How gravity was implemented in UNITY 3D game engine












-2














The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.










share|improve this question
























  • Your question is not clear. Can you be a little more specific what you are asking?
    – Ali Kanat
    Nov 20 at 14:49






  • 1




    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
    – Draco18s
    Nov 20 at 15:57










  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
    – Eddge
    Nov 20 at 16:50
















-2














The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.










share|improve this question
























  • Your question is not clear. Can you be a little more specific what you are asking?
    – Ali Kanat
    Nov 20 at 14:49






  • 1




    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
    – Draco18s
    Nov 20 at 15:57










  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
    – Eddge
    Nov 20 at 16:50














-2












-2








-2


1





The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.










share|improve this question















The basic of gravity was implemented using the collider. Could you explain how the gravity was implemented.







unity3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 at 20:54









Eddge

1,264916




1,264916










asked Nov 20 at 14:17









Vyshak Puthusseri

1278




1278












  • Your question is not clear. Can you be a little more specific what you are asking?
    – Ali Kanat
    Nov 20 at 14:49






  • 1




    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
    – Draco18s
    Nov 20 at 15:57










  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
    – Eddge
    Nov 20 at 16:50


















  • Your question is not clear. Can you be a little more specific what you are asking?
    – Ali Kanat
    Nov 20 at 14:49






  • 1




    Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
    – Draco18s
    Nov 20 at 15:57










  • Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
    – Eddge
    Nov 20 at 16:50
















Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 at 14:49




Your question is not clear. Can you be a little more specific what you are asking?
– Ali Kanat
Nov 20 at 14:49




1




1




Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 at 15:57




Pretty sure Unity uses Physx for 3D physics (and Box2D for 2D physics).
– Draco18s
Nov 20 at 15:57












Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 at 16:50




Curious, why is Unreal Engine 4 being tagged if you are making a statement about Unity?
– Eddge
Nov 20 at 16:50












1 Answer
1






active

oldest

votes


















0














For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



Unity used an older version of this prior to their latest 2018.3 betas.






share|improve this answer





















    Your Answer






    StackExchange.ifUsing("editor", function () {
    StackExchange.using("externalEditor", function () {
    StackExchange.using("snippets", function () {
    StackExchange.snippets.init();
    });
    });
    }, "code-snippets");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "1"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53395003%2fhow-gravity-was-implemented-in-unity-3d-game-engine%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



    Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



    Unity used an older version of this prior to their latest 2018.3 betas.






    share|improve this answer


























      0














      For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



      Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



      Unity used an older version of this prior to their latest 2018.3 betas.






      share|improve this answer
























        0












        0








        0






        For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



        Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



        Unity used an older version of this prior to their latest 2018.3 betas.






        share|improve this answer












        For 3D physics, Unity uses PhysX, which is an Nvidia developed, propriety physics system. You can learn much more about it from Nvidia.



        Here are the docs: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Index.html



        Unity used an older version of this prior to their latest 2018.3 betas.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 20 at 19:41









        Confused

        3,18741751




        3,18741751






























            draft saved

            draft discarded




















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.





            Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


            Please pay close attention to the following guidance:


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53395003%2fhow-gravity-was-implemented-in-unity-3d-game-engine%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Costa Masnaga

            Fotorealismo

            Sidney Franklin