Alternative to global var. python
$begingroup$
I'm working on a game and there is a World Class and a fight function. The World class never uses the var enemy_level, but the World class calls the fight function, which needs it, when the player is in a specific spot. I believe that it is bad to have vars in a function that are't used. I could use global vars, but I was told not to use them. Is there a better way then.
class World:
if player_pos == enemy_pos:
fight(enemy_Level)
def fight():
enemy_health = enemy_health * enemy_Level
beginner python-3.x
New contributor
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add a comment |
$begingroup$
I'm working on a game and there is a World Class and a fight function. The World class never uses the var enemy_level, but the World class calls the fight function, which needs it, when the player is in a specific spot. I believe that it is bad to have vars in a function that are't used. I could use global vars, but I was told not to use them. Is there a better way then.
class World:
if player_pos == enemy_pos:
fight(enemy_Level)
def fight():
enemy_health = enemy_health * enemy_Level
beginner python-3.x
New contributor
$endgroup$
add a comment |
$begingroup$
I'm working on a game and there is a World Class and a fight function. The World class never uses the var enemy_level, but the World class calls the fight function, which needs it, when the player is in a specific spot. I believe that it is bad to have vars in a function that are't used. I could use global vars, but I was told not to use them. Is there a better way then.
class World:
if player_pos == enemy_pos:
fight(enemy_Level)
def fight():
enemy_health = enemy_health * enemy_Level
beginner python-3.x
New contributor
$endgroup$
I'm working on a game and there is a World Class and a fight function. The World class never uses the var enemy_level, but the World class calls the fight function, which needs it, when the player is in a specific spot. I believe that it is bad to have vars in a function that are't used. I could use global vars, but I was told not to use them. Is there a better way then.
class World:
if player_pos == enemy_pos:
fight(enemy_Level)
def fight():
enemy_health = enemy_health * enemy_Level
beginner python-3.x
beginner python-3.x
New contributor
New contributor
New contributor
asked 1 min ago
hacker HDhacker HD
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hacker HD is a new contributor. Be nice, and check out our Code of Conduct.
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