BinaryTree homemade OOP code written in C#
$begingroup$
I have been working on a homemade binary-tree and want to optimize my coding style. Is there anything I could improve? Working in .NET Core 3.0
.
using System;
namespace BinaryTree
{
[Serializable]
public class BinaryTree<T> where T:IComparable, new()
{
private Node<T> _parentNode;
public BinaryTree()
{
_parentNode = new Node<T>();
}
public void Add(T item)
{
_parentNode.Add(item);
}
public void Remove(T item)
{
_parentNode.Remove(item);
}
public int Contains(T item)
{
return _parentNode.Contains(item);
}
public void Clear()
{
_parentNode = new Node<T>();
}
[Serializable]
private class Node<T> where T:IComparable, new()
{
private (T data, int count) _item;
private Node(T item)
{
_item = (item, 1);
}
public Node(){}
private void Set(T data)
{
if (_item.data.Equals(default(T)))
{
_item = (data, 1);
return;
}
if (data.Equals(_item.data))
{
_item.count++;
}
else
{
Add(data);
}
}
public void Remove(T data)
{
if (data.Equals(_item.data))
{
if (_item.count > 1)
{
_item.count--;
}
else
{
if (_parent == null)
{
// Unallowed to remove root element.
return;
}
var replacement = new Node<T>(data)
{
_smaller = _smaller,
_bigger = _bigger,
_parent = _parent
};
if (_parent._item.data.CompareTo(_item.data) == 1)
{
_parent._smaller = replacement;
}
else
{
_parent._bigger = replacement;
}
}
}
else
{
if (data.CompareTo(_item.data) == 1)
{
_bigger?.Remove(data);
if (_bigger != null) _bigger._parent = this;
}
else
{
_smaller?.Remove(data);
if (_smaller != null) _smaller._parent = this;
}
}
}
public void Add(T item)
{
if (_item.data.Equals(default(T)))
{
Set(item);
return;
}
if (item.CompareTo(_item.data)==1)
{
(_bigger=CreateOrReturnNode(_bigger)).Set(item);
}
else
{
(_smaller=CreateOrReturnNode(_smaller)).Set(item);
}
}
public int Contains(T value)
{
if (_item.data.Equals(value))
{
return _item.count;
}
if (value.CompareTo(_item.data).Equals(1))
{
return _bigger?.Contains(value) ?? 0;
}
return _smaller?.Contains(value) ?? 0;
}
private static Node<T> CreateOrReturnNode (Node<T> node = null)
{
return node ?? new Node<T>();
}
private Node<T> _parent;
private Node<T> _bigger;
private Node<T> _smaller;
}
}
}
c# .net .net-core
New contributor
$endgroup$
add a comment |
$begingroup$
I have been working on a homemade binary-tree and want to optimize my coding style. Is there anything I could improve? Working in .NET Core 3.0
.
using System;
namespace BinaryTree
{
[Serializable]
public class BinaryTree<T> where T:IComparable, new()
{
private Node<T> _parentNode;
public BinaryTree()
{
_parentNode = new Node<T>();
}
public void Add(T item)
{
_parentNode.Add(item);
}
public void Remove(T item)
{
_parentNode.Remove(item);
}
public int Contains(T item)
{
return _parentNode.Contains(item);
}
public void Clear()
{
_parentNode = new Node<T>();
}
[Serializable]
private class Node<T> where T:IComparable, new()
{
private (T data, int count) _item;
private Node(T item)
{
_item = (item, 1);
}
public Node(){}
private void Set(T data)
{
if (_item.data.Equals(default(T)))
{
_item = (data, 1);
return;
}
if (data.Equals(_item.data))
{
_item.count++;
}
else
{
Add(data);
}
}
public void Remove(T data)
{
if (data.Equals(_item.data))
{
if (_item.count > 1)
{
_item.count--;
}
else
{
if (_parent == null)
{
// Unallowed to remove root element.
return;
}
var replacement = new Node<T>(data)
{
_smaller = _smaller,
_bigger = _bigger,
_parent = _parent
};
if (_parent._item.data.CompareTo(_item.data) == 1)
{
_parent._smaller = replacement;
}
else
{
_parent._bigger = replacement;
}
}
}
else
{
if (data.CompareTo(_item.data) == 1)
{
_bigger?.Remove(data);
if (_bigger != null) _bigger._parent = this;
}
else
{
_smaller?.Remove(data);
if (_smaller != null) _smaller._parent = this;
}
}
}
public void Add(T item)
{
if (_item.data.Equals(default(T)))
{
Set(item);
return;
}
if (item.CompareTo(_item.data)==1)
{
(_bigger=CreateOrReturnNode(_bigger)).Set(item);
}
else
{
(_smaller=CreateOrReturnNode(_smaller)).Set(item);
}
}
public int Contains(T value)
{
if (_item.data.Equals(value))
{
return _item.count;
}
if (value.CompareTo(_item.data).Equals(1))
{
return _bigger?.Contains(value) ?? 0;
}
return _smaller?.Contains(value) ?? 0;
}
private static Node<T> CreateOrReturnNode (Node<T> node = null)
{
return node ?? new Node<T>();
}
private Node<T> _parent;
private Node<T> _bigger;
private Node<T> _smaller;
}
}
}
c# .net .net-core
New contributor
$endgroup$
add a comment |
$begingroup$
I have been working on a homemade binary-tree and want to optimize my coding style. Is there anything I could improve? Working in .NET Core 3.0
.
using System;
namespace BinaryTree
{
[Serializable]
public class BinaryTree<T> where T:IComparable, new()
{
private Node<T> _parentNode;
public BinaryTree()
{
_parentNode = new Node<T>();
}
public void Add(T item)
{
_parentNode.Add(item);
}
public void Remove(T item)
{
_parentNode.Remove(item);
}
public int Contains(T item)
{
return _parentNode.Contains(item);
}
public void Clear()
{
_parentNode = new Node<T>();
}
[Serializable]
private class Node<T> where T:IComparable, new()
{
private (T data, int count) _item;
private Node(T item)
{
_item = (item, 1);
}
public Node(){}
private void Set(T data)
{
if (_item.data.Equals(default(T)))
{
_item = (data, 1);
return;
}
if (data.Equals(_item.data))
{
_item.count++;
}
else
{
Add(data);
}
}
public void Remove(T data)
{
if (data.Equals(_item.data))
{
if (_item.count > 1)
{
_item.count--;
}
else
{
if (_parent == null)
{
// Unallowed to remove root element.
return;
}
var replacement = new Node<T>(data)
{
_smaller = _smaller,
_bigger = _bigger,
_parent = _parent
};
if (_parent._item.data.CompareTo(_item.data) == 1)
{
_parent._smaller = replacement;
}
else
{
_parent._bigger = replacement;
}
}
}
else
{
if (data.CompareTo(_item.data) == 1)
{
_bigger?.Remove(data);
if (_bigger != null) _bigger._parent = this;
}
else
{
_smaller?.Remove(data);
if (_smaller != null) _smaller._parent = this;
}
}
}
public void Add(T item)
{
if (_item.data.Equals(default(T)))
{
Set(item);
return;
}
if (item.CompareTo(_item.data)==1)
{
(_bigger=CreateOrReturnNode(_bigger)).Set(item);
}
else
{
(_smaller=CreateOrReturnNode(_smaller)).Set(item);
}
}
public int Contains(T value)
{
if (_item.data.Equals(value))
{
return _item.count;
}
if (value.CompareTo(_item.data).Equals(1))
{
return _bigger?.Contains(value) ?? 0;
}
return _smaller?.Contains(value) ?? 0;
}
private static Node<T> CreateOrReturnNode (Node<T> node = null)
{
return node ?? new Node<T>();
}
private Node<T> _parent;
private Node<T> _bigger;
private Node<T> _smaller;
}
}
}
c# .net .net-core
New contributor
$endgroup$
I have been working on a homemade binary-tree and want to optimize my coding style. Is there anything I could improve? Working in .NET Core 3.0
.
using System;
namespace BinaryTree
{
[Serializable]
public class BinaryTree<T> where T:IComparable, new()
{
private Node<T> _parentNode;
public BinaryTree()
{
_parentNode = new Node<T>();
}
public void Add(T item)
{
_parentNode.Add(item);
}
public void Remove(T item)
{
_parentNode.Remove(item);
}
public int Contains(T item)
{
return _parentNode.Contains(item);
}
public void Clear()
{
_parentNode = new Node<T>();
}
[Serializable]
private class Node<T> where T:IComparable, new()
{
private (T data, int count) _item;
private Node(T item)
{
_item = (item, 1);
}
public Node(){}
private void Set(T data)
{
if (_item.data.Equals(default(T)))
{
_item = (data, 1);
return;
}
if (data.Equals(_item.data))
{
_item.count++;
}
else
{
Add(data);
}
}
public void Remove(T data)
{
if (data.Equals(_item.data))
{
if (_item.count > 1)
{
_item.count--;
}
else
{
if (_parent == null)
{
// Unallowed to remove root element.
return;
}
var replacement = new Node<T>(data)
{
_smaller = _smaller,
_bigger = _bigger,
_parent = _parent
};
if (_parent._item.data.CompareTo(_item.data) == 1)
{
_parent._smaller = replacement;
}
else
{
_parent._bigger = replacement;
}
}
}
else
{
if (data.CompareTo(_item.data) == 1)
{
_bigger?.Remove(data);
if (_bigger != null) _bigger._parent = this;
}
else
{
_smaller?.Remove(data);
if (_smaller != null) _smaller._parent = this;
}
}
}
public void Add(T item)
{
if (_item.data.Equals(default(T)))
{
Set(item);
return;
}
if (item.CompareTo(_item.data)==1)
{
(_bigger=CreateOrReturnNode(_bigger)).Set(item);
}
else
{
(_smaller=CreateOrReturnNode(_smaller)).Set(item);
}
}
public int Contains(T value)
{
if (_item.data.Equals(value))
{
return _item.count;
}
if (value.CompareTo(_item.data).Equals(1))
{
return _bigger?.Contains(value) ?? 0;
}
return _smaller?.Contains(value) ?? 0;
}
private static Node<T> CreateOrReturnNode (Node<T> node = null)
{
return node ?? new Node<T>();
}
private Node<T> _parent;
private Node<T> _bigger;
private Node<T> _smaller;
}
}
}
c# .net .net-core
c# .net .net-core
New contributor
New contributor
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asked 28 mins ago
TheRealViraTheRealVira
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TheRealVira is a new contributor. Be nice, and check out our Code of Conduct.
TheRealVira is a new contributor. Be nice, and check out our Code of Conduct.
TheRealVira is a new contributor. Be nice, and check out our Code of Conduct.
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