Countdown Timer in Unity with Photon's PUN 2












0














In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.










share|improve this question



























    0














    In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
    PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.










    share|improve this question

























      0












      0








      0


      1





      In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
      PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.










      share|improve this question













      In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
      PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.







      c# unity3d photon






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 21 '18 at 1:48









      Sebastián García

      84




      84
























          1 Answer
          1






          active

          oldest

          votes


















          0














          Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



          bool startTimer = false;
          double timerIncrementValue;
          double startTime;
          [SerializeField] double timer = 20;
          ExitGames.Client.Photon.Hashtable CustomeValue;

          void Start()
          {
          if (PhotonNetwork.player.IsMasterClient)
          {
          CustomeValue = new ExitGames.Client.Photon.Hashtable();
          startTime = PhotonNetwork.time;
          startTimer = true;
          CustomeValue.Add("StartTime", startTime);
          PhotonNetwork.room.SetCustomProperties(CustomeValue);
          }
          else
          {
          startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
          startTimer = true;
          }
          }

          void Update()
          {
          if (!startTimer) return;
          timerIncrementValue = PhotonNetwork.time - startTime;
          if (timerIncrementValue >= timer)
          {
          //Timer Completed
          //Do What Ever You What to Do Here
          }
          }





          share|improve this answer





















            Your Answer






            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "1"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53404218%2fcountdown-timer-in-unity-with-photons-pun-2%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



            bool startTimer = false;
            double timerIncrementValue;
            double startTime;
            [SerializeField] double timer = 20;
            ExitGames.Client.Photon.Hashtable CustomeValue;

            void Start()
            {
            if (PhotonNetwork.player.IsMasterClient)
            {
            CustomeValue = new ExitGames.Client.Photon.Hashtable();
            startTime = PhotonNetwork.time;
            startTimer = true;
            CustomeValue.Add("StartTime", startTime);
            PhotonNetwork.room.SetCustomProperties(CustomeValue);
            }
            else
            {
            startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
            startTimer = true;
            }
            }

            void Update()
            {
            if (!startTimer) return;
            timerIncrementValue = PhotonNetwork.time - startTime;
            if (timerIncrementValue >= timer)
            {
            //Timer Completed
            //Do What Ever You What to Do Here
            }
            }





            share|improve this answer


























              0














              Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



              bool startTimer = false;
              double timerIncrementValue;
              double startTime;
              [SerializeField] double timer = 20;
              ExitGames.Client.Photon.Hashtable CustomeValue;

              void Start()
              {
              if (PhotonNetwork.player.IsMasterClient)
              {
              CustomeValue = new ExitGames.Client.Photon.Hashtable();
              startTime = PhotonNetwork.time;
              startTimer = true;
              CustomeValue.Add("StartTime", startTime);
              PhotonNetwork.room.SetCustomProperties(CustomeValue);
              }
              else
              {
              startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
              startTimer = true;
              }
              }

              void Update()
              {
              if (!startTimer) return;
              timerIncrementValue = PhotonNetwork.time - startTime;
              if (timerIncrementValue >= timer)
              {
              //Timer Completed
              //Do What Ever You What to Do Here
              }
              }





              share|improve this answer
























                0












                0








                0






                Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



                bool startTimer = false;
                double timerIncrementValue;
                double startTime;
                [SerializeField] double timer = 20;
                ExitGames.Client.Photon.Hashtable CustomeValue;

                void Start()
                {
                if (PhotonNetwork.player.IsMasterClient)
                {
                CustomeValue = new ExitGames.Client.Photon.Hashtable();
                startTime = PhotonNetwork.time;
                startTimer = true;
                CustomeValue.Add("StartTime", startTime);
                PhotonNetwork.room.SetCustomProperties(CustomeValue);
                }
                else
                {
                startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
                startTimer = true;
                }
                }

                void Update()
                {
                if (!startTimer) return;
                timerIncrementValue = PhotonNetwork.time - startTime;
                if (timerIncrementValue >= timer)
                {
                //Timer Completed
                //Do What Ever You What to Do Here
                }
                }





                share|improve this answer












                Simplest Way to Implement Timer on Multiplayer Game Using Photon. Apply this Script on the UI with Timer



                bool startTimer = false;
                double timerIncrementValue;
                double startTime;
                [SerializeField] double timer = 20;
                ExitGames.Client.Photon.Hashtable CustomeValue;

                void Start()
                {
                if (PhotonNetwork.player.IsMasterClient)
                {
                CustomeValue = new ExitGames.Client.Photon.Hashtable();
                startTime = PhotonNetwork.time;
                startTimer = true;
                CustomeValue.Add("StartTime", startTime);
                PhotonNetwork.room.SetCustomProperties(CustomeValue);
                }
                else
                {
                startTime = double.Parse(PhotonNetwork.room.CustomProperties["StartTime"].ToString());
                startTimer = true;
                }
                }

                void Update()
                {
                if (!startTimer) return;
                timerIncrementValue = PhotonNetwork.time - startTime;
                if (timerIncrementValue >= timer)
                {
                //Timer Completed
                //Do What Ever You What to Do Here
                }
                }






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 10 '18 at 6:30









                Aqib Sadiq

                161




                161






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.





                    Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                    Please pay close attention to the following guidance:


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53404218%2fcountdown-timer-in-unity-with-photons-pun-2%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Costa Masnaga

                    Fotorealismo

                    Sidney Franklin