algorithm in booth multiplier












0












$begingroup$


i have got following code for booth multiplier but i am not able to understand logic behind it. Not able to trace how really the program works



module Booth_Main #(parameter n=8)(out,a,b);

output [(2*n):0]out;
input [n:0]a,b;

wire [(2*n):0]w[n:0];
wire [n+1:0]q;
assign q = {b,1'b0};
assign out=w[0]+(w[1]<<1)+(w[2]<<2)+(w[3]<<3)+(w[4]<<4)+(w[5]<<5)+(w[6]<<6)+(w[7]<<7);
genvar i;
generate
for(i=0;i<=8;i=i+1)
begin
MUX #(.n(8))m1(w[i],a,q[i+1:i]);
end
endgenerate
endmodule

module MUX #(parameter n=8) (out,a,s);
output reg [(2*n):0]out;
input [n:0]a;
input [1:0]s; //mux select line

always @ (a,s)
begin
case(s)
2'b00: out<=0;
2'b01: out<= a;
2'b10: out<= ~a+1;
2'b11: out<=0;
endcase
end
endmodule








share







New contributor




SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    0












    $begingroup$


    i have got following code for booth multiplier but i am not able to understand logic behind it. Not able to trace how really the program works



    module Booth_Main #(parameter n=8)(out,a,b);

    output [(2*n):0]out;
    input [n:0]a,b;

    wire [(2*n):0]w[n:0];
    wire [n+1:0]q;
    assign q = {b,1'b0};
    assign out=w[0]+(w[1]<<1)+(w[2]<<2)+(w[3]<<3)+(w[4]<<4)+(w[5]<<5)+(w[6]<<6)+(w[7]<<7);
    genvar i;
    generate
    for(i=0;i<=8;i=i+1)
    begin
    MUX #(.n(8))m1(w[i],a,q[i+1:i]);
    end
    endgenerate
    endmodule

    module MUX #(parameter n=8) (out,a,s);
    output reg [(2*n):0]out;
    input [n:0]a;
    input [1:0]s; //mux select line

    always @ (a,s)
    begin
    case(s)
    2'b00: out<=0;
    2'b01: out<= a;
    2'b10: out<= ~a+1;
    2'b11: out<=0;
    endcase
    end
    endmodule








    share







    New contributor




    SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      i have got following code for booth multiplier but i am not able to understand logic behind it. Not able to trace how really the program works



      module Booth_Main #(parameter n=8)(out,a,b);

      output [(2*n):0]out;
      input [n:0]a,b;

      wire [(2*n):0]w[n:0];
      wire [n+1:0]q;
      assign q = {b,1'b0};
      assign out=w[0]+(w[1]<<1)+(w[2]<<2)+(w[3]<<3)+(w[4]<<4)+(w[5]<<5)+(w[6]<<6)+(w[7]<<7);
      genvar i;
      generate
      for(i=0;i<=8;i=i+1)
      begin
      MUX #(.n(8))m1(w[i],a,q[i+1:i]);
      end
      endgenerate
      endmodule

      module MUX #(parameter n=8) (out,a,s);
      output reg [(2*n):0]out;
      input [n:0]a;
      input [1:0]s; //mux select line

      always @ (a,s)
      begin
      case(s)
      2'b00: out<=0;
      2'b01: out<= a;
      2'b10: out<= ~a+1;
      2'b11: out<=0;
      endcase
      end
      endmodule








      share







      New contributor




      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      i have got following code for booth multiplier but i am not able to understand logic behind it. Not able to trace how really the program works



      module Booth_Main #(parameter n=8)(out,a,b);

      output [(2*n):0]out;
      input [n:0]a,b;

      wire [(2*n):0]w[n:0];
      wire [n+1:0]q;
      assign q = {b,1'b0};
      assign out=w[0]+(w[1]<<1)+(w[2]<<2)+(w[3]<<3)+(w[4]<<4)+(w[5]<<5)+(w[6]<<6)+(w[7]<<7);
      genvar i;
      generate
      for(i=0;i<=8;i=i+1)
      begin
      MUX #(.n(8))m1(w[i],a,q[i+1:i]);
      end
      endgenerate
      endmodule

      module MUX #(parameter n=8) (out,a,s);
      output reg [(2*n):0]out;
      input [n:0]a;
      input [1:0]s; //mux select line

      always @ (a,s)
      begin
      case(s)
      2'b00: out<=0;
      2'b01: out<= a;
      2'b10: out<= ~a+1;
      2'b11: out<=0;
      endcase
      end
      endmodule






      verilog





      share







      New contributor




      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






      New contributor




      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 6 mins ago









      SHRIVATHSA TUNGASHRIVATHSA TUNGA

      1




      1




      New contributor




      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      SHRIVATHSA TUNGA is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          0






          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "196"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          SHRIVATHSA TUNGA is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f215725%2falgorithm-in-booth-multiplier%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          SHRIVATHSA TUNGA is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          SHRIVATHSA TUNGA is a new contributor. Be nice, and check out our Code of Conduct.













          SHRIVATHSA TUNGA is a new contributor. Be nice, and check out our Code of Conduct.












          SHRIVATHSA TUNGA is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f215725%2falgorithm-in-booth-multiplier%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Costa Masnaga

          Fotorealismo

          Sidney Franklin