What is dependency injection?
There have been several questions already posted with specific questions about dependency injection, such as when to use it and what frameworks are there for it. However,
What is dependency injection and when/why should or shouldn't it be used?
design-patterns language-agnostic dependency-injection terminology
|
show 6 more comments
There have been several questions already posted with specific questions about dependency injection, such as when to use it and what frameworks are there for it. However,
What is dependency injection and when/why should or shouldn't it be used?
design-patterns language-agnostic dependency-injection terminology
See my discussion on Dependency Injection Here.
– Kevin S.
Sep 25 '08 at 8:27
30
I agree with the comments regarding links. I can understand you may want to reference someone else. But at least add why you are linking them and what makes this link better than the other links I could get by using google
– Christian Payne
Jun 1 '09 at 0:27
@AR: Technically, Dependency Injection is not a special form of IoC. Rather, IoC is one technique that is used to provide Dependency Injection. Other techniques could be used to provide Dependency Injection (although IoC is the only one in common use), and IoC is used for many other problems as well.
– Sean Reilly
Aug 28 '09 at 12:50
One of the nicest explanation I've ever read about DI is from Google's Guice (pronounced as juice) http://code.google.com/p/google-guice/wiki/Motivation?tm=6
– Raj
Sep 22 '09 at 17:36
129
Regarding links, remember that they often disappear one way or another. There is a growing number of dead links in SO answers. So, no matter how good the linked article is, it's no good at all if you can't find it.
– DOK
Oct 28 '10 at 16:26
|
show 6 more comments
There have been several questions already posted with specific questions about dependency injection, such as when to use it and what frameworks are there for it. However,
What is dependency injection and when/why should or shouldn't it be used?
design-patterns language-agnostic dependency-injection terminology
There have been several questions already posted with specific questions about dependency injection, such as when to use it and what frameworks are there for it. However,
What is dependency injection and when/why should or shouldn't it be used?
design-patterns language-agnostic dependency-injection terminology
design-patterns language-agnostic dependency-injection terminology
edited Mar 19 '14 at 20:42
Peter Mortensen
13.4k1983111
13.4k1983111
asked Sep 25 '08 at 0:28
AR.
16.3k93450
16.3k93450
See my discussion on Dependency Injection Here.
– Kevin S.
Sep 25 '08 at 8:27
30
I agree with the comments regarding links. I can understand you may want to reference someone else. But at least add why you are linking them and what makes this link better than the other links I could get by using google
– Christian Payne
Jun 1 '09 at 0:27
@AR: Technically, Dependency Injection is not a special form of IoC. Rather, IoC is one technique that is used to provide Dependency Injection. Other techniques could be used to provide Dependency Injection (although IoC is the only one in common use), and IoC is used for many other problems as well.
– Sean Reilly
Aug 28 '09 at 12:50
One of the nicest explanation I've ever read about DI is from Google's Guice (pronounced as juice) http://code.google.com/p/google-guice/wiki/Motivation?tm=6
– Raj
Sep 22 '09 at 17:36
129
Regarding links, remember that they often disappear one way or another. There is a growing number of dead links in SO answers. So, no matter how good the linked article is, it's no good at all if you can't find it.
– DOK
Oct 28 '10 at 16:26
|
show 6 more comments
See my discussion on Dependency Injection Here.
– Kevin S.
Sep 25 '08 at 8:27
30
I agree with the comments regarding links. I can understand you may want to reference someone else. But at least add why you are linking them and what makes this link better than the other links I could get by using google
– Christian Payne
Jun 1 '09 at 0:27
@AR: Technically, Dependency Injection is not a special form of IoC. Rather, IoC is one technique that is used to provide Dependency Injection. Other techniques could be used to provide Dependency Injection (although IoC is the only one in common use), and IoC is used for many other problems as well.
– Sean Reilly
Aug 28 '09 at 12:50
One of the nicest explanation I've ever read about DI is from Google's Guice (pronounced as juice) http://code.google.com/p/google-guice/wiki/Motivation?tm=6
– Raj
Sep 22 '09 at 17:36
129
Regarding links, remember that they often disappear one way or another. There is a growing number of dead links in SO answers. So, no matter how good the linked article is, it's no good at all if you can't find it.
– DOK
Oct 28 '10 at 16:26
See my discussion on Dependency Injection Here.
– Kevin S.
Sep 25 '08 at 8:27
See my discussion on Dependency Injection Here.
– Kevin S.
Sep 25 '08 at 8:27
30
30
I agree with the comments regarding links. I can understand you may want to reference someone else. But at least add why you are linking them and what makes this link better than the other links I could get by using google
– Christian Payne
Jun 1 '09 at 0:27
I agree with the comments regarding links. I can understand you may want to reference someone else. But at least add why you are linking them and what makes this link better than the other links I could get by using google
– Christian Payne
Jun 1 '09 at 0:27
@AR: Technically, Dependency Injection is not a special form of IoC. Rather, IoC is one technique that is used to provide Dependency Injection. Other techniques could be used to provide Dependency Injection (although IoC is the only one in common use), and IoC is used for many other problems as well.
– Sean Reilly
Aug 28 '09 at 12:50
@AR: Technically, Dependency Injection is not a special form of IoC. Rather, IoC is one technique that is used to provide Dependency Injection. Other techniques could be used to provide Dependency Injection (although IoC is the only one in common use), and IoC is used for many other problems as well.
– Sean Reilly
Aug 28 '09 at 12:50
One of the nicest explanation I've ever read about DI is from Google's Guice (pronounced as juice) http://code.google.com/p/google-guice/wiki/Motivation?tm=6
– Raj
Sep 22 '09 at 17:36
One of the nicest explanation I've ever read about DI is from Google's Guice (pronounced as juice) http://code.google.com/p/google-guice/wiki/Motivation?tm=6
– Raj
Sep 22 '09 at 17:36
129
129
Regarding links, remember that they often disappear one way or another. There is a growing number of dead links in SO answers. So, no matter how good the linked article is, it's no good at all if you can't find it.
– DOK
Oct 28 '10 at 16:26
Regarding links, remember that they often disappear one way or another. There is a growing number of dead links in SO answers. So, no matter how good the linked article is, it's no good at all if you can't find it.
– DOK
Oct 28 '10 at 16:26
|
show 6 more comments
33 Answers
33
active
oldest
votes
1 2
next
Basically, instead of having your objects creating a dependency or asking a factory object to make one for them, you pass the needed dependencies in to the object externally, and you make it somebody else's problem. This "someone" is either an object further up the dependency graph, or a dependency injector (framework) that builds the dependency graph. A dependency as I'm using it here is any other object the current object needs to hold a reference to.
One of the major advantages of dependency injection is that it can make testing lots easier. Suppose you have an object which in its constructor does something like:
public SomeClass() {
myObject = Factory.getObject();
}
This can be troublesome when all you want to do is run some unit tests on SomeClass, especially if myObject is something that does complex disk or network access. So now you're looking at mocking myObject but also somehow intercepting the factory call. Hard. Instead, pass the object in as an argument to the constructor. Now you've moved the problem elsewhere, but testing can become lots easier. Just make a dummy myObject and pass that in. The constructor would now look a bit like:
public SomeClass (MyClass myObject) {
this.myObject = myObject;
}
This is one style of dependency injection - via the constructor. Several mechanisms are possible.
- As noted in the comments, one common alternative is to define a do-nothing constructor, and have the dependencies injected via property setters (h/t @MikeVella).
Martin Fowler documents a third alternative (h/t @MarcDix), where classes explicitly implement an interface for the dependencies they wish injected.
When not using dependency injection (such as in classes that do too much work in their constructors etc.), it tends to become much harder to isolate components in unit testing.
Back in 2013 when I wrote this answer, this was a major theme on the Google Testing Blog. This remains the biggest advantage to me, as you may not always need the extra flexibility in your run-time design (for instance, for service locator or similar patterns), but you do often need to be able to isolate your classes during testing.
22
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
102
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
11
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
1
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
2
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
|
show 5 more comments
The best definition I've found so far is one by James Shore:
"Dependency Injection" is a 25-dollar
term for a 5-cent concept. [...]
Dependency injection means giving an
object its instance variables. [...].
There is an article by Martin Fowler that may prove useful, too.
Dependency injection is basically providing the objects that an object needs (its dependencies) instead of having it construct them itself. It's a very useful technique for testing, since it allows dependencies to be mocked or stubbed out.
Dependencies can be injected into objects by many means (such as constructor injection or setter injection). One can even use specialized dependency injection frameworks (e.g. Spring) to do that, but they certainly aren't required. You don't need those frameworks to have dependency injection. Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.
27
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
1
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
11
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
11
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
8
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
|
show 2 more comments
I found this funny example in terms of loose coupling:
Any application is composed of many objects that collaborate with each other to perform some useful stuff. Traditionally each object is responsible for obtaining its own references to the dependent objects (dependencies) it collaborate with. This leads to highly coupled classes and hard-to-test code.
For example, consider a Car
object.
A Car
depends on wheels, engine, fuel, battery, etc. to run. Traditionally we define the brand of such dependent objects along with the definition of the Car
object.
Without Dependency Injection (DI):
class Car{
private Wheel wh = new NepaliRubberWheel();
private Battery bt = new ExcideBattery();
//The rest
}
Here, the Car
object is responsible for creating the dependent objects.
What if we want to change the type of its dependent object - say Wheel
- after the initial NepaliRubberWheel()
punctures?
We need to recreate the Car object with its new dependency say ChineseRubberWheel()
, but only the Car
manufacturer can do that.
Then what does the Dependency Injection
do us for...?
When using dependency injection, objects are given their dependencies at run time rather than compile time (car manufacturing time).
So that we can now change the Wheel
whenever we want. Here, the dependency
(wheel
) can be injected into Car
at run time.
After using dependency injection:
Here, we are injecting the dependencies (Wheel and Battery) at runtime. Hence the term : Dependency Injection.
class Car{
private Wheel wh = [Inject an Instance of Wheel (dependency of car) at runtime]
private Battery bt = [Inject an Instance of Battery (dependency of car) at runtime]
Car(Wheel wh,Battery bt) {
this.wh = wh;
this.bt = bt;
}
//Or we can have setters
void setWheel(Wheel wh) {
this.wh = wh;
}
}
Source: Understanding dependency injection
17
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
6
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. tonew
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this
– Jeb50
Aug 9 '17 at 23:52
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is tonew
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.
– Jeb50
Aug 9 '17 at 23:56
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
add a comment |
Dependency Injection is a practice where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that any object implementing the interface which is required by the object can be substituted in without changing the code, which simplifies testing, and improves decoupling.
For example, consider these clases:
public class PersonService {
public void addManager( Person employee, Person newManager ) { ... }
public void removeManager( Person employee, Person oldManager ) { ... }
public Group getGroupByManager( Person manager ) { ... }
}
public class GroupMembershipService() {
public void addPersonToGroup( Person person, Group group ) { ... }
public void removePersonFromGroup( Person person, Group group ) { ... }
}
In this example, the implementation of PersonService::addManager
and PersonService::removeManager
would need an instance of the GroupMembershipService in order to do its work. Without Dependency Injection, the traditional way of doing this would be to instantiate a new GroupMembershipService
in the constructor of PersonService
and use that instance attribute in both functions. However, if the constructor of GroupMembershipService
has multiple things it requires, or worse yet, there are some initialization "setters" that need to be called on the GroupMembershipService
, the code grows rather quickly, and the PersonService
now depends not only on the GroupMembershipService
but also everything else that GroupMembershipService
depends on. Furthermore, the linkage to GroupMembershipService
is hardcoded into the PersonService
which means that you can't "dummy up" a GroupMembershipService
for testing purposes, or to use a strategy pattern in different parts of your application.
With Dependency Injection, instead of instantiating the GroupMembershipService
within your PersonService
, you'd either pass it in to the PersonService
constructor, or else add a Property (getter and setter) to set a local instance of it. This means that your PersonService
no longer has to worry about how to create a GroupMembershipService
, it just accepts the ones it's given, and works with them. This also means that anything which is a subclass of GroupMembershipService
, or implements the GroupMembershipService
interface can be "injected" into the PersonService
, and the PersonService
doesn't need to know about the change.
25
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
add a comment |
The accepted answer is a good one - but I would like to add to this that DI is very much like the classic avoiding of hardcoded constants in the code.
When you use some constant like a database name you'd quickly move it from the inside of the code to some config file and pass a variable containing that value to the place where it is needed. The reason to do that is that these constants usually change more frequently than the rest of the code. For example if you'd like to test the code in a test database.
DI is analogous to this in the world of Object Oriented programming. The values there instead of constant literals are whole objects - but the reason to move the code creating them out from the class code is similar - the objects change more frequently then the code that uses them. One important case where such a change is needed is tests.
14
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
add a comment |
Let's imagine that you want to go fishing:
Without dependency injection, you need to take care of everything yourself. You need to find a boat, to buy a fishing rod, to look for bait, etc. It's possible, of course, but it puts a lot of responsibility on you. In software terms, it means that you have to perform a lookup for all these things.
With dependency injection, someone else takes care of all the preparation and makes the required equipment available to you. You will receive ("be injected") the boat, the fishing rod and the bait - all ready to use.
52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
21
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
add a comment |
Let's try simple example with Car and Engine classes, any car need an engine to go anywhere, at least for now. So below how code will look without dependency injection.
public class Car
{
public Car()
{
GasEngine engine = new GasEngine();
engine.Start();
}
}
public class GasEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
And to instantiate the Car class we will use next code:
Car car = new Car();
The issue with this code that we tightly coupled to GasEngine and if we decide to change it to ElectricityEngine then we will need to rewrite Car class. And the bigger the application the more issues and headache we will have to add and use new type of engine.
In other words with this approach is that our high level Car class is dependent on the lower level GasEngine class which violate Dependency Inversion Principle(DIP) from SOLID. DIP suggests that we should depend on abstractions, not concrete classes. So to satisfy this we introduce IEngine interface and rewrite code like below:
public interface IEngine
{
void Start();
}
public class GasEngine : IEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
public class ElectricityEngine : IEngine
{
public void Start()
{
Console.WriteLine("I am electrocar");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
_engine = engine;
}
public void Run()
{
_engine.Start();
}
}
Now our Car class is dependent on only the IEngine interface, not a specific implementation of engine.
Now, the only trick is how do we create an instance of the Car and give it an actual concrete Engine class like GasEngine or ElectricityEngine. That's where Dependency Injection comes in.
Car gasCar = new Car(new GasEngine());
gasCar.Run();
Car electroCar = new Car(new ElectricityEngine());
electroCar.Run();
Here we basically inject(pass) our dependency(Engine instance) to Car constructor. So now our classes have loose coupling between objects and their dependencies, and we can easily add new types of engines without changing the Car class.
The main benefit of the Dependency Injection that classes are more loosely coupled, because they do not have hard-coded dependencies. This follows the Dependency Inversion Principle, which was mentioned above. Instead of referencing specific implementations, classes request abstractions (usually interfaces) which are provided to them when the class is constructed.
So in the end Dependency injection is just a technique for
achieving loose coupling between objects and their dependencies.
Rather than directly instantiating dependencies that class needs in
order to perform its actions, dependencies are provided to the class
(most often) via constructor injection.
Also when we have many dependencies it is very good practice to use Inversion of Control(IoC) containers which we can tell which interfaces should be mapped to which concrete implementations for all our dependencies and we can have it resolve those dependencies for us when it constructs our object. For example, we could specify in the mapping for the IoC container that the IEngine dependency should be mapped to the GasEngine class and when we ask the IoC container for an instance of our Car class, it will automatically construct our Car class with a GasEngine dependency passed in.
UPDATE: Watched course about EF Core from Julie Lerman recently and also liked her short definition about DI.
Dependency injection is a pattern to allow your application to inject
objects on the fly to classes that need them, without forcing those
classes to be responsible for those objects. It allows your code to be
more loosely coupled, and Entity Framework Core plugs in to this same
system of services.
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
add a comment |
This is the most simple explanation about Dependency Injection and Dependency Injection Container I have ever seen:
Without Dependency Injection
- Application needs Foo (e.g. a controller), so:
- Application creates Foo
- Application calls Foo
- Foo needs Bar (e.g. a service), so:
- Foo creates Bar
- Foo calls Bar
- Bar needs Bim (a service, a repository,
…), so: - Bar creates Bim
- Bar does something
- Bar needs Bim (a service, a repository,
With Dependency Injection
- Application needs Foo, which needs Bar, which needs Bim, so:
- Application creates Bim
- Application creates Bar and gives it Bim
- Application creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Using a Dependency Injection Container
- Application needs Foo so:
- Application gets Foo from the Container, so:
- Container creates Bim
- Container creates Bar and gives it Bim
- Container creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Dependency Injection and dependency Injection Containers are different things:
- Dependency Injection is a method for writing better code
- a DI Container is a tool to help injecting dependencies
You don't need a container to do dependency injection. However a container can help you.
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
add a comment |
Doesn't "dependency injection" just mean using parameterized constructors and public setters?
James Shore's article shows the following examples for comparison.
Constructor without dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example() {
myDatabase = new DatabaseThingie();
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Constructor with dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example(DatabaseThingie useThisDatabaseInstead) {
myDatabase = useThisDatabaseInstead;
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Only ifnew DatabaseThingie()
doesn't generate a valid myDatabase instance.
– JaneGoodall
Nov 22 '13 at 22:49
add a comment |
What is Dependency Injection (DI)?
As others have said, Dependency Injection(DI) removes the responsibility of direct creation, and management of the lifespan, of other object instances upon which our class of interest (consumer class) is dependent (in the UML sense). These instances are instead passed to our consumer class, typically as constructor parameters or via property setters (the management of the dependency object instancing and passing to the consumer class is usually performed by an Inversion of Control (IoC) container, but that's another topic).
DI, DIP and SOLID
Specifically, in the paradigm of Robert C Martin's SOLID principles of Object Oriented Design, DI
is one of the possible implementations of the Dependency Inversion Principle (DIP). The DIP is the D
of the SOLID
mantra - other DIP implementations include the Service Locator, and Plugin patterns.
The objective of the DIP is to decouple tight, concrete dependencies between classes, and instead, to loosen the coupling by means of an abstraction, which can be achieved via an interface
, abstract class
or pure virtual class
, depending on the language and approach used.
Without the DIP, our code (I've called this 'consuming class') is directly coupled to a concrete dependency and is also often burdened with the responsibility of knowing how to obtain, and manage, an instance of this dependency, i.e. conceptually:
"I need to create/use a Foo and invoke method `GetBar()`"
Whereas after application of the DIP, the requirement is loosened, and the concern of obtaining and managing the lifespan of the Foo
dependency has been removed:
"I need to invoke something which offers `GetBar()`"
Why use DIP (and DI)?
Decoupling dependencies between classes in this way allows for easy substitution of these dependency classes with other implementations which also fulfil the prerequisites of the abstraction (e.g. the dependency can be switched with another implementation of the same interface). Moreover, as others have mentioned, possibly the most common reason to decouple classes via the DIP is to allow a consuming class to be tested in isolation, as these same dependencies can now be stubbed and/or mocked.
One consequence of DI is that the lifespan management of dependency object instances is no longer controlled by a consuming class, as the dependency object is now passed into the consuming class (via constructor or setter injection).
This can be viewed in different ways:
- If lifespan control of dependencies by the consuming class needs to be retained, control can be re-established by injecting an (abstract) factory for creating the dependency class instances, into the consumer class. The consumer will be able to obtain instances via a
Create
on the factory as needed, and dispose of these instances once complete. - Or, lifespan control of dependency instances can be relinquished to an IoC container (more about this below).
When to use DI?
- Where there likely will be a need to substitute a dependency for an equivalent implementation,
- Any time where you will need to unit test the methods of a class in isolation of its dependencies,
- Where uncertainty of the lifespan of a dependency may warrant experimentation (e.g. Hey,
MyDepClass
is thread safe - what if we make it a singleton and inject the same instance into all consumers?)
Example
Here's a simple C# implementation. Given the below Consuming class:
public class MyLogger
{
public void LogRecord(string somethingToLog)
{
Console.WriteLine("{0:HH:mm:ss} - {1}", DateTime.Now, somethingToLog);
}
}
Although seemingly innocuous, it has two static
dependencies on two other classes, System.DateTime
and System.Console
, which not only limit the logging output options (logging to console will be worthless if no one is watching), but worse, it is difficult to automatically test given the dependency on a non-deterministic system clock.
We can however apply DIP
to this class, by abstracting out the the concern of timestamping as a dependency, and coupling MyLogger
only to a simple interface:
public interface IClock
{
DateTime Now { get; }
}
We can also loosen the dependency on Console
to an abstraction, such as a TextWriter
. Dependency Injection is typically implemented as either constructor
injection (passing an abstraction to a dependency as a parameter to the constructor of a consuming class) or Setter Injection
(passing the dependency via a setXyz()
setter or a .Net Property with {set;}
defined). Constructor Injection is preferred, as this guarantees the class will be in a correct state after construction, and allows the internal dependency fields to be marked as readonly
(C#) or final
(Java). So using constructor injection on the above example, this leaves us with:
public class MyLogger : ILogger // Others will depend on our logger.
{
private readonly TextWriter _output;
private readonly IClock _clock;
// Dependencies are injected through the constructor
public MyLogger(TextWriter stream, IClock clock)
{
_output = stream;
_clock = clock;
}
public void LogRecord(string somethingToLog)
{
// We can now use our dependencies through the abstraction
// and without knowledge of the lifespans of the dependencies
_output.Write("{0:yyyy-MM-dd HH:mm:ss} - {1}", _clock.Now, somethingToLog);
}
}
(A concrete Clock
needs to be provided, which of course could revert to DateTime.Now
, and the two dependencies need to be provided by an IoC container via constructor injection)
An automated Unit Test can be built, which definitively proves that our logger is working correctly, as we now have control over the dependencies - the time, and we can spy on the written output:
[Test]
public void LoggingMustRecordAllInformationAndStampTheTime()
{
// Arrange
var mockClock = new Mock<IClock>();
mockClock.Setup(c => c.Now).Returns(new DateTime(2015, 4, 11, 12, 31, 45));
var fakeConsole = new StringWriter();
// Act
new MyLogger(fakeConsole, mockClock.Object)
.LogRecord("Foo");
// Assert
Assert.AreEqual("2015-04-11 12:31:45 - Foo", fakeConsole.ToString());
}
Next Steps
Dependency injection is invariably associated with an Inversion of Control container(IoC), to inject (provide) the concrete dependency instances, and to manage lifespan instances. During the configuration / bootstrapping process, IoC
containers allow the following to be defined:
- mapping between each abstraction and the configured concrete implementation (e.g. "any time a consumer requests an
IBar
, return aConcreteBar
instance") - policies can be set up for the lifespan management of each dependency, e.g. to create a new object for each consumer instance, to share a singleton dependency instance across all consumers, to share the same dependency instance only across the same thread, etc.
- In .Net, IoC containers are aware of protocols such as
IDisposable
and will take on the responsibility ofDisposing
dependencies in line with the configured lifespan management.
Typically, once IoC containers have been configured / bootstrapped, they operate seamlessly in the background allowing the coder to focus on the code at hand rather than worrying about dependencies.
The key to DI-friendly code is to avoid static coupling of classes, and not to use new() for the creation of Dependencies
As per above example, decoupling of dependencies does require some design effort, and for the developer, there is a paradigm shift needed to break the habit of new
ing dependencies directly, and instead trusting the container to manage dependencies.
But the benefits are many, especially in the ability to thoroughly test your class of interest.
Note : The creation / mapping / projection (via new ..()
) of POCO / POJO / Serialization DTOs / Entity Graphs / Anonymous JSON projections et al - i.e. "Data only" classes or records - used or returned from methods are not regarded as Dependencies (in the UML sense) and not subject to DI. Using new
to project these is just fine.
1
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
add a comment |
To make Dependency Injection concept simple to understand. Let's take an example of switch button to toggle(on/off) a bulb.
Without Dependency Injection
Switch needs to know beforehand which bulb I am connected to (hard-coded dependency). So,
Switch -> PermanentBulb //switch is directly connected to permanent bulb, testing not possible easily
Switch(){
PermanentBulb = new Bulb();
PermanentBulb.Toggle();
}
With Dependency Injection
Switch only knows I need to turn on/off whichever Bulb is passed to me. So,
Switch -> Bulb1 OR Bulb2 OR NightBulb (injected dependency)
Switch(AnyBulb){ //pass it whichever bulb you like
AnyBulb.Toggle();
}
Modifying James Example for Switch and Bulb:
public class SwitchTest {
TestToggleBulb() {
MockBulb mockbulb = new MockBulb();
// MockBulb is a subclass of Bulb, so we can
// "inject" it here:
Switch switch = new Switch(mockBulb);
switch.ToggleBulb();
mockBulb.AssertToggleWasCalled();
}
}
public class Switch {
private Bulb myBulb;
public Switch() {
myBulb = new Bulb();
}
public Switch(Bulb useThisBulbInstead) {
myBulb = useThisBulbInstead;
}
public void ToggleBulb() {
...
myBulb.Toggle();
...
}
}`
add a comment |
The whole point of Dependency Injection (DI) is to keep application source code clean and stable:
clean of dependency initialization code
stable regardless of dependency used
Practically, every design pattern separates concerns to make future changes affect minimum files.
The specific domain of DI is delegation of dependency configuration and initialization.
Example: DI with shell script
If you occasionally work outside of Java, recall how source
is often used in many scripting languages (Shell, Tcl, etc., or even import
in Python misused for this purpose).
Consider simple dependent.sh
script:
#!/bin/sh
# Dependent
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
The script is dependent: it won't execute successfully on its own (archive_files
is not defined).
You define archive_files
in archive_files_zip.sh
implementation script (using zip
in this case):
#!/bin/sh
# Dependency
function archive_files {
zip files.zip "$@"
}
Instead of source
-ing implementation script directly in the dependent one, you use an injector.sh
"container" which wraps both "components":
#!/bin/sh
# Injector
source ./archive_files_zip.sh
source ./dependent.sh
The archive_files
dependency has just been injected into dependent script.
You could have injected dependency which implements archive_files
using tar
or xz
.
Example: removing DI
If dependent.sh
script used dependencies directly, the approach would be called dependency lookup (which is opposite to dependency injection):
#!/bin/sh
# Dependent
# dependency look-up
source ./archive_files_zip.sh
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
Now the problem is that dependent "component" has to perform initialization itself.
The "component"'s source code is neither clean nor stable because every changes in initialization of dependencies requires new release for "components"'s source code file as well.
Last words
DI is not as largely emphasized and popularized as in Java frameworks.
But it's a generic approach to split concerns of:
- application development (single source code release lifecycle)
- application deployment (multiple target environments with independent lifecycles)
Using configuration only with dependency lookup does not help as number of configuration parameters may change per dependency (e.g. new authentication type) as well as number of supported types of dependencies (e.g. new database type).
3
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
add a comment |
What is dependency Injection?
Dependency Injection(DI) means to decouple the objects which are dependent on each other. Say object A is dependent on Object B so the idea is to decouple these object from each other. We don’t need to hard code the object using new keyword rather sharing dependencies to objects at runtime in spite of compile time.
If we talk about
How Dependency Injection works in Spring:
We don’t need to hard code the object using new keyword rather define the bean dependency in the configuration file. The spring container will be responsible for hooking up all.
Inversion of Control (IOC)
IOC is a general concept and it can be expressed in many different ways and Dependency Injection is one concrete example of IOC.
Two types of Dependency Injection:
- Constructor Injection
- Setter Injection
1. Constructor-based dependency injection:
Constructor-based DI is accomplished when the container invokes a class constructor with a number of arguments, each representing a dependency on other class.
public class Triangle {
private String type;
public String getType(){
return type;
}
public Triangle(String type){ //constructor injection
this.type=type;
}
}
<bean id=triangle" class ="com.test.dependencyInjection.Triangle">
<constructor-arg value="20"/>
</bean>
2. Setter-based dependency injection:
Setter-based DI is accomplished by the container calling setter methods on your beans after invoking a no-argument constructor or no-argument static factory method to instantiate your bean.
public class Triangle{
private String type;
public String getType(){
return type;
}
public void setType(String type){ //setter injection
this.type = type;
}
}
<!-- setter injection -->
<bean id="triangle" class="com.test.dependencyInjection.Triangle">
<property name="type" value="equivialteral"/>
NOTE:
It is a good rule of thumb to use constructor arguments for mandatory dependencies and setters for optional dependencies. Note that the if we use annotation based than @Required annotation on a setter can be used to make setters as a required dependencies.
add a comment |
The best analogy I can think of is the surgeon and his assistant(s) in an operation theater, where the surgeon is the main person and his assistant who provides the various surgical components when he needs it so that the surgeon can concentrate on the one thing he does best (surgery). Without the assistant the surgeon has to get the components himself every time he needs one.
DI for short, is a technique to remove a common additional responsibility (burden) on components to fetch the dependent components, by providing them to it.
DI brings you closer to the Single Responsibility (SR) principle, like the surgeon who can concentrate on surgery
.
When to use DI : I would recommend using DI in almost all production projects ( small/big), particularly in ever changing business environments :)
Why : Because you want your code to be easily testable, mockable etc so that you can quickly test your changes and push it to the market. Besides why would you not when you there are lots of awesome free tools/frameworks to support you in your journey to a codebase where you have more control.
3
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
add a comment |
All the above answers are good, my aim is to explain the concept in a simple way so that anyone without a programming knowledge can also understand concept
Dependency injection is one of the design pattern that help us to create complex systems in a simpler manner.
We can see a wide variety of application of this pattern in our day to day life.
Some of the examples are Tape recorder, VCD, CD Drive etc.
The above image is an image of Reel-to-reel portable tape recorder, mid-20th century. Source.
The primary intention of a tape recorder machine is to record or playback sound.
While designing a system it require a reel to record or playback sound or music. There are two possibilities for designing this system
- we can place the reel inside the machine
- we can provide a hook for the reel where it can be placed.
If we use the first one we need to open the machine to change the reel.
if we opt for the second one, that is placing a hook for reel, we are getting an added benefit of playing any music by changing the reel. and also reducing the function only to playing whatever in the reel.
Like wise dependency injection is the process of externalizing the dependencies to focus only on the specific functionality of the component so that independent components can be coupled together to form a complex system.
The main benefits we achieved by using dependency injection.
- High cohesion and loose coupling.
- Externalizing dependency and looking only on responsibility.
- Making things as components and to combine to form a large systems with high capabilities.
- It helps to develop high quality components since they are independently developed they are properly tested.
- It helps to replace the component with another if one fails.
Now a days these concept forms the basis of well known frameworks in programming world.
The Spring Angular etc are the well-known software frameworks built on the top of this concept
Dependency injection is a pattern used to create instances of objects that other objects rely upon without knowing at compile time which class will be used to provide that functionality or simply the way of injecting properties to an object is called dependency injection.
Example for Dependency injection
Previously we are writing code like this
Public MyClass{
DependentClass dependentObject
/*
At somewhere in our code we need to instantiate
the object with new operator inorder to use it or perform some method.
*/
dependentObject= new DependentClass();
dependentObject.someMethod();
}
With Dependency injection, the dependency injector will take off the instantiation for us
Public MyClass{
/* Dependency injector will instantiate object*/
DependentClass dependentObject
/*
At somewhere in our code we perform some method.
The process of instantiation will be handled by the dependency injector
*/
dependentObject.someMethod();
}
You can also read
Difference between Inversion of Control & Dependency Injection
add a comment |
It means that objects should only have as many dependencies as is needed to do their job and the dependencies should be few. Furthermore, an object’s dependencies should be on interfaces and not on “concrete” objects, when possible. (A concrete object is any object created with the keyword new.) Loose coupling promotes greater reusability, easier maintainability, and allows you to easily provide “mock” objects in place of expensive services.
The “Dependency Injection” (DI) is also known as “Inversion of Control” (IoC), can be used as a technique for encouraging this loose coupling.
There are two primary approaches to implementing DI:
- Constructor injection
- Setter injection
Constructor injection
It’s the technique of passing objects dependencies to its constructor.
Note that the constructor accepts an interface and not concrete object. Also, note that an exception is thrown if the orderDao parameter is null. This emphasizes the importance of receiving a valid dependency. Constructor Injection is, in my opinion, the preferred mechanism for giving an object its dependencies. It is clear to the developer while invoking the object which dependencies need to be given to the “Person” object for proper execution.
Setter Injection
But consider the following example… Suppose you have a class with ten methods that have no dependencies, but you’re adding a new method that does have a dependency on IDAO. You could change the constructor to use Constructor Injection, but this may force you to changes to all constructor calls all over the place. Alternatively, you could just add a new constructor that takes the dependency, but then how does a developer easily know when to use one constructor over the other. Finally, if the dependency is very expensive to create, why should it be created and passed to the constructor when it may only be used rarely? “Setter Injection” is another DI technique that can be used in situations such as this.
Setter Injection does not force dependencies to be passed to the constructor. Instead, the dependencies are set onto public properties exposed by the object in need. As implied previously, the primary motivators for doing this include:
- Supporting dependency injection without having to modify the constructor of a legacy class.
- Allowing expensive resources or services to be created as late as possible and only when needed.
Here is the example of how the above code would look like:
public class Person {
public Person() {}
public IDAO Address {
set { addressdao = value; }
get {
if (addressdao == null)
throw new MemberAccessException("addressdao" +
" has not been initialized");
return addressdao;
}
}
public Address GetAddress() {
// ... code that uses the addressdao object
// to fetch address details from the datasource ...
}
// Should not be called directly;
// use the public property instead
private IDAO addressdao;
3
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
add a comment |
I think since everyone has written for DI, let me ask a few questions..
- When you have a configuration of DI where all the actual implementations(not interfaces) that are going to be injected into a class (for e.g services to a controller) why is that not some sort of hard-coding?
- What if I want to change the object at runtime? For example, my config already says when I instantiate MyController, inject for FileLogger as ILogger. But I might want to inject DatabaseLogger.
- Everytime I want to change what objects my AClass needs, I need to now look into two places - The class itself and the configuration file. How does that make life easier?
- If Aproperty of AClass is not injected, is it harder to mock it out?
- Going back to the first question. If using new object() is bad, how come we inject the implementation and not the interface? I think a lot of you are saying we're in fact injecting the interface but the configuration makes you specify the implementation of that interface ..not at runtime .. it is hardcoded during compile time.
This is based on the answer @Adam N posted.
Why does PersonService no longer have to worry about GroupMembershipService? You just mentioned GroupMembership has multiple things(objects/properties) it depends on. If GMService was required in PService, you'd have it as a property. You can mock that out regardless of whether you injected it or not. The only time I'd like it to be injected is if GMService had more specific child classes, which you wouldn't know until runtime. Then you'd want to inject the subclass. Or if you wanted to use that as either singleton or prototype. To be honest, the configuration file has everything hardcoded as far as what subclass for a type (interface) it is going to inject during compile time.
EDIT
A nice comment by Jose Maria Arranz on DI
DI increases cohesion by removing any need to determine the direction of dependency and write any glue code.
False. The direction of dependencies is in XML form or as annotations, your dependencies are written as XML code and annotations. XML and annotations ARE source code.
DI reduces coupling by making all of your components modular (i.e. replacable) and have well-defined interfaces to each other.
False. You do not need a DI framework to build a modular code based on interfaces.
About replaceable: with a very simple .properties archive and Class.forName you can define wich classes can change. If ANY class of your code can be changed, Java is not for you, use an scripting language. By the way: annotations cannot be changed without recompiling.
In my opinion there is one only reason for DI frameworks: boiler plate reduction. With a well done factory system you can do the same, more controlled and more predictable as your preferred DI framework, DI frameworks promise code reduction (XML and annotations are source code too). The problem is this boiler plate reduction is just real in very very simple cases (one instance-per class and similar), sometimes in the real world picking the appropriated service object is not as easy as mapping a class to a singleton object.
add a comment |
Example, we have 2 class Client
and Service
. Client
will use Service
public class Service {
public void doSomeThingInService() {
// ...
}
}
Without Dependency Injection
Way 1)
public class Client {
public void doSomeThingInClient() {
Service service = new Service();
service.doSomeThingInService();
}
}
Way 2)
public class Client {
Service service = new Service();
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Way 3)
public class Client {
Service service;
public Client() {
service = new Service();
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
1) 2) 3) Using
Client client = new Client();
client.doSomeThingInService();
Advantages
- Simple
Disadvantages
- Hard for test
Client
class - When we change
Service
constructor, we need to change code in all place createService
object
Use Dependency Injection
Way 1) Constructor injection
public class Client {
Service service;
Client(Service service) {
this.service = service;
}
// Example Client has 2 dependency
// Client(Service service, IDatabas database) {
// this.service = service;
// this.database = database;
// }
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client(new Service());
// Client client = new Client(new Service(), new SqliteDatabase());
client.doSomeThingInClient();
Way 2) Setter injection
public class Client {
Service service;
public void setService(Service service) {
this.service = service;
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client();
client.setService(new Service());
client.doSomeThingInClient();
Way 3) Interface injection
Check https://en.wikipedia.org/wiki/Dependency_injection
===
Now, this code is already follow Dependency Injection
and it is easier for test Client
class.
However, we still use new Service()
many time and it is not good when change Service
constructor. To prevent it, we can use DI injector like
1) Simple manual Injector
public class Injector {
public static Service provideService(){
return new Service();
}
public static IDatabase provideDatatBase(){
return new SqliteDatabase();
}
public static ObjectA provideObjectA(){
return new ObjectA(provideService(...));
}
}
Using
Service service = Injector.provideService();
2) Use library: For Android dagger2
Advantages
- Make test easier
- When you change the
Service
, you only need to change it in Injector class - If you use use
Constructor Injection
, when you look at constructor ofClient
, you will see how many dependency ofClient
class
Disadvantages
- If you use use
Constructor Injection
, theService
object is created whenClient
created, sometime we use function inClient
class without useService
so createdService
is wasted
Dependency Injection definition
https://en.wikipedia.org/wiki/Dependency_injection
A dependency is an object that can be used (
Service
)
An injection is the passing of a dependency (Service
) to a dependent object (Client
) that would use it
add a comment |
Dependency Injection means a way (actually any-way) for one part of code (e.g a class) to have access to dependencies (other parts of code, e.g other classes, it depends upon) in a modular way without them being hardcoded (so they can change or be overriden freely, or even be loaded at another time, as needed)
(and ps , yes it has become an overly-hyped 25$ name for a rather simple, concept), my .25
cents
add a comment |
I know there are already many answers, but I found this very helpful: http://tutorials.jenkov.com/dependency-injection/index.html
No Dependency:
public class MyDao {
protected DataSource dataSource =
new DataSourceImpl("driver", "url", "user", "password");
//data access methods...
public Person readPerson(int primaryKey) {...}
}
Dependency:
public class MyDao {
protected DataSource dataSource = null;
public MyDao(String driver, String url, String user, String
password){
this.dataSource = new DataSourceImpl(driver, url, user, password);
}
//data access methods...
public Person readPerson(int primaryKey)
{...}
}
Notice how the DataSourceImpl
instantiation is moved into a constructor. The constructor takes four parameters which are the four values needed by the DataSourceImpl
. Though the MyDao
class still depends on these four values, it no longer satisfies these dependencies itself. They are provided by whatever class creating a MyDao
instance.
1
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
add a comment |
The popular answers are unhelpful, because they define dependency injection in a way that isn't useful. Let's agree that by "dependency" we mean some pre-existing other object that our object X needs. But we don't say we're doing "dependency injection" when we say
$foo = Foo->new($bar);
We just call that passing parameters into the constructor. We've been doing that regularly ever since constructors were invented.
"Dependency injection" is considered a type of "inversion of control", which means that some logic is taken out of the caller. That isn't the case when the caller passes in parameters, so if that were DI, DI would not imply inversion of control.
DI means there is an intermediate level between the caller and the constructor which manages dependencies. A Makefile is a simple example of dependency injection. The "caller" is the person typing "make bar" on the command line, and the "constructor" is the compiler. The Makefile specifies that bar depends on foo, and it does a
gcc -c foo.cpp; gcc -c bar.cpp
before doing a
gcc foo.o bar.o -o bar
The person typing "make bar" doesn't need to know that bar depends on foo. The dependency was injected between "make bar" and gcc.
The main purpose of the intermediate level is not just to pass in the dependencies to the constructor, but to list all the dependencies in just one place, and to hide them from the coder (not to make the coder provide them).
Usually the intermediate level provides factories for the constructed objects, which must provide a role that each requested object type must satisfy. That's because by having an intermediate level that hides the details of construction, you've already incurred the abstraction penalty imposed by factories, so you might as well use factories.
add a comment |
Dependency injection is one possible solution to what could generally be termed the "Dependency Obfuscation" requirement. Dependency Obfuscation is a method of taking the 'obvious' nature out of the process of providing a dependency to a class that requires it and therefore obfuscating, in some way, the provision of said dependency to said class. This is not necessarily a bad thing. In fact, by obfuscating the manner by which a dependency is provided to a class then something outside the class is responsible for creating the dependency which means, in various scenarios, a different implementation of the dependency can be supplied to the class without making any changes to the class. This is great for switching between production and testing modes (eg., using a 'mock' service dependency).
Unfortunately the bad part is that some people have assumed you need a specialized framework to do dependency obfuscation and that you are somehow a 'lesser' programmer if you choose not to use a particular framework to do it. Another, extremely disturbing myth, believed by many, is that dependency injection is the only way of achieving dependency obfuscation. This is demonstrably and historically and obviously 100% wrong but you will have trouble convincing some people that there are alternatives to dependency injection for your dependency obfuscation requirements.
Programmers have understood the dependency obfuscation requirement for years and many alternative solutions have evolved both before and after dependency injection was conceived. There are Factory patterns but there are also many options using ThreadLocal where no injection to a particular instance is needed - the dependency is effectively injected into the thread which has the benefit of making the object available (via convenience static getter methods) to any class that requires it without having to add annotations to the classes that require it and set up intricate XML 'glue' to make it happen. When your dependencies are required for persistence (JPA/JDO or whatever) it allows you to achieve 'tranaparent persistence' much easier and with domain model and business model classes made up purely of POJOs (i.e. no framework specific/locked in annotations).
add a comment |
From the Book, 'Well-Grounded Java Developer: Vital techniques of Java 7 and polyglot programming
DI is a particular form of IoC, whereby the process of finding your dependencies is
outside the direct control of your currently executing code.
add a comment |
from Book Apress.Spring.Persistence.with.Hibernate.Oct.2010
The purpose of dependency injection is to decouple the work of
resolving external software components from your application business
logic.Without dependency injection, the details of how a component
accesses required services can get muddled in with the component’s
code. This not only increases the potential for errors, adds code
bloat, and magnifies maintenance complexities; it couples components
together more closely, making it difficult to modify dependencies when
refactoring or testing.
add a comment |
Dependency Injection (DI) is one from Design Patterns, which uses the basic feature of OOP - the relationship in one object with another object. While inheritance inherits one object to do more complex and specific another object, relationship or association simply creates a pointer to another object from one object using attribute. The power of DI is in combination with other features of OOP as are interfaces and hiding code.
Suppose, we have a customer (subscriber) in the library, which can borrow only one book for simplicity.
Interface of book:
package com.deepam.hidden;
public interface BookInterface {
public BookInterface setHeight(int height);
public BookInterface setPages(int pages);
public int getHeight();
public int getPages();
public String toString();
}
Next we can have many kind of books; one of type is fiction:
package com.deepam.hidden;
public class FictionBook implements BookInterface {
int height = 0; // height in cm
int pages = 0; // number of pages
/** constructor */
public FictionBook() {
// TODO Auto-generated constructor stub
}
@Override
public FictionBook setHeight(int height) {
this.height = height;
return this;
}
@Override
public FictionBook setPages(int pages) {
this.pages = pages;
return this;
}
@Override
public int getHeight() {
// TODO Auto-generated method stub
return height;
}
@Override
public int getPages() {
// TODO Auto-generated method stub
return pages;
}
@Override
public String toString(){
return ("height: " + height + ", " + "pages: " + pages);
}
}
Now subscriber can have association to the book:
package com.deepam.hidden;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
public class Subscriber {
BookInterface book;
/** constructor*/
public Subscriber() {
// TODO Auto-generated constructor stub
}
// injection I
public void setBook(BookInterface book) {
this.book = book;
}
// injection II
public BookInterface setBook(String bookName) {
try {
Class<?> cl = Class.forName(bookName);
Constructor<?> constructor = cl.getConstructor(); // use it for parameters in constructor
BookInterface book = (BookInterface) constructor.newInstance();
//book = (BookInterface) Class.forName(bookName).newInstance();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return book;
}
public BookInterface getBook() {
return book;
}
public static void main(String args) {
}
}
All the three classes can be hidden for it's own implementation. Now we can use this code for DI:
package com.deepam.implement;
import com.deepam.hidden.Subscriber;
import com.deepam.hidden.FictionBook;
public class CallHiddenImplBook {
public CallHiddenImplBook() {
// TODO Auto-generated constructor stub
}
public void doIt() {
Subscriber ab = new Subscriber();
// injection I
FictionBook bookI = new FictionBook();
bookI.setHeight(30); // cm
bookI.setPages(250);
ab.setBook(bookI); // inject
System.out.println("injection I " + ab.getBook().toString());
// injection II
FictionBook bookII = ((FictionBook) ab.setBook("com.deepam.hidden.FictionBook")).setHeight(5).setPages(108); // inject and set
System.out.println("injection II " + ab.getBook().toString());
}
public static void main(String args) {
CallHiddenImplBook kh = new CallHiddenImplBook();
kh.doIt();
}
}
There are many different ways how to use dependency injection. It is possible to combine it with Singleton, etc., but still in basic it is only association realized by creating attribute of object type inside another object.
The usefulness is only and only in feature, that code, which we should write again and again is always prepared and done for us forward. This is why DI so closely binded with Inversion of Control (IoC) which means, that our program passes control another running module, which does injections of beans to our code. (Each object, which can be injected can be signed or considered as a Bean.) For example in Spring it is done by creating and initialization ApplicationContext container, which does this work for us. We simply in our code create the Context and invoke initialization the beans. In that moment injection has been done automatically.
add a comment |
In simple words dependency injection (DI) is the way to remove dependencies or tight coupling between different object. Dependency Injection gives a cohesive behavior to each object.
DI is the implementation of IOC principal of Spring which says "Don't call us we will call you". Using dependency injection programmer doesn't need to create object using the new keyword.
Objects are once loaded in Spring container and then we reuse them whenever we need them by fetching those objects from Spring container using getBean(String beanName) method.
add a comment |
Dependency injection is the heart of the concept related with Spring Framework.While creating the framework of any project spring may perform a vital role,and here dependency injection come in pitcher.
Actually,Suppose in java you created two different classes as class A and class B, and whatever the function are available in class B you want to use in class A, So at that time dependency injection can be used.
where you can crate object of one class in other,in the same way you can inject an entire class in another class to make it accessible.
by this way dependency can be overcome.
DEPENDENCY INJECTION IS SIMPLY GLUING TWO CLASSES AND AT THE SAME TIME KEEPING THEM SEPARATE.
add a comment |
Dependency Injection (DI) is part of Dependency Inversion Principle (DIP) practice, which is also called Inversion of Control (IoC). Basically you need to do DIP because you want to make your code more modular and unit testable, instead of just one monolithic system. So you start identifying parts of the code that can be separated from the class and abstracted away. Now the implementation of the abstraction need to be injected from outside of the class. Normally this can be done via constructor. So you create a constructor that accepts the abstraction as a parameter, and this is called dependency injection (via constructor). For more explanation about DIP, DI, and IoC container you can read Here
add a comment |
Dependency Injection is a type of implementation of the "Inversion of Control" principle on which is based Frameworks building.
Frameworks as stated in "Design Pattern" of GoF are classes that implement the main control flow logic raising the developer to do that, in this way Frameworks realize the inversion of control principle.
A way to implement as a technique, and not as class hierarchy, this IoC principle it is just Dependency Injection.
DI consists mainly into delegate the mapping of classes instances and type reference to that instances, to an external "entity": an object, static class, component, framework, etc...
Classes instances are the "dependencies", the external binding of the calling component with the class instance through the reference it is the "injection".
Obviously you can implement this technique in many way as you want from OOP point of view, see for example constructor injection, setter injection, interface injection.
Delegating a third party to carry out the task of match a ref to an object it is very useful when you want to completely separate a component that needs some services from the same services implementation.
In this way, when designing components, you can focus exclusively on their architecture and their specific logic, trusting on interfaces for collaborating with other objects without worry about any type of implementation changes of objects/services used, also if the same object you are using will be totally replaced (obviously respecting the interface).
add a comment |
From Christoffer Noring, Pablo Deeleman's book “Learning Angular - Second Edition”:
"As our applications grow and evolves, each one of our code entities will internally require instances of other objects, which are better known as dependencies in the world of software engineering. The action of passing such dependencies to the dependent client is known as injection, and it also entails the participation of another code entity, named the injector. The injector will take responsibility for instantiating and bootstrapping the required dependencies so they are ready for use from the very moment they are successfully injected in the client. This is very important since the client knows nothing about how to instantiate its own dependencies and is only aware of the interface they implement in order to use them."
add a comment |
1 2
next
protected by Community♦ May 2 '13 at 0:41
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
33 Answers
33
active
oldest
votes
33 Answers
33
active
oldest
votes
active
oldest
votes
active
oldest
votes
1 2
next
Basically, instead of having your objects creating a dependency or asking a factory object to make one for them, you pass the needed dependencies in to the object externally, and you make it somebody else's problem. This "someone" is either an object further up the dependency graph, or a dependency injector (framework) that builds the dependency graph. A dependency as I'm using it here is any other object the current object needs to hold a reference to.
One of the major advantages of dependency injection is that it can make testing lots easier. Suppose you have an object which in its constructor does something like:
public SomeClass() {
myObject = Factory.getObject();
}
This can be troublesome when all you want to do is run some unit tests on SomeClass, especially if myObject is something that does complex disk or network access. So now you're looking at mocking myObject but also somehow intercepting the factory call. Hard. Instead, pass the object in as an argument to the constructor. Now you've moved the problem elsewhere, but testing can become lots easier. Just make a dummy myObject and pass that in. The constructor would now look a bit like:
public SomeClass (MyClass myObject) {
this.myObject = myObject;
}
This is one style of dependency injection - via the constructor. Several mechanisms are possible.
- As noted in the comments, one common alternative is to define a do-nothing constructor, and have the dependencies injected via property setters (h/t @MikeVella).
Martin Fowler documents a third alternative (h/t @MarcDix), where classes explicitly implement an interface for the dependencies they wish injected.
When not using dependency injection (such as in classes that do too much work in their constructors etc.), it tends to become much harder to isolate components in unit testing.
Back in 2013 when I wrote this answer, this was a major theme on the Google Testing Blog. This remains the biggest advantage to me, as you may not always need the extra flexibility in your run-time design (for instance, for service locator or similar patterns), but you do often need to be able to isolate your classes during testing.
22
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
102
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
11
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
1
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
2
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
|
show 5 more comments
Basically, instead of having your objects creating a dependency or asking a factory object to make one for them, you pass the needed dependencies in to the object externally, and you make it somebody else's problem. This "someone" is either an object further up the dependency graph, or a dependency injector (framework) that builds the dependency graph. A dependency as I'm using it here is any other object the current object needs to hold a reference to.
One of the major advantages of dependency injection is that it can make testing lots easier. Suppose you have an object which in its constructor does something like:
public SomeClass() {
myObject = Factory.getObject();
}
This can be troublesome when all you want to do is run some unit tests on SomeClass, especially if myObject is something that does complex disk or network access. So now you're looking at mocking myObject but also somehow intercepting the factory call. Hard. Instead, pass the object in as an argument to the constructor. Now you've moved the problem elsewhere, but testing can become lots easier. Just make a dummy myObject and pass that in. The constructor would now look a bit like:
public SomeClass (MyClass myObject) {
this.myObject = myObject;
}
This is one style of dependency injection - via the constructor. Several mechanisms are possible.
- As noted in the comments, one common alternative is to define a do-nothing constructor, and have the dependencies injected via property setters (h/t @MikeVella).
Martin Fowler documents a third alternative (h/t @MarcDix), where classes explicitly implement an interface for the dependencies they wish injected.
When not using dependency injection (such as in classes that do too much work in their constructors etc.), it tends to become much harder to isolate components in unit testing.
Back in 2013 when I wrote this answer, this was a major theme on the Google Testing Blog. This remains the biggest advantage to me, as you may not always need the extra flexibility in your run-time design (for instance, for service locator or similar patterns), but you do often need to be able to isolate your classes during testing.
22
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
102
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
11
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
1
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
2
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
|
show 5 more comments
Basically, instead of having your objects creating a dependency or asking a factory object to make one for them, you pass the needed dependencies in to the object externally, and you make it somebody else's problem. This "someone" is either an object further up the dependency graph, or a dependency injector (framework) that builds the dependency graph. A dependency as I'm using it here is any other object the current object needs to hold a reference to.
One of the major advantages of dependency injection is that it can make testing lots easier. Suppose you have an object which in its constructor does something like:
public SomeClass() {
myObject = Factory.getObject();
}
This can be troublesome when all you want to do is run some unit tests on SomeClass, especially if myObject is something that does complex disk or network access. So now you're looking at mocking myObject but also somehow intercepting the factory call. Hard. Instead, pass the object in as an argument to the constructor. Now you've moved the problem elsewhere, but testing can become lots easier. Just make a dummy myObject and pass that in. The constructor would now look a bit like:
public SomeClass (MyClass myObject) {
this.myObject = myObject;
}
This is one style of dependency injection - via the constructor. Several mechanisms are possible.
- As noted in the comments, one common alternative is to define a do-nothing constructor, and have the dependencies injected via property setters (h/t @MikeVella).
Martin Fowler documents a third alternative (h/t @MarcDix), where classes explicitly implement an interface for the dependencies they wish injected.
When not using dependency injection (such as in classes that do too much work in their constructors etc.), it tends to become much harder to isolate components in unit testing.
Back in 2013 when I wrote this answer, this was a major theme on the Google Testing Blog. This remains the biggest advantage to me, as you may not always need the extra flexibility in your run-time design (for instance, for service locator or similar patterns), but you do often need to be able to isolate your classes during testing.
Basically, instead of having your objects creating a dependency or asking a factory object to make one for them, you pass the needed dependencies in to the object externally, and you make it somebody else's problem. This "someone" is either an object further up the dependency graph, or a dependency injector (framework) that builds the dependency graph. A dependency as I'm using it here is any other object the current object needs to hold a reference to.
One of the major advantages of dependency injection is that it can make testing lots easier. Suppose you have an object which in its constructor does something like:
public SomeClass() {
myObject = Factory.getObject();
}
This can be troublesome when all you want to do is run some unit tests on SomeClass, especially if myObject is something that does complex disk or network access. So now you're looking at mocking myObject but also somehow intercepting the factory call. Hard. Instead, pass the object in as an argument to the constructor. Now you've moved the problem elsewhere, but testing can become lots easier. Just make a dummy myObject and pass that in. The constructor would now look a bit like:
public SomeClass (MyClass myObject) {
this.myObject = myObject;
}
This is one style of dependency injection - via the constructor. Several mechanisms are possible.
- As noted in the comments, one common alternative is to define a do-nothing constructor, and have the dependencies injected via property setters (h/t @MikeVella).
Martin Fowler documents a third alternative (h/t @MarcDix), where classes explicitly implement an interface for the dependencies they wish injected.
When not using dependency injection (such as in classes that do too much work in their constructors etc.), it tends to become much harder to isolate components in unit testing.
Back in 2013 when I wrote this answer, this was a major theme on the Google Testing Blog. This remains the biggest advantage to me, as you may not always need the extra flexibility in your run-time design (for instance, for service locator or similar patterns), but you do often need to be able to isolate your classes during testing.
edited Nov 19 '17 at 19:39
jcjr
1,2931832
1,2931832
answered Sep 25 '08 at 0:49
wds
24.9k114778
24.9k114778
22
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
102
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
11
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
1
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
2
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
|
show 5 more comments
22
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
102
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
11
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
1
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
2
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
22
22
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
Acknowledging that Ben Hoffstein's referenceto Martin Fowler's article is necessary as pointing a 'must-read' on the subject, I'm accepting wds' answer because it actually answers the question here on SO.
– AR.
Sep 26 '08 at 16:55
102
102
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
+1 for explanation and motivation: making the creation of objects on which a class depends someone else's problem. Another way to say it is that DI makes classes more cohesive (they have fewer responsibilities).
– Fuhrmanator
Nov 29 '12 at 18:26
11
11
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
You say the dependency is passed "in to the constructor" but as I understand it this isn't strictly true. It's still dependency injection if the dependency is set as a property after the object has been instantiated, correct?
– Mike Vella
Aug 7 '13 at 19:52
1
1
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
@MikeVella Yes, that is correct. It makes no real difference in most cases, though properties are generally a bit more flexible. I will edit the text slightly to point that out.
– wds
Aug 8 '13 at 15:14
2
2
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
One of the best answers I've found so far, thus I'm really interested in improving it. It's missing a description of the third form of dependency injection: Interface injection.
– Marc Dix
May 27 '16 at 21:27
|
show 5 more comments
The best definition I've found so far is one by James Shore:
"Dependency Injection" is a 25-dollar
term for a 5-cent concept. [...]
Dependency injection means giving an
object its instance variables. [...].
There is an article by Martin Fowler that may prove useful, too.
Dependency injection is basically providing the objects that an object needs (its dependencies) instead of having it construct them itself. It's a very useful technique for testing, since it allows dependencies to be mocked or stubbed out.
Dependencies can be injected into objects by many means (such as constructor injection or setter injection). One can even use specialized dependency injection frameworks (e.g. Spring) to do that, but they certainly aren't required. You don't need those frameworks to have dependency injection. Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.
27
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
1
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
11
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
11
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
8
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
|
show 2 more comments
The best definition I've found so far is one by James Shore:
"Dependency Injection" is a 25-dollar
term for a 5-cent concept. [...]
Dependency injection means giving an
object its instance variables. [...].
There is an article by Martin Fowler that may prove useful, too.
Dependency injection is basically providing the objects that an object needs (its dependencies) instead of having it construct them itself. It's a very useful technique for testing, since it allows dependencies to be mocked or stubbed out.
Dependencies can be injected into objects by many means (such as constructor injection or setter injection). One can even use specialized dependency injection frameworks (e.g. Spring) to do that, but they certainly aren't required. You don't need those frameworks to have dependency injection. Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.
27
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
1
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
11
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
11
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
8
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
|
show 2 more comments
The best definition I've found so far is one by James Shore:
"Dependency Injection" is a 25-dollar
term for a 5-cent concept. [...]
Dependency injection means giving an
object its instance variables. [...].
There is an article by Martin Fowler that may prove useful, too.
Dependency injection is basically providing the objects that an object needs (its dependencies) instead of having it construct them itself. It's a very useful technique for testing, since it allows dependencies to be mocked or stubbed out.
Dependencies can be injected into objects by many means (such as constructor injection or setter injection). One can even use specialized dependency injection frameworks (e.g. Spring) to do that, but they certainly aren't required. You don't need those frameworks to have dependency injection. Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.
The best definition I've found so far is one by James Shore:
"Dependency Injection" is a 25-dollar
term for a 5-cent concept. [...]
Dependency injection means giving an
object its instance variables. [...].
There is an article by Martin Fowler that may prove useful, too.
Dependency injection is basically providing the objects that an object needs (its dependencies) instead of having it construct them itself. It's a very useful technique for testing, since it allows dependencies to be mocked or stubbed out.
Dependencies can be injected into objects by many means (such as constructor injection or setter injection). One can even use specialized dependency injection frameworks (e.g. Spring) to do that, but they certainly aren't required. You don't need those frameworks to have dependency injection. Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.
edited Jan 29 '17 at 21:43
ardila
983921
983921
answered Sep 26 '08 at 16:50
Thiago Arrais
25.1k62331
25.1k62331
27
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
1
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
11
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
11
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
8
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
|
show 2 more comments
27
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
1
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
11
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
11
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
8
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
27
27
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
I like the explanation of James' article, especially the end: " Still, you have to marvel at any approach that takes three concepts ('TripPlanner,' 'CabAgency,' and 'AirlineAgency'), turns them into nine-plus classes, and then adds dozens of lines of glue code and configuration XML before a single line of application logic is written." This is what I have seen very often (sadly) - that dependency injection (which is good per se as explained by him) is misused to overcomplicate things that could have been done easier - ending up writing "supporting" code ...
– Matt
Nov 26 '15 at 9:25
1
1
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
Re: "Instantiating and passing objects (dependencies) explicitly is just as good an injection as injection by framework.". So why people made frameworks doing that?
– dzieciou
Dec 5 '15 at 11:52
11
11
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
For the same reason that every framework gets (or at least should get) written: because there is a lot of repeated/boilerplate code that needs to be written once you reach a certain complexity. The problem is many times folks will reach for a framework even when it isn't strictly needed.
– Thiago Arrais
Jan 11 '16 at 17:54
11
11
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
This should be the right answer..or "Dependency injection means 'passing an object reference'"
– Hal50000
Jan 11 '16 at 19:59
8
8
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
$25 term for a 5-cent concept is dead on. Here's a good article that's helped me: codeproject.com/Articles/615139/…
– Hill
Sep 30 '16 at 22:25
|
show 2 more comments
I found this funny example in terms of loose coupling:
Any application is composed of many objects that collaborate with each other to perform some useful stuff. Traditionally each object is responsible for obtaining its own references to the dependent objects (dependencies) it collaborate with. This leads to highly coupled classes and hard-to-test code.
For example, consider a Car
object.
A Car
depends on wheels, engine, fuel, battery, etc. to run. Traditionally we define the brand of such dependent objects along with the definition of the Car
object.
Without Dependency Injection (DI):
class Car{
private Wheel wh = new NepaliRubberWheel();
private Battery bt = new ExcideBattery();
//The rest
}
Here, the Car
object is responsible for creating the dependent objects.
What if we want to change the type of its dependent object - say Wheel
- after the initial NepaliRubberWheel()
punctures?
We need to recreate the Car object with its new dependency say ChineseRubberWheel()
, but only the Car
manufacturer can do that.
Then what does the Dependency Injection
do us for...?
When using dependency injection, objects are given their dependencies at run time rather than compile time (car manufacturing time).
So that we can now change the Wheel
whenever we want. Here, the dependency
(wheel
) can be injected into Car
at run time.
After using dependency injection:
Here, we are injecting the dependencies (Wheel and Battery) at runtime. Hence the term : Dependency Injection.
class Car{
private Wheel wh = [Inject an Instance of Wheel (dependency of car) at runtime]
private Battery bt = [Inject an Instance of Battery (dependency of car) at runtime]
Car(Wheel wh,Battery bt) {
this.wh = wh;
this.bt = bt;
}
//Or we can have setters
void setWheel(Wheel wh) {
this.wh = wh;
}
}
Source: Understanding dependency injection
17
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
6
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. tonew
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this
– Jeb50
Aug 9 '17 at 23:52
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is tonew
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.
– Jeb50
Aug 9 '17 at 23:56
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
add a comment |
I found this funny example in terms of loose coupling:
Any application is composed of many objects that collaborate with each other to perform some useful stuff. Traditionally each object is responsible for obtaining its own references to the dependent objects (dependencies) it collaborate with. This leads to highly coupled classes and hard-to-test code.
For example, consider a Car
object.
A Car
depends on wheels, engine, fuel, battery, etc. to run. Traditionally we define the brand of such dependent objects along with the definition of the Car
object.
Without Dependency Injection (DI):
class Car{
private Wheel wh = new NepaliRubberWheel();
private Battery bt = new ExcideBattery();
//The rest
}
Here, the Car
object is responsible for creating the dependent objects.
What if we want to change the type of its dependent object - say Wheel
- after the initial NepaliRubberWheel()
punctures?
We need to recreate the Car object with its new dependency say ChineseRubberWheel()
, but only the Car
manufacturer can do that.
Then what does the Dependency Injection
do us for...?
When using dependency injection, objects are given their dependencies at run time rather than compile time (car manufacturing time).
So that we can now change the Wheel
whenever we want. Here, the dependency
(wheel
) can be injected into Car
at run time.
After using dependency injection:
Here, we are injecting the dependencies (Wheel and Battery) at runtime. Hence the term : Dependency Injection.
class Car{
private Wheel wh = [Inject an Instance of Wheel (dependency of car) at runtime]
private Battery bt = [Inject an Instance of Battery (dependency of car) at runtime]
Car(Wheel wh,Battery bt) {
this.wh = wh;
this.bt = bt;
}
//Or we can have setters
void setWheel(Wheel wh) {
this.wh = wh;
}
}
Source: Understanding dependency injection
17
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
6
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. tonew
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this
– Jeb50
Aug 9 '17 at 23:52
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is tonew
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.
– Jeb50
Aug 9 '17 at 23:56
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
add a comment |
I found this funny example in terms of loose coupling:
Any application is composed of many objects that collaborate with each other to perform some useful stuff. Traditionally each object is responsible for obtaining its own references to the dependent objects (dependencies) it collaborate with. This leads to highly coupled classes and hard-to-test code.
For example, consider a Car
object.
A Car
depends on wheels, engine, fuel, battery, etc. to run. Traditionally we define the brand of such dependent objects along with the definition of the Car
object.
Without Dependency Injection (DI):
class Car{
private Wheel wh = new NepaliRubberWheel();
private Battery bt = new ExcideBattery();
//The rest
}
Here, the Car
object is responsible for creating the dependent objects.
What if we want to change the type of its dependent object - say Wheel
- after the initial NepaliRubberWheel()
punctures?
We need to recreate the Car object with its new dependency say ChineseRubberWheel()
, but only the Car
manufacturer can do that.
Then what does the Dependency Injection
do us for...?
When using dependency injection, objects are given their dependencies at run time rather than compile time (car manufacturing time).
So that we can now change the Wheel
whenever we want. Here, the dependency
(wheel
) can be injected into Car
at run time.
After using dependency injection:
Here, we are injecting the dependencies (Wheel and Battery) at runtime. Hence the term : Dependency Injection.
class Car{
private Wheel wh = [Inject an Instance of Wheel (dependency of car) at runtime]
private Battery bt = [Inject an Instance of Battery (dependency of car) at runtime]
Car(Wheel wh,Battery bt) {
this.wh = wh;
this.bt = bt;
}
//Or we can have setters
void setWheel(Wheel wh) {
this.wh = wh;
}
}
Source: Understanding dependency injection
I found this funny example in terms of loose coupling:
Any application is composed of many objects that collaborate with each other to perform some useful stuff. Traditionally each object is responsible for obtaining its own references to the dependent objects (dependencies) it collaborate with. This leads to highly coupled classes and hard-to-test code.
For example, consider a Car
object.
A Car
depends on wheels, engine, fuel, battery, etc. to run. Traditionally we define the brand of such dependent objects along with the definition of the Car
object.
Without Dependency Injection (DI):
class Car{
private Wheel wh = new NepaliRubberWheel();
private Battery bt = new ExcideBattery();
//The rest
}
Here, the Car
object is responsible for creating the dependent objects.
What if we want to change the type of its dependent object - say Wheel
- after the initial NepaliRubberWheel()
punctures?
We need to recreate the Car object with its new dependency say ChineseRubberWheel()
, but only the Car
manufacturer can do that.
Then what does the Dependency Injection
do us for...?
When using dependency injection, objects are given their dependencies at run time rather than compile time (car manufacturing time).
So that we can now change the Wheel
whenever we want. Here, the dependency
(wheel
) can be injected into Car
at run time.
After using dependency injection:
Here, we are injecting the dependencies (Wheel and Battery) at runtime. Hence the term : Dependency Injection.
class Car{
private Wheel wh = [Inject an Instance of Wheel (dependency of car) at runtime]
private Battery bt = [Inject an Instance of Battery (dependency of car) at runtime]
Car(Wheel wh,Battery bt) {
this.wh = wh;
this.bt = bt;
}
//Or we can have setters
void setWheel(Wheel wh) {
this.wh = wh;
}
}
Source: Understanding dependency injection
edited Jun 10 at 5:42
kame
6,2971975123
6,2971975123
answered May 22 '11 at 4:01
gtiwari333
15.7k136085
15.7k136085
17
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
6
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. tonew
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this
– Jeb50
Aug 9 '17 at 23:52
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is tonew
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.
– Jeb50
Aug 9 '17 at 23:56
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
add a comment |
17
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
6
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. tonew
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this
– Jeb50
Aug 9 '17 at 23:52
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is tonew
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.
– Jeb50
Aug 9 '17 at 23:56
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
17
17
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
The way I understand this is, instead of instantiating a new object as part of another object, we can inject said object when and if it is needed thus removing the first object's dependency on it. Is that right?
– JeliBeanMachine
May 28 '14 at 20:08
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
I have described this with a coffee shop example here:digigene.com/design-patterns/dependency-injection-coffeeshop
– Ali Nem
Nov 12 '16 at 10:41
6
6
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. to
new
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this– Jeb50
Aug 9 '17 at 23:52
Really like this analogy because it's plain English using a simple analogy. Say I'm Toyota, already spent too much financially and man power on making a car from design to rolling off the assemble line, if there are existing reputable tire producers, why should I start from scratch to make a tire manufacture division i.e. to
new
a tire? I don't. All I have to do is to buy (inject via param) from them, install and wah-lah! So, coming back to programming, say a C# project needs to use an existing library/class, there are two ways to run/debug, 1-add reference to the entire project of this– Jeb50
Aug 9 '17 at 23:52
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is to
new
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.– Jeb50
Aug 9 '17 at 23:56
(con't),.. external library/class, or 2-add it from the DLL. Unless we have to see what's inside of this external class, adding it as DLL is a easier way. So option 1 is to
new
it, option 2 is pass it in as param. May not be accurate, but simple stupid easy to understand.– Jeb50
Aug 9 '17 at 23:56
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
@JeliBeanMachine (sorry for extremely late reply to a comment..) it's not that we remove the first object's dependency on the wheel object or battery object, it's that we pass it the dependency, so that we can change the instance or implementation of the dependency. Before: Car has a hardcoded dependency on NepaliRubberWheel. After: Car has an injected dependency on instance of Wheel.
– Mikael Ohlson
Jan 3 at 15:43
add a comment |
Dependency Injection is a practice where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that any object implementing the interface which is required by the object can be substituted in without changing the code, which simplifies testing, and improves decoupling.
For example, consider these clases:
public class PersonService {
public void addManager( Person employee, Person newManager ) { ... }
public void removeManager( Person employee, Person oldManager ) { ... }
public Group getGroupByManager( Person manager ) { ... }
}
public class GroupMembershipService() {
public void addPersonToGroup( Person person, Group group ) { ... }
public void removePersonFromGroup( Person person, Group group ) { ... }
}
In this example, the implementation of PersonService::addManager
and PersonService::removeManager
would need an instance of the GroupMembershipService in order to do its work. Without Dependency Injection, the traditional way of doing this would be to instantiate a new GroupMembershipService
in the constructor of PersonService
and use that instance attribute in both functions. However, if the constructor of GroupMembershipService
has multiple things it requires, or worse yet, there are some initialization "setters" that need to be called on the GroupMembershipService
, the code grows rather quickly, and the PersonService
now depends not only on the GroupMembershipService
but also everything else that GroupMembershipService
depends on. Furthermore, the linkage to GroupMembershipService
is hardcoded into the PersonService
which means that you can't "dummy up" a GroupMembershipService
for testing purposes, or to use a strategy pattern in different parts of your application.
With Dependency Injection, instead of instantiating the GroupMembershipService
within your PersonService
, you'd either pass it in to the PersonService
constructor, or else add a Property (getter and setter) to set a local instance of it. This means that your PersonService
no longer has to worry about how to create a GroupMembershipService
, it just accepts the ones it's given, and works with them. This also means that anything which is a subclass of GroupMembershipService
, or implements the GroupMembershipService
interface can be "injected" into the PersonService
, and the PersonService
doesn't need to know about the change.
25
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
add a comment |
Dependency Injection is a practice where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that any object implementing the interface which is required by the object can be substituted in without changing the code, which simplifies testing, and improves decoupling.
For example, consider these clases:
public class PersonService {
public void addManager( Person employee, Person newManager ) { ... }
public void removeManager( Person employee, Person oldManager ) { ... }
public Group getGroupByManager( Person manager ) { ... }
}
public class GroupMembershipService() {
public void addPersonToGroup( Person person, Group group ) { ... }
public void removePersonFromGroup( Person person, Group group ) { ... }
}
In this example, the implementation of PersonService::addManager
and PersonService::removeManager
would need an instance of the GroupMembershipService in order to do its work. Without Dependency Injection, the traditional way of doing this would be to instantiate a new GroupMembershipService
in the constructor of PersonService
and use that instance attribute in both functions. However, if the constructor of GroupMembershipService
has multiple things it requires, or worse yet, there are some initialization "setters" that need to be called on the GroupMembershipService
, the code grows rather quickly, and the PersonService
now depends not only on the GroupMembershipService
but also everything else that GroupMembershipService
depends on. Furthermore, the linkage to GroupMembershipService
is hardcoded into the PersonService
which means that you can't "dummy up" a GroupMembershipService
for testing purposes, or to use a strategy pattern in different parts of your application.
With Dependency Injection, instead of instantiating the GroupMembershipService
within your PersonService
, you'd either pass it in to the PersonService
constructor, or else add a Property (getter and setter) to set a local instance of it. This means that your PersonService
no longer has to worry about how to create a GroupMembershipService
, it just accepts the ones it's given, and works with them. This also means that anything which is a subclass of GroupMembershipService
, or implements the GroupMembershipService
interface can be "injected" into the PersonService
, and the PersonService
doesn't need to know about the change.
25
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
add a comment |
Dependency Injection is a practice where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that any object implementing the interface which is required by the object can be substituted in without changing the code, which simplifies testing, and improves decoupling.
For example, consider these clases:
public class PersonService {
public void addManager( Person employee, Person newManager ) { ... }
public void removeManager( Person employee, Person oldManager ) { ... }
public Group getGroupByManager( Person manager ) { ... }
}
public class GroupMembershipService() {
public void addPersonToGroup( Person person, Group group ) { ... }
public void removePersonFromGroup( Person person, Group group ) { ... }
}
In this example, the implementation of PersonService::addManager
and PersonService::removeManager
would need an instance of the GroupMembershipService in order to do its work. Without Dependency Injection, the traditional way of doing this would be to instantiate a new GroupMembershipService
in the constructor of PersonService
and use that instance attribute in both functions. However, if the constructor of GroupMembershipService
has multiple things it requires, or worse yet, there are some initialization "setters" that need to be called on the GroupMembershipService
, the code grows rather quickly, and the PersonService
now depends not only on the GroupMembershipService
but also everything else that GroupMembershipService
depends on. Furthermore, the linkage to GroupMembershipService
is hardcoded into the PersonService
which means that you can't "dummy up" a GroupMembershipService
for testing purposes, or to use a strategy pattern in different parts of your application.
With Dependency Injection, instead of instantiating the GroupMembershipService
within your PersonService
, you'd either pass it in to the PersonService
constructor, or else add a Property (getter and setter) to set a local instance of it. This means that your PersonService
no longer has to worry about how to create a GroupMembershipService
, it just accepts the ones it's given, and works with them. This also means that anything which is a subclass of GroupMembershipService
, or implements the GroupMembershipService
interface can be "injected" into the PersonService
, and the PersonService
doesn't need to know about the change.
Dependency Injection is a practice where objects are designed in a manner where they receive instances of the objects from other pieces of code, instead of constructing them internally. This means that any object implementing the interface which is required by the object can be substituted in without changing the code, which simplifies testing, and improves decoupling.
For example, consider these clases:
public class PersonService {
public void addManager( Person employee, Person newManager ) { ... }
public void removeManager( Person employee, Person oldManager ) { ... }
public Group getGroupByManager( Person manager ) { ... }
}
public class GroupMembershipService() {
public void addPersonToGroup( Person person, Group group ) { ... }
public void removePersonFromGroup( Person person, Group group ) { ... }
}
In this example, the implementation of PersonService::addManager
and PersonService::removeManager
would need an instance of the GroupMembershipService in order to do its work. Without Dependency Injection, the traditional way of doing this would be to instantiate a new GroupMembershipService
in the constructor of PersonService
and use that instance attribute in both functions. However, if the constructor of GroupMembershipService
has multiple things it requires, or worse yet, there are some initialization "setters" that need to be called on the GroupMembershipService
, the code grows rather quickly, and the PersonService
now depends not only on the GroupMembershipService
but also everything else that GroupMembershipService
depends on. Furthermore, the linkage to GroupMembershipService
is hardcoded into the PersonService
which means that you can't "dummy up" a GroupMembershipService
for testing purposes, or to use a strategy pattern in different parts of your application.
With Dependency Injection, instead of instantiating the GroupMembershipService
within your PersonService
, you'd either pass it in to the PersonService
constructor, or else add a Property (getter and setter) to set a local instance of it. This means that your PersonService
no longer has to worry about how to create a GroupMembershipService
, it just accepts the ones it's given, and works with them. This also means that anything which is a subclass of GroupMembershipService
, or implements the GroupMembershipService
interface can be "injected" into the PersonService
, and the PersonService
doesn't need to know about the change.
edited Nov 19 '17 at 19:44
jcjr
1,2931832
1,2931832
answered Sep 25 '08 at 6:49
Adam Ness
4,92932336
4,92932336
25
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
add a comment |
25
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
25
25
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
Would have been great if you could give the same code example AFTER using DI
– CodyBugstein
May 12 '14 at 9:23
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
I wish python had something like this. Right now we have to mock everything for testing.
– RamPrasadBismil
May 4 '16 at 18:14
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
You can certainly do dependency injection with Python, but many of the big libraries (Django, etc) don't because the mocking libraries in python are so solid. You still have to write mocks when you use DI, it's just easier.
– Adam Ness
Aug 18 '16 at 20:43
add a comment |
The accepted answer is a good one - but I would like to add to this that DI is very much like the classic avoiding of hardcoded constants in the code.
When you use some constant like a database name you'd quickly move it from the inside of the code to some config file and pass a variable containing that value to the place where it is needed. The reason to do that is that these constants usually change more frequently than the rest of the code. For example if you'd like to test the code in a test database.
DI is analogous to this in the world of Object Oriented programming. The values there instead of constant literals are whole objects - but the reason to move the code creating them out from the class code is similar - the objects change more frequently then the code that uses them. One important case where such a change is needed is tests.
14
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
add a comment |
The accepted answer is a good one - but I would like to add to this that DI is very much like the classic avoiding of hardcoded constants in the code.
When you use some constant like a database name you'd quickly move it from the inside of the code to some config file and pass a variable containing that value to the place where it is needed. The reason to do that is that these constants usually change more frequently than the rest of the code. For example if you'd like to test the code in a test database.
DI is analogous to this in the world of Object Oriented programming. The values there instead of constant literals are whole objects - but the reason to move the code creating them out from the class code is similar - the objects change more frequently then the code that uses them. One important case where such a change is needed is tests.
14
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
add a comment |
The accepted answer is a good one - but I would like to add to this that DI is very much like the classic avoiding of hardcoded constants in the code.
When you use some constant like a database name you'd quickly move it from the inside of the code to some config file and pass a variable containing that value to the place where it is needed. The reason to do that is that these constants usually change more frequently than the rest of the code. For example if you'd like to test the code in a test database.
DI is analogous to this in the world of Object Oriented programming. The values there instead of constant literals are whole objects - but the reason to move the code creating them out from the class code is similar - the objects change more frequently then the code that uses them. One important case where such a change is needed is tests.
The accepted answer is a good one - but I would like to add to this that DI is very much like the classic avoiding of hardcoded constants in the code.
When you use some constant like a database name you'd quickly move it from the inside of the code to some config file and pass a variable containing that value to the place where it is needed. The reason to do that is that these constants usually change more frequently than the rest of the code. For example if you'd like to test the code in a test database.
DI is analogous to this in the world of Object Oriented programming. The values there instead of constant literals are whole objects - but the reason to move the code creating them out from the class code is similar - the objects change more frequently then the code that uses them. One important case where such a change is needed is tests.
answered Jan 6 '11 at 18:33
zby
1,78511211
1,78511211
14
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
add a comment |
14
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
14
14
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
+1 "the objects change more frequently then the code that uses them". To generalize, add an indirection at points of flux. Depending on the point of flux, the indirections are called by different names!!
– Chethan
Mar 30 '14 at 11:26
add a comment |
Let's imagine that you want to go fishing:
Without dependency injection, you need to take care of everything yourself. You need to find a boat, to buy a fishing rod, to look for bait, etc. It's possible, of course, but it puts a lot of responsibility on you. In software terms, it means that you have to perform a lookup for all these things.
With dependency injection, someone else takes care of all the preparation and makes the required equipment available to you. You will receive ("be injected") the boat, the fishing rod and the bait - all ready to use.
52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
21
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
add a comment |
Let's imagine that you want to go fishing:
Without dependency injection, you need to take care of everything yourself. You need to find a boat, to buy a fishing rod, to look for bait, etc. It's possible, of course, but it puts a lot of responsibility on you. In software terms, it means that you have to perform a lookup for all these things.
With dependency injection, someone else takes care of all the preparation and makes the required equipment available to you. You will receive ("be injected") the boat, the fishing rod and the bait - all ready to use.
52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
21
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
add a comment |
Let's imagine that you want to go fishing:
Without dependency injection, you need to take care of everything yourself. You need to find a boat, to buy a fishing rod, to look for bait, etc. It's possible, of course, but it puts a lot of responsibility on you. In software terms, it means that you have to perform a lookup for all these things.
With dependency injection, someone else takes care of all the preparation and makes the required equipment available to you. You will receive ("be injected") the boat, the fishing rod and the bait - all ready to use.
Let's imagine that you want to go fishing:
Without dependency injection, you need to take care of everything yourself. You need to find a boat, to buy a fishing rod, to look for bait, etc. It's possible, of course, but it puts a lot of responsibility on you. In software terms, it means that you have to perform a lookup for all these things.
With dependency injection, someone else takes care of all the preparation and makes the required equipment available to you. You will receive ("be injected") the boat, the fishing rod and the bait - all ready to use.
edited Jan 27 '14 at 23:01
rgettman
148k21203287
148k21203287
answered Oct 22 '12 at 4:47
Olivier Liechti
2,29221121
2,29221121
52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
21
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
add a comment |
52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
21
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
52
52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
The flipside is, imagine you hire a plumber to redo your bathroom, who then says, "Great, here's a list of the tools and material I need you to get for me". Shouldn't that be the plumber's job?
– Josh Caswell
Jun 12 '13 at 19:52
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
So that someone needs to take care of some person it has no business knowing of.. but still decides to gather the list of boat, stick and bait - albeit ready to use.
– Chookoos
Oct 25 '13 at 4:00
21
21
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@JoshCaswell No, that would the the plumber's emplyer's job. As a client you need plumbing done. For that you need a plumber. The plumber needs it's tools. To get those, it gets equipped by the plumbing company. As a client you don't want to know exactly what the plumber does or need. As a plumber you know what you need, but you just want to do your job, not get everything. As the plumbers employer you are responsible for outfitting your plumbers with what they need before sending them to people's houses.
– sara
Feb 12 '16 at 11:00
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@kai I understand your point. In software we are talking about a factory, correct? But DI also usually means the class doesn't use a factory as that still isn't injected. You, the customer, would need to contact the employer (factory) to give you the tools, so you could pass to the plumber. Isn't that how it would actually work in a program? So while the customer (calling class/function/whatever) doesn't have to procure the tools, they still have to be the middle man ensure they make it to the plumber (injected class) from the employer (factory).
– KingOfAllTrades
Aug 19 '16 at 15:28
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
@KingOfAllTrades: Of course at some point you have to have someone employing and outfitting plumbers, or you have no plumbers. But you don't have the customer doing it. The customer just asks for a plumber, and gets one already outfitted with what he needs to do his job. With DI, you still eventually have some code to fulfill the dependencies. But you're separating it from the code that does real work. If you take it to its fullest extent, your objects just make their dependencies known, and the object-graph-building happens outside, often in the init code.
– cHao
Apr 6 '17 at 16:33
add a comment |
Let's try simple example with Car and Engine classes, any car need an engine to go anywhere, at least for now. So below how code will look without dependency injection.
public class Car
{
public Car()
{
GasEngine engine = new GasEngine();
engine.Start();
}
}
public class GasEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
And to instantiate the Car class we will use next code:
Car car = new Car();
The issue with this code that we tightly coupled to GasEngine and if we decide to change it to ElectricityEngine then we will need to rewrite Car class. And the bigger the application the more issues and headache we will have to add and use new type of engine.
In other words with this approach is that our high level Car class is dependent on the lower level GasEngine class which violate Dependency Inversion Principle(DIP) from SOLID. DIP suggests that we should depend on abstractions, not concrete classes. So to satisfy this we introduce IEngine interface and rewrite code like below:
public interface IEngine
{
void Start();
}
public class GasEngine : IEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
public class ElectricityEngine : IEngine
{
public void Start()
{
Console.WriteLine("I am electrocar");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
_engine = engine;
}
public void Run()
{
_engine.Start();
}
}
Now our Car class is dependent on only the IEngine interface, not a specific implementation of engine.
Now, the only trick is how do we create an instance of the Car and give it an actual concrete Engine class like GasEngine or ElectricityEngine. That's where Dependency Injection comes in.
Car gasCar = new Car(new GasEngine());
gasCar.Run();
Car electroCar = new Car(new ElectricityEngine());
electroCar.Run();
Here we basically inject(pass) our dependency(Engine instance) to Car constructor. So now our classes have loose coupling between objects and their dependencies, and we can easily add new types of engines without changing the Car class.
The main benefit of the Dependency Injection that classes are more loosely coupled, because they do not have hard-coded dependencies. This follows the Dependency Inversion Principle, which was mentioned above. Instead of referencing specific implementations, classes request abstractions (usually interfaces) which are provided to them when the class is constructed.
So in the end Dependency injection is just a technique for
achieving loose coupling between objects and their dependencies.
Rather than directly instantiating dependencies that class needs in
order to perform its actions, dependencies are provided to the class
(most often) via constructor injection.
Also when we have many dependencies it is very good practice to use Inversion of Control(IoC) containers which we can tell which interfaces should be mapped to which concrete implementations for all our dependencies and we can have it resolve those dependencies for us when it constructs our object. For example, we could specify in the mapping for the IoC container that the IEngine dependency should be mapped to the GasEngine class and when we ask the IoC container for an instance of our Car class, it will automatically construct our Car class with a GasEngine dependency passed in.
UPDATE: Watched course about EF Core from Julie Lerman recently and also liked her short definition about DI.
Dependency injection is a pattern to allow your application to inject
objects on the fly to classes that need them, without forcing those
classes to be responsible for those objects. It allows your code to be
more loosely coupled, and Entity Framework Core plugs in to this same
system of services.
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
add a comment |
Let's try simple example with Car and Engine classes, any car need an engine to go anywhere, at least for now. So below how code will look without dependency injection.
public class Car
{
public Car()
{
GasEngine engine = new GasEngine();
engine.Start();
}
}
public class GasEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
And to instantiate the Car class we will use next code:
Car car = new Car();
The issue with this code that we tightly coupled to GasEngine and if we decide to change it to ElectricityEngine then we will need to rewrite Car class. And the bigger the application the more issues and headache we will have to add and use new type of engine.
In other words with this approach is that our high level Car class is dependent on the lower level GasEngine class which violate Dependency Inversion Principle(DIP) from SOLID. DIP suggests that we should depend on abstractions, not concrete classes. So to satisfy this we introduce IEngine interface and rewrite code like below:
public interface IEngine
{
void Start();
}
public class GasEngine : IEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
public class ElectricityEngine : IEngine
{
public void Start()
{
Console.WriteLine("I am electrocar");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
_engine = engine;
}
public void Run()
{
_engine.Start();
}
}
Now our Car class is dependent on only the IEngine interface, not a specific implementation of engine.
Now, the only trick is how do we create an instance of the Car and give it an actual concrete Engine class like GasEngine or ElectricityEngine. That's where Dependency Injection comes in.
Car gasCar = new Car(new GasEngine());
gasCar.Run();
Car electroCar = new Car(new ElectricityEngine());
electroCar.Run();
Here we basically inject(pass) our dependency(Engine instance) to Car constructor. So now our classes have loose coupling between objects and their dependencies, and we can easily add new types of engines without changing the Car class.
The main benefit of the Dependency Injection that classes are more loosely coupled, because they do not have hard-coded dependencies. This follows the Dependency Inversion Principle, which was mentioned above. Instead of referencing specific implementations, classes request abstractions (usually interfaces) which are provided to them when the class is constructed.
So in the end Dependency injection is just a technique for
achieving loose coupling between objects and their dependencies.
Rather than directly instantiating dependencies that class needs in
order to perform its actions, dependencies are provided to the class
(most often) via constructor injection.
Also when we have many dependencies it is very good practice to use Inversion of Control(IoC) containers which we can tell which interfaces should be mapped to which concrete implementations for all our dependencies and we can have it resolve those dependencies for us when it constructs our object. For example, we could specify in the mapping for the IoC container that the IEngine dependency should be mapped to the GasEngine class and when we ask the IoC container for an instance of our Car class, it will automatically construct our Car class with a GasEngine dependency passed in.
UPDATE: Watched course about EF Core from Julie Lerman recently and also liked her short definition about DI.
Dependency injection is a pattern to allow your application to inject
objects on the fly to classes that need them, without forcing those
classes to be responsible for those objects. It allows your code to be
more loosely coupled, and Entity Framework Core plugs in to this same
system of services.
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
add a comment |
Let's try simple example with Car and Engine classes, any car need an engine to go anywhere, at least for now. So below how code will look without dependency injection.
public class Car
{
public Car()
{
GasEngine engine = new GasEngine();
engine.Start();
}
}
public class GasEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
And to instantiate the Car class we will use next code:
Car car = new Car();
The issue with this code that we tightly coupled to GasEngine and if we decide to change it to ElectricityEngine then we will need to rewrite Car class. And the bigger the application the more issues and headache we will have to add and use new type of engine.
In other words with this approach is that our high level Car class is dependent on the lower level GasEngine class which violate Dependency Inversion Principle(DIP) from SOLID. DIP suggests that we should depend on abstractions, not concrete classes. So to satisfy this we introduce IEngine interface and rewrite code like below:
public interface IEngine
{
void Start();
}
public class GasEngine : IEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
public class ElectricityEngine : IEngine
{
public void Start()
{
Console.WriteLine("I am electrocar");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
_engine = engine;
}
public void Run()
{
_engine.Start();
}
}
Now our Car class is dependent on only the IEngine interface, not a specific implementation of engine.
Now, the only trick is how do we create an instance of the Car and give it an actual concrete Engine class like GasEngine or ElectricityEngine. That's where Dependency Injection comes in.
Car gasCar = new Car(new GasEngine());
gasCar.Run();
Car electroCar = new Car(new ElectricityEngine());
electroCar.Run();
Here we basically inject(pass) our dependency(Engine instance) to Car constructor. So now our classes have loose coupling between objects and their dependencies, and we can easily add new types of engines without changing the Car class.
The main benefit of the Dependency Injection that classes are more loosely coupled, because they do not have hard-coded dependencies. This follows the Dependency Inversion Principle, which was mentioned above. Instead of referencing specific implementations, classes request abstractions (usually interfaces) which are provided to them when the class is constructed.
So in the end Dependency injection is just a technique for
achieving loose coupling between objects and their dependencies.
Rather than directly instantiating dependencies that class needs in
order to perform its actions, dependencies are provided to the class
(most often) via constructor injection.
Also when we have many dependencies it is very good practice to use Inversion of Control(IoC) containers which we can tell which interfaces should be mapped to which concrete implementations for all our dependencies and we can have it resolve those dependencies for us when it constructs our object. For example, we could specify in the mapping for the IoC container that the IEngine dependency should be mapped to the GasEngine class and when we ask the IoC container for an instance of our Car class, it will automatically construct our Car class with a GasEngine dependency passed in.
UPDATE: Watched course about EF Core from Julie Lerman recently and also liked her short definition about DI.
Dependency injection is a pattern to allow your application to inject
objects on the fly to classes that need them, without forcing those
classes to be responsible for those objects. It allows your code to be
more loosely coupled, and Entity Framework Core plugs in to this same
system of services.
Let's try simple example with Car and Engine classes, any car need an engine to go anywhere, at least for now. So below how code will look without dependency injection.
public class Car
{
public Car()
{
GasEngine engine = new GasEngine();
engine.Start();
}
}
public class GasEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
And to instantiate the Car class we will use next code:
Car car = new Car();
The issue with this code that we tightly coupled to GasEngine and if we decide to change it to ElectricityEngine then we will need to rewrite Car class. And the bigger the application the more issues and headache we will have to add and use new type of engine.
In other words with this approach is that our high level Car class is dependent on the lower level GasEngine class which violate Dependency Inversion Principle(DIP) from SOLID. DIP suggests that we should depend on abstractions, not concrete classes. So to satisfy this we introduce IEngine interface and rewrite code like below:
public interface IEngine
{
void Start();
}
public class GasEngine : IEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
public class ElectricityEngine : IEngine
{
public void Start()
{
Console.WriteLine("I am electrocar");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
_engine = engine;
}
public void Run()
{
_engine.Start();
}
}
Now our Car class is dependent on only the IEngine interface, not a specific implementation of engine.
Now, the only trick is how do we create an instance of the Car and give it an actual concrete Engine class like GasEngine or ElectricityEngine. That's where Dependency Injection comes in.
Car gasCar = new Car(new GasEngine());
gasCar.Run();
Car electroCar = new Car(new ElectricityEngine());
electroCar.Run();
Here we basically inject(pass) our dependency(Engine instance) to Car constructor. So now our classes have loose coupling between objects and their dependencies, and we can easily add new types of engines without changing the Car class.
The main benefit of the Dependency Injection that classes are more loosely coupled, because they do not have hard-coded dependencies. This follows the Dependency Inversion Principle, which was mentioned above. Instead of referencing specific implementations, classes request abstractions (usually interfaces) which are provided to them when the class is constructed.
So in the end Dependency injection is just a technique for
achieving loose coupling between objects and their dependencies.
Rather than directly instantiating dependencies that class needs in
order to perform its actions, dependencies are provided to the class
(most often) via constructor injection.
Also when we have many dependencies it is very good practice to use Inversion of Control(IoC) containers which we can tell which interfaces should be mapped to which concrete implementations for all our dependencies and we can have it resolve those dependencies for us when it constructs our object. For example, we could specify in the mapping for the IoC container that the IEngine dependency should be mapped to the GasEngine class and when we ask the IoC container for an instance of our Car class, it will automatically construct our Car class with a GasEngine dependency passed in.
UPDATE: Watched course about EF Core from Julie Lerman recently and also liked her short definition about DI.
Dependency injection is a pattern to allow your application to inject
objects on the fly to classes that need them, without forcing those
classes to be responsible for those objects. It allows your code to be
more loosely coupled, and Entity Framework Core plugs in to this same
system of services.
edited Nov 19 '17 at 19:44
jcjr
1,2931832
1,2931832
answered Jul 6 '17 at 9:42
user2771704
3,64332734
3,64332734
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
add a comment |
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
just out of curiosity, how is this different from strategy pattern? This pattern is encapsulating the algorithms and making them interchangeable. It feels like dependency injection and strategy patterns are very similar.
– elixir
Jan 24 at 19:15
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
What is the difference between DI and DIP?
– So_oP
Nov 1 at 11:37
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
This must be selected as answer. Thanks a lot...
– Murat Yıldız
Nov 8 at 18:29
add a comment |
This is the most simple explanation about Dependency Injection and Dependency Injection Container I have ever seen:
Without Dependency Injection
- Application needs Foo (e.g. a controller), so:
- Application creates Foo
- Application calls Foo
- Foo needs Bar (e.g. a service), so:
- Foo creates Bar
- Foo calls Bar
- Bar needs Bim (a service, a repository,
…), so: - Bar creates Bim
- Bar does something
- Bar needs Bim (a service, a repository,
With Dependency Injection
- Application needs Foo, which needs Bar, which needs Bim, so:
- Application creates Bim
- Application creates Bar and gives it Bim
- Application creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Using a Dependency Injection Container
- Application needs Foo so:
- Application gets Foo from the Container, so:
- Container creates Bim
- Container creates Bar and gives it Bim
- Container creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Dependency Injection and dependency Injection Containers are different things:
- Dependency Injection is a method for writing better code
- a DI Container is a tool to help injecting dependencies
You don't need a container to do dependency injection. However a container can help you.
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
add a comment |
This is the most simple explanation about Dependency Injection and Dependency Injection Container I have ever seen:
Without Dependency Injection
- Application needs Foo (e.g. a controller), so:
- Application creates Foo
- Application calls Foo
- Foo needs Bar (e.g. a service), so:
- Foo creates Bar
- Foo calls Bar
- Bar needs Bim (a service, a repository,
…), so: - Bar creates Bim
- Bar does something
- Bar needs Bim (a service, a repository,
With Dependency Injection
- Application needs Foo, which needs Bar, which needs Bim, so:
- Application creates Bim
- Application creates Bar and gives it Bim
- Application creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Using a Dependency Injection Container
- Application needs Foo so:
- Application gets Foo from the Container, so:
- Container creates Bim
- Container creates Bar and gives it Bim
- Container creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Dependency Injection and dependency Injection Containers are different things:
- Dependency Injection is a method for writing better code
- a DI Container is a tool to help injecting dependencies
You don't need a container to do dependency injection. However a container can help you.
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
add a comment |
This is the most simple explanation about Dependency Injection and Dependency Injection Container I have ever seen:
Without Dependency Injection
- Application needs Foo (e.g. a controller), so:
- Application creates Foo
- Application calls Foo
- Foo needs Bar (e.g. a service), so:
- Foo creates Bar
- Foo calls Bar
- Bar needs Bim (a service, a repository,
…), so: - Bar creates Bim
- Bar does something
- Bar needs Bim (a service, a repository,
With Dependency Injection
- Application needs Foo, which needs Bar, which needs Bim, so:
- Application creates Bim
- Application creates Bar and gives it Bim
- Application creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Using a Dependency Injection Container
- Application needs Foo so:
- Application gets Foo from the Container, so:
- Container creates Bim
- Container creates Bar and gives it Bim
- Container creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Dependency Injection and dependency Injection Containers are different things:
- Dependency Injection is a method for writing better code
- a DI Container is a tool to help injecting dependencies
You don't need a container to do dependency injection. However a container can help you.
This is the most simple explanation about Dependency Injection and Dependency Injection Container I have ever seen:
Without Dependency Injection
- Application needs Foo (e.g. a controller), so:
- Application creates Foo
- Application calls Foo
- Foo needs Bar (e.g. a service), so:
- Foo creates Bar
- Foo calls Bar
- Bar needs Bim (a service, a repository,
…), so: - Bar creates Bim
- Bar does something
- Bar needs Bim (a service, a repository,
With Dependency Injection
- Application needs Foo, which needs Bar, which needs Bim, so:
- Application creates Bim
- Application creates Bar and gives it Bim
- Application creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Using a Dependency Injection Container
- Application needs Foo so:
- Application gets Foo from the Container, so:
- Container creates Bim
- Container creates Bar and gives it Bim
- Container creates Foo and gives it Bar
- Application calls Foo
- Foo calls Bar
- Bar does something
- Foo calls Bar
Dependency Injection and dependency Injection Containers are different things:
- Dependency Injection is a method for writing better code
- a DI Container is a tool to help injecting dependencies
You don't need a container to do dependency injection. However a container can help you.
edited Sep 21 '16 at 9:37
answered May 5 '16 at 11:53
Trix
9,69785073
9,69785073
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
add a comment |
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@Trix Is it good to use dependency-injection or not??
– roottraveller
Oct 12 '16 at 17:48
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
@rootTraveller google is your friend: When is it not appropriate to use the dependency injection pattern?
– Trix
Oct 13 '16 at 14:43
add a comment |
Doesn't "dependency injection" just mean using parameterized constructors and public setters?
James Shore's article shows the following examples for comparison.
Constructor without dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example() {
myDatabase = new DatabaseThingie();
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Constructor with dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example(DatabaseThingie useThisDatabaseInstead) {
myDatabase = useThisDatabaseInstead;
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Only ifnew DatabaseThingie()
doesn't generate a valid myDatabase instance.
– JaneGoodall
Nov 22 '13 at 22:49
add a comment |
Doesn't "dependency injection" just mean using parameterized constructors and public setters?
James Shore's article shows the following examples for comparison.
Constructor without dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example() {
myDatabase = new DatabaseThingie();
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Constructor with dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example(DatabaseThingie useThisDatabaseInstead) {
myDatabase = useThisDatabaseInstead;
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Only ifnew DatabaseThingie()
doesn't generate a valid myDatabase instance.
– JaneGoodall
Nov 22 '13 at 22:49
add a comment |
Doesn't "dependency injection" just mean using parameterized constructors and public setters?
James Shore's article shows the following examples for comparison.
Constructor without dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example() {
myDatabase = new DatabaseThingie();
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Constructor with dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example(DatabaseThingie useThisDatabaseInstead) {
myDatabase = useThisDatabaseInstead;
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Doesn't "dependency injection" just mean using parameterized constructors and public setters?
James Shore's article shows the following examples for comparison.
Constructor without dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example() {
myDatabase = new DatabaseThingie();
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
Constructor with dependency injection:
public class Example {
private DatabaseThingie myDatabase;
public Example(DatabaseThingie useThisDatabaseInstead) {
myDatabase = useThisDatabaseInstead;
}
public void doStuff() {
...
myDatabase.getData();
...
}
}
edited Nov 19 '17 at 19:45
jcjr
1,2931832
1,2931832
answered May 2 '13 at 0:40
JaneGoodall
1,00521020
1,00521020
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Only ifnew DatabaseThingie()
doesn't generate a valid myDatabase instance.
– JaneGoodall
Nov 22 '13 at 22:49
add a comment |
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Only ifnew DatabaseThingie()
doesn't generate a valid myDatabase instance.
– JaneGoodall
Nov 22 '13 at 22:49
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Surely in the DI version you wouldn't want to initialise the myDatabase object in the no argument constructor? There seems no point and would serve to throw an exception if you tried to call DoStuff without calling the overloaded constructor?
– Matt Wilko
Nov 21 '13 at 13:40
Only if
new DatabaseThingie()
doesn't generate a valid myDatabase instance.– JaneGoodall
Nov 22 '13 at 22:49
Only if
new DatabaseThingie()
doesn't generate a valid myDatabase instance.– JaneGoodall
Nov 22 '13 at 22:49
add a comment |
What is Dependency Injection (DI)?
As others have said, Dependency Injection(DI) removes the responsibility of direct creation, and management of the lifespan, of other object instances upon which our class of interest (consumer class) is dependent (in the UML sense). These instances are instead passed to our consumer class, typically as constructor parameters or via property setters (the management of the dependency object instancing and passing to the consumer class is usually performed by an Inversion of Control (IoC) container, but that's another topic).
DI, DIP and SOLID
Specifically, in the paradigm of Robert C Martin's SOLID principles of Object Oriented Design, DI
is one of the possible implementations of the Dependency Inversion Principle (DIP). The DIP is the D
of the SOLID
mantra - other DIP implementations include the Service Locator, and Plugin patterns.
The objective of the DIP is to decouple tight, concrete dependencies between classes, and instead, to loosen the coupling by means of an abstraction, which can be achieved via an interface
, abstract class
or pure virtual class
, depending on the language and approach used.
Without the DIP, our code (I've called this 'consuming class') is directly coupled to a concrete dependency and is also often burdened with the responsibility of knowing how to obtain, and manage, an instance of this dependency, i.e. conceptually:
"I need to create/use a Foo and invoke method `GetBar()`"
Whereas after application of the DIP, the requirement is loosened, and the concern of obtaining and managing the lifespan of the Foo
dependency has been removed:
"I need to invoke something which offers `GetBar()`"
Why use DIP (and DI)?
Decoupling dependencies between classes in this way allows for easy substitution of these dependency classes with other implementations which also fulfil the prerequisites of the abstraction (e.g. the dependency can be switched with another implementation of the same interface). Moreover, as others have mentioned, possibly the most common reason to decouple classes via the DIP is to allow a consuming class to be tested in isolation, as these same dependencies can now be stubbed and/or mocked.
One consequence of DI is that the lifespan management of dependency object instances is no longer controlled by a consuming class, as the dependency object is now passed into the consuming class (via constructor or setter injection).
This can be viewed in different ways:
- If lifespan control of dependencies by the consuming class needs to be retained, control can be re-established by injecting an (abstract) factory for creating the dependency class instances, into the consumer class. The consumer will be able to obtain instances via a
Create
on the factory as needed, and dispose of these instances once complete. - Or, lifespan control of dependency instances can be relinquished to an IoC container (more about this below).
When to use DI?
- Where there likely will be a need to substitute a dependency for an equivalent implementation,
- Any time where you will need to unit test the methods of a class in isolation of its dependencies,
- Where uncertainty of the lifespan of a dependency may warrant experimentation (e.g. Hey,
MyDepClass
is thread safe - what if we make it a singleton and inject the same instance into all consumers?)
Example
Here's a simple C# implementation. Given the below Consuming class:
public class MyLogger
{
public void LogRecord(string somethingToLog)
{
Console.WriteLine("{0:HH:mm:ss} - {1}", DateTime.Now, somethingToLog);
}
}
Although seemingly innocuous, it has two static
dependencies on two other classes, System.DateTime
and System.Console
, which not only limit the logging output options (logging to console will be worthless if no one is watching), but worse, it is difficult to automatically test given the dependency on a non-deterministic system clock.
We can however apply DIP
to this class, by abstracting out the the concern of timestamping as a dependency, and coupling MyLogger
only to a simple interface:
public interface IClock
{
DateTime Now { get; }
}
We can also loosen the dependency on Console
to an abstraction, such as a TextWriter
. Dependency Injection is typically implemented as either constructor
injection (passing an abstraction to a dependency as a parameter to the constructor of a consuming class) or Setter Injection
(passing the dependency via a setXyz()
setter or a .Net Property with {set;}
defined). Constructor Injection is preferred, as this guarantees the class will be in a correct state after construction, and allows the internal dependency fields to be marked as readonly
(C#) or final
(Java). So using constructor injection on the above example, this leaves us with:
public class MyLogger : ILogger // Others will depend on our logger.
{
private readonly TextWriter _output;
private readonly IClock _clock;
// Dependencies are injected through the constructor
public MyLogger(TextWriter stream, IClock clock)
{
_output = stream;
_clock = clock;
}
public void LogRecord(string somethingToLog)
{
// We can now use our dependencies through the abstraction
// and without knowledge of the lifespans of the dependencies
_output.Write("{0:yyyy-MM-dd HH:mm:ss} - {1}", _clock.Now, somethingToLog);
}
}
(A concrete Clock
needs to be provided, which of course could revert to DateTime.Now
, and the two dependencies need to be provided by an IoC container via constructor injection)
An automated Unit Test can be built, which definitively proves that our logger is working correctly, as we now have control over the dependencies - the time, and we can spy on the written output:
[Test]
public void LoggingMustRecordAllInformationAndStampTheTime()
{
// Arrange
var mockClock = new Mock<IClock>();
mockClock.Setup(c => c.Now).Returns(new DateTime(2015, 4, 11, 12, 31, 45));
var fakeConsole = new StringWriter();
// Act
new MyLogger(fakeConsole, mockClock.Object)
.LogRecord("Foo");
// Assert
Assert.AreEqual("2015-04-11 12:31:45 - Foo", fakeConsole.ToString());
}
Next Steps
Dependency injection is invariably associated with an Inversion of Control container(IoC), to inject (provide) the concrete dependency instances, and to manage lifespan instances. During the configuration / bootstrapping process, IoC
containers allow the following to be defined:
- mapping between each abstraction and the configured concrete implementation (e.g. "any time a consumer requests an
IBar
, return aConcreteBar
instance") - policies can be set up for the lifespan management of each dependency, e.g. to create a new object for each consumer instance, to share a singleton dependency instance across all consumers, to share the same dependency instance only across the same thread, etc.
- In .Net, IoC containers are aware of protocols such as
IDisposable
and will take on the responsibility ofDisposing
dependencies in line with the configured lifespan management.
Typically, once IoC containers have been configured / bootstrapped, they operate seamlessly in the background allowing the coder to focus on the code at hand rather than worrying about dependencies.
The key to DI-friendly code is to avoid static coupling of classes, and not to use new() for the creation of Dependencies
As per above example, decoupling of dependencies does require some design effort, and for the developer, there is a paradigm shift needed to break the habit of new
ing dependencies directly, and instead trusting the container to manage dependencies.
But the benefits are many, especially in the ability to thoroughly test your class of interest.
Note : The creation / mapping / projection (via new ..()
) of POCO / POJO / Serialization DTOs / Entity Graphs / Anonymous JSON projections et al - i.e. "Data only" classes or records - used or returned from methods are not regarded as Dependencies (in the UML sense) and not subject to DI. Using new
to project these is just fine.
1
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
add a comment |
What is Dependency Injection (DI)?
As others have said, Dependency Injection(DI) removes the responsibility of direct creation, and management of the lifespan, of other object instances upon which our class of interest (consumer class) is dependent (in the UML sense). These instances are instead passed to our consumer class, typically as constructor parameters or via property setters (the management of the dependency object instancing and passing to the consumer class is usually performed by an Inversion of Control (IoC) container, but that's another topic).
DI, DIP and SOLID
Specifically, in the paradigm of Robert C Martin's SOLID principles of Object Oriented Design, DI
is one of the possible implementations of the Dependency Inversion Principle (DIP). The DIP is the D
of the SOLID
mantra - other DIP implementations include the Service Locator, and Plugin patterns.
The objective of the DIP is to decouple tight, concrete dependencies between classes, and instead, to loosen the coupling by means of an abstraction, which can be achieved via an interface
, abstract class
or pure virtual class
, depending on the language and approach used.
Without the DIP, our code (I've called this 'consuming class') is directly coupled to a concrete dependency and is also often burdened with the responsibility of knowing how to obtain, and manage, an instance of this dependency, i.e. conceptually:
"I need to create/use a Foo and invoke method `GetBar()`"
Whereas after application of the DIP, the requirement is loosened, and the concern of obtaining and managing the lifespan of the Foo
dependency has been removed:
"I need to invoke something which offers `GetBar()`"
Why use DIP (and DI)?
Decoupling dependencies between classes in this way allows for easy substitution of these dependency classes with other implementations which also fulfil the prerequisites of the abstraction (e.g. the dependency can be switched with another implementation of the same interface). Moreover, as others have mentioned, possibly the most common reason to decouple classes via the DIP is to allow a consuming class to be tested in isolation, as these same dependencies can now be stubbed and/or mocked.
One consequence of DI is that the lifespan management of dependency object instances is no longer controlled by a consuming class, as the dependency object is now passed into the consuming class (via constructor or setter injection).
This can be viewed in different ways:
- If lifespan control of dependencies by the consuming class needs to be retained, control can be re-established by injecting an (abstract) factory for creating the dependency class instances, into the consumer class. The consumer will be able to obtain instances via a
Create
on the factory as needed, and dispose of these instances once complete. - Or, lifespan control of dependency instances can be relinquished to an IoC container (more about this below).
When to use DI?
- Where there likely will be a need to substitute a dependency for an equivalent implementation,
- Any time where you will need to unit test the methods of a class in isolation of its dependencies,
- Where uncertainty of the lifespan of a dependency may warrant experimentation (e.g. Hey,
MyDepClass
is thread safe - what if we make it a singleton and inject the same instance into all consumers?)
Example
Here's a simple C# implementation. Given the below Consuming class:
public class MyLogger
{
public void LogRecord(string somethingToLog)
{
Console.WriteLine("{0:HH:mm:ss} - {1}", DateTime.Now, somethingToLog);
}
}
Although seemingly innocuous, it has two static
dependencies on two other classes, System.DateTime
and System.Console
, which not only limit the logging output options (logging to console will be worthless if no one is watching), but worse, it is difficult to automatically test given the dependency on a non-deterministic system clock.
We can however apply DIP
to this class, by abstracting out the the concern of timestamping as a dependency, and coupling MyLogger
only to a simple interface:
public interface IClock
{
DateTime Now { get; }
}
We can also loosen the dependency on Console
to an abstraction, such as a TextWriter
. Dependency Injection is typically implemented as either constructor
injection (passing an abstraction to a dependency as a parameter to the constructor of a consuming class) or Setter Injection
(passing the dependency via a setXyz()
setter or a .Net Property with {set;}
defined). Constructor Injection is preferred, as this guarantees the class will be in a correct state after construction, and allows the internal dependency fields to be marked as readonly
(C#) or final
(Java). So using constructor injection on the above example, this leaves us with:
public class MyLogger : ILogger // Others will depend on our logger.
{
private readonly TextWriter _output;
private readonly IClock _clock;
// Dependencies are injected through the constructor
public MyLogger(TextWriter stream, IClock clock)
{
_output = stream;
_clock = clock;
}
public void LogRecord(string somethingToLog)
{
// We can now use our dependencies through the abstraction
// and without knowledge of the lifespans of the dependencies
_output.Write("{0:yyyy-MM-dd HH:mm:ss} - {1}", _clock.Now, somethingToLog);
}
}
(A concrete Clock
needs to be provided, which of course could revert to DateTime.Now
, and the two dependencies need to be provided by an IoC container via constructor injection)
An automated Unit Test can be built, which definitively proves that our logger is working correctly, as we now have control over the dependencies - the time, and we can spy on the written output:
[Test]
public void LoggingMustRecordAllInformationAndStampTheTime()
{
// Arrange
var mockClock = new Mock<IClock>();
mockClock.Setup(c => c.Now).Returns(new DateTime(2015, 4, 11, 12, 31, 45));
var fakeConsole = new StringWriter();
// Act
new MyLogger(fakeConsole, mockClock.Object)
.LogRecord("Foo");
// Assert
Assert.AreEqual("2015-04-11 12:31:45 - Foo", fakeConsole.ToString());
}
Next Steps
Dependency injection is invariably associated with an Inversion of Control container(IoC), to inject (provide) the concrete dependency instances, and to manage lifespan instances. During the configuration / bootstrapping process, IoC
containers allow the following to be defined:
- mapping between each abstraction and the configured concrete implementation (e.g. "any time a consumer requests an
IBar
, return aConcreteBar
instance") - policies can be set up for the lifespan management of each dependency, e.g. to create a new object for each consumer instance, to share a singleton dependency instance across all consumers, to share the same dependency instance only across the same thread, etc.
- In .Net, IoC containers are aware of protocols such as
IDisposable
and will take on the responsibility ofDisposing
dependencies in line with the configured lifespan management.
Typically, once IoC containers have been configured / bootstrapped, they operate seamlessly in the background allowing the coder to focus on the code at hand rather than worrying about dependencies.
The key to DI-friendly code is to avoid static coupling of classes, and not to use new() for the creation of Dependencies
As per above example, decoupling of dependencies does require some design effort, and for the developer, there is a paradigm shift needed to break the habit of new
ing dependencies directly, and instead trusting the container to manage dependencies.
But the benefits are many, especially in the ability to thoroughly test your class of interest.
Note : The creation / mapping / projection (via new ..()
) of POCO / POJO / Serialization DTOs / Entity Graphs / Anonymous JSON projections et al - i.e. "Data only" classes or records - used or returned from methods are not regarded as Dependencies (in the UML sense) and not subject to DI. Using new
to project these is just fine.
1
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
add a comment |
What is Dependency Injection (DI)?
As others have said, Dependency Injection(DI) removes the responsibility of direct creation, and management of the lifespan, of other object instances upon which our class of interest (consumer class) is dependent (in the UML sense). These instances are instead passed to our consumer class, typically as constructor parameters or via property setters (the management of the dependency object instancing and passing to the consumer class is usually performed by an Inversion of Control (IoC) container, but that's another topic).
DI, DIP and SOLID
Specifically, in the paradigm of Robert C Martin's SOLID principles of Object Oriented Design, DI
is one of the possible implementations of the Dependency Inversion Principle (DIP). The DIP is the D
of the SOLID
mantra - other DIP implementations include the Service Locator, and Plugin patterns.
The objective of the DIP is to decouple tight, concrete dependencies between classes, and instead, to loosen the coupling by means of an abstraction, which can be achieved via an interface
, abstract class
or pure virtual class
, depending on the language and approach used.
Without the DIP, our code (I've called this 'consuming class') is directly coupled to a concrete dependency and is also often burdened with the responsibility of knowing how to obtain, and manage, an instance of this dependency, i.e. conceptually:
"I need to create/use a Foo and invoke method `GetBar()`"
Whereas after application of the DIP, the requirement is loosened, and the concern of obtaining and managing the lifespan of the Foo
dependency has been removed:
"I need to invoke something which offers `GetBar()`"
Why use DIP (and DI)?
Decoupling dependencies between classes in this way allows for easy substitution of these dependency classes with other implementations which also fulfil the prerequisites of the abstraction (e.g. the dependency can be switched with another implementation of the same interface). Moreover, as others have mentioned, possibly the most common reason to decouple classes via the DIP is to allow a consuming class to be tested in isolation, as these same dependencies can now be stubbed and/or mocked.
One consequence of DI is that the lifespan management of dependency object instances is no longer controlled by a consuming class, as the dependency object is now passed into the consuming class (via constructor or setter injection).
This can be viewed in different ways:
- If lifespan control of dependencies by the consuming class needs to be retained, control can be re-established by injecting an (abstract) factory for creating the dependency class instances, into the consumer class. The consumer will be able to obtain instances via a
Create
on the factory as needed, and dispose of these instances once complete. - Or, lifespan control of dependency instances can be relinquished to an IoC container (more about this below).
When to use DI?
- Where there likely will be a need to substitute a dependency for an equivalent implementation,
- Any time where you will need to unit test the methods of a class in isolation of its dependencies,
- Where uncertainty of the lifespan of a dependency may warrant experimentation (e.g. Hey,
MyDepClass
is thread safe - what if we make it a singleton and inject the same instance into all consumers?)
Example
Here's a simple C# implementation. Given the below Consuming class:
public class MyLogger
{
public void LogRecord(string somethingToLog)
{
Console.WriteLine("{0:HH:mm:ss} - {1}", DateTime.Now, somethingToLog);
}
}
Although seemingly innocuous, it has two static
dependencies on two other classes, System.DateTime
and System.Console
, which not only limit the logging output options (logging to console will be worthless if no one is watching), but worse, it is difficult to automatically test given the dependency on a non-deterministic system clock.
We can however apply DIP
to this class, by abstracting out the the concern of timestamping as a dependency, and coupling MyLogger
only to a simple interface:
public interface IClock
{
DateTime Now { get; }
}
We can also loosen the dependency on Console
to an abstraction, such as a TextWriter
. Dependency Injection is typically implemented as either constructor
injection (passing an abstraction to a dependency as a parameter to the constructor of a consuming class) or Setter Injection
(passing the dependency via a setXyz()
setter or a .Net Property with {set;}
defined). Constructor Injection is preferred, as this guarantees the class will be in a correct state after construction, and allows the internal dependency fields to be marked as readonly
(C#) or final
(Java). So using constructor injection on the above example, this leaves us with:
public class MyLogger : ILogger // Others will depend on our logger.
{
private readonly TextWriter _output;
private readonly IClock _clock;
// Dependencies are injected through the constructor
public MyLogger(TextWriter stream, IClock clock)
{
_output = stream;
_clock = clock;
}
public void LogRecord(string somethingToLog)
{
// We can now use our dependencies through the abstraction
// and without knowledge of the lifespans of the dependencies
_output.Write("{0:yyyy-MM-dd HH:mm:ss} - {1}", _clock.Now, somethingToLog);
}
}
(A concrete Clock
needs to be provided, which of course could revert to DateTime.Now
, and the two dependencies need to be provided by an IoC container via constructor injection)
An automated Unit Test can be built, which definitively proves that our logger is working correctly, as we now have control over the dependencies - the time, and we can spy on the written output:
[Test]
public void LoggingMustRecordAllInformationAndStampTheTime()
{
// Arrange
var mockClock = new Mock<IClock>();
mockClock.Setup(c => c.Now).Returns(new DateTime(2015, 4, 11, 12, 31, 45));
var fakeConsole = new StringWriter();
// Act
new MyLogger(fakeConsole, mockClock.Object)
.LogRecord("Foo");
// Assert
Assert.AreEqual("2015-04-11 12:31:45 - Foo", fakeConsole.ToString());
}
Next Steps
Dependency injection is invariably associated with an Inversion of Control container(IoC), to inject (provide) the concrete dependency instances, and to manage lifespan instances. During the configuration / bootstrapping process, IoC
containers allow the following to be defined:
- mapping between each abstraction and the configured concrete implementation (e.g. "any time a consumer requests an
IBar
, return aConcreteBar
instance") - policies can be set up for the lifespan management of each dependency, e.g. to create a new object for each consumer instance, to share a singleton dependency instance across all consumers, to share the same dependency instance only across the same thread, etc.
- In .Net, IoC containers are aware of protocols such as
IDisposable
and will take on the responsibility ofDisposing
dependencies in line with the configured lifespan management.
Typically, once IoC containers have been configured / bootstrapped, they operate seamlessly in the background allowing the coder to focus on the code at hand rather than worrying about dependencies.
The key to DI-friendly code is to avoid static coupling of classes, and not to use new() for the creation of Dependencies
As per above example, decoupling of dependencies does require some design effort, and for the developer, there is a paradigm shift needed to break the habit of new
ing dependencies directly, and instead trusting the container to manage dependencies.
But the benefits are many, especially in the ability to thoroughly test your class of interest.
Note : The creation / mapping / projection (via new ..()
) of POCO / POJO / Serialization DTOs / Entity Graphs / Anonymous JSON projections et al - i.e. "Data only" classes or records - used or returned from methods are not regarded as Dependencies (in the UML sense) and not subject to DI. Using new
to project these is just fine.
What is Dependency Injection (DI)?
As others have said, Dependency Injection(DI) removes the responsibility of direct creation, and management of the lifespan, of other object instances upon which our class of interest (consumer class) is dependent (in the UML sense). These instances are instead passed to our consumer class, typically as constructor parameters or via property setters (the management of the dependency object instancing and passing to the consumer class is usually performed by an Inversion of Control (IoC) container, but that's another topic).
DI, DIP and SOLID
Specifically, in the paradigm of Robert C Martin's SOLID principles of Object Oriented Design, DI
is one of the possible implementations of the Dependency Inversion Principle (DIP). The DIP is the D
of the SOLID
mantra - other DIP implementations include the Service Locator, and Plugin patterns.
The objective of the DIP is to decouple tight, concrete dependencies between classes, and instead, to loosen the coupling by means of an abstraction, which can be achieved via an interface
, abstract class
or pure virtual class
, depending on the language and approach used.
Without the DIP, our code (I've called this 'consuming class') is directly coupled to a concrete dependency and is also often burdened with the responsibility of knowing how to obtain, and manage, an instance of this dependency, i.e. conceptually:
"I need to create/use a Foo and invoke method `GetBar()`"
Whereas after application of the DIP, the requirement is loosened, and the concern of obtaining and managing the lifespan of the Foo
dependency has been removed:
"I need to invoke something which offers `GetBar()`"
Why use DIP (and DI)?
Decoupling dependencies between classes in this way allows for easy substitution of these dependency classes with other implementations which also fulfil the prerequisites of the abstraction (e.g. the dependency can be switched with another implementation of the same interface). Moreover, as others have mentioned, possibly the most common reason to decouple classes via the DIP is to allow a consuming class to be tested in isolation, as these same dependencies can now be stubbed and/or mocked.
One consequence of DI is that the lifespan management of dependency object instances is no longer controlled by a consuming class, as the dependency object is now passed into the consuming class (via constructor or setter injection).
This can be viewed in different ways:
- If lifespan control of dependencies by the consuming class needs to be retained, control can be re-established by injecting an (abstract) factory for creating the dependency class instances, into the consumer class. The consumer will be able to obtain instances via a
Create
on the factory as needed, and dispose of these instances once complete. - Or, lifespan control of dependency instances can be relinquished to an IoC container (more about this below).
When to use DI?
- Where there likely will be a need to substitute a dependency for an equivalent implementation,
- Any time where you will need to unit test the methods of a class in isolation of its dependencies,
- Where uncertainty of the lifespan of a dependency may warrant experimentation (e.g. Hey,
MyDepClass
is thread safe - what if we make it a singleton and inject the same instance into all consumers?)
Example
Here's a simple C# implementation. Given the below Consuming class:
public class MyLogger
{
public void LogRecord(string somethingToLog)
{
Console.WriteLine("{0:HH:mm:ss} - {1}", DateTime.Now, somethingToLog);
}
}
Although seemingly innocuous, it has two static
dependencies on two other classes, System.DateTime
and System.Console
, which not only limit the logging output options (logging to console will be worthless if no one is watching), but worse, it is difficult to automatically test given the dependency on a non-deterministic system clock.
We can however apply DIP
to this class, by abstracting out the the concern of timestamping as a dependency, and coupling MyLogger
only to a simple interface:
public interface IClock
{
DateTime Now { get; }
}
We can also loosen the dependency on Console
to an abstraction, such as a TextWriter
. Dependency Injection is typically implemented as either constructor
injection (passing an abstraction to a dependency as a parameter to the constructor of a consuming class) or Setter Injection
(passing the dependency via a setXyz()
setter or a .Net Property with {set;}
defined). Constructor Injection is preferred, as this guarantees the class will be in a correct state after construction, and allows the internal dependency fields to be marked as readonly
(C#) or final
(Java). So using constructor injection on the above example, this leaves us with:
public class MyLogger : ILogger // Others will depend on our logger.
{
private readonly TextWriter _output;
private readonly IClock _clock;
// Dependencies are injected through the constructor
public MyLogger(TextWriter stream, IClock clock)
{
_output = stream;
_clock = clock;
}
public void LogRecord(string somethingToLog)
{
// We can now use our dependencies through the abstraction
// and without knowledge of the lifespans of the dependencies
_output.Write("{0:yyyy-MM-dd HH:mm:ss} - {1}", _clock.Now, somethingToLog);
}
}
(A concrete Clock
needs to be provided, which of course could revert to DateTime.Now
, and the two dependencies need to be provided by an IoC container via constructor injection)
An automated Unit Test can be built, which definitively proves that our logger is working correctly, as we now have control over the dependencies - the time, and we can spy on the written output:
[Test]
public void LoggingMustRecordAllInformationAndStampTheTime()
{
// Arrange
var mockClock = new Mock<IClock>();
mockClock.Setup(c => c.Now).Returns(new DateTime(2015, 4, 11, 12, 31, 45));
var fakeConsole = new StringWriter();
// Act
new MyLogger(fakeConsole, mockClock.Object)
.LogRecord("Foo");
// Assert
Assert.AreEqual("2015-04-11 12:31:45 - Foo", fakeConsole.ToString());
}
Next Steps
Dependency injection is invariably associated with an Inversion of Control container(IoC), to inject (provide) the concrete dependency instances, and to manage lifespan instances. During the configuration / bootstrapping process, IoC
containers allow the following to be defined:
- mapping between each abstraction and the configured concrete implementation (e.g. "any time a consumer requests an
IBar
, return aConcreteBar
instance") - policies can be set up for the lifespan management of each dependency, e.g. to create a new object for each consumer instance, to share a singleton dependency instance across all consumers, to share the same dependency instance only across the same thread, etc.
- In .Net, IoC containers are aware of protocols such as
IDisposable
and will take on the responsibility ofDisposing
dependencies in line with the configured lifespan management.
Typically, once IoC containers have been configured / bootstrapped, they operate seamlessly in the background allowing the coder to focus on the code at hand rather than worrying about dependencies.
The key to DI-friendly code is to avoid static coupling of classes, and not to use new() for the creation of Dependencies
As per above example, decoupling of dependencies does require some design effort, and for the developer, there is a paradigm shift needed to break the habit of new
ing dependencies directly, and instead trusting the container to manage dependencies.
But the benefits are many, especially in the ability to thoroughly test your class of interest.
Note : The creation / mapping / projection (via new ..()
) of POCO / POJO / Serialization DTOs / Entity Graphs / Anonymous JSON projections et al - i.e. "Data only" classes or records - used or returned from methods are not regarded as Dependencies (in the UML sense) and not subject to DI. Using new
to project these is just fine.
edited May 23 '17 at 11:33
Community♦
11
11
answered Apr 28 '15 at 20:17
StuartLC
81.3k14127185
81.3k14127185
1
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
add a comment |
1
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
1
1
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
The problem is DIP != DI. DIP is about decoupling abstraction from implementation: A. High-level modules should not depend on low-level modules. Both should depend on abstractions. B. Abstractions should not depend on details. Details should depend on abstractions. DI is a way to decouple object creation from object use.
– Ricardo Rivaldo
Oct 1 '15 at 0:43
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
Yes, the distinction is clearly stated in my paragraph 2, "DI one of the possible implementations of DIP", in Uncle Bob's SOLID paradigm. I've also made this clear in an earlier post.
– StuartLC
Mar 16 '17 at 6:13
add a comment |
To make Dependency Injection concept simple to understand. Let's take an example of switch button to toggle(on/off) a bulb.
Without Dependency Injection
Switch needs to know beforehand which bulb I am connected to (hard-coded dependency). So,
Switch -> PermanentBulb //switch is directly connected to permanent bulb, testing not possible easily
Switch(){
PermanentBulb = new Bulb();
PermanentBulb.Toggle();
}
With Dependency Injection
Switch only knows I need to turn on/off whichever Bulb is passed to me. So,
Switch -> Bulb1 OR Bulb2 OR NightBulb (injected dependency)
Switch(AnyBulb){ //pass it whichever bulb you like
AnyBulb.Toggle();
}
Modifying James Example for Switch and Bulb:
public class SwitchTest {
TestToggleBulb() {
MockBulb mockbulb = new MockBulb();
// MockBulb is a subclass of Bulb, so we can
// "inject" it here:
Switch switch = new Switch(mockBulb);
switch.ToggleBulb();
mockBulb.AssertToggleWasCalled();
}
}
public class Switch {
private Bulb myBulb;
public Switch() {
myBulb = new Bulb();
}
public Switch(Bulb useThisBulbInstead) {
myBulb = useThisBulbInstead;
}
public void ToggleBulb() {
...
myBulb.Toggle();
...
}
}`
add a comment |
To make Dependency Injection concept simple to understand. Let's take an example of switch button to toggle(on/off) a bulb.
Without Dependency Injection
Switch needs to know beforehand which bulb I am connected to (hard-coded dependency). So,
Switch -> PermanentBulb //switch is directly connected to permanent bulb, testing not possible easily
Switch(){
PermanentBulb = new Bulb();
PermanentBulb.Toggle();
}
With Dependency Injection
Switch only knows I need to turn on/off whichever Bulb is passed to me. So,
Switch -> Bulb1 OR Bulb2 OR NightBulb (injected dependency)
Switch(AnyBulb){ //pass it whichever bulb you like
AnyBulb.Toggle();
}
Modifying James Example for Switch and Bulb:
public class SwitchTest {
TestToggleBulb() {
MockBulb mockbulb = new MockBulb();
// MockBulb is a subclass of Bulb, so we can
// "inject" it here:
Switch switch = new Switch(mockBulb);
switch.ToggleBulb();
mockBulb.AssertToggleWasCalled();
}
}
public class Switch {
private Bulb myBulb;
public Switch() {
myBulb = new Bulb();
}
public Switch(Bulb useThisBulbInstead) {
myBulb = useThisBulbInstead;
}
public void ToggleBulb() {
...
myBulb.Toggle();
...
}
}`
add a comment |
To make Dependency Injection concept simple to understand. Let's take an example of switch button to toggle(on/off) a bulb.
Without Dependency Injection
Switch needs to know beforehand which bulb I am connected to (hard-coded dependency). So,
Switch -> PermanentBulb //switch is directly connected to permanent bulb, testing not possible easily
Switch(){
PermanentBulb = new Bulb();
PermanentBulb.Toggle();
}
With Dependency Injection
Switch only knows I need to turn on/off whichever Bulb is passed to me. So,
Switch -> Bulb1 OR Bulb2 OR NightBulb (injected dependency)
Switch(AnyBulb){ //pass it whichever bulb you like
AnyBulb.Toggle();
}
Modifying James Example for Switch and Bulb:
public class SwitchTest {
TestToggleBulb() {
MockBulb mockbulb = new MockBulb();
// MockBulb is a subclass of Bulb, so we can
// "inject" it here:
Switch switch = new Switch(mockBulb);
switch.ToggleBulb();
mockBulb.AssertToggleWasCalled();
}
}
public class Switch {
private Bulb myBulb;
public Switch() {
myBulb = new Bulb();
}
public Switch(Bulb useThisBulbInstead) {
myBulb = useThisBulbInstead;
}
public void ToggleBulb() {
...
myBulb.Toggle();
...
}
}`
To make Dependency Injection concept simple to understand. Let's take an example of switch button to toggle(on/off) a bulb.
Without Dependency Injection
Switch needs to know beforehand which bulb I am connected to (hard-coded dependency). So,
Switch -> PermanentBulb //switch is directly connected to permanent bulb, testing not possible easily
Switch(){
PermanentBulb = new Bulb();
PermanentBulb.Toggle();
}
With Dependency Injection
Switch only knows I need to turn on/off whichever Bulb is passed to me. So,
Switch -> Bulb1 OR Bulb2 OR NightBulb (injected dependency)
Switch(AnyBulb){ //pass it whichever bulb you like
AnyBulb.Toggle();
}
Modifying James Example for Switch and Bulb:
public class SwitchTest {
TestToggleBulb() {
MockBulb mockbulb = new MockBulb();
// MockBulb is a subclass of Bulb, so we can
// "inject" it here:
Switch switch = new Switch(mockBulb);
switch.ToggleBulb();
mockBulb.AssertToggleWasCalled();
}
}
public class Switch {
private Bulb myBulb;
public Switch() {
myBulb = new Bulb();
}
public Switch(Bulb useThisBulbInstead) {
myBulb = useThisBulbInstead;
}
public void ToggleBulb() {
...
myBulb.Toggle();
...
}
}`
edited Oct 29 '16 at 8:23
answered Oct 28 '16 at 20:30
wakqasahmed
1,67011221
1,67011221
add a comment |
add a comment |
The whole point of Dependency Injection (DI) is to keep application source code clean and stable:
clean of dependency initialization code
stable regardless of dependency used
Practically, every design pattern separates concerns to make future changes affect minimum files.
The specific domain of DI is delegation of dependency configuration and initialization.
Example: DI with shell script
If you occasionally work outside of Java, recall how source
is often used in many scripting languages (Shell, Tcl, etc., or even import
in Python misused for this purpose).
Consider simple dependent.sh
script:
#!/bin/sh
# Dependent
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
The script is dependent: it won't execute successfully on its own (archive_files
is not defined).
You define archive_files
in archive_files_zip.sh
implementation script (using zip
in this case):
#!/bin/sh
# Dependency
function archive_files {
zip files.zip "$@"
}
Instead of source
-ing implementation script directly in the dependent one, you use an injector.sh
"container" which wraps both "components":
#!/bin/sh
# Injector
source ./archive_files_zip.sh
source ./dependent.sh
The archive_files
dependency has just been injected into dependent script.
You could have injected dependency which implements archive_files
using tar
or xz
.
Example: removing DI
If dependent.sh
script used dependencies directly, the approach would be called dependency lookup (which is opposite to dependency injection):
#!/bin/sh
# Dependent
# dependency look-up
source ./archive_files_zip.sh
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
Now the problem is that dependent "component" has to perform initialization itself.
The "component"'s source code is neither clean nor stable because every changes in initialization of dependencies requires new release for "components"'s source code file as well.
Last words
DI is not as largely emphasized and popularized as in Java frameworks.
But it's a generic approach to split concerns of:
- application development (single source code release lifecycle)
- application deployment (multiple target environments with independent lifecycles)
Using configuration only with dependency lookup does not help as number of configuration parameters may change per dependency (e.g. new authentication type) as well as number of supported types of dependencies (e.g. new database type).
3
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
add a comment |
The whole point of Dependency Injection (DI) is to keep application source code clean and stable:
clean of dependency initialization code
stable regardless of dependency used
Practically, every design pattern separates concerns to make future changes affect minimum files.
The specific domain of DI is delegation of dependency configuration and initialization.
Example: DI with shell script
If you occasionally work outside of Java, recall how source
is often used in many scripting languages (Shell, Tcl, etc., or even import
in Python misused for this purpose).
Consider simple dependent.sh
script:
#!/bin/sh
# Dependent
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
The script is dependent: it won't execute successfully on its own (archive_files
is not defined).
You define archive_files
in archive_files_zip.sh
implementation script (using zip
in this case):
#!/bin/sh
# Dependency
function archive_files {
zip files.zip "$@"
}
Instead of source
-ing implementation script directly in the dependent one, you use an injector.sh
"container" which wraps both "components":
#!/bin/sh
# Injector
source ./archive_files_zip.sh
source ./dependent.sh
The archive_files
dependency has just been injected into dependent script.
You could have injected dependency which implements archive_files
using tar
or xz
.
Example: removing DI
If dependent.sh
script used dependencies directly, the approach would be called dependency lookup (which is opposite to dependency injection):
#!/bin/sh
# Dependent
# dependency look-up
source ./archive_files_zip.sh
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
Now the problem is that dependent "component" has to perform initialization itself.
The "component"'s source code is neither clean nor stable because every changes in initialization of dependencies requires new release for "components"'s source code file as well.
Last words
DI is not as largely emphasized and popularized as in Java frameworks.
But it's a generic approach to split concerns of:
- application development (single source code release lifecycle)
- application deployment (multiple target environments with independent lifecycles)
Using configuration only with dependency lookup does not help as number of configuration parameters may change per dependency (e.g. new authentication type) as well as number of supported types of dependencies (e.g. new database type).
3
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
add a comment |
The whole point of Dependency Injection (DI) is to keep application source code clean and stable:
clean of dependency initialization code
stable regardless of dependency used
Practically, every design pattern separates concerns to make future changes affect minimum files.
The specific domain of DI is delegation of dependency configuration and initialization.
Example: DI with shell script
If you occasionally work outside of Java, recall how source
is often used in many scripting languages (Shell, Tcl, etc., or even import
in Python misused for this purpose).
Consider simple dependent.sh
script:
#!/bin/sh
# Dependent
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
The script is dependent: it won't execute successfully on its own (archive_files
is not defined).
You define archive_files
in archive_files_zip.sh
implementation script (using zip
in this case):
#!/bin/sh
# Dependency
function archive_files {
zip files.zip "$@"
}
Instead of source
-ing implementation script directly in the dependent one, you use an injector.sh
"container" which wraps both "components":
#!/bin/sh
# Injector
source ./archive_files_zip.sh
source ./dependent.sh
The archive_files
dependency has just been injected into dependent script.
You could have injected dependency which implements archive_files
using tar
or xz
.
Example: removing DI
If dependent.sh
script used dependencies directly, the approach would be called dependency lookup (which is opposite to dependency injection):
#!/bin/sh
# Dependent
# dependency look-up
source ./archive_files_zip.sh
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
Now the problem is that dependent "component" has to perform initialization itself.
The "component"'s source code is neither clean nor stable because every changes in initialization of dependencies requires new release for "components"'s source code file as well.
Last words
DI is not as largely emphasized and popularized as in Java frameworks.
But it's a generic approach to split concerns of:
- application development (single source code release lifecycle)
- application deployment (multiple target environments with independent lifecycles)
Using configuration only with dependency lookup does not help as number of configuration parameters may change per dependency (e.g. new authentication type) as well as number of supported types of dependencies (e.g. new database type).
The whole point of Dependency Injection (DI) is to keep application source code clean and stable:
clean of dependency initialization code
stable regardless of dependency used
Practically, every design pattern separates concerns to make future changes affect minimum files.
The specific domain of DI is delegation of dependency configuration and initialization.
Example: DI with shell script
If you occasionally work outside of Java, recall how source
is often used in many scripting languages (Shell, Tcl, etc., or even import
in Python misused for this purpose).
Consider simple dependent.sh
script:
#!/bin/sh
# Dependent
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
The script is dependent: it won't execute successfully on its own (archive_files
is not defined).
You define archive_files
in archive_files_zip.sh
implementation script (using zip
in this case):
#!/bin/sh
# Dependency
function archive_files {
zip files.zip "$@"
}
Instead of source
-ing implementation script directly in the dependent one, you use an injector.sh
"container" which wraps both "components":
#!/bin/sh
# Injector
source ./archive_files_zip.sh
source ./dependent.sh
The archive_files
dependency has just been injected into dependent script.
You could have injected dependency which implements archive_files
using tar
or xz
.
Example: removing DI
If dependent.sh
script used dependencies directly, the approach would be called dependency lookup (which is opposite to dependency injection):
#!/bin/sh
# Dependent
# dependency look-up
source ./archive_files_zip.sh
touch "one.txt" "two.txt"
archive_files "one.txt" "two.txt"
Now the problem is that dependent "component" has to perform initialization itself.
The "component"'s source code is neither clean nor stable because every changes in initialization of dependencies requires new release for "components"'s source code file as well.
Last words
DI is not as largely emphasized and popularized as in Java frameworks.
But it's a generic approach to split concerns of:
- application development (single source code release lifecycle)
- application deployment (multiple target environments with independent lifecycles)
Using configuration only with dependency lookup does not help as number of configuration parameters may change per dependency (e.g. new authentication type) as well as number of supported types of dependencies (e.g. new database type).
edited Sep 25 '15 at 17:56
community wiki
8 revs, 3 users 97%
uvsmtid
3
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
add a comment |
3
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
3
3
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
+1 This is one of very few answers that actually get what DI is truly about: separating use from configuration (as described in Fowler's landmark article). Unfortunately, in practice DI is mostly used as a political justification for the use of complex "application frameworks".
– Rogério
Aug 23 '15 at 17:23
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
I would add the ability to complete a particular class (testing) without having to complete its dependencies, as a purpose for DI.
– David
Sep 7 '16 at 19:39
add a comment |
What is dependency Injection?
Dependency Injection(DI) means to decouple the objects which are dependent on each other. Say object A is dependent on Object B so the idea is to decouple these object from each other. We don’t need to hard code the object using new keyword rather sharing dependencies to objects at runtime in spite of compile time.
If we talk about
How Dependency Injection works in Spring:
We don’t need to hard code the object using new keyword rather define the bean dependency in the configuration file. The spring container will be responsible for hooking up all.
Inversion of Control (IOC)
IOC is a general concept and it can be expressed in many different ways and Dependency Injection is one concrete example of IOC.
Two types of Dependency Injection:
- Constructor Injection
- Setter Injection
1. Constructor-based dependency injection:
Constructor-based DI is accomplished when the container invokes a class constructor with a number of arguments, each representing a dependency on other class.
public class Triangle {
private String type;
public String getType(){
return type;
}
public Triangle(String type){ //constructor injection
this.type=type;
}
}
<bean id=triangle" class ="com.test.dependencyInjection.Triangle">
<constructor-arg value="20"/>
</bean>
2. Setter-based dependency injection:
Setter-based DI is accomplished by the container calling setter methods on your beans after invoking a no-argument constructor or no-argument static factory method to instantiate your bean.
public class Triangle{
private String type;
public String getType(){
return type;
}
public void setType(String type){ //setter injection
this.type = type;
}
}
<!-- setter injection -->
<bean id="triangle" class="com.test.dependencyInjection.Triangle">
<property name="type" value="equivialteral"/>
NOTE:
It is a good rule of thumb to use constructor arguments for mandatory dependencies and setters for optional dependencies. Note that the if we use annotation based than @Required annotation on a setter can be used to make setters as a required dependencies.
add a comment |
What is dependency Injection?
Dependency Injection(DI) means to decouple the objects which are dependent on each other. Say object A is dependent on Object B so the idea is to decouple these object from each other. We don’t need to hard code the object using new keyword rather sharing dependencies to objects at runtime in spite of compile time.
If we talk about
How Dependency Injection works in Spring:
We don’t need to hard code the object using new keyword rather define the bean dependency in the configuration file. The spring container will be responsible for hooking up all.
Inversion of Control (IOC)
IOC is a general concept and it can be expressed in many different ways and Dependency Injection is one concrete example of IOC.
Two types of Dependency Injection:
- Constructor Injection
- Setter Injection
1. Constructor-based dependency injection:
Constructor-based DI is accomplished when the container invokes a class constructor with a number of arguments, each representing a dependency on other class.
public class Triangle {
private String type;
public String getType(){
return type;
}
public Triangle(String type){ //constructor injection
this.type=type;
}
}
<bean id=triangle" class ="com.test.dependencyInjection.Triangle">
<constructor-arg value="20"/>
</bean>
2. Setter-based dependency injection:
Setter-based DI is accomplished by the container calling setter methods on your beans after invoking a no-argument constructor or no-argument static factory method to instantiate your bean.
public class Triangle{
private String type;
public String getType(){
return type;
}
public void setType(String type){ //setter injection
this.type = type;
}
}
<!-- setter injection -->
<bean id="triangle" class="com.test.dependencyInjection.Triangle">
<property name="type" value="equivialteral"/>
NOTE:
It is a good rule of thumb to use constructor arguments for mandatory dependencies and setters for optional dependencies. Note that the if we use annotation based than @Required annotation on a setter can be used to make setters as a required dependencies.
add a comment |
What is dependency Injection?
Dependency Injection(DI) means to decouple the objects which are dependent on each other. Say object A is dependent on Object B so the idea is to decouple these object from each other. We don’t need to hard code the object using new keyword rather sharing dependencies to objects at runtime in spite of compile time.
If we talk about
How Dependency Injection works in Spring:
We don’t need to hard code the object using new keyword rather define the bean dependency in the configuration file. The spring container will be responsible for hooking up all.
Inversion of Control (IOC)
IOC is a general concept and it can be expressed in many different ways and Dependency Injection is one concrete example of IOC.
Two types of Dependency Injection:
- Constructor Injection
- Setter Injection
1. Constructor-based dependency injection:
Constructor-based DI is accomplished when the container invokes a class constructor with a number of arguments, each representing a dependency on other class.
public class Triangle {
private String type;
public String getType(){
return type;
}
public Triangle(String type){ //constructor injection
this.type=type;
}
}
<bean id=triangle" class ="com.test.dependencyInjection.Triangle">
<constructor-arg value="20"/>
</bean>
2. Setter-based dependency injection:
Setter-based DI is accomplished by the container calling setter methods on your beans after invoking a no-argument constructor or no-argument static factory method to instantiate your bean.
public class Triangle{
private String type;
public String getType(){
return type;
}
public void setType(String type){ //setter injection
this.type = type;
}
}
<!-- setter injection -->
<bean id="triangle" class="com.test.dependencyInjection.Triangle">
<property name="type" value="equivialteral"/>
NOTE:
It is a good rule of thumb to use constructor arguments for mandatory dependencies and setters for optional dependencies. Note that the if we use annotation based than @Required annotation on a setter can be used to make setters as a required dependencies.
What is dependency Injection?
Dependency Injection(DI) means to decouple the objects which are dependent on each other. Say object A is dependent on Object B so the idea is to decouple these object from each other. We don’t need to hard code the object using new keyword rather sharing dependencies to objects at runtime in spite of compile time.
If we talk about
How Dependency Injection works in Spring:
We don’t need to hard code the object using new keyword rather define the bean dependency in the configuration file. The spring container will be responsible for hooking up all.
Inversion of Control (IOC)
IOC is a general concept and it can be expressed in many different ways and Dependency Injection is one concrete example of IOC.
Two types of Dependency Injection:
- Constructor Injection
- Setter Injection
1. Constructor-based dependency injection:
Constructor-based DI is accomplished when the container invokes a class constructor with a number of arguments, each representing a dependency on other class.
public class Triangle {
private String type;
public String getType(){
return type;
}
public Triangle(String type){ //constructor injection
this.type=type;
}
}
<bean id=triangle" class ="com.test.dependencyInjection.Triangle">
<constructor-arg value="20"/>
</bean>
2. Setter-based dependency injection:
Setter-based DI is accomplished by the container calling setter methods on your beans after invoking a no-argument constructor or no-argument static factory method to instantiate your bean.
public class Triangle{
private String type;
public String getType(){
return type;
}
public void setType(String type){ //setter injection
this.type = type;
}
}
<!-- setter injection -->
<bean id="triangle" class="com.test.dependencyInjection.Triangle">
<property name="type" value="equivialteral"/>
NOTE:
It is a good rule of thumb to use constructor arguments for mandatory dependencies and setters for optional dependencies. Note that the if we use annotation based than @Required annotation on a setter can be used to make setters as a required dependencies.
edited Mar 5 '16 at 9:46
answered Dec 4 '15 at 5:50
Harleen
3511717
3511717
add a comment |
add a comment |
The best analogy I can think of is the surgeon and his assistant(s) in an operation theater, where the surgeon is the main person and his assistant who provides the various surgical components when he needs it so that the surgeon can concentrate on the one thing he does best (surgery). Without the assistant the surgeon has to get the components himself every time he needs one.
DI for short, is a technique to remove a common additional responsibility (burden) on components to fetch the dependent components, by providing them to it.
DI brings you closer to the Single Responsibility (SR) principle, like the surgeon who can concentrate on surgery
.
When to use DI : I would recommend using DI in almost all production projects ( small/big), particularly in ever changing business environments :)
Why : Because you want your code to be easily testable, mockable etc so that you can quickly test your changes and push it to the market. Besides why would you not when you there are lots of awesome free tools/frameworks to support you in your journey to a codebase where you have more control.
3
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
add a comment |
The best analogy I can think of is the surgeon and his assistant(s) in an operation theater, where the surgeon is the main person and his assistant who provides the various surgical components when he needs it so that the surgeon can concentrate on the one thing he does best (surgery). Without the assistant the surgeon has to get the components himself every time he needs one.
DI for short, is a technique to remove a common additional responsibility (burden) on components to fetch the dependent components, by providing them to it.
DI brings you closer to the Single Responsibility (SR) principle, like the surgeon who can concentrate on surgery
.
When to use DI : I would recommend using DI in almost all production projects ( small/big), particularly in ever changing business environments :)
Why : Because you want your code to be easily testable, mockable etc so that you can quickly test your changes and push it to the market. Besides why would you not when you there are lots of awesome free tools/frameworks to support you in your journey to a codebase where you have more control.
3
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
add a comment |
The best analogy I can think of is the surgeon and his assistant(s) in an operation theater, where the surgeon is the main person and his assistant who provides the various surgical components when he needs it so that the surgeon can concentrate on the one thing he does best (surgery). Without the assistant the surgeon has to get the components himself every time he needs one.
DI for short, is a technique to remove a common additional responsibility (burden) on components to fetch the dependent components, by providing them to it.
DI brings you closer to the Single Responsibility (SR) principle, like the surgeon who can concentrate on surgery
.
When to use DI : I would recommend using DI in almost all production projects ( small/big), particularly in ever changing business environments :)
Why : Because you want your code to be easily testable, mockable etc so that you can quickly test your changes and push it to the market. Besides why would you not when you there are lots of awesome free tools/frameworks to support you in your journey to a codebase where you have more control.
The best analogy I can think of is the surgeon and his assistant(s) in an operation theater, where the surgeon is the main person and his assistant who provides the various surgical components when he needs it so that the surgeon can concentrate on the one thing he does best (surgery). Without the assistant the surgeon has to get the components himself every time he needs one.
DI for short, is a technique to remove a common additional responsibility (burden) on components to fetch the dependent components, by providing them to it.
DI brings you closer to the Single Responsibility (SR) principle, like the surgeon who can concentrate on surgery
.
When to use DI : I would recommend using DI in almost all production projects ( small/big), particularly in ever changing business environments :)
Why : Because you want your code to be easily testable, mockable etc so that you can quickly test your changes and push it to the market. Besides why would you not when you there are lots of awesome free tools/frameworks to support you in your journey to a codebase where you have more control.
answered Apr 5 '16 at 16:15
Anwar Husain
35429
35429
3
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
add a comment |
3
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
3
3
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
+1 for "surgeon who can concentrate on surgery". A very good real-life example of the pattern. Actually it comes out that there's no programming pattern which has no equivalent in real-life.
– WindRider
May 12 '16 at 13:15
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
@WindRider Thanks. I can't agree more. The human life and human body are magnificent examples of design excellence..the spine is an excellent example of an ESB :)...
– Anwar Husain
May 18 '16 at 9:12
add a comment |
All the above answers are good, my aim is to explain the concept in a simple way so that anyone without a programming knowledge can also understand concept
Dependency injection is one of the design pattern that help us to create complex systems in a simpler manner.
We can see a wide variety of application of this pattern in our day to day life.
Some of the examples are Tape recorder, VCD, CD Drive etc.
The above image is an image of Reel-to-reel portable tape recorder, mid-20th century. Source.
The primary intention of a tape recorder machine is to record or playback sound.
While designing a system it require a reel to record or playback sound or music. There are two possibilities for designing this system
- we can place the reel inside the machine
- we can provide a hook for the reel where it can be placed.
If we use the first one we need to open the machine to change the reel.
if we opt for the second one, that is placing a hook for reel, we are getting an added benefit of playing any music by changing the reel. and also reducing the function only to playing whatever in the reel.
Like wise dependency injection is the process of externalizing the dependencies to focus only on the specific functionality of the component so that independent components can be coupled together to form a complex system.
The main benefits we achieved by using dependency injection.
- High cohesion and loose coupling.
- Externalizing dependency and looking only on responsibility.
- Making things as components and to combine to form a large systems with high capabilities.
- It helps to develop high quality components since they are independently developed they are properly tested.
- It helps to replace the component with another if one fails.
Now a days these concept forms the basis of well known frameworks in programming world.
The Spring Angular etc are the well-known software frameworks built on the top of this concept
Dependency injection is a pattern used to create instances of objects that other objects rely upon without knowing at compile time which class will be used to provide that functionality or simply the way of injecting properties to an object is called dependency injection.
Example for Dependency injection
Previously we are writing code like this
Public MyClass{
DependentClass dependentObject
/*
At somewhere in our code we need to instantiate
the object with new operator inorder to use it or perform some method.
*/
dependentObject= new DependentClass();
dependentObject.someMethod();
}
With Dependency injection, the dependency injector will take off the instantiation for us
Public MyClass{
/* Dependency injector will instantiate object*/
DependentClass dependentObject
/*
At somewhere in our code we perform some method.
The process of instantiation will be handled by the dependency injector
*/
dependentObject.someMethod();
}
You can also read
Difference between Inversion of Control & Dependency Injection
add a comment |
All the above answers are good, my aim is to explain the concept in a simple way so that anyone without a programming knowledge can also understand concept
Dependency injection is one of the design pattern that help us to create complex systems in a simpler manner.
We can see a wide variety of application of this pattern in our day to day life.
Some of the examples are Tape recorder, VCD, CD Drive etc.
The above image is an image of Reel-to-reel portable tape recorder, mid-20th century. Source.
The primary intention of a tape recorder machine is to record or playback sound.
While designing a system it require a reel to record or playback sound or music. There are two possibilities for designing this system
- we can place the reel inside the machine
- we can provide a hook for the reel where it can be placed.
If we use the first one we need to open the machine to change the reel.
if we opt for the second one, that is placing a hook for reel, we are getting an added benefit of playing any music by changing the reel. and also reducing the function only to playing whatever in the reel.
Like wise dependency injection is the process of externalizing the dependencies to focus only on the specific functionality of the component so that independent components can be coupled together to form a complex system.
The main benefits we achieved by using dependency injection.
- High cohesion and loose coupling.
- Externalizing dependency and looking only on responsibility.
- Making things as components and to combine to form a large systems with high capabilities.
- It helps to develop high quality components since they are independently developed they are properly tested.
- It helps to replace the component with another if one fails.
Now a days these concept forms the basis of well known frameworks in programming world.
The Spring Angular etc are the well-known software frameworks built on the top of this concept
Dependency injection is a pattern used to create instances of objects that other objects rely upon without knowing at compile time which class will be used to provide that functionality or simply the way of injecting properties to an object is called dependency injection.
Example for Dependency injection
Previously we are writing code like this
Public MyClass{
DependentClass dependentObject
/*
At somewhere in our code we need to instantiate
the object with new operator inorder to use it or perform some method.
*/
dependentObject= new DependentClass();
dependentObject.someMethod();
}
With Dependency injection, the dependency injector will take off the instantiation for us
Public MyClass{
/* Dependency injector will instantiate object*/
DependentClass dependentObject
/*
At somewhere in our code we perform some method.
The process of instantiation will be handled by the dependency injector
*/
dependentObject.someMethod();
}
You can also read
Difference between Inversion of Control & Dependency Injection
add a comment |
All the above answers are good, my aim is to explain the concept in a simple way so that anyone without a programming knowledge can also understand concept
Dependency injection is one of the design pattern that help us to create complex systems in a simpler manner.
We can see a wide variety of application of this pattern in our day to day life.
Some of the examples are Tape recorder, VCD, CD Drive etc.
The above image is an image of Reel-to-reel portable tape recorder, mid-20th century. Source.
The primary intention of a tape recorder machine is to record or playback sound.
While designing a system it require a reel to record or playback sound or music. There are two possibilities for designing this system
- we can place the reel inside the machine
- we can provide a hook for the reel where it can be placed.
If we use the first one we need to open the machine to change the reel.
if we opt for the second one, that is placing a hook for reel, we are getting an added benefit of playing any music by changing the reel. and also reducing the function only to playing whatever in the reel.
Like wise dependency injection is the process of externalizing the dependencies to focus only on the specific functionality of the component so that independent components can be coupled together to form a complex system.
The main benefits we achieved by using dependency injection.
- High cohesion and loose coupling.
- Externalizing dependency and looking only on responsibility.
- Making things as components and to combine to form a large systems with high capabilities.
- It helps to develop high quality components since they are independently developed they are properly tested.
- It helps to replace the component with another if one fails.
Now a days these concept forms the basis of well known frameworks in programming world.
The Spring Angular etc are the well-known software frameworks built on the top of this concept
Dependency injection is a pattern used to create instances of objects that other objects rely upon without knowing at compile time which class will be used to provide that functionality or simply the way of injecting properties to an object is called dependency injection.
Example for Dependency injection
Previously we are writing code like this
Public MyClass{
DependentClass dependentObject
/*
At somewhere in our code we need to instantiate
the object with new operator inorder to use it or perform some method.
*/
dependentObject= new DependentClass();
dependentObject.someMethod();
}
With Dependency injection, the dependency injector will take off the instantiation for us
Public MyClass{
/* Dependency injector will instantiate object*/
DependentClass dependentObject
/*
At somewhere in our code we perform some method.
The process of instantiation will be handled by the dependency injector
*/
dependentObject.someMethod();
}
You can also read
Difference between Inversion of Control & Dependency Injection
All the above answers are good, my aim is to explain the concept in a simple way so that anyone without a programming knowledge can also understand concept
Dependency injection is one of the design pattern that help us to create complex systems in a simpler manner.
We can see a wide variety of application of this pattern in our day to day life.
Some of the examples are Tape recorder, VCD, CD Drive etc.
The above image is an image of Reel-to-reel portable tape recorder, mid-20th century. Source.
The primary intention of a tape recorder machine is to record or playback sound.
While designing a system it require a reel to record or playback sound or music. There are two possibilities for designing this system
- we can place the reel inside the machine
- we can provide a hook for the reel where it can be placed.
If we use the first one we need to open the machine to change the reel.
if we opt for the second one, that is placing a hook for reel, we are getting an added benefit of playing any music by changing the reel. and also reducing the function only to playing whatever in the reel.
Like wise dependency injection is the process of externalizing the dependencies to focus only on the specific functionality of the component so that independent components can be coupled together to form a complex system.
The main benefits we achieved by using dependency injection.
- High cohesion and loose coupling.
- Externalizing dependency and looking only on responsibility.
- Making things as components and to combine to form a large systems with high capabilities.
- It helps to develop high quality components since they are independently developed they are properly tested.
- It helps to replace the component with another if one fails.
Now a days these concept forms the basis of well known frameworks in programming world.
The Spring Angular etc are the well-known software frameworks built on the top of this concept
Dependency injection is a pattern used to create instances of objects that other objects rely upon without knowing at compile time which class will be used to provide that functionality or simply the way of injecting properties to an object is called dependency injection.
Example for Dependency injection
Previously we are writing code like this
Public MyClass{
DependentClass dependentObject
/*
At somewhere in our code we need to instantiate
the object with new operator inorder to use it or perform some method.
*/
dependentObject= new DependentClass();
dependentObject.someMethod();
}
With Dependency injection, the dependency injector will take off the instantiation for us
Public MyClass{
/* Dependency injector will instantiate object*/
DependentClass dependentObject
/*
At somewhere in our code we perform some method.
The process of instantiation will be handled by the dependency injector
*/
dependentObject.someMethod();
}
You can also read
Difference between Inversion of Control & Dependency Injection
edited Nov 11 at 2:31
answered Nov 3 '17 at 7:36
Samuel J Mathew
3,43412228
3,43412228
add a comment |
add a comment |
It means that objects should only have as many dependencies as is needed to do their job and the dependencies should be few. Furthermore, an object’s dependencies should be on interfaces and not on “concrete” objects, when possible. (A concrete object is any object created with the keyword new.) Loose coupling promotes greater reusability, easier maintainability, and allows you to easily provide “mock” objects in place of expensive services.
The “Dependency Injection” (DI) is also known as “Inversion of Control” (IoC), can be used as a technique for encouraging this loose coupling.
There are two primary approaches to implementing DI:
- Constructor injection
- Setter injection
Constructor injection
It’s the technique of passing objects dependencies to its constructor.
Note that the constructor accepts an interface and not concrete object. Also, note that an exception is thrown if the orderDao parameter is null. This emphasizes the importance of receiving a valid dependency. Constructor Injection is, in my opinion, the preferred mechanism for giving an object its dependencies. It is clear to the developer while invoking the object which dependencies need to be given to the “Person” object for proper execution.
Setter Injection
But consider the following example… Suppose you have a class with ten methods that have no dependencies, but you’re adding a new method that does have a dependency on IDAO. You could change the constructor to use Constructor Injection, but this may force you to changes to all constructor calls all over the place. Alternatively, you could just add a new constructor that takes the dependency, but then how does a developer easily know when to use one constructor over the other. Finally, if the dependency is very expensive to create, why should it be created and passed to the constructor when it may only be used rarely? “Setter Injection” is another DI technique that can be used in situations such as this.
Setter Injection does not force dependencies to be passed to the constructor. Instead, the dependencies are set onto public properties exposed by the object in need. As implied previously, the primary motivators for doing this include:
- Supporting dependency injection without having to modify the constructor of a legacy class.
- Allowing expensive resources or services to be created as late as possible and only when needed.
Here is the example of how the above code would look like:
public class Person {
public Person() {}
public IDAO Address {
set { addressdao = value; }
get {
if (addressdao == null)
throw new MemberAccessException("addressdao" +
" has not been initialized");
return addressdao;
}
}
public Address GetAddress() {
// ... code that uses the addressdao object
// to fetch address details from the datasource ...
}
// Should not be called directly;
// use the public property instead
private IDAO addressdao;
3
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
add a comment |
It means that objects should only have as many dependencies as is needed to do their job and the dependencies should be few. Furthermore, an object’s dependencies should be on interfaces and not on “concrete” objects, when possible. (A concrete object is any object created with the keyword new.) Loose coupling promotes greater reusability, easier maintainability, and allows you to easily provide “mock” objects in place of expensive services.
The “Dependency Injection” (DI) is also known as “Inversion of Control” (IoC), can be used as a technique for encouraging this loose coupling.
There are two primary approaches to implementing DI:
- Constructor injection
- Setter injection
Constructor injection
It’s the technique of passing objects dependencies to its constructor.
Note that the constructor accepts an interface and not concrete object. Also, note that an exception is thrown if the orderDao parameter is null. This emphasizes the importance of receiving a valid dependency. Constructor Injection is, in my opinion, the preferred mechanism for giving an object its dependencies. It is clear to the developer while invoking the object which dependencies need to be given to the “Person” object for proper execution.
Setter Injection
But consider the following example… Suppose you have a class with ten methods that have no dependencies, but you’re adding a new method that does have a dependency on IDAO. You could change the constructor to use Constructor Injection, but this may force you to changes to all constructor calls all over the place. Alternatively, you could just add a new constructor that takes the dependency, but then how does a developer easily know when to use one constructor over the other. Finally, if the dependency is very expensive to create, why should it be created and passed to the constructor when it may only be used rarely? “Setter Injection” is another DI technique that can be used in situations such as this.
Setter Injection does not force dependencies to be passed to the constructor. Instead, the dependencies are set onto public properties exposed by the object in need. As implied previously, the primary motivators for doing this include:
- Supporting dependency injection without having to modify the constructor of a legacy class.
- Allowing expensive resources or services to be created as late as possible and only when needed.
Here is the example of how the above code would look like:
public class Person {
public Person() {}
public IDAO Address {
set { addressdao = value; }
get {
if (addressdao == null)
throw new MemberAccessException("addressdao" +
" has not been initialized");
return addressdao;
}
}
public Address GetAddress() {
// ... code that uses the addressdao object
// to fetch address details from the datasource ...
}
// Should not be called directly;
// use the public property instead
private IDAO addressdao;
3
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
add a comment |
It means that objects should only have as many dependencies as is needed to do their job and the dependencies should be few. Furthermore, an object’s dependencies should be on interfaces and not on “concrete” objects, when possible. (A concrete object is any object created with the keyword new.) Loose coupling promotes greater reusability, easier maintainability, and allows you to easily provide “mock” objects in place of expensive services.
The “Dependency Injection” (DI) is also known as “Inversion of Control” (IoC), can be used as a technique for encouraging this loose coupling.
There are two primary approaches to implementing DI:
- Constructor injection
- Setter injection
Constructor injection
It’s the technique of passing objects dependencies to its constructor.
Note that the constructor accepts an interface and not concrete object. Also, note that an exception is thrown if the orderDao parameter is null. This emphasizes the importance of receiving a valid dependency. Constructor Injection is, in my opinion, the preferred mechanism for giving an object its dependencies. It is clear to the developer while invoking the object which dependencies need to be given to the “Person” object for proper execution.
Setter Injection
But consider the following example… Suppose you have a class with ten methods that have no dependencies, but you’re adding a new method that does have a dependency on IDAO. You could change the constructor to use Constructor Injection, but this may force you to changes to all constructor calls all over the place. Alternatively, you could just add a new constructor that takes the dependency, but then how does a developer easily know when to use one constructor over the other. Finally, if the dependency is very expensive to create, why should it be created and passed to the constructor when it may only be used rarely? “Setter Injection” is another DI technique that can be used in situations such as this.
Setter Injection does not force dependencies to be passed to the constructor. Instead, the dependencies are set onto public properties exposed by the object in need. As implied previously, the primary motivators for doing this include:
- Supporting dependency injection without having to modify the constructor of a legacy class.
- Allowing expensive resources or services to be created as late as possible and only when needed.
Here is the example of how the above code would look like:
public class Person {
public Person() {}
public IDAO Address {
set { addressdao = value; }
get {
if (addressdao == null)
throw new MemberAccessException("addressdao" +
" has not been initialized");
return addressdao;
}
}
public Address GetAddress() {
// ... code that uses the addressdao object
// to fetch address details from the datasource ...
}
// Should not be called directly;
// use the public property instead
private IDAO addressdao;
It means that objects should only have as many dependencies as is needed to do their job and the dependencies should be few. Furthermore, an object’s dependencies should be on interfaces and not on “concrete” objects, when possible. (A concrete object is any object created with the keyword new.) Loose coupling promotes greater reusability, easier maintainability, and allows you to easily provide “mock” objects in place of expensive services.
The “Dependency Injection” (DI) is also known as “Inversion of Control” (IoC), can be used as a technique for encouraging this loose coupling.
There are two primary approaches to implementing DI:
- Constructor injection
- Setter injection
Constructor injection
It’s the technique of passing objects dependencies to its constructor.
Note that the constructor accepts an interface and not concrete object. Also, note that an exception is thrown if the orderDao parameter is null. This emphasizes the importance of receiving a valid dependency. Constructor Injection is, in my opinion, the preferred mechanism for giving an object its dependencies. It is clear to the developer while invoking the object which dependencies need to be given to the “Person” object for proper execution.
Setter Injection
But consider the following example… Suppose you have a class with ten methods that have no dependencies, but you’re adding a new method that does have a dependency on IDAO. You could change the constructor to use Constructor Injection, but this may force you to changes to all constructor calls all over the place. Alternatively, you could just add a new constructor that takes the dependency, but then how does a developer easily know when to use one constructor over the other. Finally, if the dependency is very expensive to create, why should it be created and passed to the constructor when it may only be used rarely? “Setter Injection” is another DI technique that can be used in situations such as this.
Setter Injection does not force dependencies to be passed to the constructor. Instead, the dependencies are set onto public properties exposed by the object in need. As implied previously, the primary motivators for doing this include:
- Supporting dependency injection without having to modify the constructor of a legacy class.
- Allowing expensive resources or services to be created as late as possible and only when needed.
Here is the example of how the above code would look like:
public class Person {
public Person() {}
public IDAO Address {
set { addressdao = value; }
get {
if (addressdao == null)
throw new MemberAccessException("addressdao" +
" has not been initialized");
return addressdao;
}
}
public Address GetAddress() {
// ... code that uses the addressdao object
// to fetch address details from the datasource ...
}
// Should not be called directly;
// use the public property instead
private IDAO addressdao;
edited Dec 9 '15 at 19:54
CubeJockey
2,15571830
2,15571830
answered Jan 7 '14 at 11:45
Piyush Deshpande
16515
16515
3
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
add a comment |
3
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
3
3
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
I think your first paragraph strays away from the question, and isn't at all the definition of DI (i.e., you are trying to define SOLID, not DI). Technically, even if you have 100 dependencies, you could still use dependency injection. Similarly, it is possible to inject concrete dependencies--it is still dependency injection.
– Jay Sullivan
Jan 20 '14 at 5:36
add a comment |
I think since everyone has written for DI, let me ask a few questions..
- When you have a configuration of DI where all the actual implementations(not interfaces) that are going to be injected into a class (for e.g services to a controller) why is that not some sort of hard-coding?
- What if I want to change the object at runtime? For example, my config already says when I instantiate MyController, inject for FileLogger as ILogger. But I might want to inject DatabaseLogger.
- Everytime I want to change what objects my AClass needs, I need to now look into two places - The class itself and the configuration file. How does that make life easier?
- If Aproperty of AClass is not injected, is it harder to mock it out?
- Going back to the first question. If using new object() is bad, how come we inject the implementation and not the interface? I think a lot of you are saying we're in fact injecting the interface but the configuration makes you specify the implementation of that interface ..not at runtime .. it is hardcoded during compile time.
This is based on the answer @Adam N posted.
Why does PersonService no longer have to worry about GroupMembershipService? You just mentioned GroupMembership has multiple things(objects/properties) it depends on. If GMService was required in PService, you'd have it as a property. You can mock that out regardless of whether you injected it or not. The only time I'd like it to be injected is if GMService had more specific child classes, which you wouldn't know until runtime. Then you'd want to inject the subclass. Or if you wanted to use that as either singleton or prototype. To be honest, the configuration file has everything hardcoded as far as what subclass for a type (interface) it is going to inject during compile time.
EDIT
A nice comment by Jose Maria Arranz on DI
DI increases cohesion by removing any need to determine the direction of dependency and write any glue code.
False. The direction of dependencies is in XML form or as annotations, your dependencies are written as XML code and annotations. XML and annotations ARE source code.
DI reduces coupling by making all of your components modular (i.e. replacable) and have well-defined interfaces to each other.
False. You do not need a DI framework to build a modular code based on interfaces.
About replaceable: with a very simple .properties archive and Class.forName you can define wich classes can change. If ANY class of your code can be changed, Java is not for you, use an scripting language. By the way: annotations cannot be changed without recompiling.
In my opinion there is one only reason for DI frameworks: boiler plate reduction. With a well done factory system you can do the same, more controlled and more predictable as your preferred DI framework, DI frameworks promise code reduction (XML and annotations are source code too). The problem is this boiler plate reduction is just real in very very simple cases (one instance-per class and similar), sometimes in the real world picking the appropriated service object is not as easy as mapping a class to a singleton object.
add a comment |
I think since everyone has written for DI, let me ask a few questions..
- When you have a configuration of DI where all the actual implementations(not interfaces) that are going to be injected into a class (for e.g services to a controller) why is that not some sort of hard-coding?
- What if I want to change the object at runtime? For example, my config already says when I instantiate MyController, inject for FileLogger as ILogger. But I might want to inject DatabaseLogger.
- Everytime I want to change what objects my AClass needs, I need to now look into two places - The class itself and the configuration file. How does that make life easier?
- If Aproperty of AClass is not injected, is it harder to mock it out?
- Going back to the first question. If using new object() is bad, how come we inject the implementation and not the interface? I think a lot of you are saying we're in fact injecting the interface but the configuration makes you specify the implementation of that interface ..not at runtime .. it is hardcoded during compile time.
This is based on the answer @Adam N posted.
Why does PersonService no longer have to worry about GroupMembershipService? You just mentioned GroupMembership has multiple things(objects/properties) it depends on. If GMService was required in PService, you'd have it as a property. You can mock that out regardless of whether you injected it or not. The only time I'd like it to be injected is if GMService had more specific child classes, which you wouldn't know until runtime. Then you'd want to inject the subclass. Or if you wanted to use that as either singleton or prototype. To be honest, the configuration file has everything hardcoded as far as what subclass for a type (interface) it is going to inject during compile time.
EDIT
A nice comment by Jose Maria Arranz on DI
DI increases cohesion by removing any need to determine the direction of dependency and write any glue code.
False. The direction of dependencies is in XML form or as annotations, your dependencies are written as XML code and annotations. XML and annotations ARE source code.
DI reduces coupling by making all of your components modular (i.e. replacable) and have well-defined interfaces to each other.
False. You do not need a DI framework to build a modular code based on interfaces.
About replaceable: with a very simple .properties archive and Class.forName you can define wich classes can change. If ANY class of your code can be changed, Java is not for you, use an scripting language. By the way: annotations cannot be changed without recompiling.
In my opinion there is one only reason for DI frameworks: boiler plate reduction. With a well done factory system you can do the same, more controlled and more predictable as your preferred DI framework, DI frameworks promise code reduction (XML and annotations are source code too). The problem is this boiler plate reduction is just real in very very simple cases (one instance-per class and similar), sometimes in the real world picking the appropriated service object is not as easy as mapping a class to a singleton object.
add a comment |
I think since everyone has written for DI, let me ask a few questions..
- When you have a configuration of DI where all the actual implementations(not interfaces) that are going to be injected into a class (for e.g services to a controller) why is that not some sort of hard-coding?
- What if I want to change the object at runtime? For example, my config already says when I instantiate MyController, inject for FileLogger as ILogger. But I might want to inject DatabaseLogger.
- Everytime I want to change what objects my AClass needs, I need to now look into two places - The class itself and the configuration file. How does that make life easier?
- If Aproperty of AClass is not injected, is it harder to mock it out?
- Going back to the first question. If using new object() is bad, how come we inject the implementation and not the interface? I think a lot of you are saying we're in fact injecting the interface but the configuration makes you specify the implementation of that interface ..not at runtime .. it is hardcoded during compile time.
This is based on the answer @Adam N posted.
Why does PersonService no longer have to worry about GroupMembershipService? You just mentioned GroupMembership has multiple things(objects/properties) it depends on. If GMService was required in PService, you'd have it as a property. You can mock that out regardless of whether you injected it or not. The only time I'd like it to be injected is if GMService had more specific child classes, which you wouldn't know until runtime. Then you'd want to inject the subclass. Or if you wanted to use that as either singleton or prototype. To be honest, the configuration file has everything hardcoded as far as what subclass for a type (interface) it is going to inject during compile time.
EDIT
A nice comment by Jose Maria Arranz on DI
DI increases cohesion by removing any need to determine the direction of dependency and write any glue code.
False. The direction of dependencies is in XML form or as annotations, your dependencies are written as XML code and annotations. XML and annotations ARE source code.
DI reduces coupling by making all of your components modular (i.e. replacable) and have well-defined interfaces to each other.
False. You do not need a DI framework to build a modular code based on interfaces.
About replaceable: with a very simple .properties archive and Class.forName you can define wich classes can change. If ANY class of your code can be changed, Java is not for you, use an scripting language. By the way: annotations cannot be changed without recompiling.
In my opinion there is one only reason for DI frameworks: boiler plate reduction. With a well done factory system you can do the same, more controlled and more predictable as your preferred DI framework, DI frameworks promise code reduction (XML and annotations are source code too). The problem is this boiler plate reduction is just real in very very simple cases (one instance-per class and similar), sometimes in the real world picking the appropriated service object is not as easy as mapping a class to a singleton object.
I think since everyone has written for DI, let me ask a few questions..
- When you have a configuration of DI where all the actual implementations(not interfaces) that are going to be injected into a class (for e.g services to a controller) why is that not some sort of hard-coding?
- What if I want to change the object at runtime? For example, my config already says when I instantiate MyController, inject for FileLogger as ILogger. But I might want to inject DatabaseLogger.
- Everytime I want to change what objects my AClass needs, I need to now look into two places - The class itself and the configuration file. How does that make life easier?
- If Aproperty of AClass is not injected, is it harder to mock it out?
- Going back to the first question. If using new object() is bad, how come we inject the implementation and not the interface? I think a lot of you are saying we're in fact injecting the interface but the configuration makes you specify the implementation of that interface ..not at runtime .. it is hardcoded during compile time.
This is based on the answer @Adam N posted.
Why does PersonService no longer have to worry about GroupMembershipService? You just mentioned GroupMembership has multiple things(objects/properties) it depends on. If GMService was required in PService, you'd have it as a property. You can mock that out regardless of whether you injected it or not. The only time I'd like it to be injected is if GMService had more specific child classes, which you wouldn't know until runtime. Then you'd want to inject the subclass. Or if you wanted to use that as either singleton or prototype. To be honest, the configuration file has everything hardcoded as far as what subclass for a type (interface) it is going to inject during compile time.
EDIT
A nice comment by Jose Maria Arranz on DI
DI increases cohesion by removing any need to determine the direction of dependency and write any glue code.
False. The direction of dependencies is in XML form or as annotations, your dependencies are written as XML code and annotations. XML and annotations ARE source code.
DI reduces coupling by making all of your components modular (i.e. replacable) and have well-defined interfaces to each other.
False. You do not need a DI framework to build a modular code based on interfaces.
About replaceable: with a very simple .properties archive and Class.forName you can define wich classes can change. If ANY class of your code can be changed, Java is not for you, use an scripting language. By the way: annotations cannot be changed without recompiling.
In my opinion there is one only reason for DI frameworks: boiler plate reduction. With a well done factory system you can do the same, more controlled and more predictable as your preferred DI framework, DI frameworks promise code reduction (XML and annotations are source code too). The problem is this boiler plate reduction is just real in very very simple cases (one instance-per class and similar), sometimes in the real world picking the appropriated service object is not as easy as mapping a class to a singleton object.
edited Jul 11 '14 at 0:26
Meredith
1,28012146
1,28012146
answered Oct 25 '13 at 3:56
Chookoos
6911919
6911919
add a comment |
add a comment |
Example, we have 2 class Client
and Service
. Client
will use Service
public class Service {
public void doSomeThingInService() {
// ...
}
}
Without Dependency Injection
Way 1)
public class Client {
public void doSomeThingInClient() {
Service service = new Service();
service.doSomeThingInService();
}
}
Way 2)
public class Client {
Service service = new Service();
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Way 3)
public class Client {
Service service;
public Client() {
service = new Service();
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
1) 2) 3) Using
Client client = new Client();
client.doSomeThingInService();
Advantages
- Simple
Disadvantages
- Hard for test
Client
class - When we change
Service
constructor, we need to change code in all place createService
object
Use Dependency Injection
Way 1) Constructor injection
public class Client {
Service service;
Client(Service service) {
this.service = service;
}
// Example Client has 2 dependency
// Client(Service service, IDatabas database) {
// this.service = service;
// this.database = database;
// }
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client(new Service());
// Client client = new Client(new Service(), new SqliteDatabase());
client.doSomeThingInClient();
Way 2) Setter injection
public class Client {
Service service;
public void setService(Service service) {
this.service = service;
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client();
client.setService(new Service());
client.doSomeThingInClient();
Way 3) Interface injection
Check https://en.wikipedia.org/wiki/Dependency_injection
===
Now, this code is already follow Dependency Injection
and it is easier for test Client
class.
However, we still use new Service()
many time and it is not good when change Service
constructor. To prevent it, we can use DI injector like
1) Simple manual Injector
public class Injector {
public static Service provideService(){
return new Service();
}
public static IDatabase provideDatatBase(){
return new SqliteDatabase();
}
public static ObjectA provideObjectA(){
return new ObjectA(provideService(...));
}
}
Using
Service service = Injector.provideService();
2) Use library: For Android dagger2
Advantages
- Make test easier
- When you change the
Service
, you only need to change it in Injector class - If you use use
Constructor Injection
, when you look at constructor ofClient
, you will see how many dependency ofClient
class
Disadvantages
- If you use use
Constructor Injection
, theService
object is created whenClient
created, sometime we use function inClient
class without useService
so createdService
is wasted
Dependency Injection definition
https://en.wikipedia.org/wiki/Dependency_injection
A dependency is an object that can be used (
Service
)
An injection is the passing of a dependency (Service
) to a dependent object (Client
) that would use it
add a comment |
Example, we have 2 class Client
and Service
. Client
will use Service
public class Service {
public void doSomeThingInService() {
// ...
}
}
Without Dependency Injection
Way 1)
public class Client {
public void doSomeThingInClient() {
Service service = new Service();
service.doSomeThingInService();
}
}
Way 2)
public class Client {
Service service = new Service();
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Way 3)
public class Client {
Service service;
public Client() {
service = new Service();
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
1) 2) 3) Using
Client client = new Client();
client.doSomeThingInService();
Advantages
- Simple
Disadvantages
- Hard for test
Client
class - When we change
Service
constructor, we need to change code in all place createService
object
Use Dependency Injection
Way 1) Constructor injection
public class Client {
Service service;
Client(Service service) {
this.service = service;
}
// Example Client has 2 dependency
// Client(Service service, IDatabas database) {
// this.service = service;
// this.database = database;
// }
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client(new Service());
// Client client = new Client(new Service(), new SqliteDatabase());
client.doSomeThingInClient();
Way 2) Setter injection
public class Client {
Service service;
public void setService(Service service) {
this.service = service;
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client();
client.setService(new Service());
client.doSomeThingInClient();
Way 3) Interface injection
Check https://en.wikipedia.org/wiki/Dependency_injection
===
Now, this code is already follow Dependency Injection
and it is easier for test Client
class.
However, we still use new Service()
many time and it is not good when change Service
constructor. To prevent it, we can use DI injector like
1) Simple manual Injector
public class Injector {
public static Service provideService(){
return new Service();
}
public static IDatabase provideDatatBase(){
return new SqliteDatabase();
}
public static ObjectA provideObjectA(){
return new ObjectA(provideService(...));
}
}
Using
Service service = Injector.provideService();
2) Use library: For Android dagger2
Advantages
- Make test easier
- When you change the
Service
, you only need to change it in Injector class - If you use use
Constructor Injection
, when you look at constructor ofClient
, you will see how many dependency ofClient
class
Disadvantages
- If you use use
Constructor Injection
, theService
object is created whenClient
created, sometime we use function inClient
class without useService
so createdService
is wasted
Dependency Injection definition
https://en.wikipedia.org/wiki/Dependency_injection
A dependency is an object that can be used (
Service
)
An injection is the passing of a dependency (Service
) to a dependent object (Client
) that would use it
add a comment |
Example, we have 2 class Client
and Service
. Client
will use Service
public class Service {
public void doSomeThingInService() {
// ...
}
}
Without Dependency Injection
Way 1)
public class Client {
public void doSomeThingInClient() {
Service service = new Service();
service.doSomeThingInService();
}
}
Way 2)
public class Client {
Service service = new Service();
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Way 3)
public class Client {
Service service;
public Client() {
service = new Service();
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
1) 2) 3) Using
Client client = new Client();
client.doSomeThingInService();
Advantages
- Simple
Disadvantages
- Hard for test
Client
class - When we change
Service
constructor, we need to change code in all place createService
object
Use Dependency Injection
Way 1) Constructor injection
public class Client {
Service service;
Client(Service service) {
this.service = service;
}
// Example Client has 2 dependency
// Client(Service service, IDatabas database) {
// this.service = service;
// this.database = database;
// }
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client(new Service());
// Client client = new Client(new Service(), new SqliteDatabase());
client.doSomeThingInClient();
Way 2) Setter injection
public class Client {
Service service;
public void setService(Service service) {
this.service = service;
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client();
client.setService(new Service());
client.doSomeThingInClient();
Way 3) Interface injection
Check https://en.wikipedia.org/wiki/Dependency_injection
===
Now, this code is already follow Dependency Injection
and it is easier for test Client
class.
However, we still use new Service()
many time and it is not good when change Service
constructor. To prevent it, we can use DI injector like
1) Simple manual Injector
public class Injector {
public static Service provideService(){
return new Service();
}
public static IDatabase provideDatatBase(){
return new SqliteDatabase();
}
public static ObjectA provideObjectA(){
return new ObjectA(provideService(...));
}
}
Using
Service service = Injector.provideService();
2) Use library: For Android dagger2
Advantages
- Make test easier
- When you change the
Service
, you only need to change it in Injector class - If you use use
Constructor Injection
, when you look at constructor ofClient
, you will see how many dependency ofClient
class
Disadvantages
- If you use use
Constructor Injection
, theService
object is created whenClient
created, sometime we use function inClient
class without useService
so createdService
is wasted
Dependency Injection definition
https://en.wikipedia.org/wiki/Dependency_injection
A dependency is an object that can be used (
Service
)
An injection is the passing of a dependency (Service
) to a dependent object (Client
) that would use it
Example, we have 2 class Client
and Service
. Client
will use Service
public class Service {
public void doSomeThingInService() {
// ...
}
}
Without Dependency Injection
Way 1)
public class Client {
public void doSomeThingInClient() {
Service service = new Service();
service.doSomeThingInService();
}
}
Way 2)
public class Client {
Service service = new Service();
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Way 3)
public class Client {
Service service;
public Client() {
service = new Service();
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
1) 2) 3) Using
Client client = new Client();
client.doSomeThingInService();
Advantages
- Simple
Disadvantages
- Hard for test
Client
class - When we change
Service
constructor, we need to change code in all place createService
object
Use Dependency Injection
Way 1) Constructor injection
public class Client {
Service service;
Client(Service service) {
this.service = service;
}
// Example Client has 2 dependency
// Client(Service service, IDatabas database) {
// this.service = service;
// this.database = database;
// }
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client(new Service());
// Client client = new Client(new Service(), new SqliteDatabase());
client.doSomeThingInClient();
Way 2) Setter injection
public class Client {
Service service;
public void setService(Service service) {
this.service = service;
}
public void doSomeThingInClient() {
service.doSomeThingInService();
}
}
Using
Client client = new Client();
client.setService(new Service());
client.doSomeThingInClient();
Way 3) Interface injection
Check https://en.wikipedia.org/wiki/Dependency_injection
===
Now, this code is already follow Dependency Injection
and it is easier for test Client
class.
However, we still use new Service()
many time and it is not good when change Service
constructor. To prevent it, we can use DI injector like
1) Simple manual Injector
public class Injector {
public static Service provideService(){
return new Service();
}
public static IDatabase provideDatatBase(){
return new SqliteDatabase();
}
public static ObjectA provideObjectA(){
return new ObjectA(provideService(...));
}
}
Using
Service service = Injector.provideService();
2) Use library: For Android dagger2
Advantages
- Make test easier
- When you change the
Service
, you only need to change it in Injector class - If you use use
Constructor Injection
, when you look at constructor ofClient
, you will see how many dependency ofClient
class
Disadvantages
- If you use use
Constructor Injection
, theService
object is created whenClient
created, sometime we use function inClient
class without useService
so createdService
is wasted
Dependency Injection definition
https://en.wikipedia.org/wiki/Dependency_injection
A dependency is an object that can be used (
Service
)
An injection is the passing of a dependency (Service
) to a dependent object (Client
) that would use it
edited Aug 14 at 8:32
Imam Bux
138115
138115
answered Mar 14 at 4:41
Phan Van Linh
19.2k10104132
19.2k10104132
add a comment |
add a comment |
Dependency Injection means a way (actually any-way) for one part of code (e.g a class) to have access to dependencies (other parts of code, e.g other classes, it depends upon) in a modular way without them being hardcoded (so they can change or be overriden freely, or even be loaded at another time, as needed)
(and ps , yes it has become an overly-hyped 25$ name for a rather simple, concept), my .25
cents
add a comment |
Dependency Injection means a way (actually any-way) for one part of code (e.g a class) to have access to dependencies (other parts of code, e.g other classes, it depends upon) in a modular way without them being hardcoded (so they can change or be overriden freely, or even be loaded at another time, as needed)
(and ps , yes it has become an overly-hyped 25$ name for a rather simple, concept), my .25
cents
add a comment |
Dependency Injection means a way (actually any-way) for one part of code (e.g a class) to have access to dependencies (other parts of code, e.g other classes, it depends upon) in a modular way without them being hardcoded (so they can change or be overriden freely, or even be loaded at another time, as needed)
(and ps , yes it has become an overly-hyped 25$ name for a rather simple, concept), my .25
cents
Dependency Injection means a way (actually any-way) for one part of code (e.g a class) to have access to dependencies (other parts of code, e.g other classes, it depends upon) in a modular way without them being hardcoded (so they can change or be overriden freely, or even be loaded at another time, as needed)
(and ps , yes it has become an overly-hyped 25$ name for a rather simple, concept), my .25
cents
answered Dec 10 '15 at 15:50
Nikos M.
4,37221823
4,37221823
add a comment |
add a comment |
I know there are already many answers, but I found this very helpful: http://tutorials.jenkov.com/dependency-injection/index.html
No Dependency:
public class MyDao {
protected DataSource dataSource =
new DataSourceImpl("driver", "url", "user", "password");
//data access methods...
public Person readPerson(int primaryKey) {...}
}
Dependency:
public class MyDao {
protected DataSource dataSource = null;
public MyDao(String driver, String url, String user, String
password){
this.dataSource = new DataSourceImpl(driver, url, user, password);
}
//data access methods...
public Person readPerson(int primaryKey)
{...}
}
Notice how the DataSourceImpl
instantiation is moved into a constructor. The constructor takes four parameters which are the four values needed by the DataSourceImpl
. Though the MyDao
class still depends on these four values, it no longer satisfies these dependencies itself. They are provided by whatever class creating a MyDao
instance.
1
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
add a comment |
I know there are already many answers, but I found this very helpful: http://tutorials.jenkov.com/dependency-injection/index.html
No Dependency:
public class MyDao {
protected DataSource dataSource =
new DataSourceImpl("driver", "url", "user", "password");
//data access methods...
public Person readPerson(int primaryKey) {...}
}
Dependency:
public class MyDao {
protected DataSource dataSource = null;
public MyDao(String driver, String url, String user, String
password){
this.dataSource = new DataSourceImpl(driver, url, user, password);
}
//data access methods...
public Person readPerson(int primaryKey)
{...}
}
Notice how the DataSourceImpl
instantiation is moved into a constructor. The constructor takes four parameters which are the four values needed by the DataSourceImpl
. Though the MyDao
class still depends on these four values, it no longer satisfies these dependencies itself. They are provided by whatever class creating a MyDao
instance.
1
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
add a comment |
I know there are already many answers, but I found this very helpful: http://tutorials.jenkov.com/dependency-injection/index.html
No Dependency:
public class MyDao {
protected DataSource dataSource =
new DataSourceImpl("driver", "url", "user", "password");
//data access methods...
public Person readPerson(int primaryKey) {...}
}
Dependency:
public class MyDao {
protected DataSource dataSource = null;
public MyDao(String driver, String url, String user, String
password){
this.dataSource = new DataSourceImpl(driver, url, user, password);
}
//data access methods...
public Person readPerson(int primaryKey)
{...}
}
Notice how the DataSourceImpl
instantiation is moved into a constructor. The constructor takes four parameters which are the four values needed by the DataSourceImpl
. Though the MyDao
class still depends on these four values, it no longer satisfies these dependencies itself. They are provided by whatever class creating a MyDao
instance.
I know there are already many answers, but I found this very helpful: http://tutorials.jenkov.com/dependency-injection/index.html
No Dependency:
public class MyDao {
protected DataSource dataSource =
new DataSourceImpl("driver", "url", "user", "password");
//data access methods...
public Person readPerson(int primaryKey) {...}
}
Dependency:
public class MyDao {
protected DataSource dataSource = null;
public MyDao(String driver, String url, String user, String
password){
this.dataSource = new DataSourceImpl(driver, url, user, password);
}
//data access methods...
public Person readPerson(int primaryKey)
{...}
}
Notice how the DataSourceImpl
instantiation is moved into a constructor. The constructor takes four parameters which are the four values needed by the DataSourceImpl
. Though the MyDao
class still depends on these four values, it no longer satisfies these dependencies itself. They are provided by whatever class creating a MyDao
instance.
edited Jan 15 '15 at 13:07
Nisse Engström
4,10892034
4,10892034
answered Nov 12 '14 at 14:37
Ali Issa
4,01183263
4,01183263
1
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
add a comment |
1
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
1
1
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
Wouldn't DI pass you by interface your DataSourceImp already constructed?
– PmanAce
May 1 '16 at 2:04
add a comment |
The popular answers are unhelpful, because they define dependency injection in a way that isn't useful. Let's agree that by "dependency" we mean some pre-existing other object that our object X needs. But we don't say we're doing "dependency injection" when we say
$foo = Foo->new($bar);
We just call that passing parameters into the constructor. We've been doing that regularly ever since constructors were invented.
"Dependency injection" is considered a type of "inversion of control", which means that some logic is taken out of the caller. That isn't the case when the caller passes in parameters, so if that were DI, DI would not imply inversion of control.
DI means there is an intermediate level between the caller and the constructor which manages dependencies. A Makefile is a simple example of dependency injection. The "caller" is the person typing "make bar" on the command line, and the "constructor" is the compiler. The Makefile specifies that bar depends on foo, and it does a
gcc -c foo.cpp; gcc -c bar.cpp
before doing a
gcc foo.o bar.o -o bar
The person typing "make bar" doesn't need to know that bar depends on foo. The dependency was injected between "make bar" and gcc.
The main purpose of the intermediate level is not just to pass in the dependencies to the constructor, but to list all the dependencies in just one place, and to hide them from the coder (not to make the coder provide them).
Usually the intermediate level provides factories for the constructed objects, which must provide a role that each requested object type must satisfy. That's because by having an intermediate level that hides the details of construction, you've already incurred the abstraction penalty imposed by factories, so you might as well use factories.
add a comment |
The popular answers are unhelpful, because they define dependency injection in a way that isn't useful. Let's agree that by "dependency" we mean some pre-existing other object that our object X needs. But we don't say we're doing "dependency injection" when we say
$foo = Foo->new($bar);
We just call that passing parameters into the constructor. We've been doing that regularly ever since constructors were invented.
"Dependency injection" is considered a type of "inversion of control", which means that some logic is taken out of the caller. That isn't the case when the caller passes in parameters, so if that were DI, DI would not imply inversion of control.
DI means there is an intermediate level between the caller and the constructor which manages dependencies. A Makefile is a simple example of dependency injection. The "caller" is the person typing "make bar" on the command line, and the "constructor" is the compiler. The Makefile specifies that bar depends on foo, and it does a
gcc -c foo.cpp; gcc -c bar.cpp
before doing a
gcc foo.o bar.o -o bar
The person typing "make bar" doesn't need to know that bar depends on foo. The dependency was injected between "make bar" and gcc.
The main purpose of the intermediate level is not just to pass in the dependencies to the constructor, but to list all the dependencies in just one place, and to hide them from the coder (not to make the coder provide them).
Usually the intermediate level provides factories for the constructed objects, which must provide a role that each requested object type must satisfy. That's because by having an intermediate level that hides the details of construction, you've already incurred the abstraction penalty imposed by factories, so you might as well use factories.
add a comment |
The popular answers are unhelpful, because they define dependency injection in a way that isn't useful. Let's agree that by "dependency" we mean some pre-existing other object that our object X needs. But we don't say we're doing "dependency injection" when we say
$foo = Foo->new($bar);
We just call that passing parameters into the constructor. We've been doing that regularly ever since constructors were invented.
"Dependency injection" is considered a type of "inversion of control", which means that some logic is taken out of the caller. That isn't the case when the caller passes in parameters, so if that were DI, DI would not imply inversion of control.
DI means there is an intermediate level between the caller and the constructor which manages dependencies. A Makefile is a simple example of dependency injection. The "caller" is the person typing "make bar" on the command line, and the "constructor" is the compiler. The Makefile specifies that bar depends on foo, and it does a
gcc -c foo.cpp; gcc -c bar.cpp
before doing a
gcc foo.o bar.o -o bar
The person typing "make bar" doesn't need to know that bar depends on foo. The dependency was injected between "make bar" and gcc.
The main purpose of the intermediate level is not just to pass in the dependencies to the constructor, but to list all the dependencies in just one place, and to hide them from the coder (not to make the coder provide them).
Usually the intermediate level provides factories for the constructed objects, which must provide a role that each requested object type must satisfy. That's because by having an intermediate level that hides the details of construction, you've already incurred the abstraction penalty imposed by factories, so you might as well use factories.
The popular answers are unhelpful, because they define dependency injection in a way that isn't useful. Let's agree that by "dependency" we mean some pre-existing other object that our object X needs. But we don't say we're doing "dependency injection" when we say
$foo = Foo->new($bar);
We just call that passing parameters into the constructor. We've been doing that regularly ever since constructors were invented.
"Dependency injection" is considered a type of "inversion of control", which means that some logic is taken out of the caller. That isn't the case when the caller passes in parameters, so if that were DI, DI would not imply inversion of control.
DI means there is an intermediate level between the caller and the constructor which manages dependencies. A Makefile is a simple example of dependency injection. The "caller" is the person typing "make bar" on the command line, and the "constructor" is the compiler. The Makefile specifies that bar depends on foo, and it does a
gcc -c foo.cpp; gcc -c bar.cpp
before doing a
gcc foo.o bar.o -o bar
The person typing "make bar" doesn't need to know that bar depends on foo. The dependency was injected between "make bar" and gcc.
The main purpose of the intermediate level is not just to pass in the dependencies to the constructor, but to list all the dependencies in just one place, and to hide them from the coder (not to make the coder provide them).
Usually the intermediate level provides factories for the constructed objects, which must provide a role that each requested object type must satisfy. That's because by having an intermediate level that hides the details of construction, you've already incurred the abstraction penalty imposed by factories, so you might as well use factories.
edited Jun 2 '15 at 18:32
answered Jun 2 '15 at 18:09
Phil Goetz
385310
385310
add a comment |
add a comment |
Dependency injection is one possible solution to what could generally be termed the "Dependency Obfuscation" requirement. Dependency Obfuscation is a method of taking the 'obvious' nature out of the process of providing a dependency to a class that requires it and therefore obfuscating, in some way, the provision of said dependency to said class. This is not necessarily a bad thing. In fact, by obfuscating the manner by which a dependency is provided to a class then something outside the class is responsible for creating the dependency which means, in various scenarios, a different implementation of the dependency can be supplied to the class without making any changes to the class. This is great for switching between production and testing modes (eg., using a 'mock' service dependency).
Unfortunately the bad part is that some people have assumed you need a specialized framework to do dependency obfuscation and that you are somehow a 'lesser' programmer if you choose not to use a particular framework to do it. Another, extremely disturbing myth, believed by many, is that dependency injection is the only way of achieving dependency obfuscation. This is demonstrably and historically and obviously 100% wrong but you will have trouble convincing some people that there are alternatives to dependency injection for your dependency obfuscation requirements.
Programmers have understood the dependency obfuscation requirement for years and many alternative solutions have evolved both before and after dependency injection was conceived. There are Factory patterns but there are also many options using ThreadLocal where no injection to a particular instance is needed - the dependency is effectively injected into the thread which has the benefit of making the object available (via convenience static getter methods) to any class that requires it without having to add annotations to the classes that require it and set up intricate XML 'glue' to make it happen. When your dependencies are required for persistence (JPA/JDO or whatever) it allows you to achieve 'tranaparent persistence' much easier and with domain model and business model classes made up purely of POJOs (i.e. no framework specific/locked in annotations).
add a comment |
Dependency injection is one possible solution to what could generally be termed the "Dependency Obfuscation" requirement. Dependency Obfuscation is a method of taking the 'obvious' nature out of the process of providing a dependency to a class that requires it and therefore obfuscating, in some way, the provision of said dependency to said class. This is not necessarily a bad thing. In fact, by obfuscating the manner by which a dependency is provided to a class then something outside the class is responsible for creating the dependency which means, in various scenarios, a different implementation of the dependency can be supplied to the class without making any changes to the class. This is great for switching between production and testing modes (eg., using a 'mock' service dependency).
Unfortunately the bad part is that some people have assumed you need a specialized framework to do dependency obfuscation and that you are somehow a 'lesser' programmer if you choose not to use a particular framework to do it. Another, extremely disturbing myth, believed by many, is that dependency injection is the only way of achieving dependency obfuscation. This is demonstrably and historically and obviously 100% wrong but you will have trouble convincing some people that there are alternatives to dependency injection for your dependency obfuscation requirements.
Programmers have understood the dependency obfuscation requirement for years and many alternative solutions have evolved both before and after dependency injection was conceived. There are Factory patterns but there are also many options using ThreadLocal where no injection to a particular instance is needed - the dependency is effectively injected into the thread which has the benefit of making the object available (via convenience static getter methods) to any class that requires it without having to add annotations to the classes that require it and set up intricate XML 'glue' to make it happen. When your dependencies are required for persistence (JPA/JDO or whatever) it allows you to achieve 'tranaparent persistence' much easier and with domain model and business model classes made up purely of POJOs (i.e. no framework specific/locked in annotations).
add a comment |
Dependency injection is one possible solution to what could generally be termed the "Dependency Obfuscation" requirement. Dependency Obfuscation is a method of taking the 'obvious' nature out of the process of providing a dependency to a class that requires it and therefore obfuscating, in some way, the provision of said dependency to said class. This is not necessarily a bad thing. In fact, by obfuscating the manner by which a dependency is provided to a class then something outside the class is responsible for creating the dependency which means, in various scenarios, a different implementation of the dependency can be supplied to the class without making any changes to the class. This is great for switching between production and testing modes (eg., using a 'mock' service dependency).
Unfortunately the bad part is that some people have assumed you need a specialized framework to do dependency obfuscation and that you are somehow a 'lesser' programmer if you choose not to use a particular framework to do it. Another, extremely disturbing myth, believed by many, is that dependency injection is the only way of achieving dependency obfuscation. This is demonstrably and historically and obviously 100% wrong but you will have trouble convincing some people that there are alternatives to dependency injection for your dependency obfuscation requirements.
Programmers have understood the dependency obfuscation requirement for years and many alternative solutions have evolved both before and after dependency injection was conceived. There are Factory patterns but there are also many options using ThreadLocal where no injection to a particular instance is needed - the dependency is effectively injected into the thread which has the benefit of making the object available (via convenience static getter methods) to any class that requires it without having to add annotations to the classes that require it and set up intricate XML 'glue' to make it happen. When your dependencies are required for persistence (JPA/JDO or whatever) it allows you to achieve 'tranaparent persistence' much easier and with domain model and business model classes made up purely of POJOs (i.e. no framework specific/locked in annotations).
Dependency injection is one possible solution to what could generally be termed the "Dependency Obfuscation" requirement. Dependency Obfuscation is a method of taking the 'obvious' nature out of the process of providing a dependency to a class that requires it and therefore obfuscating, in some way, the provision of said dependency to said class. This is not necessarily a bad thing. In fact, by obfuscating the manner by which a dependency is provided to a class then something outside the class is responsible for creating the dependency which means, in various scenarios, a different implementation of the dependency can be supplied to the class without making any changes to the class. This is great for switching between production and testing modes (eg., using a 'mock' service dependency).
Unfortunately the bad part is that some people have assumed you need a specialized framework to do dependency obfuscation and that you are somehow a 'lesser' programmer if you choose not to use a particular framework to do it. Another, extremely disturbing myth, believed by many, is that dependency injection is the only way of achieving dependency obfuscation. This is demonstrably and historically and obviously 100% wrong but you will have trouble convincing some people that there are alternatives to dependency injection for your dependency obfuscation requirements.
Programmers have understood the dependency obfuscation requirement for years and many alternative solutions have evolved both before and after dependency injection was conceived. There are Factory patterns but there are also many options using ThreadLocal where no injection to a particular instance is needed - the dependency is effectively injected into the thread which has the benefit of making the object available (via convenience static getter methods) to any class that requires it without having to add annotations to the classes that require it and set up intricate XML 'glue' to make it happen. When your dependencies are required for persistence (JPA/JDO or whatever) it allows you to achieve 'tranaparent persistence' much easier and with domain model and business model classes made up purely of POJOs (i.e. no framework specific/locked in annotations).
edited Apr 1 '14 at 23:39
answered Apr 1 '14 at 22:21
Volksman
1,5241611
1,5241611
add a comment |
add a comment |
From the Book, 'Well-Grounded Java Developer: Vital techniques of Java 7 and polyglot programming
DI is a particular form of IoC, whereby the process of finding your dependencies is
outside the direct control of your currently executing code.
add a comment |
From the Book, 'Well-Grounded Java Developer: Vital techniques of Java 7 and polyglot programming
DI is a particular form of IoC, whereby the process of finding your dependencies is
outside the direct control of your currently executing code.
add a comment |
From the Book, 'Well-Grounded Java Developer: Vital techniques of Java 7 and polyglot programming
DI is a particular form of IoC, whereby the process of finding your dependencies is
outside the direct control of your currently executing code.
From the Book, 'Well-Grounded Java Developer: Vital techniques of Java 7 and polyglot programming
DI is a particular form of IoC, whereby the process of finding your dependencies is
outside the direct control of your currently executing code.
answered May 18 '13 at 19:27
TastyCode
3,59142537
3,59142537
add a comment |
add a comment |
from Book Apress.Spring.Persistence.with.Hibernate.Oct.2010
The purpose of dependency injection is to decouple the work of
resolving external software components from your application business
logic.Without dependency injection, the details of how a component
accesses required services can get muddled in with the component’s
code. This not only increases the potential for errors, adds code
bloat, and magnifies maintenance complexities; it couples components
together more closely, making it difficult to modify dependencies when
refactoring or testing.
add a comment |
from Book Apress.Spring.Persistence.with.Hibernate.Oct.2010
The purpose of dependency injection is to decouple the work of
resolving external software components from your application business
logic.Without dependency injection, the details of how a component
accesses required services can get muddled in with the component’s
code. This not only increases the potential for errors, adds code
bloat, and magnifies maintenance complexities; it couples components
together more closely, making it difficult to modify dependencies when
refactoring or testing.
add a comment |
from Book Apress.Spring.Persistence.with.Hibernate.Oct.2010
The purpose of dependency injection is to decouple the work of
resolving external software components from your application business
logic.Without dependency injection, the details of how a component
accesses required services can get muddled in with the component’s
code. This not only increases the potential for errors, adds code
bloat, and magnifies maintenance complexities; it couples components
together more closely, making it difficult to modify dependencies when
refactoring or testing.
from Book Apress.Spring.Persistence.with.Hibernate.Oct.2010
The purpose of dependency injection is to decouple the work of
resolving external software components from your application business
logic.Without dependency injection, the details of how a component
accesses required services can get muddled in with the component’s
code. This not only increases the potential for errors, adds code
bloat, and magnifies maintenance complexities; it couples components
together more closely, making it difficult to modify dependencies when
refactoring or testing.
answered Aug 28 '15 at 10:00
BERGUIGA Mohamed Amine
3,78412625
3,78412625
add a comment |
add a comment |
Dependency Injection (DI) is one from Design Patterns, which uses the basic feature of OOP - the relationship in one object with another object. While inheritance inherits one object to do more complex and specific another object, relationship or association simply creates a pointer to another object from one object using attribute. The power of DI is in combination with other features of OOP as are interfaces and hiding code.
Suppose, we have a customer (subscriber) in the library, which can borrow only one book for simplicity.
Interface of book:
package com.deepam.hidden;
public interface BookInterface {
public BookInterface setHeight(int height);
public BookInterface setPages(int pages);
public int getHeight();
public int getPages();
public String toString();
}
Next we can have many kind of books; one of type is fiction:
package com.deepam.hidden;
public class FictionBook implements BookInterface {
int height = 0; // height in cm
int pages = 0; // number of pages
/** constructor */
public FictionBook() {
// TODO Auto-generated constructor stub
}
@Override
public FictionBook setHeight(int height) {
this.height = height;
return this;
}
@Override
public FictionBook setPages(int pages) {
this.pages = pages;
return this;
}
@Override
public int getHeight() {
// TODO Auto-generated method stub
return height;
}
@Override
public int getPages() {
// TODO Auto-generated method stub
return pages;
}
@Override
public String toString(){
return ("height: " + height + ", " + "pages: " + pages);
}
}
Now subscriber can have association to the book:
package com.deepam.hidden;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
public class Subscriber {
BookInterface book;
/** constructor*/
public Subscriber() {
// TODO Auto-generated constructor stub
}
// injection I
public void setBook(BookInterface book) {
this.book = book;
}
// injection II
public BookInterface setBook(String bookName) {
try {
Class<?> cl = Class.forName(bookName);
Constructor<?> constructor = cl.getConstructor(); // use it for parameters in constructor
BookInterface book = (BookInterface) constructor.newInstance();
//book = (BookInterface) Class.forName(bookName).newInstance();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return book;
}
public BookInterface getBook() {
return book;
}
public static void main(String args) {
}
}
All the three classes can be hidden for it's own implementation. Now we can use this code for DI:
package com.deepam.implement;
import com.deepam.hidden.Subscriber;
import com.deepam.hidden.FictionBook;
public class CallHiddenImplBook {
public CallHiddenImplBook() {
// TODO Auto-generated constructor stub
}
public void doIt() {
Subscriber ab = new Subscriber();
// injection I
FictionBook bookI = new FictionBook();
bookI.setHeight(30); // cm
bookI.setPages(250);
ab.setBook(bookI); // inject
System.out.println("injection I " + ab.getBook().toString());
// injection II
FictionBook bookII = ((FictionBook) ab.setBook("com.deepam.hidden.FictionBook")).setHeight(5).setPages(108); // inject and set
System.out.println("injection II " + ab.getBook().toString());
}
public static void main(String args) {
CallHiddenImplBook kh = new CallHiddenImplBook();
kh.doIt();
}
}
There are many different ways how to use dependency injection. It is possible to combine it with Singleton, etc., but still in basic it is only association realized by creating attribute of object type inside another object.
The usefulness is only and only in feature, that code, which we should write again and again is always prepared and done for us forward. This is why DI so closely binded with Inversion of Control (IoC) which means, that our program passes control another running module, which does injections of beans to our code. (Each object, which can be injected can be signed or considered as a Bean.) For example in Spring it is done by creating and initialization ApplicationContext container, which does this work for us. We simply in our code create the Context and invoke initialization the beans. In that moment injection has been done automatically.
add a comment |
Dependency Injection (DI) is one from Design Patterns, which uses the basic feature of OOP - the relationship in one object with another object. While inheritance inherits one object to do more complex and specific another object, relationship or association simply creates a pointer to another object from one object using attribute. The power of DI is in combination with other features of OOP as are interfaces and hiding code.
Suppose, we have a customer (subscriber) in the library, which can borrow only one book for simplicity.
Interface of book:
package com.deepam.hidden;
public interface BookInterface {
public BookInterface setHeight(int height);
public BookInterface setPages(int pages);
public int getHeight();
public int getPages();
public String toString();
}
Next we can have many kind of books; one of type is fiction:
package com.deepam.hidden;
public class FictionBook implements BookInterface {
int height = 0; // height in cm
int pages = 0; // number of pages
/** constructor */
public FictionBook() {
// TODO Auto-generated constructor stub
}
@Override
public FictionBook setHeight(int height) {
this.height = height;
return this;
}
@Override
public FictionBook setPages(int pages) {
this.pages = pages;
return this;
}
@Override
public int getHeight() {
// TODO Auto-generated method stub
return height;
}
@Override
public int getPages() {
// TODO Auto-generated method stub
return pages;
}
@Override
public String toString(){
return ("height: " + height + ", " + "pages: " + pages);
}
}
Now subscriber can have association to the book:
package com.deepam.hidden;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
public class Subscriber {
BookInterface book;
/** constructor*/
public Subscriber() {
// TODO Auto-generated constructor stub
}
// injection I
public void setBook(BookInterface book) {
this.book = book;
}
// injection II
public BookInterface setBook(String bookName) {
try {
Class<?> cl = Class.forName(bookName);
Constructor<?> constructor = cl.getConstructor(); // use it for parameters in constructor
BookInterface book = (BookInterface) constructor.newInstance();
//book = (BookInterface) Class.forName(bookName).newInstance();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return book;
}
public BookInterface getBook() {
return book;
}
public static void main(String args) {
}
}
All the three classes can be hidden for it's own implementation. Now we can use this code for DI:
package com.deepam.implement;
import com.deepam.hidden.Subscriber;
import com.deepam.hidden.FictionBook;
public class CallHiddenImplBook {
public CallHiddenImplBook() {
// TODO Auto-generated constructor stub
}
public void doIt() {
Subscriber ab = new Subscriber();
// injection I
FictionBook bookI = new FictionBook();
bookI.setHeight(30); // cm
bookI.setPages(250);
ab.setBook(bookI); // inject
System.out.println("injection I " + ab.getBook().toString());
// injection II
FictionBook bookII = ((FictionBook) ab.setBook("com.deepam.hidden.FictionBook")).setHeight(5).setPages(108); // inject and set
System.out.println("injection II " + ab.getBook().toString());
}
public static void main(String args) {
CallHiddenImplBook kh = new CallHiddenImplBook();
kh.doIt();
}
}
There are many different ways how to use dependency injection. It is possible to combine it with Singleton, etc., but still in basic it is only association realized by creating attribute of object type inside another object.
The usefulness is only and only in feature, that code, which we should write again and again is always prepared and done for us forward. This is why DI so closely binded with Inversion of Control (IoC) which means, that our program passes control another running module, which does injections of beans to our code. (Each object, which can be injected can be signed or considered as a Bean.) For example in Spring it is done by creating and initialization ApplicationContext container, which does this work for us. We simply in our code create the Context and invoke initialization the beans. In that moment injection has been done automatically.
add a comment |
Dependency Injection (DI) is one from Design Patterns, which uses the basic feature of OOP - the relationship in one object with another object. While inheritance inherits one object to do more complex and specific another object, relationship or association simply creates a pointer to another object from one object using attribute. The power of DI is in combination with other features of OOP as are interfaces and hiding code.
Suppose, we have a customer (subscriber) in the library, which can borrow only one book for simplicity.
Interface of book:
package com.deepam.hidden;
public interface BookInterface {
public BookInterface setHeight(int height);
public BookInterface setPages(int pages);
public int getHeight();
public int getPages();
public String toString();
}
Next we can have many kind of books; one of type is fiction:
package com.deepam.hidden;
public class FictionBook implements BookInterface {
int height = 0; // height in cm
int pages = 0; // number of pages
/** constructor */
public FictionBook() {
// TODO Auto-generated constructor stub
}
@Override
public FictionBook setHeight(int height) {
this.height = height;
return this;
}
@Override
public FictionBook setPages(int pages) {
this.pages = pages;
return this;
}
@Override
public int getHeight() {
// TODO Auto-generated method stub
return height;
}
@Override
public int getPages() {
// TODO Auto-generated method stub
return pages;
}
@Override
public String toString(){
return ("height: " + height + ", " + "pages: " + pages);
}
}
Now subscriber can have association to the book:
package com.deepam.hidden;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
public class Subscriber {
BookInterface book;
/** constructor*/
public Subscriber() {
// TODO Auto-generated constructor stub
}
// injection I
public void setBook(BookInterface book) {
this.book = book;
}
// injection II
public BookInterface setBook(String bookName) {
try {
Class<?> cl = Class.forName(bookName);
Constructor<?> constructor = cl.getConstructor(); // use it for parameters in constructor
BookInterface book = (BookInterface) constructor.newInstance();
//book = (BookInterface) Class.forName(bookName).newInstance();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return book;
}
public BookInterface getBook() {
return book;
}
public static void main(String args) {
}
}
All the three classes can be hidden for it's own implementation. Now we can use this code for DI:
package com.deepam.implement;
import com.deepam.hidden.Subscriber;
import com.deepam.hidden.FictionBook;
public class CallHiddenImplBook {
public CallHiddenImplBook() {
// TODO Auto-generated constructor stub
}
public void doIt() {
Subscriber ab = new Subscriber();
// injection I
FictionBook bookI = new FictionBook();
bookI.setHeight(30); // cm
bookI.setPages(250);
ab.setBook(bookI); // inject
System.out.println("injection I " + ab.getBook().toString());
// injection II
FictionBook bookII = ((FictionBook) ab.setBook("com.deepam.hidden.FictionBook")).setHeight(5).setPages(108); // inject and set
System.out.println("injection II " + ab.getBook().toString());
}
public static void main(String args) {
CallHiddenImplBook kh = new CallHiddenImplBook();
kh.doIt();
}
}
There are many different ways how to use dependency injection. It is possible to combine it with Singleton, etc., but still in basic it is only association realized by creating attribute of object type inside another object.
The usefulness is only and only in feature, that code, which we should write again and again is always prepared and done for us forward. This is why DI so closely binded with Inversion of Control (IoC) which means, that our program passes control another running module, which does injections of beans to our code. (Each object, which can be injected can be signed or considered as a Bean.) For example in Spring it is done by creating and initialization ApplicationContext container, which does this work for us. We simply in our code create the Context and invoke initialization the beans. In that moment injection has been done automatically.
Dependency Injection (DI) is one from Design Patterns, which uses the basic feature of OOP - the relationship in one object with another object. While inheritance inherits one object to do more complex and specific another object, relationship or association simply creates a pointer to another object from one object using attribute. The power of DI is in combination with other features of OOP as are interfaces and hiding code.
Suppose, we have a customer (subscriber) in the library, which can borrow only one book for simplicity.
Interface of book:
package com.deepam.hidden;
public interface BookInterface {
public BookInterface setHeight(int height);
public BookInterface setPages(int pages);
public int getHeight();
public int getPages();
public String toString();
}
Next we can have many kind of books; one of type is fiction:
package com.deepam.hidden;
public class FictionBook implements BookInterface {
int height = 0; // height in cm
int pages = 0; // number of pages
/** constructor */
public FictionBook() {
// TODO Auto-generated constructor stub
}
@Override
public FictionBook setHeight(int height) {
this.height = height;
return this;
}
@Override
public FictionBook setPages(int pages) {
this.pages = pages;
return this;
}
@Override
public int getHeight() {
// TODO Auto-generated method stub
return height;
}
@Override
public int getPages() {
// TODO Auto-generated method stub
return pages;
}
@Override
public String toString(){
return ("height: " + height + ", " + "pages: " + pages);
}
}
Now subscriber can have association to the book:
package com.deepam.hidden;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
public class Subscriber {
BookInterface book;
/** constructor*/
public Subscriber() {
// TODO Auto-generated constructor stub
}
// injection I
public void setBook(BookInterface book) {
this.book = book;
}
// injection II
public BookInterface setBook(String bookName) {
try {
Class<?> cl = Class.forName(bookName);
Constructor<?> constructor = cl.getConstructor(); // use it for parameters in constructor
BookInterface book = (BookInterface) constructor.newInstance();
//book = (BookInterface) Class.forName(bookName).newInstance();
} catch (InstantiationException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return book;
}
public BookInterface getBook() {
return book;
}
public static void main(String args) {
}
}
All the three classes can be hidden for it's own implementation. Now we can use this code for DI:
package com.deepam.implement;
import com.deepam.hidden.Subscriber;
import com.deepam.hidden.FictionBook;
public class CallHiddenImplBook {
public CallHiddenImplBook() {
// TODO Auto-generated constructor stub
}
public void doIt() {
Subscriber ab = new Subscriber();
// injection I
FictionBook bookI = new FictionBook();
bookI.setHeight(30); // cm
bookI.setPages(250);
ab.setBook(bookI); // inject
System.out.println("injection I " + ab.getBook().toString());
// injection II
FictionBook bookII = ((FictionBook) ab.setBook("com.deepam.hidden.FictionBook")).setHeight(5).setPages(108); // inject and set
System.out.println("injection II " + ab.getBook().toString());
}
public static void main(String args) {
CallHiddenImplBook kh = new CallHiddenImplBook();
kh.doIt();
}
}
There are many different ways how to use dependency injection. It is possible to combine it with Singleton, etc., but still in basic it is only association realized by creating attribute of object type inside another object.
The usefulness is only and only in feature, that code, which we should write again and again is always prepared and done for us forward. This is why DI so closely binded with Inversion of Control (IoC) which means, that our program passes control another running module, which does injections of beans to our code. (Each object, which can be injected can be signed or considered as a Bean.) For example in Spring it is done by creating and initialization ApplicationContext container, which does this work for us. We simply in our code create the Context and invoke initialization the beans. In that moment injection has been done automatically.
edited May 19 '17 at 11:28
answered Sep 20 '15 at 12:33
hariprasad
333614
333614
add a comment |
add a comment |
In simple words dependency injection (DI) is the way to remove dependencies or tight coupling between different object. Dependency Injection gives a cohesive behavior to each object.
DI is the implementation of IOC principal of Spring which says "Don't call us we will call you". Using dependency injection programmer doesn't need to create object using the new keyword.
Objects are once loaded in Spring container and then we reuse them whenever we need them by fetching those objects from Spring container using getBean(String beanName) method.
add a comment |
In simple words dependency injection (DI) is the way to remove dependencies or tight coupling between different object. Dependency Injection gives a cohesive behavior to each object.
DI is the implementation of IOC principal of Spring which says "Don't call us we will call you". Using dependency injection programmer doesn't need to create object using the new keyword.
Objects are once loaded in Spring container and then we reuse them whenever we need them by fetching those objects from Spring container using getBean(String beanName) method.
add a comment |
In simple words dependency injection (DI) is the way to remove dependencies or tight coupling between different object. Dependency Injection gives a cohesive behavior to each object.
DI is the implementation of IOC principal of Spring which says "Don't call us we will call you". Using dependency injection programmer doesn't need to create object using the new keyword.
Objects are once loaded in Spring container and then we reuse them whenever we need them by fetching those objects from Spring container using getBean(String beanName) method.
In simple words dependency injection (DI) is the way to remove dependencies or tight coupling between different object. Dependency Injection gives a cohesive behavior to each object.
DI is the implementation of IOC principal of Spring which says "Don't call us we will call you". Using dependency injection programmer doesn't need to create object using the new keyword.
Objects are once loaded in Spring container and then we reuse them whenever we need them by fetching those objects from Spring container using getBean(String beanName) method.
edited May 8 '14 at 19:57
Marius Waldal
5,60211938
5,60211938
answered Nov 12 '13 at 5:19
Waqas Ahmed
1,77412029
1,77412029
add a comment |
add a comment |
Dependency injection is the heart of the concept related with Spring Framework.While creating the framework of any project spring may perform a vital role,and here dependency injection come in pitcher.
Actually,Suppose in java you created two different classes as class A and class B, and whatever the function are available in class B you want to use in class A, So at that time dependency injection can be used.
where you can crate object of one class in other,in the same way you can inject an entire class in another class to make it accessible.
by this way dependency can be overcome.
DEPENDENCY INJECTION IS SIMPLY GLUING TWO CLASSES AND AT THE SAME TIME KEEPING THEM SEPARATE.
add a comment |
Dependency injection is the heart of the concept related with Spring Framework.While creating the framework of any project spring may perform a vital role,and here dependency injection come in pitcher.
Actually,Suppose in java you created two different classes as class A and class B, and whatever the function are available in class B you want to use in class A, So at that time dependency injection can be used.
where you can crate object of one class in other,in the same way you can inject an entire class in another class to make it accessible.
by this way dependency can be overcome.
DEPENDENCY INJECTION IS SIMPLY GLUING TWO CLASSES AND AT THE SAME TIME KEEPING THEM SEPARATE.
add a comment |
Dependency injection is the heart of the concept related with Spring Framework.While creating the framework of any project spring may perform a vital role,and here dependency injection come in pitcher.
Actually,Suppose in java you created two different classes as class A and class B, and whatever the function are available in class B you want to use in class A, So at that time dependency injection can be used.
where you can crate object of one class in other,in the same way you can inject an entire class in another class to make it accessible.
by this way dependency can be overcome.
DEPENDENCY INJECTION IS SIMPLY GLUING TWO CLASSES AND AT THE SAME TIME KEEPING THEM SEPARATE.
Dependency injection is the heart of the concept related with Spring Framework.While creating the framework of any project spring may perform a vital role,and here dependency injection come in pitcher.
Actually,Suppose in java you created two different classes as class A and class B, and whatever the function are available in class B you want to use in class A, So at that time dependency injection can be used.
where you can crate object of one class in other,in the same way you can inject an entire class in another class to make it accessible.
by this way dependency can be overcome.
DEPENDENCY INJECTION IS SIMPLY GLUING TWO CLASSES AND AT THE SAME TIME KEEPING THEM SEPARATE.
answered May 28 '14 at 9:08
mohit sarsar
13438
13438
add a comment |
add a comment |
Dependency Injection (DI) is part of Dependency Inversion Principle (DIP) practice, which is also called Inversion of Control (IoC). Basically you need to do DIP because you want to make your code more modular and unit testable, instead of just one monolithic system. So you start identifying parts of the code that can be separated from the class and abstracted away. Now the implementation of the abstraction need to be injected from outside of the class. Normally this can be done via constructor. So you create a constructor that accepts the abstraction as a parameter, and this is called dependency injection (via constructor). For more explanation about DIP, DI, and IoC container you can read Here
add a comment |
Dependency Injection (DI) is part of Dependency Inversion Principle (DIP) practice, which is also called Inversion of Control (IoC). Basically you need to do DIP because you want to make your code more modular and unit testable, instead of just one monolithic system. So you start identifying parts of the code that can be separated from the class and abstracted away. Now the implementation of the abstraction need to be injected from outside of the class. Normally this can be done via constructor. So you create a constructor that accepts the abstraction as a parameter, and this is called dependency injection (via constructor). For more explanation about DIP, DI, and IoC container you can read Here
add a comment |
Dependency Injection (DI) is part of Dependency Inversion Principle (DIP) practice, which is also called Inversion of Control (IoC). Basically you need to do DIP because you want to make your code more modular and unit testable, instead of just one monolithic system. So you start identifying parts of the code that can be separated from the class and abstracted away. Now the implementation of the abstraction need to be injected from outside of the class. Normally this can be done via constructor. So you create a constructor that accepts the abstraction as a parameter, and this is called dependency injection (via constructor). For more explanation about DIP, DI, and IoC container you can read Here
Dependency Injection (DI) is part of Dependency Inversion Principle (DIP) practice, which is also called Inversion of Control (IoC). Basically you need to do DIP because you want to make your code more modular and unit testable, instead of just one monolithic system. So you start identifying parts of the code that can be separated from the class and abstracted away. Now the implementation of the abstraction need to be injected from outside of the class. Normally this can be done via constructor. So you create a constructor that accepts the abstraction as a parameter, and this is called dependency injection (via constructor). For more explanation about DIP, DI, and IoC container you can read Here
edited Jun 3 '16 at 23:41
answered Jun 3 '16 at 23:34
kusnaditjung tjung
17913
17913
add a comment |
add a comment |
Dependency Injection is a type of implementation of the "Inversion of Control" principle on which is based Frameworks building.
Frameworks as stated in "Design Pattern" of GoF are classes that implement the main control flow logic raising the developer to do that, in this way Frameworks realize the inversion of control principle.
A way to implement as a technique, and not as class hierarchy, this IoC principle it is just Dependency Injection.
DI consists mainly into delegate the mapping of classes instances and type reference to that instances, to an external "entity": an object, static class, component, framework, etc...
Classes instances are the "dependencies", the external binding of the calling component with the class instance through the reference it is the "injection".
Obviously you can implement this technique in many way as you want from OOP point of view, see for example constructor injection, setter injection, interface injection.
Delegating a third party to carry out the task of match a ref to an object it is very useful when you want to completely separate a component that needs some services from the same services implementation.
In this way, when designing components, you can focus exclusively on their architecture and their specific logic, trusting on interfaces for collaborating with other objects without worry about any type of implementation changes of objects/services used, also if the same object you are using will be totally replaced (obviously respecting the interface).
add a comment |
Dependency Injection is a type of implementation of the "Inversion of Control" principle on which is based Frameworks building.
Frameworks as stated in "Design Pattern" of GoF are classes that implement the main control flow logic raising the developer to do that, in this way Frameworks realize the inversion of control principle.
A way to implement as a technique, and not as class hierarchy, this IoC principle it is just Dependency Injection.
DI consists mainly into delegate the mapping of classes instances and type reference to that instances, to an external "entity": an object, static class, component, framework, etc...
Classes instances are the "dependencies", the external binding of the calling component with the class instance through the reference it is the "injection".
Obviously you can implement this technique in many way as you want from OOP point of view, see for example constructor injection, setter injection, interface injection.
Delegating a third party to carry out the task of match a ref to an object it is very useful when you want to completely separate a component that needs some services from the same services implementation.
In this way, when designing components, you can focus exclusively on their architecture and their specific logic, trusting on interfaces for collaborating with other objects without worry about any type of implementation changes of objects/services used, also if the same object you are using will be totally replaced (obviously respecting the interface).
add a comment |
Dependency Injection is a type of implementation of the "Inversion of Control" principle on which is based Frameworks building.
Frameworks as stated in "Design Pattern" of GoF are classes that implement the main control flow logic raising the developer to do that, in this way Frameworks realize the inversion of control principle.
A way to implement as a technique, and not as class hierarchy, this IoC principle it is just Dependency Injection.
DI consists mainly into delegate the mapping of classes instances and type reference to that instances, to an external "entity": an object, static class, component, framework, etc...
Classes instances are the "dependencies", the external binding of the calling component with the class instance through the reference it is the "injection".
Obviously you can implement this technique in many way as you want from OOP point of view, see for example constructor injection, setter injection, interface injection.
Delegating a third party to carry out the task of match a ref to an object it is very useful when you want to completely separate a component that needs some services from the same services implementation.
In this way, when designing components, you can focus exclusively on their architecture and their specific logic, trusting on interfaces for collaborating with other objects without worry about any type of implementation changes of objects/services used, also if the same object you are using will be totally replaced (obviously respecting the interface).
Dependency Injection is a type of implementation of the "Inversion of Control" principle on which is based Frameworks building.
Frameworks as stated in "Design Pattern" of GoF are classes that implement the main control flow logic raising the developer to do that, in this way Frameworks realize the inversion of control principle.
A way to implement as a technique, and not as class hierarchy, this IoC principle it is just Dependency Injection.
DI consists mainly into delegate the mapping of classes instances and type reference to that instances, to an external "entity": an object, static class, component, framework, etc...
Classes instances are the "dependencies", the external binding of the calling component with the class instance through the reference it is the "injection".
Obviously you can implement this technique in many way as you want from OOP point of view, see for example constructor injection, setter injection, interface injection.
Delegating a third party to carry out the task of match a ref to an object it is very useful when you want to completely separate a component that needs some services from the same services implementation.
In this way, when designing components, you can focus exclusively on their architecture and their specific logic, trusting on interfaces for collaborating with other objects without worry about any type of implementation changes of objects/services used, also if the same object you are using will be totally replaced (obviously respecting the interface).
edited Nov 17 '16 at 22:57
answered Nov 17 '16 at 22:01
Ciro Corvino
1,25041025
1,25041025
add a comment |
add a comment |
From Christoffer Noring, Pablo Deeleman's book “Learning Angular - Second Edition”:
"As our applications grow and evolves, each one of our code entities will internally require instances of other objects, which are better known as dependencies in the world of software engineering. The action of passing such dependencies to the dependent client is known as injection, and it also entails the participation of another code entity, named the injector. The injector will take responsibility for instantiating and bootstrapping the required dependencies so they are ready for use from the very moment they are successfully injected in the client. This is very important since the client knows nothing about how to instantiate its own dependencies and is only aware of the interface they implement in order to use them."
add a comment |
From Christoffer Noring, Pablo Deeleman's book “Learning Angular - Second Edition”:
"As our applications grow and evolves, each one of our code entities will internally require instances of other objects, which are better known as dependencies in the world of software engineering. The action of passing such dependencies to the dependent client is known as injection, and it also entails the participation of another code entity, named the injector. The injector will take responsibility for instantiating and bootstrapping the required dependencies so they are ready for use from the very moment they are successfully injected in the client. This is very important since the client knows nothing about how to instantiate its own dependencies and is only aware of the interface they implement in order to use them."
add a comment |
From Christoffer Noring, Pablo Deeleman's book “Learning Angular - Second Edition”:
"As our applications grow and evolves, each one of our code entities will internally require instances of other objects, which are better known as dependencies in the world of software engineering. The action of passing such dependencies to the dependent client is known as injection, and it also entails the participation of another code entity, named the injector. The injector will take responsibility for instantiating and bootstrapping the required dependencies so they are ready for use from the very moment they are successfully injected in the client. This is very important since the client knows nothing about how to instantiate its own dependencies and is only aware of the interface they implement in order to use them."
From Christoffer Noring, Pablo Deeleman's book “Learning Angular - Second Edition”:
"As our applications grow and evolves, each one of our code entities will internally require instances of other objects, which are better known as dependencies in the world of software engineering. The action of passing such dependencies to the dependent client is known as injection, and it also entails the participation of another code entity, named the injector. The injector will take responsibility for instantiating and bootstrapping the required dependencies so they are ready for use from the very moment they are successfully injected in the client. This is very important since the client knows nothing about how to instantiate its own dependencies and is only aware of the interface they implement in order to use them."
answered Jul 1 at 18:52
H S Progr
421212
421212
add a comment |
add a comment |
1 2
next
protected by Community♦ May 2 '13 at 0:41
Thank you for your interest in this question.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
See my discussion on Dependency Injection Here.
– Kevin S.
Sep 25 '08 at 8:27
30
I agree with the comments regarding links. I can understand you may want to reference someone else. But at least add why you are linking them and what makes this link better than the other links I could get by using google
– Christian Payne
Jun 1 '09 at 0:27
@AR: Technically, Dependency Injection is not a special form of IoC. Rather, IoC is one technique that is used to provide Dependency Injection. Other techniques could be used to provide Dependency Injection (although IoC is the only one in common use), and IoC is used for many other problems as well.
– Sean Reilly
Aug 28 '09 at 12:50
One of the nicest explanation I've ever read about DI is from Google's Guice (pronounced as juice) http://code.google.com/p/google-guice/wiki/Motivation?tm=6
– Raj
Sep 22 '09 at 17:36
129
Regarding links, remember that they often disappear one way or another. There is a growing number of dead links in SO answers. So, no matter how good the linked article is, it's no good at all if you can't find it.
– DOK
Oct 28 '10 at 16:26