button action will run the Main class
i wanna that my frame with button will run on click the Main class, what i need to add please?
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package View;
/**
*
* @author אפרים
*/
public class StartGame1 extends javax.swing.JFrame {
/**
* Creates new form StartGame
*/
public StartGame1() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jButton1 = new javax.swing.JButton();
jTextField1 = new javax.swing.JTextField();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jButton1.setText("START GAME!");
jTextField1.setText("nick name");
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(278, 278, 278)
.addComponent(jButton1))
.addGroup(layout.createSequentialGroup()
.addGap(259, 259, 259)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap(232, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(47, 47, 47)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(68, 68, 68)
.addComponent(jButton1)
.addContainerGap(176, Short.MAX_VALUE))
);
pack();
}// </editor-fold>
private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {a
new StartGame1().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}
java
add a comment |
i wanna that my frame with button will run on click the Main class, what i need to add please?
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package View;
/**
*
* @author אפרים
*/
public class StartGame1 extends javax.swing.JFrame {
/**
* Creates new form StartGame
*/
public StartGame1() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jButton1 = new javax.swing.JButton();
jTextField1 = new javax.swing.JTextField();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jButton1.setText("START GAME!");
jTextField1.setText("nick name");
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(278, 278, 278)
.addComponent(jButton1))
.addGroup(layout.createSequentialGroup()
.addGap(259, 259, 259)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap(232, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(47, 47, 47)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(68, 68, 68)
.addComponent(jButton1)
.addContainerGap(176, Short.MAX_VALUE))
);
pack();
}// </editor-fold>
private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {a
new StartGame1().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}
java
add a comment |
i wanna that my frame with button will run on click the Main class, what i need to add please?
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package View;
/**
*
* @author אפרים
*/
public class StartGame1 extends javax.swing.JFrame {
/**
* Creates new form StartGame
*/
public StartGame1() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jButton1 = new javax.swing.JButton();
jTextField1 = new javax.swing.JTextField();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jButton1.setText("START GAME!");
jTextField1.setText("nick name");
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(278, 278, 278)
.addComponent(jButton1))
.addGroup(layout.createSequentialGroup()
.addGap(259, 259, 259)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap(232, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(47, 47, 47)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(68, 68, 68)
.addComponent(jButton1)
.addContainerGap(176, Short.MAX_VALUE))
);
pack();
}// </editor-fold>
private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {a
new StartGame1().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}
java
i wanna that my frame with button will run on click the Main class, what i need to add please?
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package View;
/**
*
* @author אפרים
*/
public class StartGame1 extends javax.swing.JFrame {
/**
* Creates new form StartGame
*/
public StartGame1() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
jButton1 = new javax.swing.JButton();
jTextField1 = new javax.swing.JTextField();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jButton1.setText("START GAME!");
jTextField1.setText("nick name");
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(278, 278, 278)
.addComponent(jButton1))
.addGroup(layout.createSequentialGroup()
.addGap(259, 259, 259)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap(232, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(47, 47, 47)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(68, 68, 68)
.addComponent(jButton1)
.addContainerGap(176, Short.MAX_VALUE))
);
pack();
}// </editor-fold>
private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}
/**
* @param args the command line arguments
*/
public static void main(String args) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {a
new StartGame1().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}
java
java
edited Nov 23 '18 at 6:38
efraim gavrieli
asked Nov 23 '18 at 6:35
efraim gavrieliefraim gavrieli
113
113
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
You need to call JButton.addActionListener(ActionListener l)
.
...
jTextField1.addActionListener(event -> buttonClicked());
...
void buttonClicked() {
// handle click here
}
add a comment |
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1 Answer
1
active
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You need to call JButton.addActionListener(ActionListener l)
.
...
jTextField1.addActionListener(event -> buttonClicked());
...
void buttonClicked() {
// handle click here
}
add a comment |
You need to call JButton.addActionListener(ActionListener l)
.
...
jTextField1.addActionListener(event -> buttonClicked());
...
void buttonClicked() {
// handle click here
}
add a comment |
You need to call JButton.addActionListener(ActionListener l)
.
...
jTextField1.addActionListener(event -> buttonClicked());
...
void buttonClicked() {
// handle click here
}
You need to call JButton.addActionListener(ActionListener l)
.
...
jTextField1.addActionListener(event -> buttonClicked());
...
void buttonClicked() {
// handle click here
}
answered Nov 23 '18 at 6:56
Rob NewtonRob Newton
37228
37228
add a comment |
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