Looping through array to get distance between objects












0














So im trying to loop through an array of 'enemies' which are sprites, and get their X, Y, Width, Height values (i think my actual collision code is right) for a collision response but having trouble doing that. I know why im having a problem (the element[i] is just taking away from its own value )I just cant figure out how to get past it. Ive tried doing nested for loops but have not had success. Here is the initial patch of code:



       for(var i = 0; i < enemies.length; i++)
{
if (enemies[i].x < enemies[i].x + enemies[i].width &&
enemies[i].x + enemies[i].width > enemies[i].x &&
enemies[i].y < enemies[i].y + enemies.height &&
enemies.height + enemies.y > enemies.y)

{
console.log("Colliding");
}
}


Thanks to any help in advance!










share|improve this question




















  • 2




    please add enemies and a wanted result.
    – Nina Scholz
    Nov 20 at 12:06










  • Yea sorry that was a mistake its supposed to be enemies[i], must have ctrlZ too far.
    – user7201716
    Nov 20 at 12:08










  • you have an array (probably) called enemies, then inside loop you try to access element and also elementp, please, take some time to read your code and edit the question with a Minimal, Complete, and Verifiable example to help people that is trying to help you
    – Calvin Nunes
    Nov 20 at 12:08








  • 1




    Sorry but, this is a horrible and non-sense code. enemies can't have height property because it's not an object. Plus,enemies[i].x < enemies[i].x + enemies[i].width and enemies[i].x + enemies[i].width > enemies[i].x has no difference between each other.
    – Rıdvan Sumset
    Nov 20 at 12:16






  • 1




    What collisions are you trying to check? Between each of the enemies (each vs each) or between enemy vs hero?
    – Daniil Andreyevich Baunov
    Nov 20 at 12:21


















0














So im trying to loop through an array of 'enemies' which are sprites, and get their X, Y, Width, Height values (i think my actual collision code is right) for a collision response but having trouble doing that. I know why im having a problem (the element[i] is just taking away from its own value )I just cant figure out how to get past it. Ive tried doing nested for loops but have not had success. Here is the initial patch of code:



       for(var i = 0; i < enemies.length; i++)
{
if (enemies[i].x < enemies[i].x + enemies[i].width &&
enemies[i].x + enemies[i].width > enemies[i].x &&
enemies[i].y < enemies[i].y + enemies.height &&
enemies.height + enemies.y > enemies.y)

{
console.log("Colliding");
}
}


Thanks to any help in advance!










share|improve this question




















  • 2




    please add enemies and a wanted result.
    – Nina Scholz
    Nov 20 at 12:06










  • Yea sorry that was a mistake its supposed to be enemies[i], must have ctrlZ too far.
    – user7201716
    Nov 20 at 12:08










  • you have an array (probably) called enemies, then inside loop you try to access element and also elementp, please, take some time to read your code and edit the question with a Minimal, Complete, and Verifiable example to help people that is trying to help you
    – Calvin Nunes
    Nov 20 at 12:08








  • 1




    Sorry but, this is a horrible and non-sense code. enemies can't have height property because it's not an object. Plus,enemies[i].x < enemies[i].x + enemies[i].width and enemies[i].x + enemies[i].width > enemies[i].x has no difference between each other.
    – Rıdvan Sumset
    Nov 20 at 12:16






  • 1




    What collisions are you trying to check? Between each of the enemies (each vs each) or between enemy vs hero?
    – Daniil Andreyevich Baunov
    Nov 20 at 12:21
















0












0








0







So im trying to loop through an array of 'enemies' which are sprites, and get their X, Y, Width, Height values (i think my actual collision code is right) for a collision response but having trouble doing that. I know why im having a problem (the element[i] is just taking away from its own value )I just cant figure out how to get past it. Ive tried doing nested for loops but have not had success. Here is the initial patch of code:



       for(var i = 0; i < enemies.length; i++)
{
if (enemies[i].x < enemies[i].x + enemies[i].width &&
enemies[i].x + enemies[i].width > enemies[i].x &&
enemies[i].y < enemies[i].y + enemies.height &&
enemies.height + enemies.y > enemies.y)

{
console.log("Colliding");
}
}


Thanks to any help in advance!










share|improve this question















So im trying to loop through an array of 'enemies' which are sprites, and get their X, Y, Width, Height values (i think my actual collision code is right) for a collision response but having trouble doing that. I know why im having a problem (the element[i] is just taking away from its own value )I just cant figure out how to get past it. Ive tried doing nested for loops but have not had success. Here is the initial patch of code:



       for(var i = 0; i < enemies.length; i++)
{
if (enemies[i].x < enemies[i].x + enemies[i].width &&
enemies[i].x + enemies[i].width > enemies[i].x &&
enemies[i].y < enemies[i].y + enemies.height &&
enemies.height + enemies.y > enemies.y)

{
console.log("Colliding");
}
}


Thanks to any help in advance!







javascript for-loop






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 at 12:14

























asked Nov 20 at 12:02







user7201716















  • 2




    please add enemies and a wanted result.
    – Nina Scholz
    Nov 20 at 12:06










  • Yea sorry that was a mistake its supposed to be enemies[i], must have ctrlZ too far.
    – user7201716
    Nov 20 at 12:08










  • you have an array (probably) called enemies, then inside loop you try to access element and also elementp, please, take some time to read your code and edit the question with a Minimal, Complete, and Verifiable example to help people that is trying to help you
    – Calvin Nunes
    Nov 20 at 12:08








  • 1




    Sorry but, this is a horrible and non-sense code. enemies can't have height property because it's not an object. Plus,enemies[i].x < enemies[i].x + enemies[i].width and enemies[i].x + enemies[i].width > enemies[i].x has no difference between each other.
    – Rıdvan Sumset
    Nov 20 at 12:16






  • 1




    What collisions are you trying to check? Between each of the enemies (each vs each) or between enemy vs hero?
    – Daniil Andreyevich Baunov
    Nov 20 at 12:21
















  • 2




    please add enemies and a wanted result.
    – Nina Scholz
    Nov 20 at 12:06










  • Yea sorry that was a mistake its supposed to be enemies[i], must have ctrlZ too far.
    – user7201716
    Nov 20 at 12:08










  • you have an array (probably) called enemies, then inside loop you try to access element and also elementp, please, take some time to read your code and edit the question with a Minimal, Complete, and Verifiable example to help people that is trying to help you
    – Calvin Nunes
    Nov 20 at 12:08








  • 1




    Sorry but, this is a horrible and non-sense code. enemies can't have height property because it's not an object. Plus,enemies[i].x < enemies[i].x + enemies[i].width and enemies[i].x + enemies[i].width > enemies[i].x has no difference between each other.
    – Rıdvan Sumset
    Nov 20 at 12:16






  • 1




    What collisions are you trying to check? Between each of the enemies (each vs each) or between enemy vs hero?
    – Daniil Andreyevich Baunov
    Nov 20 at 12:21










2




2




please add enemies and a wanted result.
– Nina Scholz
Nov 20 at 12:06




please add enemies and a wanted result.
– Nina Scholz
Nov 20 at 12:06












Yea sorry that was a mistake its supposed to be enemies[i], must have ctrlZ too far.
– user7201716
Nov 20 at 12:08




Yea sorry that was a mistake its supposed to be enemies[i], must have ctrlZ too far.
– user7201716
Nov 20 at 12:08












you have an array (probably) called enemies, then inside loop you try to access element and also elementp, please, take some time to read your code and edit the question with a Minimal, Complete, and Verifiable example to help people that is trying to help you
– Calvin Nunes
Nov 20 at 12:08






you have an array (probably) called enemies, then inside loop you try to access element and also elementp, please, take some time to read your code and edit the question with a Minimal, Complete, and Verifiable example to help people that is trying to help you
– Calvin Nunes
Nov 20 at 12:08






1




1




Sorry but, this is a horrible and non-sense code. enemies can't have height property because it's not an object. Plus,enemies[i].x < enemies[i].x + enemies[i].width and enemies[i].x + enemies[i].width > enemies[i].x has no difference between each other.
– Rıdvan Sumset
Nov 20 at 12:16




Sorry but, this is a horrible and non-sense code. enemies can't have height property because it's not an object. Plus,enemies[i].x < enemies[i].x + enemies[i].width and enemies[i].x + enemies[i].width > enemies[i].x has no difference between each other.
– Rıdvan Sumset
Nov 20 at 12:16




1




1




What collisions are you trying to check? Between each of the enemies (each vs each) or between enemy vs hero?
– Daniil Andreyevich Baunov
Nov 20 at 12:21






What collisions are you trying to check? Between each of the enemies (each vs each) or between enemy vs hero?
– Daniil Andreyevich Baunov
Nov 20 at 12:21



















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