Three.js:Quaternion not working as exepcted
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I am trying to use quaternion in my application:
var squareMesh = new THREE.Mesh(square, squareMaterial);
var quaternion = new THREE.Quaternion(x,y,z,w);
squareMesh.applyQuaternion(quaternion)
I receive x,y,z,w as inputs from another application.
So I expect suqareMesh to rotate about its axis, with its position unchanged.
But what I observe is that squareMesh is positioned at some distance away from its original position.
What is missing in my understanding here?
three.js quaternions
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I am trying to use quaternion in my application:
var squareMesh = new THREE.Mesh(square, squareMaterial);
var quaternion = new THREE.Quaternion(x,y,z,w);
squareMesh.applyQuaternion(quaternion)
I receive x,y,z,w as inputs from another application.
So I expect suqareMesh to rotate about its axis, with its position unchanged.
But what I observe is that squareMesh is positioned at some distance away from its original position.
What is missing in my understanding here?
three.js quaternions
Can you please demonstrate the issue with a live example?
– Mugen87
Nov 20 at 11:07
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I am trying to use quaternion in my application:
var squareMesh = new THREE.Mesh(square, squareMaterial);
var quaternion = new THREE.Quaternion(x,y,z,w);
squareMesh.applyQuaternion(quaternion)
I receive x,y,z,w as inputs from another application.
So I expect suqareMesh to rotate about its axis, with its position unchanged.
But what I observe is that squareMesh is positioned at some distance away from its original position.
What is missing in my understanding here?
three.js quaternions
I am trying to use quaternion in my application:
var squareMesh = new THREE.Mesh(square, squareMaterial);
var quaternion = new THREE.Quaternion(x,y,z,w);
squareMesh.applyQuaternion(quaternion)
I receive x,y,z,w as inputs from another application.
So I expect suqareMesh to rotate about its axis, with its position unchanged.
But what I observe is that squareMesh is positioned at some distance away from its original position.
What is missing in my understanding here?
three.js quaternions
three.js quaternions
asked Nov 20 at 1:45
Mapper
715
715
Can you please demonstrate the issue with a live example?
– Mugen87
Nov 20 at 11:07
add a comment |
Can you please demonstrate the issue with a live example?
– Mugen87
Nov 20 at 11:07
Can you please demonstrate the issue with a live example?
– Mugen87
Nov 20 at 11:07
Can you please demonstrate the issue with a live example?
– Mugen87
Nov 20 at 11:07
add a comment |
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Can you please demonstrate the issue with a live example?
– Mugen87
Nov 20 at 11:07