Unwanted red lines when the unwind segue is performed
I have a view controller, embedded in a navigation controller, which has a button and connects me with another view controller with a button. I have ctrl dragged from the button of the second view controller to the exit in the Storyboard creating an unwind segue. While the unwind segue works as wanted (When I click the button it removes the current view controller and gets me to the first view controller) but once that happens my current view has some red lines for no apparent reason. Why does this happen? Has to do with my Xcode installation or does it have to do with Xcode in general?
I have Xcode 10.1 and although there is nothing fancy in my code here it is anyway:
import UIKit
class PresentedViewController: UIViewController {
@IBAction func myUnwindAction(unwindSegue: UIStoryboardSegue)
{
print("You learned to use unwindSegue")
}
}
ios ios-simulator unwind-segue xcode10.1
add a comment |
I have a view controller, embedded in a navigation controller, which has a button and connects me with another view controller with a button. I have ctrl dragged from the button of the second view controller to the exit in the Storyboard creating an unwind segue. While the unwind segue works as wanted (When I click the button it removes the current view controller and gets me to the first view controller) but once that happens my current view has some red lines for no apparent reason. Why does this happen? Has to do with my Xcode installation or does it have to do with Xcode in general?
I have Xcode 10.1 and although there is nothing fancy in my code here it is anyway:
import UIKit
class PresentedViewController: UIViewController {
@IBAction func myUnwindAction(unwindSegue: UIStoryboardSegue)
{
print("You learned to use unwindSegue")
}
}
ios ios-simulator unwind-segue xcode10.1
1
Have you added constraints for your buttons? Do you have any constraints warnings or errors in your storyboard?
– Paulw11
Nov 24 '18 at 20:00
Thank you for taking the time to answer! I have no warnings or errors in my storyboard. If you replicate exactly what I did in your Xcode, do you get those red lines too?
– Korpel
Nov 24 '18 at 20:05
2
Have you tried running this on an actual device?
– Jad Ghadry
Nov 24 '18 at 20:30
1
I see artifacts like this in the simulator all of the time. I think it's due to the scaling of the simulator. A real device is very unlikely to show the same results.
– rmaddy
Nov 25 '18 at 0:11
I haven't tried running it on an actual device no
– Korpel
Nov 25 '18 at 17:37
add a comment |
I have a view controller, embedded in a navigation controller, which has a button and connects me with another view controller with a button. I have ctrl dragged from the button of the second view controller to the exit in the Storyboard creating an unwind segue. While the unwind segue works as wanted (When I click the button it removes the current view controller and gets me to the first view controller) but once that happens my current view has some red lines for no apparent reason. Why does this happen? Has to do with my Xcode installation or does it have to do with Xcode in general?
I have Xcode 10.1 and although there is nothing fancy in my code here it is anyway:
import UIKit
class PresentedViewController: UIViewController {
@IBAction func myUnwindAction(unwindSegue: UIStoryboardSegue)
{
print("You learned to use unwindSegue")
}
}
ios ios-simulator unwind-segue xcode10.1
I have a view controller, embedded in a navigation controller, which has a button and connects me with another view controller with a button. I have ctrl dragged from the button of the second view controller to the exit in the Storyboard creating an unwind segue. While the unwind segue works as wanted (When I click the button it removes the current view controller and gets me to the first view controller) but once that happens my current view has some red lines for no apparent reason. Why does this happen? Has to do with my Xcode installation or does it have to do with Xcode in general?
I have Xcode 10.1 and although there is nothing fancy in my code here it is anyway:
import UIKit
class PresentedViewController: UIViewController {
@IBAction func myUnwindAction(unwindSegue: UIStoryboardSegue)
{
print("You learned to use unwindSegue")
}
}
ios ios-simulator unwind-segue xcode10.1
ios ios-simulator unwind-segue xcode10.1
edited Nov 25 '18 at 0:11
rmaddy
243k27321383
243k27321383
asked Nov 24 '18 at 19:40
KorpelKorpel
1,6411626
1,6411626
1
Have you added constraints for your buttons? Do you have any constraints warnings or errors in your storyboard?
– Paulw11
Nov 24 '18 at 20:00
Thank you for taking the time to answer! I have no warnings or errors in my storyboard. If you replicate exactly what I did in your Xcode, do you get those red lines too?
– Korpel
Nov 24 '18 at 20:05
2
Have you tried running this on an actual device?
– Jad Ghadry
Nov 24 '18 at 20:30
1
I see artifacts like this in the simulator all of the time. I think it's due to the scaling of the simulator. A real device is very unlikely to show the same results.
– rmaddy
Nov 25 '18 at 0:11
I haven't tried running it on an actual device no
– Korpel
Nov 25 '18 at 17:37
add a comment |
1
Have you added constraints for your buttons? Do you have any constraints warnings or errors in your storyboard?
– Paulw11
Nov 24 '18 at 20:00
Thank you for taking the time to answer! I have no warnings or errors in my storyboard. If you replicate exactly what I did in your Xcode, do you get those red lines too?
– Korpel
Nov 24 '18 at 20:05
2
Have you tried running this on an actual device?
– Jad Ghadry
Nov 24 '18 at 20:30
1
I see artifacts like this in the simulator all of the time. I think it's due to the scaling of the simulator. A real device is very unlikely to show the same results.
– rmaddy
Nov 25 '18 at 0:11
I haven't tried running it on an actual device no
– Korpel
Nov 25 '18 at 17:37
1
1
Have you added constraints for your buttons? Do you have any constraints warnings or errors in your storyboard?
– Paulw11
Nov 24 '18 at 20:00
Have you added constraints for your buttons? Do you have any constraints warnings or errors in your storyboard?
– Paulw11
Nov 24 '18 at 20:00
Thank you for taking the time to answer! I have no warnings or errors in my storyboard. If you replicate exactly what I did in your Xcode, do you get those red lines too?
– Korpel
Nov 24 '18 at 20:05
Thank you for taking the time to answer! I have no warnings or errors in my storyboard. If you replicate exactly what I did in your Xcode, do you get those red lines too?
– Korpel
Nov 24 '18 at 20:05
2
2
Have you tried running this on an actual device?
– Jad Ghadry
Nov 24 '18 at 20:30
Have you tried running this on an actual device?
– Jad Ghadry
Nov 24 '18 at 20:30
1
1
I see artifacts like this in the simulator all of the time. I think it's due to the scaling of the simulator. A real device is very unlikely to show the same results.
– rmaddy
Nov 25 '18 at 0:11
I see artifacts like this in the simulator all of the time. I think it's due to the scaling of the simulator. A real device is very unlikely to show the same results.
– rmaddy
Nov 25 '18 at 0:11
I haven't tried running it on an actual device no
– Korpel
Nov 25 '18 at 17:37
I haven't tried running it on an actual device no
– Korpel
Nov 25 '18 at 17:37
add a comment |
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1
Have you added constraints for your buttons? Do you have any constraints warnings or errors in your storyboard?
– Paulw11
Nov 24 '18 at 20:00
Thank you for taking the time to answer! I have no warnings or errors in my storyboard. If you replicate exactly what I did in your Xcode, do you get those red lines too?
– Korpel
Nov 24 '18 at 20:05
2
Have you tried running this on an actual device?
– Jad Ghadry
Nov 24 '18 at 20:30
1
I see artifacts like this in the simulator all of the time. I think it's due to the scaling of the simulator. A real device is very unlikely to show the same results.
– rmaddy
Nov 25 '18 at 0:11
I haven't tried running it on an actual device no
– Korpel
Nov 25 '18 at 17:37