS selection
def play():
playerChoice = int(playerMenu())
if playerChoice == 4:
return 0
else:
pcChoice = pcGenerate()
outcome = evaluateGame(playerChoice, pcChoice)
updateScoreBoard(outcome)
return 1
# creates the player menu and asks for user selection of their RPS value.
def playerMenu():
print("Round ", (tie+playerWon+pcWon), "nn1. Rockn2. Papern3. Scissorsnn")
menuSelect = input("What will it be? ")
while not validateInput(menuSelect):
invalidChoice(menuSelect)
menuSelect = input("Invalid option.n1. Rockn2. Papern3. Scissorsn : ")
return menuSelect
# creates validateInput function for menuSelection function and checks if user input was valid
def validateInput(menuSelection):
if menuSelection == "1" or menuSelection == "2" or menuSelection == "3":
return True
else:
return False
# creates pcGenerate function to have the pc generate a value from 1-3 to play against player value
def pcGenerate():
pcChoice = random.randint(1,3)
return pcChoice
# creates evaulateGame function to check the players input against the computer. Prints results
def evaluateGame(playerChoice, pcChoice):
if playerChoice == 1:
if pcChoice == 1:
#tie
print("You chose Rock. The computer chose rock. You tie!")
return 0
elif pcChoice == 2:
#paper covers rock - pc won
print("You chose Rock. The computer chose paper. You lose!")
return -1
else:
#rock breaks scissors - player won
print("You chose Rock. The computer chose scissors. You win!")
return 1
elif playerChoice == 2:
if pcChoice == 1:
#paper covers rock - player won
print("You chose paper. The computer chose rock. You win!")
return 1
elif pcChoice == 2:
#tie
print("You chose paper. The computer chose paper. You tie!")
return 0
else:
#scissors cut paper - pc won
print("You chose paper. The computer chose scissors. You lose!")
return -1
else: #plyer choice defaults to 3
if pcChoice == 1:
#rock breaks scissors - pc won
print("You chose scissors. The computer chose rock. You lose.")
return -1
elif pcChoice == 2:
#scissors cut paper - player won
print("You chose scissors. The computer chose paper. You win!")
return 1
else: #pc defaults to scissors
#tie
print("You chose scissors. The computer chose scissors. You tie!")
return 0
# creates endGame function to create a menu for a post-round user input request
def endGame():
endChoice = int(input("What would you like to do? nn1. Play Againn2. View Stasticsn3. QuitnnEnter choice:"))
if endChoice == 1:
playerMenu()
elif endChoice == 2:
displayScoreBoard()
else:
pickle.dump(new_player, np_open)
playerFileOpen.close()
player_file.close()
exit()
# creats updateScoreBoard function that keeps track of wins, ties, and losses. Updates the dictionary entries with appropriate values
def updateScoreBoard(gameStatus):
global tie, playerWon, pcWon
if gameStatus == 0:
tie +=1
playerFile.update(tie +1)
endGame()
elif gameStatus == 1:
playerWon += 1
playerFile.update(playerWon +1)
endGame()
else:
pcWon += 1
playerFileOpen.update(pcWon +1)
endGame()
# creates invalidChoice function for menuSelect function. informs user of an invalid choice
def invalidChoice(menuSelect):
print(menuSelect, "is not a valid option. Please use 1-3")
# creates displayScoreBoard function for statistics
def displayScoreBoard():
global tie, playerWon, pcWon
print(name, ", here are your game play statistics...")
print("Wins: ", playerWon)
print("Losses: ", pcWon)
print("Ties: ", tie)
if pcWon == 0:
print("Win/Loss Ratio: 1.00")
else:
print("Win/Loss Ration: ", "%.2f" %(playerWon/pcWon), )
print("Rounds:", tie + playerWon + pcWon)
endGame()
main()
python
New contributor
This is a homework thing. I am in the online section of an intro Python course. We are supposed to create a program for our final that allows the user to select if they are a new or returning player. If they are a new player, a new .rps file should be created through pickle that stores the users win/loss/tie statistics. If the player is returning, they should be able to load their "name".rps file so that all of their statistics are loaded into the proper places.
I am having a horrible time using pickle. I have put probably 30 hours into this (hard to believe looking at the horrible code). I really need help with finding a way to use pickle to create and access the files generated by the program. I think I can fix any other problems with the program. It has just made me feel incredibly dumb. The TA's for the course haven't responded to emails and the professor replied with an "email the TA's" answer. I'm lost and alone.
import random
import pickle
tie = 0
pcWon = 0
playerWon = 0
game_round = (tie + playerWon + pcWon) + 1
# creates the main function used to start the program
def main():
welcomemenu()
playGame = True
global playGame
while playGame:
playGame = play()
displayScoreBoard()
prompt = input("Press enter to exit")
# creates the welcomemenu function which displays start screen and requests user input. Opens .rps file for returning players.
def welcomemenu():
menuselect = int(input("Welcome to Rock, Paper, Scissors! nn1. Start New Game n2. Load Game n3. Quit nnEnter Choice:"))
print("")
global name
if menuselect == 1:
name = input("What is your name? ")
global name
print("Hello ", name, ".",sep="")
print("Let's play!")
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
global playerFile
global playerFileOpen
newPlayer(name)
elif menuselect == 2:
name = input("What is your name? ")
global name
print("Welcome back ", name, ".", " Let's play!", sep="")
loadPlayer(name)
elif menuselect == 3:
exit()
return menuselect
def loadPlayer(name):
with open (name+".rsp", "r+") as playerFile:
#playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
def newPlayer(name):
with open (name+".rsp", "r+") as playerFile:
playerFile = {name:"", playerWon: "", pcWon:"", tie:""}
pickle.dump(playerFile, name, protocol=pickle.HIGHEST_PROTOCOL)
# creates the play function which calls the playerMenu function to determine player selection of RPS. Compares against the computer RPS selection
def play():
playerChoice = int(playerMenu())
if playerChoice == 4:
return 0
else:
pcChoice = pcGenerate()
outcome = evaluateGame(playerChoice, pcChoice)
updateScoreBoard(outcome)
return 1
# creates the player menu and asks for user selection of their RPS value.
def playerMenu():
print("Round ", (tie+playerWon+pcWon), "nn1. Rockn2. Papern3. Scissorsnn")
menuSelect = input("What will it be? ")
while not validateInput(menuSelect):
invalidChoice(menuSelect)
menuSelect = input("Invalid option.n1. Rockn2. Papern3. Scissorsn : ")
return menuSelect
# creates validateInput function for menuSelection function and checks if user input was valid
def validateInput(menuSelection):
if menuSelection == "1" or menuSelection == "2" or menuSelection == "3":
return True
else:
return False
# creates pcGenerate function to have the pc generate a value from 1-3 to play against player value
def pcGenerate():
pcChoice = random.randint(1,3)
return pcChoice
# creates evaulateGame function to check the players input against the computer. Prints results
def evaluateGame(playerChoice, pcChoice):
if playerChoice == 1:
if pcChoice == 1:
#tie
print("You chose Rock. The computer chose rock. You tie!")
return 0
elif pcChoice == 2:
#paper covers rock - pc won
print("You chose Rock. The computer chose paper. You lose!")
return -1
else:
#rock breaks scissors - player won
print("You chose Rock. The computer chose scissors. You win!")
return 1
elif playerChoice == 2:
if pcChoice == 1:
#paper covers rock - player won
print("You chose paper. The computer chose rock. You win!")
return 1
elif pcChoice == 2:
#tie
print("You chose paper. The computer chose paper. You tie!")
return 0
else:
#scissors cut paper - pc won
print("You chose paper. The computer chose scissors. You lose!")
return -1
else: #plyer choice defaults to 3
if pcChoice == 1:
#rock breaks scissors - pc won
print("You chose scissors. The computer chose rock. You lose.")
return -1
elif pcChoice == 2:
#scissors cut paper - player won
print("You chose scissors. The computer chose paper. You win!")
return 1
else: #pc defaults to scissors
#tie
print("You chose scissors. The computer chose scissors. You tie!")
return 0
# creates endGame function to create a menu for a post-round user input request
def endGame():
endChoice = int(input("What would you like to do? nn1. Play Againn2. View Stasticsn3. QuitnnEnter choice:"))
if endChoice == 1:
playerMenu()
elif endChoice == 2:
displayScoreBoard()
else:
pickle.dump(new_player, np_open)
playerFileOpen.close()
player_file.close()
exit()
# creats updateScoreBoard function that keeps track of wins, ties, and losses. Updates the dictionary entries with appropriate values
def updateScoreBoard(gameStatus):
global tie, playerWon, pcWon
if gameStatus == 0:
tie +=1
playerFile.update(tie +1)
endGame()
elif gameStatus == 1:
playerWon += 1
playerFile.update(playerWon +1)
endGame()
else:
pcWon += 1
playerFileOpen.update(pcWon +1)
endGame()
# creates invalidChoice function for menuSelect function. informs user of an invalid choice
def invalidChoice(menuSelect):
print(menuSelect, "is not a valid option. Please use 1-3")
# creates displayScoreBoard function for statistics
def displayScoreBoard():
global tie, playerWon, pcWon
print(name, ", here are your game play statistics...")
print("Wins: ", playerWon)
print("Losses: ", pcWon)
print("Ties: ", tie)
if pcWon == 0:
print("Win/Loss Ratio: 1.00")
else:
print("Win/Loss Ration: ", "%.2f" %(playerWon/pcWon), )
print("Rounds:", tie + playerWon + pcWon)
endGame()
main()
python
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beardybaldy is a new contributor. Be nice, and check out our Code of Conduct.
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