How to make multiple iOS Targets in Flutter?












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How can I make Flutter run a different Target for iOS that is not the default "Runner"?










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    How can I make Flutter run a different Target for iOS that is not the default "Runner"?










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      How can I make Flutter run a different Target for iOS that is not the default "Runner"?










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      How can I make Flutter run a different Target for iOS that is not the default "Runner"?







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      asked Oct 10 '18 at 18:21









      Daniel OliveiraDaniel Oliveira

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          That's going to be tricky. If you look at the output of flutter run --help command, you will see that it supports a custom --flavor option that allows you to specify a custom scheme.



          However, several things need to be done in order to make it work:




          1. Open your workspace in Xcode - run open ios/Runner.xcworkspace in the terminal, from your app's root.


          2. Clone the Runner target by expanding the project and target list, clicking on the Runner project and selecting Duplicate (more details here).



          This should create a custom scheme for you as well, with its own Info.plist file. The scheme will be called Runner-copy by default, rename it to what you named your new target (e.g. Staging).




          1. Duplicate your debug and release build configurations and name them the way Flutter expects them to be named. For example, if your new target is called "Staging", you need to create a Debug-Staging and Release-Staging build configurations (more details on doing this).


          2. Edit the Podfile and copy the entire target 'Runner' do section, replacing the name of the target with yours. Afterwards, run pod install.



          Now that you have two different targets, you can do things like set different bundle ids, or include different files.




          1. Run your custom scheme from the command line. For example: flutter run --flavor Staging.


          2. If step #5 failed, re-run pod install manually, open the workspace in Xcode and run from there.



          Note: this is pretty fragile, use at your own risk



          Note: I was not able to get this to run in release mode






          share|improve this answer


























          • This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

            – David Airapetyan
            Nov 22 '18 at 19:22











          • A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

            – David Airapetyan
            Nov 27 '18 at 18:47











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          1 Answer
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          1 Answer
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          active

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          active

          oldest

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          0














          That's going to be tricky. If you look at the output of flutter run --help command, you will see that it supports a custom --flavor option that allows you to specify a custom scheme.



          However, several things need to be done in order to make it work:




          1. Open your workspace in Xcode - run open ios/Runner.xcworkspace in the terminal, from your app's root.


          2. Clone the Runner target by expanding the project and target list, clicking on the Runner project and selecting Duplicate (more details here).



          This should create a custom scheme for you as well, with its own Info.plist file. The scheme will be called Runner-copy by default, rename it to what you named your new target (e.g. Staging).




          1. Duplicate your debug and release build configurations and name them the way Flutter expects them to be named. For example, if your new target is called "Staging", you need to create a Debug-Staging and Release-Staging build configurations (more details on doing this).


          2. Edit the Podfile and copy the entire target 'Runner' do section, replacing the name of the target with yours. Afterwards, run pod install.



          Now that you have two different targets, you can do things like set different bundle ids, or include different files.




          1. Run your custom scheme from the command line. For example: flutter run --flavor Staging.


          2. If step #5 failed, re-run pod install manually, open the workspace in Xcode and run from there.



          Note: this is pretty fragile, use at your own risk



          Note: I was not able to get this to run in release mode






          share|improve this answer


























          • This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

            – David Airapetyan
            Nov 22 '18 at 19:22











          • A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

            – David Airapetyan
            Nov 27 '18 at 18:47
















          0














          That's going to be tricky. If you look at the output of flutter run --help command, you will see that it supports a custom --flavor option that allows you to specify a custom scheme.



          However, several things need to be done in order to make it work:




          1. Open your workspace in Xcode - run open ios/Runner.xcworkspace in the terminal, from your app's root.


          2. Clone the Runner target by expanding the project and target list, clicking on the Runner project and selecting Duplicate (more details here).



          This should create a custom scheme for you as well, with its own Info.plist file. The scheme will be called Runner-copy by default, rename it to what you named your new target (e.g. Staging).




          1. Duplicate your debug and release build configurations and name them the way Flutter expects them to be named. For example, if your new target is called "Staging", you need to create a Debug-Staging and Release-Staging build configurations (more details on doing this).


          2. Edit the Podfile and copy the entire target 'Runner' do section, replacing the name of the target with yours. Afterwards, run pod install.



          Now that you have two different targets, you can do things like set different bundle ids, or include different files.




          1. Run your custom scheme from the command line. For example: flutter run --flavor Staging.


          2. If step #5 failed, re-run pod install manually, open the workspace in Xcode and run from there.



          Note: this is pretty fragile, use at your own risk



          Note: I was not able to get this to run in release mode






          share|improve this answer


























          • This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

            – David Airapetyan
            Nov 22 '18 at 19:22











          • A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

            – David Airapetyan
            Nov 27 '18 at 18:47














          0












          0








          0







          That's going to be tricky. If you look at the output of flutter run --help command, you will see that it supports a custom --flavor option that allows you to specify a custom scheme.



          However, several things need to be done in order to make it work:




          1. Open your workspace in Xcode - run open ios/Runner.xcworkspace in the terminal, from your app's root.


          2. Clone the Runner target by expanding the project and target list, clicking on the Runner project and selecting Duplicate (more details here).



          This should create a custom scheme for you as well, with its own Info.plist file. The scheme will be called Runner-copy by default, rename it to what you named your new target (e.g. Staging).




          1. Duplicate your debug and release build configurations and name them the way Flutter expects them to be named. For example, if your new target is called "Staging", you need to create a Debug-Staging and Release-Staging build configurations (more details on doing this).


          2. Edit the Podfile and copy the entire target 'Runner' do section, replacing the name of the target with yours. Afterwards, run pod install.



          Now that you have two different targets, you can do things like set different bundle ids, or include different files.




          1. Run your custom scheme from the command line. For example: flutter run --flavor Staging.


          2. If step #5 failed, re-run pod install manually, open the workspace in Xcode and run from there.



          Note: this is pretty fragile, use at your own risk



          Note: I was not able to get this to run in release mode






          share|improve this answer















          That's going to be tricky. If you look at the output of flutter run --help command, you will see that it supports a custom --flavor option that allows you to specify a custom scheme.



          However, several things need to be done in order to make it work:




          1. Open your workspace in Xcode - run open ios/Runner.xcworkspace in the terminal, from your app's root.


          2. Clone the Runner target by expanding the project and target list, clicking on the Runner project and selecting Duplicate (more details here).



          This should create a custom scheme for you as well, with its own Info.plist file. The scheme will be called Runner-copy by default, rename it to what you named your new target (e.g. Staging).




          1. Duplicate your debug and release build configurations and name them the way Flutter expects them to be named. For example, if your new target is called "Staging", you need to create a Debug-Staging and Release-Staging build configurations (more details on doing this).


          2. Edit the Podfile and copy the entire target 'Runner' do section, replacing the name of the target with yours. Afterwards, run pod install.



          Now that you have two different targets, you can do things like set different bundle ids, or include different files.




          1. Run your custom scheme from the command line. For example: flutter run --flavor Staging.


          2. If step #5 failed, re-run pod install manually, open the workspace in Xcode and run from there.



          Note: this is pretty fragile, use at your own risk



          Note: I was not able to get this to run in release mode







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 22 '18 at 0:12

























          answered Nov 22 '18 at 0:07









          David AirapetyanDavid Airapetyan

          2,57812338




          2,57812338













          • This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

            – David Airapetyan
            Nov 22 '18 at 19:22











          • A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

            – David Airapetyan
            Nov 27 '18 at 18:47



















          • This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

            – David Airapetyan
            Nov 22 '18 at 19:22











          • A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

            – David Airapetyan
            Nov 27 '18 at 18:47

















          This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

          – David Airapetyan
          Nov 22 '18 at 19:22





          This article is a good cross-platform guide to flavors: medium.com/@salvatoregiordanoo/flavoring-flutter-392aaa875f36

          – David Airapetyan
          Nov 22 '18 at 19:22













          A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

          – David Airapetyan
          Nov 27 '18 at 18:47





          A few more comments: 1. You might have to setup additional configurations by copying Flutter/Debug.xcconfig and Flutter/Release.xcconfig, then adding them to the project 2. With those, CocoaPods may complain - this has a good workaround: github.com/CocoaPods/CocoaPods/issues/2633 3. If building in Xcode, it may complain about missing /packages/flutter_tools/bin/xcode_backend.sh - if it's the case, set the FLUTTER_ROOT environment variable to point to the Flutter installation 4. Flutter expects the .app file to be called Runner.app - might have to deploy via ideviceinstaller

          – David Airapetyan
          Nov 27 '18 at 18:47


















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