Random tree generation always creating regular tree











up vote
0
down vote

favorite












I have been doing experiments with tree algorithms in C. To check their correctness I have implemented a simple function to generate random binary trees. Somehow it seems that all the generated trees are regular, meaning that the tree is "full" and has exactly (2^height)-1 nodes.



I start at the root node and with a certain probability call the function recursively on left and right child. The function also has a depth limit. The created tree does not always have the full height, but it is always regular. My guess is that something is wrong with my random number generator.



#include <stdlib.h>
#include <stdio.h>
#include <sys/time.h>

/* tree node; data left out for brevity */
typedef struct node {
struct node *left, *right;
} Node;

/* simple helper function to print a tree */
void _print_tree(Node *node, int lvl) {

if (!node) return;

for (int i=0; i<lvl; i++) printf("%3s", "");
puts("r");
_print_tree(node->right, lvl+1);

for (int i=0; i<lvl; i++) printf("%3s", "");
puts("l");
_print_tree(node->right, lvl+1);
}

void print_tree(Node *root) {
_print_tree(root, 0);
}

/* make random tree with a given probability of creating a child
node and given maximum depth / height of the tree */
Node *make_random_tree(double prob, int maxdepth) {

Node *root = NULL;

if (maxdepth--)
root = calloc(1, sizeof(Node));

if (root) {
if (rand() < (double) RAND_MAX * prob)
root->left = make_random_tree(prob, maxdepth);

if (rand() < (double) RAND_MAX * prob)
root->right = make_random_tree(prob, maxdepth);
}

return root;
}

int main(int argc, char *argv) {

double prob = 0.5;
int maxdepth = 20;

if (argc > 1) {
char *ep;
prob = strtod(argv[1], &ep);
if (*ep) return 1;
}

if (argc > 2) {
char *ep;
maxdepth = strtol(argv[2], &ep, 10);
if (*ep) return 1;
}


/* random number generator is initialized properly?! */
struct timeval tv;
gettimeofday(&tv, NULL);
unsigned int seed = tv.tv_sec ^ tv.tv_usec;
srand(seed);


Node *tree = make_random_tree(prob, maxdepth);

print_tree(tree);

}









share|improve this question







New contributor




streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
























    up vote
    0
    down vote

    favorite












    I have been doing experiments with tree algorithms in C. To check their correctness I have implemented a simple function to generate random binary trees. Somehow it seems that all the generated trees are regular, meaning that the tree is "full" and has exactly (2^height)-1 nodes.



    I start at the root node and with a certain probability call the function recursively on left and right child. The function also has a depth limit. The created tree does not always have the full height, but it is always regular. My guess is that something is wrong with my random number generator.



    #include <stdlib.h>
    #include <stdio.h>
    #include <sys/time.h>

    /* tree node; data left out for brevity */
    typedef struct node {
    struct node *left, *right;
    } Node;

    /* simple helper function to print a tree */
    void _print_tree(Node *node, int lvl) {

    if (!node) return;

    for (int i=0; i<lvl; i++) printf("%3s", "");
    puts("r");
    _print_tree(node->right, lvl+1);

    for (int i=0; i<lvl; i++) printf("%3s", "");
    puts("l");
    _print_tree(node->right, lvl+1);
    }

    void print_tree(Node *root) {
    _print_tree(root, 0);
    }

    /* make random tree with a given probability of creating a child
    node and given maximum depth / height of the tree */
    Node *make_random_tree(double prob, int maxdepth) {

    Node *root = NULL;

    if (maxdepth--)
    root = calloc(1, sizeof(Node));

    if (root) {
    if (rand() < (double) RAND_MAX * prob)
    root->left = make_random_tree(prob, maxdepth);

    if (rand() < (double) RAND_MAX * prob)
    root->right = make_random_tree(prob, maxdepth);
    }

    return root;
    }

    int main(int argc, char *argv) {

    double prob = 0.5;
    int maxdepth = 20;

    if (argc > 1) {
    char *ep;
    prob = strtod(argv[1], &ep);
    if (*ep) return 1;
    }

    if (argc > 2) {
    char *ep;
    maxdepth = strtol(argv[2], &ep, 10);
    if (*ep) return 1;
    }


    /* random number generator is initialized properly?! */
    struct timeval tv;
    gettimeofday(&tv, NULL);
    unsigned int seed = tv.tv_sec ^ tv.tv_usec;
    srand(seed);


    Node *tree = make_random_tree(prob, maxdepth);

    print_tree(tree);

    }









    share|improve this question







    New contributor




    streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I have been doing experiments with tree algorithms in C. To check their correctness I have implemented a simple function to generate random binary trees. Somehow it seems that all the generated trees are regular, meaning that the tree is "full" and has exactly (2^height)-1 nodes.



      I start at the root node and with a certain probability call the function recursively on left and right child. The function also has a depth limit. The created tree does not always have the full height, but it is always regular. My guess is that something is wrong with my random number generator.



      #include <stdlib.h>
      #include <stdio.h>
      #include <sys/time.h>

      /* tree node; data left out for brevity */
      typedef struct node {
      struct node *left, *right;
      } Node;

      /* simple helper function to print a tree */
      void _print_tree(Node *node, int lvl) {

      if (!node) return;

      for (int i=0; i<lvl; i++) printf("%3s", "");
      puts("r");
      _print_tree(node->right, lvl+1);

      for (int i=0; i<lvl; i++) printf("%3s", "");
      puts("l");
      _print_tree(node->right, lvl+1);
      }

      void print_tree(Node *root) {
      _print_tree(root, 0);
      }

      /* make random tree with a given probability of creating a child
      node and given maximum depth / height of the tree */
      Node *make_random_tree(double prob, int maxdepth) {

      Node *root = NULL;

      if (maxdepth--)
      root = calloc(1, sizeof(Node));

      if (root) {
      if (rand() < (double) RAND_MAX * prob)
      root->left = make_random_tree(prob, maxdepth);

      if (rand() < (double) RAND_MAX * prob)
      root->right = make_random_tree(prob, maxdepth);
      }

      return root;
      }

      int main(int argc, char *argv) {

      double prob = 0.5;
      int maxdepth = 20;

      if (argc > 1) {
      char *ep;
      prob = strtod(argv[1], &ep);
      if (*ep) return 1;
      }

      if (argc > 2) {
      char *ep;
      maxdepth = strtol(argv[2], &ep, 10);
      if (*ep) return 1;
      }


      /* random number generator is initialized properly?! */
      struct timeval tv;
      gettimeofday(&tv, NULL);
      unsigned int seed = tv.tv_sec ^ tv.tv_usec;
      srand(seed);


      Node *tree = make_random_tree(prob, maxdepth);

      print_tree(tree);

      }









      share|improve this question







      New contributor




      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I have been doing experiments with tree algorithms in C. To check their correctness I have implemented a simple function to generate random binary trees. Somehow it seems that all the generated trees are regular, meaning that the tree is "full" and has exactly (2^height)-1 nodes.



      I start at the root node and with a certain probability call the function recursively on left and right child. The function also has a depth limit. The created tree does not always have the full height, but it is always regular. My guess is that something is wrong with my random number generator.



      #include <stdlib.h>
      #include <stdio.h>
      #include <sys/time.h>

      /* tree node; data left out for brevity */
      typedef struct node {
      struct node *left, *right;
      } Node;

      /* simple helper function to print a tree */
      void _print_tree(Node *node, int lvl) {

      if (!node) return;

      for (int i=0; i<lvl; i++) printf("%3s", "");
      puts("r");
      _print_tree(node->right, lvl+1);

      for (int i=0; i<lvl; i++) printf("%3s", "");
      puts("l");
      _print_tree(node->right, lvl+1);
      }

      void print_tree(Node *root) {
      _print_tree(root, 0);
      }

      /* make random tree with a given probability of creating a child
      node and given maximum depth / height of the tree */
      Node *make_random_tree(double prob, int maxdepth) {

      Node *root = NULL;

      if (maxdepth--)
      root = calloc(1, sizeof(Node));

      if (root) {
      if (rand() < (double) RAND_MAX * prob)
      root->left = make_random_tree(prob, maxdepth);

      if (rand() < (double) RAND_MAX * prob)
      root->right = make_random_tree(prob, maxdepth);
      }

      return root;
      }

      int main(int argc, char *argv) {

      double prob = 0.5;
      int maxdepth = 20;

      if (argc > 1) {
      char *ep;
      prob = strtod(argv[1], &ep);
      if (*ep) return 1;
      }

      if (argc > 2) {
      char *ep;
      maxdepth = strtol(argv[2], &ep, 10);
      if (*ep) return 1;
      }


      /* random number generator is initialized properly?! */
      struct timeval tv;
      gettimeofday(&tv, NULL);
      unsigned int seed = tv.tv_sec ^ tv.tv_usec;
      srand(seed);


      Node *tree = make_random_tree(prob, maxdepth);

      print_tree(tree);

      }






      c tree random






      share|improve this question







      New contributor




      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 38 mins ago









      streptococotte

      1




      1




      New contributor




      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      streptococotte is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.



























          active

          oldest

          votes











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "196"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          streptococotte is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f209877%2frandom-tree-generation-always-creating-regular-tree%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown






























          active

          oldest

          votes













          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          streptococotte is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          streptococotte is a new contributor. Be nice, and check out our Code of Conduct.













          streptococotte is a new contributor. Be nice, and check out our Code of Conduct.












          streptococotte is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Code Review Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f209877%2frandom-tree-generation-always-creating-regular-tree%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Ottavio Pratesi

          Tricia Helfer

          15 giugno