Martial arts in zero or lower gravity
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How would your design a martial art for use in either zero gravity (in space) or lower gravity (on another planet or moon)?
Constraints:
- A practical martial art, for real world use, not a sport or display martial art.
- Primarily unarmed. Firing a gun on board a spaceship is a suicidally stupid thing to do, so one of the goals of such a martial art would be to disarm somebody before they can punch a hole in the hull and kill everyone.
- The techniques would need to be ones you could learn and practice in a different gravity environment, so that somebody living in space can practice the ground-based techniques and visa versa.
- Anybody living in a low gravity environment long term risks muscle and bone loss unless they spend hours every day exercising. Techniques that can serve as part of that exercise would be more practical.
space microgravity martial-arts
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up vote
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How would your design a martial art for use in either zero gravity (in space) or lower gravity (on another planet or moon)?
Constraints:
- A practical martial art, for real world use, not a sport or display martial art.
- Primarily unarmed. Firing a gun on board a spaceship is a suicidally stupid thing to do, so one of the goals of such a martial art would be to disarm somebody before they can punch a hole in the hull and kill everyone.
- The techniques would need to be ones you could learn and practice in a different gravity environment, so that somebody living in space can practice the ground-based techniques and visa versa.
- Anybody living in a low gravity environment long term risks muscle and bone loss unless they spend hours every day exercising. Techniques that can serve as part of that exercise would be more practical.
space microgravity martial-arts
1
I don't think you can really train effectively in a different gravity environment from where it's supposed to be used. If you intend to fight in 0.3G or 0G then you have to acclimatise your body, your sense of balance, etc to the new G-setting.
– nullpointer
3 hours ago
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up vote
2
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favorite
up vote
2
down vote
favorite
How would your design a martial art for use in either zero gravity (in space) or lower gravity (on another planet or moon)?
Constraints:
- A practical martial art, for real world use, not a sport or display martial art.
- Primarily unarmed. Firing a gun on board a spaceship is a suicidally stupid thing to do, so one of the goals of such a martial art would be to disarm somebody before they can punch a hole in the hull and kill everyone.
- The techniques would need to be ones you could learn and practice in a different gravity environment, so that somebody living in space can practice the ground-based techniques and visa versa.
- Anybody living in a low gravity environment long term risks muscle and bone loss unless they spend hours every day exercising. Techniques that can serve as part of that exercise would be more practical.
space microgravity martial-arts
How would your design a martial art for use in either zero gravity (in space) or lower gravity (on another planet or moon)?
Constraints:
- A practical martial art, for real world use, not a sport or display martial art.
- Primarily unarmed. Firing a gun on board a spaceship is a suicidally stupid thing to do, so one of the goals of such a martial art would be to disarm somebody before they can punch a hole in the hull and kill everyone.
- The techniques would need to be ones you could learn and practice in a different gravity environment, so that somebody living in space can practice the ground-based techniques and visa versa.
- Anybody living in a low gravity environment long term risks muscle and bone loss unless they spend hours every day exercising. Techniques that can serve as part of that exercise would be more practical.
space microgravity martial-arts
space microgravity martial-arts
asked 4 hours ago
Marcus Downing
1214
1214
1
I don't think you can really train effectively in a different gravity environment from where it's supposed to be used. If you intend to fight in 0.3G or 0G then you have to acclimatise your body, your sense of balance, etc to the new G-setting.
– nullpointer
3 hours ago
add a comment |
1
I don't think you can really train effectively in a different gravity environment from where it's supposed to be used. If you intend to fight in 0.3G or 0G then you have to acclimatise your body, your sense of balance, etc to the new G-setting.
– nullpointer
3 hours ago
1
1
I don't think you can really train effectively in a different gravity environment from where it's supposed to be used. If you intend to fight in 0.3G or 0G then you have to acclimatise your body, your sense of balance, etc to the new G-setting.
– nullpointer
3 hours ago
I don't think you can really train effectively in a different gravity environment from where it's supposed to be used. If you intend to fight in 0.3G or 0G then you have to acclimatise your body, your sense of balance, etc to the new G-setting.
– nullpointer
3 hours ago
add a comment |
5 Answers
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Your martial artists will need 3 things; speed, flexibility and upper body strength.
The real issue with fighting in zero G is purchase. When Chuck Norris stands his ground against an attacker, he does exactly that; The purchase he gets from his legs on the ground means that when he strikes, the momentum he's building with his fist, foot, shoulder etc. is projected into the other person, not pushed back onto him. Most martial arts are based on the idea of strikes intended to catch your opponent wrong-footed or off guard, hitting them where they're weakest with all of your strength rooted so as to deliver maximum effect.
In space, you have to assume you won't be able to do that.
You might have the option of standing your ground wearing velcro shoes or something similar, but there won't be any spinning leaps et al. The reason is that once you're off the ground, it's all about momentum. Unlike on Earth, where you're going to land again, in this case you'll bounce off the roof, the opposite wall, your opponent, etc. once you get there, meaning that if your opponent weighs what you do, then there's a good chance that any momentum for strikes is going to be halved, with half going to your opponent as intended and the other half pushing you in another direction. This also means that your opponent isn't likely to be disabled because the energy will just push them back, especially if they are also off the walls or deck.
So; what you're going to have to focus on are holds. Not just any holds, but holds where ALL the strength comes from your muscles and don't rely on gravity assists. You can't use an opponent's 'weight' against them in space, you can only use the strength of your muscles and perhaps a wall (bearing in mind that there's nothing holding them to the ground or the wall which brings us back to your own strength).
You'll need speed to get your opponent into these holds, and avoid theirs. You'll need flexibility because in this environment, your legs aren't anchors so much grappling hooks and will be a major part of any hold you try out. And of course, upper body strength because you'll be holding someone against their own desire to get out, and without gravity assisted moves, the strongest muscles will tend to win.
I'd start by looking at something like Judo rather than Tai Kwondo because you want to start with the holds and then reverse engineer out the differences gravity makes to some of the holds and how you'd compensate. A good working knowledge of kinematics will certainly help you build up your own zero G variations to the holds and blocks you need to avoid being captured by your enemy. Speed is a factor, especially in terms of disabling people with guns, but that speed will be more along the lines of dexterity than single line of motion speed. In other words, how quickly can you wrap yourself around a gun laden hand? How quickly can you convince it to let go?
Training in this environment would use something similar to the wooden training poles that are used in many Asian martial arts, where you have a pole that you learn to wrap yourself around quickly and strongly. As for muscle strength, you'd find that any form of exercise will help with that but ideally there would be an additional focus on flexibility in that training. I don't know how Pilates would work in Zero G (I'm guessing it wouldn't because many of the moves are designed to take advantage of bodyweight) but it would be very useful in this regard because it wouldn't sacrifice flexibility for strength, especially if coupled with some form of Zero G yoga.
As a bonus suggestion, also take a look at Greco-Roman wrestling as many of the moves in that sport also require strong upper body strength and are tests of the ability of the participants to hold their opponent in check.
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
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Nice question!
First of all, if you want to do martial arts in space, then the entire basis of martial arts would have to change. Instead of focusing on using gravity against the opponent, you would have to use momentum and power sources to power your punches.
This would mean extensive training. First, I'm assuming there is a floor. Meaning, you're not fighting when flying around in space. So... on a spaceship. That would mean a person would be able to push off the ground. That would be the main factor in a fight. A person would have to know which angle to push off of to launch herself (or himself) towards the attacker. Also, the person needs to be comfortable with changing his source of "gravity", or his floor. For example, he or she can push off a wall if that's more convenient. (Note: Ender's Game by O. S. Card might be helpful here).
Next, to be able to effectively pack a punch, there would need to be boosters on the suit. Like.. mini "rocket launcher" like things that let you punch something at a fast speed. Sharp objects wouldn't make much of a difference because the opponent will very likely have a suit on. An object that can smash the visor or break some important tube in the suit, on the other hand, would be immensely useful. Like... a hammer! (That has weight in space, of course.)
Now, for the suit, it would be important to have a light and flexible suit with strong headgear. Also, if there were some high-tech gravity bases that let the user stay still in a fight. Something like a very heavy "thing" that works "kind" of like gravity. For example, if the spaceship has a magnetic inside, then magnetics that move based on the users movements would be immensely useful.
Now, the moves: I'm not some expert here, but the moves would be different, but some of the fundamentals would stay the same. For example, you would still need to move with grace and such because... in space... changing direction is hard. Fast moves would be very hard to do, so those would require lots of skill. Charging someone and making a flurry of attacks would be useful as well. If the opponent, for some reason, doesn't have a suit, then attacking pressure points (Kyusho-Jitsu) would be great. The bloodflow is even less strong and attacking the blood vessels would be even more effected. BUT... this can be lethal... so it really depends on your world.
Let's see... if there anything I missed? Maybe... training? All of the discipline involved in martial arts on earth would apply, like respect and fairness. If you want to prevent the use of guns, you might want to have magnets or bulletproof suits that can either attract the guns or repel the gunshots. (Obviously, no one without suicidal intent will shoot a gun).
Good luck, Claire
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@Tim B II above raises very good point about lack of support from legs. Moreover, wrestling might be more viable than striking arts even here on earth. But it is not nearly as spectacular. So here are a few ideas (I do assume you are fighting inside a ship or station):
Leaping of the walls will be limited to moving into/out of the fight, and ambushing unsuspecting opponent. Even in Earthly martial arts, getting both feet of the ground is frowned upon, as it limits your contol puts you on a predictable trajectory for the duration of the leap. that the enemy can exploit. In space, rather than engaging in aerial joustling, it seems wiser to wait on the wall till your opponent flies close, and kick them where it hurts (while they cannot dodge), or attack them as they prepare for safe landing.
- Leaping will likely involve a somersault, since you want to push off with the legs for max speed, and then land on the legs to absorb the shock. There will be some highly cinematic acrobatics, but it will leave you open to attack.
Main technique will be clinging to walls, and trying to hit opponent with hands or feet. I am not sure which approach is more viable: hit with legs for more strenth and reach and safety of the head, or hit with hands for better control and visibility. Imho, sitting in a narrow tunnel and kicking everything that comes into it seems like a viable defensive strategy.
- Note that zero-G ship or station will have handholds everywhere, and will likely have very limited space between walls (just look at ISS)
Melee weapons will surely come handy. Both edged and pointy seem viable. blunt might not have room to swing; but offer best stopping power. Polearms are limited by small space, but can completely close a choke point like a narrow corridor.
- Thrown objects are viable, since zero makes aiming easier. I doubt you can throw them hard enough to kill, but they will still work as a distraction.
To train in 1G:
- suspend fighters on ropes (I think Circe de Soleil had such a performance), - train in the water (no gravity, and resistance helps build strength)
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The current answers on martial arts are all very good, but just because guns are ruled out doesn't mean you can't have any weapons.
If you are going far future you can just go down the standard phaser/stun gun route, if you want to keep it more current tech level, there is no reason that the current police 'less lethal' gear would not work, things like tasers and bean bag rounds.
If you want something more visually pleasing then rope based weapons would work very well, a knife or hook attached to a rope can be thrown at the enemy and pulled back if you miss to be used again, if you do embed it in them then you can pull them free from the walls so they have no surface to push against
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Realistically? I wouldn't bother training any space person in martial arts. I would instead focus on deescalation techniques and how to read a situation.
Guns are dangerous, and there is no way to disarm a ranged opponent without having them pull the trigger on you or anything around you unless you have a huge element of surprise. No martial arts technique will allow you to beat a gun, unless the person holding the gun is high inexperienced and easily manipulated. A determined assailant will just shoot you or threaten to shoot something if you approach them and keep their distance.
An inexperienced shooter can be coerced with words, to stand down. That things will improve and get better. That they can have a new life or a voice and be heard. This falls under deescalation techniques which will play a more vital role in allowing you to close the distance and disarm the shooter than yelling, jumping and kicking would ever achieve.
1
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
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5 Answers
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5 Answers
5
active
oldest
votes
active
oldest
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active
oldest
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up vote
2
down vote
Your martial artists will need 3 things; speed, flexibility and upper body strength.
The real issue with fighting in zero G is purchase. When Chuck Norris stands his ground against an attacker, he does exactly that; The purchase he gets from his legs on the ground means that when he strikes, the momentum he's building with his fist, foot, shoulder etc. is projected into the other person, not pushed back onto him. Most martial arts are based on the idea of strikes intended to catch your opponent wrong-footed or off guard, hitting them where they're weakest with all of your strength rooted so as to deliver maximum effect.
In space, you have to assume you won't be able to do that.
You might have the option of standing your ground wearing velcro shoes or something similar, but there won't be any spinning leaps et al. The reason is that once you're off the ground, it's all about momentum. Unlike on Earth, where you're going to land again, in this case you'll bounce off the roof, the opposite wall, your opponent, etc. once you get there, meaning that if your opponent weighs what you do, then there's a good chance that any momentum for strikes is going to be halved, with half going to your opponent as intended and the other half pushing you in another direction. This also means that your opponent isn't likely to be disabled because the energy will just push them back, especially if they are also off the walls or deck.
So; what you're going to have to focus on are holds. Not just any holds, but holds where ALL the strength comes from your muscles and don't rely on gravity assists. You can't use an opponent's 'weight' against them in space, you can only use the strength of your muscles and perhaps a wall (bearing in mind that there's nothing holding them to the ground or the wall which brings us back to your own strength).
You'll need speed to get your opponent into these holds, and avoid theirs. You'll need flexibility because in this environment, your legs aren't anchors so much grappling hooks and will be a major part of any hold you try out. And of course, upper body strength because you'll be holding someone against their own desire to get out, and without gravity assisted moves, the strongest muscles will tend to win.
I'd start by looking at something like Judo rather than Tai Kwondo because you want to start with the holds and then reverse engineer out the differences gravity makes to some of the holds and how you'd compensate. A good working knowledge of kinematics will certainly help you build up your own zero G variations to the holds and blocks you need to avoid being captured by your enemy. Speed is a factor, especially in terms of disabling people with guns, but that speed will be more along the lines of dexterity than single line of motion speed. In other words, how quickly can you wrap yourself around a gun laden hand? How quickly can you convince it to let go?
Training in this environment would use something similar to the wooden training poles that are used in many Asian martial arts, where you have a pole that you learn to wrap yourself around quickly and strongly. As for muscle strength, you'd find that any form of exercise will help with that but ideally there would be an additional focus on flexibility in that training. I don't know how Pilates would work in Zero G (I'm guessing it wouldn't because many of the moves are designed to take advantage of bodyweight) but it would be very useful in this regard because it wouldn't sacrifice flexibility for strength, especially if coupled with some form of Zero G yoga.
As a bonus suggestion, also take a look at Greco-Roman wrestling as many of the moves in that sport also require strong upper body strength and are tests of the ability of the participants to hold their opponent in check.
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
add a comment |
up vote
2
down vote
Your martial artists will need 3 things; speed, flexibility and upper body strength.
The real issue with fighting in zero G is purchase. When Chuck Norris stands his ground against an attacker, he does exactly that; The purchase he gets from his legs on the ground means that when he strikes, the momentum he's building with his fist, foot, shoulder etc. is projected into the other person, not pushed back onto him. Most martial arts are based on the idea of strikes intended to catch your opponent wrong-footed or off guard, hitting them where they're weakest with all of your strength rooted so as to deliver maximum effect.
In space, you have to assume you won't be able to do that.
You might have the option of standing your ground wearing velcro shoes or something similar, but there won't be any spinning leaps et al. The reason is that once you're off the ground, it's all about momentum. Unlike on Earth, where you're going to land again, in this case you'll bounce off the roof, the opposite wall, your opponent, etc. once you get there, meaning that if your opponent weighs what you do, then there's a good chance that any momentum for strikes is going to be halved, with half going to your opponent as intended and the other half pushing you in another direction. This also means that your opponent isn't likely to be disabled because the energy will just push them back, especially if they are also off the walls or deck.
So; what you're going to have to focus on are holds. Not just any holds, but holds where ALL the strength comes from your muscles and don't rely on gravity assists. You can't use an opponent's 'weight' against them in space, you can only use the strength of your muscles and perhaps a wall (bearing in mind that there's nothing holding them to the ground or the wall which brings us back to your own strength).
You'll need speed to get your opponent into these holds, and avoid theirs. You'll need flexibility because in this environment, your legs aren't anchors so much grappling hooks and will be a major part of any hold you try out. And of course, upper body strength because you'll be holding someone against their own desire to get out, and without gravity assisted moves, the strongest muscles will tend to win.
I'd start by looking at something like Judo rather than Tai Kwondo because you want to start with the holds and then reverse engineer out the differences gravity makes to some of the holds and how you'd compensate. A good working knowledge of kinematics will certainly help you build up your own zero G variations to the holds and blocks you need to avoid being captured by your enemy. Speed is a factor, especially in terms of disabling people with guns, but that speed will be more along the lines of dexterity than single line of motion speed. In other words, how quickly can you wrap yourself around a gun laden hand? How quickly can you convince it to let go?
Training in this environment would use something similar to the wooden training poles that are used in many Asian martial arts, where you have a pole that you learn to wrap yourself around quickly and strongly. As for muscle strength, you'd find that any form of exercise will help with that but ideally there would be an additional focus on flexibility in that training. I don't know how Pilates would work in Zero G (I'm guessing it wouldn't because many of the moves are designed to take advantage of bodyweight) but it would be very useful in this regard because it wouldn't sacrifice flexibility for strength, especially if coupled with some form of Zero G yoga.
As a bonus suggestion, also take a look at Greco-Roman wrestling as many of the moves in that sport also require strong upper body strength and are tests of the ability of the participants to hold their opponent in check.
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
add a comment |
up vote
2
down vote
up vote
2
down vote
Your martial artists will need 3 things; speed, flexibility and upper body strength.
The real issue with fighting in zero G is purchase. When Chuck Norris stands his ground against an attacker, he does exactly that; The purchase he gets from his legs on the ground means that when he strikes, the momentum he's building with his fist, foot, shoulder etc. is projected into the other person, not pushed back onto him. Most martial arts are based on the idea of strikes intended to catch your opponent wrong-footed or off guard, hitting them where they're weakest with all of your strength rooted so as to deliver maximum effect.
In space, you have to assume you won't be able to do that.
You might have the option of standing your ground wearing velcro shoes or something similar, but there won't be any spinning leaps et al. The reason is that once you're off the ground, it's all about momentum. Unlike on Earth, where you're going to land again, in this case you'll bounce off the roof, the opposite wall, your opponent, etc. once you get there, meaning that if your opponent weighs what you do, then there's a good chance that any momentum for strikes is going to be halved, with half going to your opponent as intended and the other half pushing you in another direction. This also means that your opponent isn't likely to be disabled because the energy will just push them back, especially if they are also off the walls or deck.
So; what you're going to have to focus on are holds. Not just any holds, but holds where ALL the strength comes from your muscles and don't rely on gravity assists. You can't use an opponent's 'weight' against them in space, you can only use the strength of your muscles and perhaps a wall (bearing in mind that there's nothing holding them to the ground or the wall which brings us back to your own strength).
You'll need speed to get your opponent into these holds, and avoid theirs. You'll need flexibility because in this environment, your legs aren't anchors so much grappling hooks and will be a major part of any hold you try out. And of course, upper body strength because you'll be holding someone against their own desire to get out, and without gravity assisted moves, the strongest muscles will tend to win.
I'd start by looking at something like Judo rather than Tai Kwondo because you want to start with the holds and then reverse engineer out the differences gravity makes to some of the holds and how you'd compensate. A good working knowledge of kinematics will certainly help you build up your own zero G variations to the holds and blocks you need to avoid being captured by your enemy. Speed is a factor, especially in terms of disabling people with guns, but that speed will be more along the lines of dexterity than single line of motion speed. In other words, how quickly can you wrap yourself around a gun laden hand? How quickly can you convince it to let go?
Training in this environment would use something similar to the wooden training poles that are used in many Asian martial arts, where you have a pole that you learn to wrap yourself around quickly and strongly. As for muscle strength, you'd find that any form of exercise will help with that but ideally there would be an additional focus on flexibility in that training. I don't know how Pilates would work in Zero G (I'm guessing it wouldn't because many of the moves are designed to take advantage of bodyweight) but it would be very useful in this regard because it wouldn't sacrifice flexibility for strength, especially if coupled with some form of Zero G yoga.
As a bonus suggestion, also take a look at Greco-Roman wrestling as many of the moves in that sport also require strong upper body strength and are tests of the ability of the participants to hold their opponent in check.
Your martial artists will need 3 things; speed, flexibility and upper body strength.
The real issue with fighting in zero G is purchase. When Chuck Norris stands his ground against an attacker, he does exactly that; The purchase he gets from his legs on the ground means that when he strikes, the momentum he's building with his fist, foot, shoulder etc. is projected into the other person, not pushed back onto him. Most martial arts are based on the idea of strikes intended to catch your opponent wrong-footed or off guard, hitting them where they're weakest with all of your strength rooted so as to deliver maximum effect.
In space, you have to assume you won't be able to do that.
You might have the option of standing your ground wearing velcro shoes or something similar, but there won't be any spinning leaps et al. The reason is that once you're off the ground, it's all about momentum. Unlike on Earth, where you're going to land again, in this case you'll bounce off the roof, the opposite wall, your opponent, etc. once you get there, meaning that if your opponent weighs what you do, then there's a good chance that any momentum for strikes is going to be halved, with half going to your opponent as intended and the other half pushing you in another direction. This also means that your opponent isn't likely to be disabled because the energy will just push them back, especially if they are also off the walls or deck.
So; what you're going to have to focus on are holds. Not just any holds, but holds where ALL the strength comes from your muscles and don't rely on gravity assists. You can't use an opponent's 'weight' against them in space, you can only use the strength of your muscles and perhaps a wall (bearing in mind that there's nothing holding them to the ground or the wall which brings us back to your own strength).
You'll need speed to get your opponent into these holds, and avoid theirs. You'll need flexibility because in this environment, your legs aren't anchors so much grappling hooks and will be a major part of any hold you try out. And of course, upper body strength because you'll be holding someone against their own desire to get out, and without gravity assisted moves, the strongest muscles will tend to win.
I'd start by looking at something like Judo rather than Tai Kwondo because you want to start with the holds and then reverse engineer out the differences gravity makes to some of the holds and how you'd compensate. A good working knowledge of kinematics will certainly help you build up your own zero G variations to the holds and blocks you need to avoid being captured by your enemy. Speed is a factor, especially in terms of disabling people with guns, but that speed will be more along the lines of dexterity than single line of motion speed. In other words, how quickly can you wrap yourself around a gun laden hand? How quickly can you convince it to let go?
Training in this environment would use something similar to the wooden training poles that are used in many Asian martial arts, where you have a pole that you learn to wrap yourself around quickly and strongly. As for muscle strength, you'd find that any form of exercise will help with that but ideally there would be an additional focus on flexibility in that training. I don't know how Pilates would work in Zero G (I'm guessing it wouldn't because many of the moves are designed to take advantage of bodyweight) but it would be very useful in this regard because it wouldn't sacrifice flexibility for strength, especially if coupled with some form of Zero G yoga.
As a bonus suggestion, also take a look at Greco-Roman wrestling as many of the moves in that sport also require strong upper body strength and are tests of the ability of the participants to hold their opponent in check.
answered 3 hours ago
Tim B II
23.3k65199
23.3k65199
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
add a comment |
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
Excellent analysis. I'd add that a derivation of aikijutsu would probably be the best foundation for a zero G martial art.
– pojo-guy
28 mins ago
add a comment |
up vote
2
down vote
Nice question!
First of all, if you want to do martial arts in space, then the entire basis of martial arts would have to change. Instead of focusing on using gravity against the opponent, you would have to use momentum and power sources to power your punches.
This would mean extensive training. First, I'm assuming there is a floor. Meaning, you're not fighting when flying around in space. So... on a spaceship. That would mean a person would be able to push off the ground. That would be the main factor in a fight. A person would have to know which angle to push off of to launch herself (or himself) towards the attacker. Also, the person needs to be comfortable with changing his source of "gravity", or his floor. For example, he or she can push off a wall if that's more convenient. (Note: Ender's Game by O. S. Card might be helpful here).
Next, to be able to effectively pack a punch, there would need to be boosters on the suit. Like.. mini "rocket launcher" like things that let you punch something at a fast speed. Sharp objects wouldn't make much of a difference because the opponent will very likely have a suit on. An object that can smash the visor or break some important tube in the suit, on the other hand, would be immensely useful. Like... a hammer! (That has weight in space, of course.)
Now, for the suit, it would be important to have a light and flexible suit with strong headgear. Also, if there were some high-tech gravity bases that let the user stay still in a fight. Something like a very heavy "thing" that works "kind" of like gravity. For example, if the spaceship has a magnetic inside, then magnetics that move based on the users movements would be immensely useful.
Now, the moves: I'm not some expert here, but the moves would be different, but some of the fundamentals would stay the same. For example, you would still need to move with grace and such because... in space... changing direction is hard. Fast moves would be very hard to do, so those would require lots of skill. Charging someone and making a flurry of attacks would be useful as well. If the opponent, for some reason, doesn't have a suit, then attacking pressure points (Kyusho-Jitsu) would be great. The bloodflow is even less strong and attacking the blood vessels would be even more effected. BUT... this can be lethal... so it really depends on your world.
Let's see... if there anything I missed? Maybe... training? All of the discipline involved in martial arts on earth would apply, like respect and fairness. If you want to prevent the use of guns, you might want to have magnets or bulletproof suits that can either attract the guns or repel the gunshots. (Obviously, no one without suicidal intent will shoot a gun).
Good luck, Claire
add a comment |
up vote
2
down vote
Nice question!
First of all, if you want to do martial arts in space, then the entire basis of martial arts would have to change. Instead of focusing on using gravity against the opponent, you would have to use momentum and power sources to power your punches.
This would mean extensive training. First, I'm assuming there is a floor. Meaning, you're not fighting when flying around in space. So... on a spaceship. That would mean a person would be able to push off the ground. That would be the main factor in a fight. A person would have to know which angle to push off of to launch herself (or himself) towards the attacker. Also, the person needs to be comfortable with changing his source of "gravity", or his floor. For example, he or she can push off a wall if that's more convenient. (Note: Ender's Game by O. S. Card might be helpful here).
Next, to be able to effectively pack a punch, there would need to be boosters on the suit. Like.. mini "rocket launcher" like things that let you punch something at a fast speed. Sharp objects wouldn't make much of a difference because the opponent will very likely have a suit on. An object that can smash the visor or break some important tube in the suit, on the other hand, would be immensely useful. Like... a hammer! (That has weight in space, of course.)
Now, for the suit, it would be important to have a light and flexible suit with strong headgear. Also, if there were some high-tech gravity bases that let the user stay still in a fight. Something like a very heavy "thing" that works "kind" of like gravity. For example, if the spaceship has a magnetic inside, then magnetics that move based on the users movements would be immensely useful.
Now, the moves: I'm not some expert here, but the moves would be different, but some of the fundamentals would stay the same. For example, you would still need to move with grace and such because... in space... changing direction is hard. Fast moves would be very hard to do, so those would require lots of skill. Charging someone and making a flurry of attacks would be useful as well. If the opponent, for some reason, doesn't have a suit, then attacking pressure points (Kyusho-Jitsu) would be great. The bloodflow is even less strong and attacking the blood vessels would be even more effected. BUT... this can be lethal... so it really depends on your world.
Let's see... if there anything I missed? Maybe... training? All of the discipline involved in martial arts on earth would apply, like respect and fairness. If you want to prevent the use of guns, you might want to have magnets or bulletproof suits that can either attract the guns or repel the gunshots. (Obviously, no one without suicidal intent will shoot a gun).
Good luck, Claire
add a comment |
up vote
2
down vote
up vote
2
down vote
Nice question!
First of all, if you want to do martial arts in space, then the entire basis of martial arts would have to change. Instead of focusing on using gravity against the opponent, you would have to use momentum and power sources to power your punches.
This would mean extensive training. First, I'm assuming there is a floor. Meaning, you're not fighting when flying around in space. So... on a spaceship. That would mean a person would be able to push off the ground. That would be the main factor in a fight. A person would have to know which angle to push off of to launch herself (or himself) towards the attacker. Also, the person needs to be comfortable with changing his source of "gravity", or his floor. For example, he or she can push off a wall if that's more convenient. (Note: Ender's Game by O. S. Card might be helpful here).
Next, to be able to effectively pack a punch, there would need to be boosters on the suit. Like.. mini "rocket launcher" like things that let you punch something at a fast speed. Sharp objects wouldn't make much of a difference because the opponent will very likely have a suit on. An object that can smash the visor or break some important tube in the suit, on the other hand, would be immensely useful. Like... a hammer! (That has weight in space, of course.)
Now, for the suit, it would be important to have a light and flexible suit with strong headgear. Also, if there were some high-tech gravity bases that let the user stay still in a fight. Something like a very heavy "thing" that works "kind" of like gravity. For example, if the spaceship has a magnetic inside, then magnetics that move based on the users movements would be immensely useful.
Now, the moves: I'm not some expert here, but the moves would be different, but some of the fundamentals would stay the same. For example, you would still need to move with grace and such because... in space... changing direction is hard. Fast moves would be very hard to do, so those would require lots of skill. Charging someone and making a flurry of attacks would be useful as well. If the opponent, for some reason, doesn't have a suit, then attacking pressure points (Kyusho-Jitsu) would be great. The bloodflow is even less strong and attacking the blood vessels would be even more effected. BUT... this can be lethal... so it really depends on your world.
Let's see... if there anything I missed? Maybe... training? All of the discipline involved in martial arts on earth would apply, like respect and fairness. If you want to prevent the use of guns, you might want to have magnets or bulletproof suits that can either attract the guns or repel the gunshots. (Obviously, no one without suicidal intent will shoot a gun).
Good luck, Claire
Nice question!
First of all, if you want to do martial arts in space, then the entire basis of martial arts would have to change. Instead of focusing on using gravity against the opponent, you would have to use momentum and power sources to power your punches.
This would mean extensive training. First, I'm assuming there is a floor. Meaning, you're not fighting when flying around in space. So... on a spaceship. That would mean a person would be able to push off the ground. That would be the main factor in a fight. A person would have to know which angle to push off of to launch herself (or himself) towards the attacker. Also, the person needs to be comfortable with changing his source of "gravity", or his floor. For example, he or she can push off a wall if that's more convenient. (Note: Ender's Game by O. S. Card might be helpful here).
Next, to be able to effectively pack a punch, there would need to be boosters on the suit. Like.. mini "rocket launcher" like things that let you punch something at a fast speed. Sharp objects wouldn't make much of a difference because the opponent will very likely have a suit on. An object that can smash the visor or break some important tube in the suit, on the other hand, would be immensely useful. Like... a hammer! (That has weight in space, of course.)
Now, for the suit, it would be important to have a light and flexible suit with strong headgear. Also, if there were some high-tech gravity bases that let the user stay still in a fight. Something like a very heavy "thing" that works "kind" of like gravity. For example, if the spaceship has a magnetic inside, then magnetics that move based on the users movements would be immensely useful.
Now, the moves: I'm not some expert here, but the moves would be different, but some of the fundamentals would stay the same. For example, you would still need to move with grace and such because... in space... changing direction is hard. Fast moves would be very hard to do, so those would require lots of skill. Charging someone and making a flurry of attacks would be useful as well. If the opponent, for some reason, doesn't have a suit, then attacking pressure points (Kyusho-Jitsu) would be great. The bloodflow is even less strong and attacking the blood vessels would be even more effected. BUT... this can be lethal... so it really depends on your world.
Let's see... if there anything I missed? Maybe... training? All of the discipline involved in martial arts on earth would apply, like respect and fairness. If you want to prevent the use of guns, you might want to have magnets or bulletproof suits that can either attract the guns or repel the gunshots. (Obviously, no one without suicidal intent will shoot a gun).
Good luck, Claire
answered 1 hour ago
ClaireBookworm
1015
1015
add a comment |
add a comment |
up vote
0
down vote
@Tim B II above raises very good point about lack of support from legs. Moreover, wrestling might be more viable than striking arts even here on earth. But it is not nearly as spectacular. So here are a few ideas (I do assume you are fighting inside a ship or station):
Leaping of the walls will be limited to moving into/out of the fight, and ambushing unsuspecting opponent. Even in Earthly martial arts, getting both feet of the ground is frowned upon, as it limits your contol puts you on a predictable trajectory for the duration of the leap. that the enemy can exploit. In space, rather than engaging in aerial joustling, it seems wiser to wait on the wall till your opponent flies close, and kick them where it hurts (while they cannot dodge), or attack them as they prepare for safe landing.
- Leaping will likely involve a somersault, since you want to push off with the legs for max speed, and then land on the legs to absorb the shock. There will be some highly cinematic acrobatics, but it will leave you open to attack.
Main technique will be clinging to walls, and trying to hit opponent with hands or feet. I am not sure which approach is more viable: hit with legs for more strenth and reach and safety of the head, or hit with hands for better control and visibility. Imho, sitting in a narrow tunnel and kicking everything that comes into it seems like a viable defensive strategy.
- Note that zero-G ship or station will have handholds everywhere, and will likely have very limited space between walls (just look at ISS)
Melee weapons will surely come handy. Both edged and pointy seem viable. blunt might not have room to swing; but offer best stopping power. Polearms are limited by small space, but can completely close a choke point like a narrow corridor.
- Thrown objects are viable, since zero makes aiming easier. I doubt you can throw them hard enough to kill, but they will still work as a distraction.
To train in 1G:
- suspend fighters on ropes (I think Circe de Soleil had such a performance), - train in the water (no gravity, and resistance helps build strength)
add a comment |
up vote
0
down vote
@Tim B II above raises very good point about lack of support from legs. Moreover, wrestling might be more viable than striking arts even here on earth. But it is not nearly as spectacular. So here are a few ideas (I do assume you are fighting inside a ship or station):
Leaping of the walls will be limited to moving into/out of the fight, and ambushing unsuspecting opponent. Even in Earthly martial arts, getting both feet of the ground is frowned upon, as it limits your contol puts you on a predictable trajectory for the duration of the leap. that the enemy can exploit. In space, rather than engaging in aerial joustling, it seems wiser to wait on the wall till your opponent flies close, and kick them where it hurts (while they cannot dodge), or attack them as they prepare for safe landing.
- Leaping will likely involve a somersault, since you want to push off with the legs for max speed, and then land on the legs to absorb the shock. There will be some highly cinematic acrobatics, but it will leave you open to attack.
Main technique will be clinging to walls, and trying to hit opponent with hands or feet. I am not sure which approach is more viable: hit with legs for more strenth and reach and safety of the head, or hit with hands for better control and visibility. Imho, sitting in a narrow tunnel and kicking everything that comes into it seems like a viable defensive strategy.
- Note that zero-G ship or station will have handholds everywhere, and will likely have very limited space between walls (just look at ISS)
Melee weapons will surely come handy. Both edged and pointy seem viable. blunt might not have room to swing; but offer best stopping power. Polearms are limited by small space, but can completely close a choke point like a narrow corridor.
- Thrown objects are viable, since zero makes aiming easier. I doubt you can throw them hard enough to kill, but they will still work as a distraction.
To train in 1G:
- suspend fighters on ropes (I think Circe de Soleil had such a performance), - train in the water (no gravity, and resistance helps build strength)
add a comment |
up vote
0
down vote
up vote
0
down vote
@Tim B II above raises very good point about lack of support from legs. Moreover, wrestling might be more viable than striking arts even here on earth. But it is not nearly as spectacular. So here are a few ideas (I do assume you are fighting inside a ship or station):
Leaping of the walls will be limited to moving into/out of the fight, and ambushing unsuspecting opponent. Even in Earthly martial arts, getting both feet of the ground is frowned upon, as it limits your contol puts you on a predictable trajectory for the duration of the leap. that the enemy can exploit. In space, rather than engaging in aerial joustling, it seems wiser to wait on the wall till your opponent flies close, and kick them where it hurts (while they cannot dodge), or attack them as they prepare for safe landing.
- Leaping will likely involve a somersault, since you want to push off with the legs for max speed, and then land on the legs to absorb the shock. There will be some highly cinematic acrobatics, but it will leave you open to attack.
Main technique will be clinging to walls, and trying to hit opponent with hands or feet. I am not sure which approach is more viable: hit with legs for more strenth and reach and safety of the head, or hit with hands for better control and visibility. Imho, sitting in a narrow tunnel and kicking everything that comes into it seems like a viable defensive strategy.
- Note that zero-G ship or station will have handholds everywhere, and will likely have very limited space between walls (just look at ISS)
Melee weapons will surely come handy. Both edged and pointy seem viable. blunt might not have room to swing; but offer best stopping power. Polearms are limited by small space, but can completely close a choke point like a narrow corridor.
- Thrown objects are viable, since zero makes aiming easier. I doubt you can throw them hard enough to kill, but they will still work as a distraction.
To train in 1G:
- suspend fighters on ropes (I think Circe de Soleil had such a performance), - train in the water (no gravity, and resistance helps build strength)
@Tim B II above raises very good point about lack of support from legs. Moreover, wrestling might be more viable than striking arts even here on earth. But it is not nearly as spectacular. So here are a few ideas (I do assume you are fighting inside a ship or station):
Leaping of the walls will be limited to moving into/out of the fight, and ambushing unsuspecting opponent. Even in Earthly martial arts, getting both feet of the ground is frowned upon, as it limits your contol puts you on a predictable trajectory for the duration of the leap. that the enemy can exploit. In space, rather than engaging in aerial joustling, it seems wiser to wait on the wall till your opponent flies close, and kick them where it hurts (while they cannot dodge), or attack them as they prepare for safe landing.
- Leaping will likely involve a somersault, since you want to push off with the legs for max speed, and then land on the legs to absorb the shock. There will be some highly cinematic acrobatics, but it will leave you open to attack.
Main technique will be clinging to walls, and trying to hit opponent with hands or feet. I am not sure which approach is more viable: hit with legs for more strenth and reach and safety of the head, or hit with hands for better control and visibility. Imho, sitting in a narrow tunnel and kicking everything that comes into it seems like a viable defensive strategy.
- Note that zero-G ship or station will have handholds everywhere, and will likely have very limited space between walls (just look at ISS)
Melee weapons will surely come handy. Both edged and pointy seem viable. blunt might not have room to swing; but offer best stopping power. Polearms are limited by small space, but can completely close a choke point like a narrow corridor.
- Thrown objects are viable, since zero makes aiming easier. I doubt you can throw them hard enough to kill, but they will still work as a distraction.
To train in 1G:
- suspend fighters on ropes (I think Circe de Soleil had such a performance), - train in the water (no gravity, and resistance helps build strength)
edited 57 mins ago
answered 2 hours ago
Bald Bear
7,0151027
7,0151027
add a comment |
add a comment |
up vote
0
down vote
The current answers on martial arts are all very good, but just because guns are ruled out doesn't mean you can't have any weapons.
If you are going far future you can just go down the standard phaser/stun gun route, if you want to keep it more current tech level, there is no reason that the current police 'less lethal' gear would not work, things like tasers and bean bag rounds.
If you want something more visually pleasing then rope based weapons would work very well, a knife or hook attached to a rope can be thrown at the enemy and pulled back if you miss to be used again, if you do embed it in them then you can pull them free from the walls so they have no surface to push against
add a comment |
up vote
0
down vote
The current answers on martial arts are all very good, but just because guns are ruled out doesn't mean you can't have any weapons.
If you are going far future you can just go down the standard phaser/stun gun route, if you want to keep it more current tech level, there is no reason that the current police 'less lethal' gear would not work, things like tasers and bean bag rounds.
If you want something more visually pleasing then rope based weapons would work very well, a knife or hook attached to a rope can be thrown at the enemy and pulled back if you miss to be used again, if you do embed it in them then you can pull them free from the walls so they have no surface to push against
add a comment |
up vote
0
down vote
up vote
0
down vote
The current answers on martial arts are all very good, but just because guns are ruled out doesn't mean you can't have any weapons.
If you are going far future you can just go down the standard phaser/stun gun route, if you want to keep it more current tech level, there is no reason that the current police 'less lethal' gear would not work, things like tasers and bean bag rounds.
If you want something more visually pleasing then rope based weapons would work very well, a knife or hook attached to a rope can be thrown at the enemy and pulled back if you miss to be used again, if you do embed it in them then you can pull them free from the walls so they have no surface to push against
The current answers on martial arts are all very good, but just because guns are ruled out doesn't mean you can't have any weapons.
If you are going far future you can just go down the standard phaser/stun gun route, if you want to keep it more current tech level, there is no reason that the current police 'less lethal' gear would not work, things like tasers and bean bag rounds.
If you want something more visually pleasing then rope based weapons would work very well, a knife or hook attached to a rope can be thrown at the enemy and pulled back if you miss to be used again, if you do embed it in them then you can pull them free from the walls so they have no surface to push against
answered 50 mins ago
mgh42
24114
24114
add a comment |
add a comment |
up vote
-1
down vote
Realistically? I wouldn't bother training any space person in martial arts. I would instead focus on deescalation techniques and how to read a situation.
Guns are dangerous, and there is no way to disarm a ranged opponent without having them pull the trigger on you or anything around you unless you have a huge element of surprise. No martial arts technique will allow you to beat a gun, unless the person holding the gun is high inexperienced and easily manipulated. A determined assailant will just shoot you or threaten to shoot something if you approach them and keep their distance.
An inexperienced shooter can be coerced with words, to stand down. That things will improve and get better. That they can have a new life or a voice and be heard. This falls under deescalation techniques which will play a more vital role in allowing you to close the distance and disarm the shooter than yelling, jumping and kicking would ever achieve.
1
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
add a comment |
up vote
-1
down vote
Realistically? I wouldn't bother training any space person in martial arts. I would instead focus on deescalation techniques and how to read a situation.
Guns are dangerous, and there is no way to disarm a ranged opponent without having them pull the trigger on you or anything around you unless you have a huge element of surprise. No martial arts technique will allow you to beat a gun, unless the person holding the gun is high inexperienced and easily manipulated. A determined assailant will just shoot you or threaten to shoot something if you approach them and keep their distance.
An inexperienced shooter can be coerced with words, to stand down. That things will improve and get better. That they can have a new life or a voice and be heard. This falls under deescalation techniques which will play a more vital role in allowing you to close the distance and disarm the shooter than yelling, jumping and kicking would ever achieve.
1
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
add a comment |
up vote
-1
down vote
up vote
-1
down vote
Realistically? I wouldn't bother training any space person in martial arts. I would instead focus on deescalation techniques and how to read a situation.
Guns are dangerous, and there is no way to disarm a ranged opponent without having them pull the trigger on you or anything around you unless you have a huge element of surprise. No martial arts technique will allow you to beat a gun, unless the person holding the gun is high inexperienced and easily manipulated. A determined assailant will just shoot you or threaten to shoot something if you approach them and keep their distance.
An inexperienced shooter can be coerced with words, to stand down. That things will improve and get better. That they can have a new life or a voice and be heard. This falls under deescalation techniques which will play a more vital role in allowing you to close the distance and disarm the shooter than yelling, jumping and kicking would ever achieve.
Realistically? I wouldn't bother training any space person in martial arts. I would instead focus on deescalation techniques and how to read a situation.
Guns are dangerous, and there is no way to disarm a ranged opponent without having them pull the trigger on you or anything around you unless you have a huge element of surprise. No martial arts technique will allow you to beat a gun, unless the person holding the gun is high inexperienced and easily manipulated. A determined assailant will just shoot you or threaten to shoot something if you approach them and keep their distance.
An inexperienced shooter can be coerced with words, to stand down. That things will improve and get better. That they can have a new life or a voice and be heard. This falls under deescalation techniques which will play a more vital role in allowing you to close the distance and disarm the shooter than yelling, jumping and kicking would ever achieve.
answered 3 hours ago
Shadowzee
6,449928
6,449928
1
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
add a comment |
1
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
1
1
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Just because martial arts doesn't beat a gun at a distance doesn't mean there's no need for physical combat training. Law enforcement officers are still trained in a form of martial arts for a reason; to not do so would create an unacceptable lack of mission capability.
– nullpointer
3 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
Any martial art which does not teach de-escalation is not a martial art worth learning. Even Krav Maga emphasizes de-escalation.
– Cort Ammon
2 hours ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
@CortAmmon I would say that if you were learning a martial art for self defense. Not every martial art was made for self defense and some can be very aggressive (and would only qualify as self-defense if your defense was to incapacitate the enemy before they did the same to you). It would also depend on your teacher and if you are learning a certain moves or the entire martial art.
– Shadowzee
1 hour ago
add a comment |
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I don't think you can really train effectively in a different gravity environment from where it's supposed to be used. If you intend to fight in 0.3G or 0G then you have to acclimatise your body, your sense of balance, etc to the new G-setting.
– nullpointer
3 hours ago