Countdown Timer in Unity with Photon's PUN 2
In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
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In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
add a comment |
In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
c# unity3d photon
asked Nov 21 '18 at 1:48
Sebastián García
84
84
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1 Answer
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Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer
bool startTimer = false;
double timerIncrementValue;
double startTime;
[SerializeField] double timer = 20;
ExitGames.Client.Photon.Hashtable CustomeValue;
void Start()
{
if (PhotonNetwork.player.IsMasterClient)
{
CustomeValue = new ExitGames.Client.Photon.Hashtable();
startTime = PhotonNetwork.time;
startTimer = true;
CustomeValue.Add("StartTime", startTime);
PhotonNetwork.room.SetCustomProperties(CustomeValue);
}
else
{
startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
startTimer = true;
}
}
void Update()
{
if (!startTimer) return;
timerIncrementValue = PhotonNetwork.time - startTime;
if (timerIncrementValue >= timer)
{
//Timer Completed
//Do What Ever You What to Do Here
}
}
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer
bool startTimer = false;
double timerIncrementValue;
double startTime;
[SerializeField] double timer = 20;
ExitGames.Client.Photon.Hashtable CustomeValue;
void Start()
{
if (PhotonNetwork.player.IsMasterClient)
{
CustomeValue = new ExitGames.Client.Photon.Hashtable();
startTime = PhotonNetwork.time;
startTimer = true;
CustomeValue.Add("StartTime", startTime);
PhotonNetwork.room.SetCustomProperties(CustomeValue);
}
else
{
startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
startTimer = true;
}
}
void Update()
{
if (!startTimer) return;
timerIncrementValue = PhotonNetwork.time - startTime;
if (timerIncrementValue >= timer)
{
//Timer Completed
//Do What Ever You What to Do Here
}
}
add a comment |
Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer
bool startTimer = false;
double timerIncrementValue;
double startTime;
[SerializeField] double timer = 20;
ExitGames.Client.Photon.Hashtable CustomeValue;
void Start()
{
if (PhotonNetwork.player.IsMasterClient)
{
CustomeValue = new ExitGames.Client.Photon.Hashtable();
startTime = PhotonNetwork.time;
startTimer = true;
CustomeValue.Add("StartTime", startTime);
PhotonNetwork.room.SetCustomProperties(CustomeValue);
}
else
{
startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
startTimer = true;
}
}
void Update()
{
if (!startTimer) return;
timerIncrementValue = PhotonNetwork.time - startTime;
if (timerIncrementValue >= timer)
{
//Timer Completed
//Do What Ever You What to Do Here
}
}
add a comment |
Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer
bool startTimer = false;
double timerIncrementValue;
double startTime;
[SerializeField] double timer = 20;
ExitGames.Client.Photon.Hashtable CustomeValue;
void Start()
{
if (PhotonNetwork.player.IsMasterClient)
{
CustomeValue = new ExitGames.Client.Photon.Hashtable();
startTime = PhotonNetwork.time;
startTimer = true;
CustomeValue.Add("StartTime", startTime);
PhotonNetwork.room.SetCustomProperties(CustomeValue);
}
else
{
startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
startTimer = true;
}
}
void Update()
{
if (!startTimer) return;
timerIncrementValue = PhotonNetwork.time - startTime;
if (timerIncrementValue >= timer)
{
//Timer Completed
//Do What Ever You What to Do Here
}
}
Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer
bool startTimer = false;
double timerIncrementValue;
double startTime;
[SerializeField] double timer = 20;
ExitGames.Client.Photon.Hashtable CustomeValue;
void Start()
{
if (PhotonNetwork.player.IsMasterClient)
{
CustomeValue = new ExitGames.Client.Photon.Hashtable();
startTime = PhotonNetwork.time;
startTimer = true;
CustomeValue.Add("StartTime", startTime);
PhotonNetwork.room.SetCustomProperties(CustomeValue);
}
else
{
startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
startTimer = true;
}
}
void Update()
{
if (!startTimer) return;
timerIncrementValue = PhotonNetwork.time - startTime;
if (timerIncrementValue >= timer)
{
//Timer Completed
//Do What Ever You What to Do Here
}
}
answered Dec 10 '18 at 6:30
Aqib Sadiq
161
161
add a comment |
add a comment |
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