Scenebuilder/JavaFX polygons mouse event onClick











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Link to scenebuilder and some Java code: https://imgur.com/a/FOr1Mag



Essentially, navigating and pictures will change based on where the person is going/facing.



I have polygons as D-pad arrows and I want to be able to detect when a person clicks on them. The "up" arrow polygon ID is "forward"

I read that forward.onMouseClickedProperty.addListener() or something can be used, but when I looked up "javafx polygon mouse event" I don't get how to implement into my project.



Can anyone tell me how to set up forward.onMouseClickedProperty.addListener()?
Thanks!










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    up vote
    1
    down vote

    favorite












    Link to scenebuilder and some Java code: https://imgur.com/a/FOr1Mag



    Essentially, navigating and pictures will change based on where the person is going/facing.



    I have polygons as D-pad arrows and I want to be able to detect when a person clicks on them. The "up" arrow polygon ID is "forward"

    I read that forward.onMouseClickedProperty.addListener() or something can be used, but when I looked up "javafx polygon mouse event" I don't get how to implement into my project.



    Can anyone tell me how to set up forward.onMouseClickedProperty.addListener()?
    Thanks!










    share|improve this question
























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Link to scenebuilder and some Java code: https://imgur.com/a/FOr1Mag



      Essentially, navigating and pictures will change based on where the person is going/facing.



      I have polygons as D-pad arrows and I want to be able to detect when a person clicks on them. The "up" arrow polygon ID is "forward"

      I read that forward.onMouseClickedProperty.addListener() or something can be used, but when I looked up "javafx polygon mouse event" I don't get how to implement into my project.



      Can anyone tell me how to set up forward.onMouseClickedProperty.addListener()?
      Thanks!










      share|improve this question













      Link to scenebuilder and some Java code: https://imgur.com/a/FOr1Mag



      Essentially, navigating and pictures will change based on where the person is going/facing.



      I have polygons as D-pad arrows and I want to be able to detect when a person clicks on them. The "up" arrow polygon ID is "forward"

      I read that forward.onMouseClickedProperty.addListener() or something can be used, but when I looked up "javafx polygon mouse event" I don't get how to implement into my project.



      Can anyone tell me how to set up forward.onMouseClickedProperty.addListener()?
      Thanks!







      java eclipse javafx scenebuilder eclipse-photon






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      asked Nov 19 at 11:05









      thefalsehuman

      405




      405
























          1 Answer
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          import javafx.application.Application;
          import javafx.scene.Scene;
          import javafx.scene.input.MouseEvent;
          import javafx.scene.layout.StackPane;
          import javafx.scene.shape.Polygon;
          import javafx.stage.Stage;

          public class ClickablePolygonApp extends Application {

          public static void main(String args) {
          launch(args);
          }

          @Override
          public void start(Stage stage) throws Exception {
          Polygon polygon = new Polygon();
          polygon.getPoints().addAll(new Double {
          0., 80.,
          80., 80.,
          40., 20.
          });

          StackPane stackPane = new StackPane(polygon);
          stackPane.setPrefSize(400., 400.);

          stage.setScene(new Scene(stackPane));
          stage.show();

          polygon.setOnMouseClicked(mouseEvent -> System.out.println("1st way to handle Click!"));
          polygon.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseEvent -> System.out.println("2nd way to handle click!"));
          }
          }





          share|improve this answer





















          • How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
            – thefalsehuman
            Nov 20 at 2:44










          • new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
            – Przemek Krysztofiak
            Nov 20 at 7:02











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          1 Answer
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          active

          oldest

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          1 Answer
          1






          active

          oldest

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          active

          oldest

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          active

          oldest

          votes








          up vote
          1
          down vote



          accepted










          import javafx.application.Application;
          import javafx.scene.Scene;
          import javafx.scene.input.MouseEvent;
          import javafx.scene.layout.StackPane;
          import javafx.scene.shape.Polygon;
          import javafx.stage.Stage;

          public class ClickablePolygonApp extends Application {

          public static void main(String args) {
          launch(args);
          }

          @Override
          public void start(Stage stage) throws Exception {
          Polygon polygon = new Polygon();
          polygon.getPoints().addAll(new Double {
          0., 80.,
          80., 80.,
          40., 20.
          });

          StackPane stackPane = new StackPane(polygon);
          stackPane.setPrefSize(400., 400.);

          stage.setScene(new Scene(stackPane));
          stage.show();

          polygon.setOnMouseClicked(mouseEvent -> System.out.println("1st way to handle Click!"));
          polygon.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseEvent -> System.out.println("2nd way to handle click!"));
          }
          }





          share|improve this answer





















          • How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
            – thefalsehuman
            Nov 20 at 2:44










          • new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
            – Przemek Krysztofiak
            Nov 20 at 7:02















          up vote
          1
          down vote



          accepted










          import javafx.application.Application;
          import javafx.scene.Scene;
          import javafx.scene.input.MouseEvent;
          import javafx.scene.layout.StackPane;
          import javafx.scene.shape.Polygon;
          import javafx.stage.Stage;

          public class ClickablePolygonApp extends Application {

          public static void main(String args) {
          launch(args);
          }

          @Override
          public void start(Stage stage) throws Exception {
          Polygon polygon = new Polygon();
          polygon.getPoints().addAll(new Double {
          0., 80.,
          80., 80.,
          40., 20.
          });

          StackPane stackPane = new StackPane(polygon);
          stackPane.setPrefSize(400., 400.);

          stage.setScene(new Scene(stackPane));
          stage.show();

          polygon.setOnMouseClicked(mouseEvent -> System.out.println("1st way to handle Click!"));
          polygon.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseEvent -> System.out.println("2nd way to handle click!"));
          }
          }





          share|improve this answer





















          • How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
            – thefalsehuman
            Nov 20 at 2:44










          • new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
            – Przemek Krysztofiak
            Nov 20 at 7:02













          up vote
          1
          down vote



          accepted







          up vote
          1
          down vote



          accepted






          import javafx.application.Application;
          import javafx.scene.Scene;
          import javafx.scene.input.MouseEvent;
          import javafx.scene.layout.StackPane;
          import javafx.scene.shape.Polygon;
          import javafx.stage.Stage;

          public class ClickablePolygonApp extends Application {

          public static void main(String args) {
          launch(args);
          }

          @Override
          public void start(Stage stage) throws Exception {
          Polygon polygon = new Polygon();
          polygon.getPoints().addAll(new Double {
          0., 80.,
          80., 80.,
          40., 20.
          });

          StackPane stackPane = new StackPane(polygon);
          stackPane.setPrefSize(400., 400.);

          stage.setScene(new Scene(stackPane));
          stage.show();

          polygon.setOnMouseClicked(mouseEvent -> System.out.println("1st way to handle Click!"));
          polygon.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseEvent -> System.out.println("2nd way to handle click!"));
          }
          }





          share|improve this answer












          import javafx.application.Application;
          import javafx.scene.Scene;
          import javafx.scene.input.MouseEvent;
          import javafx.scene.layout.StackPane;
          import javafx.scene.shape.Polygon;
          import javafx.stage.Stage;

          public class ClickablePolygonApp extends Application {

          public static void main(String args) {
          launch(args);
          }

          @Override
          public void start(Stage stage) throws Exception {
          Polygon polygon = new Polygon();
          polygon.getPoints().addAll(new Double {
          0., 80.,
          80., 80.,
          40., 20.
          });

          StackPane stackPane = new StackPane(polygon);
          stackPane.setPrefSize(400., 400.);

          stage.setScene(new Scene(stackPane));
          stage.show();

          polygon.setOnMouseClicked(mouseEvent -> System.out.println("1st way to handle Click!"));
          polygon.addEventHandler(MouseEvent.MOUSE_CLICKED, mouseEvent -> System.out.println("2nd way to handle click!"));
          }
          }






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 19 at 13:34









          Przemek Krysztofiak

          742




          742












          • How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
            – thefalsehuman
            Nov 20 at 2:44










          • new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
            – Przemek Krysztofiak
            Nov 20 at 7:02


















          • How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
            – thefalsehuman
            Nov 20 at 2:44










          • new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
            – Przemek Krysztofiak
            Nov 20 at 7:02
















          How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
          – thefalsehuman
          Nov 20 at 2:44




          How can I tie it to my specific polygon in Scenebuilder if the id is "forward"? Thanks
          – thefalsehuman
          Nov 20 at 2:44












          new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
          – Przemek Krysztofiak
          Nov 20 at 7:02




          new FXMLLoader(getClass().getClassLoader().getResource("yourFxml")).setController(yourControllerClass); yourControllerClass should have field @FXML Polygon forward. Now it is binded.
          – Przemek Krysztofiak
          Nov 20 at 7:02


















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