LeetCode 234. Palindrome Linked List, a TLE weird case
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0
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Here is my AC submission. And I found a wierd circumstances when I remove this line dumyHead->next = NULL;
my submission will yield a TLE.
I know if I don't set it to NULL
it will cause a loop reference, but I use len
as a counter to iterate over the list, so when len <= 0
the loop will stop. I run in my local env it stopped, but in leet code it TLE.
I use "Run Code" Function in LeetCode, so there is only one case. My test case is [1,2,1]
So How dose this happen? Is it released to compiler? My local env is macOS, use g++ (detail in the end of this question).
My full code
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
bool isPalindrome(ListNode* head) {
if(head == NULL) {
return true;
}
int len = 1;
ListNode* check = head->next;
while(check != NULL) {
check = check->next;
len++;
}
check = head->next;
ListNode* prev = head;
for(int i = 0; i < len / 2; i++) {
prev = check;
check = check->next;
}
// reverse
ListNode* dumyHead = prev;
ListNode* tmp = NULL;
while(check != NULL) {
tmp = check->next;
check->next = prev;
prev = check;
check = tmp;
}
// comment this line will cause TLE
dumyHead->next = NULL;
len /= 2;
while(len > 0) {
if(prev->val != head->val) {
return false;
}
prev = prev->next;
head = head->next;
len--;
}
return true;
}
};
My local env is macOS 10.14.1
g++ version:
Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 10.0.0 (clang-1000.10.44.4)
Target: x86_64-apple-darwin18.2.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
c++ algorithm time-limit-exceeded
New contributor
add a comment |
up vote
0
down vote
favorite
Here is my AC submission. And I found a wierd circumstances when I remove this line dumyHead->next = NULL;
my submission will yield a TLE.
I know if I don't set it to NULL
it will cause a loop reference, but I use len
as a counter to iterate over the list, so when len <= 0
the loop will stop. I run in my local env it stopped, but in leet code it TLE.
I use "Run Code" Function in LeetCode, so there is only one case. My test case is [1,2,1]
So How dose this happen? Is it released to compiler? My local env is macOS, use g++ (detail in the end of this question).
My full code
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
bool isPalindrome(ListNode* head) {
if(head == NULL) {
return true;
}
int len = 1;
ListNode* check = head->next;
while(check != NULL) {
check = check->next;
len++;
}
check = head->next;
ListNode* prev = head;
for(int i = 0; i < len / 2; i++) {
prev = check;
check = check->next;
}
// reverse
ListNode* dumyHead = prev;
ListNode* tmp = NULL;
while(check != NULL) {
tmp = check->next;
check->next = prev;
prev = check;
check = tmp;
}
// comment this line will cause TLE
dumyHead->next = NULL;
len /= 2;
while(len > 0) {
if(prev->val != head->val) {
return false;
}
prev = prev->next;
head = head->next;
len--;
}
return true;
}
};
My local env is macOS 10.14.1
g++ version:
Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 10.0.0 (clang-1000.10.44.4)
Target: x86_64-apple-darwin18.2.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
c++ algorithm time-limit-exceeded
New contributor
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Here is my AC submission. And I found a wierd circumstances when I remove this line dumyHead->next = NULL;
my submission will yield a TLE.
I know if I don't set it to NULL
it will cause a loop reference, but I use len
as a counter to iterate over the list, so when len <= 0
the loop will stop. I run in my local env it stopped, but in leet code it TLE.
I use "Run Code" Function in LeetCode, so there is only one case. My test case is [1,2,1]
So How dose this happen? Is it released to compiler? My local env is macOS, use g++ (detail in the end of this question).
My full code
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
bool isPalindrome(ListNode* head) {
if(head == NULL) {
return true;
}
int len = 1;
ListNode* check = head->next;
while(check != NULL) {
check = check->next;
len++;
}
check = head->next;
ListNode* prev = head;
for(int i = 0; i < len / 2; i++) {
prev = check;
check = check->next;
}
// reverse
ListNode* dumyHead = prev;
ListNode* tmp = NULL;
while(check != NULL) {
tmp = check->next;
check->next = prev;
prev = check;
check = tmp;
}
// comment this line will cause TLE
dumyHead->next = NULL;
len /= 2;
while(len > 0) {
if(prev->val != head->val) {
return false;
}
prev = prev->next;
head = head->next;
len--;
}
return true;
}
};
My local env is macOS 10.14.1
g++ version:
Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 10.0.0 (clang-1000.10.44.4)
Target: x86_64-apple-darwin18.2.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
c++ algorithm time-limit-exceeded
New contributor
Here is my AC submission. And I found a wierd circumstances when I remove this line dumyHead->next = NULL;
my submission will yield a TLE.
I know if I don't set it to NULL
it will cause a loop reference, but I use len
as a counter to iterate over the list, so when len <= 0
the loop will stop. I run in my local env it stopped, but in leet code it TLE.
I use "Run Code" Function in LeetCode, so there is only one case. My test case is [1,2,1]
So How dose this happen? Is it released to compiler? My local env is macOS, use g++ (detail in the end of this question).
My full code
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
bool isPalindrome(ListNode* head) {
if(head == NULL) {
return true;
}
int len = 1;
ListNode* check = head->next;
while(check != NULL) {
check = check->next;
len++;
}
check = head->next;
ListNode* prev = head;
for(int i = 0; i < len / 2; i++) {
prev = check;
check = check->next;
}
// reverse
ListNode* dumyHead = prev;
ListNode* tmp = NULL;
while(check != NULL) {
tmp = check->next;
check->next = prev;
prev = check;
check = tmp;
}
// comment this line will cause TLE
dumyHead->next = NULL;
len /= 2;
while(len > 0) {
if(prev->val != head->val) {
return false;
}
prev = prev->next;
head = head->next;
len--;
}
return true;
}
};
My local env is macOS 10.14.1
g++ version:
Configured with: --prefix=/Library/Developer/CommandLineTools/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 10.0.0 (clang-1000.10.44.4)
Target: x86_64-apple-darwin18.2.0
Thread model: posix
InstalledDir: /Library/Developer/CommandLineTools/usr/bin
c++ algorithm time-limit-exceeded
c++ algorithm time-limit-exceeded
New contributor
New contributor
edited 6 mins ago
Sᴀᴍ Onᴇᴌᴀ
8,11961751
8,11961751
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asked 19 mins ago
Li Jinyao
12
12
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New contributor
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