Xamarin: detect page pushed on NavigationRenderer












0















I order to apply some navigationBar properties (like as the background image) for different page, I think to have a condition on my custom NavigationRenderer.



My idea is to have some condition like (in my working code)



   public class CustomNavigationRenderer : NavigationRenderer
{
public override void ViewDidLoad()
{
base.ViewDidLoad();

if (pagePushed is 1)
{
NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
NavigationBar.ShadowImage = new UIImage();
}

else (ahother page){
var img = UIImage.FromBundle("MyImage");
NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
}
}
}


that allows me to have at least a condition to apply a different navigation properties. Another way is to have 2 Navigationrenderer class but I think is not possible.



Any idea to how do that?










share|improve this question



























    0















    I order to apply some navigationBar properties (like as the background image) for different page, I think to have a condition on my custom NavigationRenderer.



    My idea is to have some condition like (in my working code)



       public class CustomNavigationRenderer : NavigationRenderer
    {
    public override void ViewDidLoad()
    {
    base.ViewDidLoad();

    if (pagePushed is 1)
    {
    NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
    NavigationBar.ShadowImage = new UIImage();
    }

    else (ahother page){
    var img = UIImage.FromBundle("MyImage");
    NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
    }
    }
    }


    that allows me to have at least a condition to apply a different navigation properties. Another way is to have 2 Navigationrenderer class but I think is not possible.



    Any idea to how do that?










    share|improve this question

























      0












      0








      0








      I order to apply some navigationBar properties (like as the background image) for different page, I think to have a condition on my custom NavigationRenderer.



      My idea is to have some condition like (in my working code)



         public class CustomNavigationRenderer : NavigationRenderer
      {
      public override void ViewDidLoad()
      {
      base.ViewDidLoad();

      if (pagePushed is 1)
      {
      NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
      NavigationBar.ShadowImage = new UIImage();
      }

      else (ahother page){
      var img = UIImage.FromBundle("MyImage");
      NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
      }
      }
      }


      that allows me to have at least a condition to apply a different navigation properties. Another way is to have 2 Navigationrenderer class but I think is not possible.



      Any idea to how do that?










      share|improve this question














      I order to apply some navigationBar properties (like as the background image) for different page, I think to have a condition on my custom NavigationRenderer.



      My idea is to have some condition like (in my working code)



         public class CustomNavigationRenderer : NavigationRenderer
      {
      public override void ViewDidLoad()
      {
      base.ViewDidLoad();

      if (pagePushed is 1)
      {
      NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
      NavigationBar.ShadowImage = new UIImage();
      }

      else (ahother page){
      var img = UIImage.FromBundle("MyImage");
      NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
      }
      }
      }


      that allows me to have at least a condition to apply a different navigation properties. Another way is to have 2 Navigationrenderer class but I think is not possible.



      Any idea to how do that?







      xamarin navigation custom-controls






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 23 '18 at 8:09









      doxsidoxsi

      6151234




      6151234
























          1 Answer
          1






          active

          oldest

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          1














          If you look at the source code for NavigationRenderer here, you will notice there are quite a few methods and callbacks you can take advantage of.



          I would suggest you can do something like this:



          1) Code for your custom NavigationRenderer (iOS project, you will have to do something similar on Android):



          using System.Threading.Tasks;
          using MyProject.iOS;
          using UIKit;
          using Xamarin.Forms;
          using Xamarin.Forms.Platform.iOS;

          [assembly: ExportRenderer(typeof(NavigationPage), typeof(NavRenderer))]
          namespace MyProject.iOS
          {
          public class NavRenderer : NavigationRenderer
          {
          protected override async Task<bool> OnPushAsync(Page page, bool animated)
          {
          var result = await base.OnPushAsync(page, animated);

          if(result)
          {
          if (page is IMyPageType1)
          {
          NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
          NavigationBar.ShadowImage = new UIImage();
          }

          else if(page is IMyPageType2)
          {
          var img = UIImage.FromBundle("MyImage");
          NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
          }
          }

          return result;
          }
          }
          }


          2) Based on the code above, you need to add two interfaces. These should be located in the same project / dll where your Pages are located (all your Xamarin.Forms UI):



              public interface IMyPageType1
          {
          }

          public interface IMyPageType2
          {
          }


          3) Now everything that's remaining is implement the interfaces on the pages where you need it. For example:



              public partial class MyPage1 : ContentPage, IMyPageType1
          {
          //...
          }


          From here, possibilities are endless! You can add for example a method to IMyPageType1 that would return a color, and then inside your renderer, once you know the page being pushed is implementing IMyPageType1, you can call the method and get the color to use.






          share|improve this answer
























          • Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

            – doxsi
            Nov 26 '18 at 8:51











          • Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

            – nmilcoff
            Nov 26 '18 at 12:28











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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1














          If you look at the source code for NavigationRenderer here, you will notice there are quite a few methods and callbacks you can take advantage of.



          I would suggest you can do something like this:



          1) Code for your custom NavigationRenderer (iOS project, you will have to do something similar on Android):



          using System.Threading.Tasks;
          using MyProject.iOS;
          using UIKit;
          using Xamarin.Forms;
          using Xamarin.Forms.Platform.iOS;

          [assembly: ExportRenderer(typeof(NavigationPage), typeof(NavRenderer))]
          namespace MyProject.iOS
          {
          public class NavRenderer : NavigationRenderer
          {
          protected override async Task<bool> OnPushAsync(Page page, bool animated)
          {
          var result = await base.OnPushAsync(page, animated);

          if(result)
          {
          if (page is IMyPageType1)
          {
          NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
          NavigationBar.ShadowImage = new UIImage();
          }

          else if(page is IMyPageType2)
          {
          var img = UIImage.FromBundle("MyImage");
          NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
          }
          }

          return result;
          }
          }
          }


          2) Based on the code above, you need to add two interfaces. These should be located in the same project / dll where your Pages are located (all your Xamarin.Forms UI):



              public interface IMyPageType1
          {
          }

          public interface IMyPageType2
          {
          }


          3) Now everything that's remaining is implement the interfaces on the pages where you need it. For example:



              public partial class MyPage1 : ContentPage, IMyPageType1
          {
          //...
          }


          From here, possibilities are endless! You can add for example a method to IMyPageType1 that would return a color, and then inside your renderer, once you know the page being pushed is implementing IMyPageType1, you can call the method and get the color to use.






          share|improve this answer
























          • Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

            – doxsi
            Nov 26 '18 at 8:51











          • Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

            – nmilcoff
            Nov 26 '18 at 12:28
















          1














          If you look at the source code for NavigationRenderer here, you will notice there are quite a few methods and callbacks you can take advantage of.



          I would suggest you can do something like this:



          1) Code for your custom NavigationRenderer (iOS project, you will have to do something similar on Android):



          using System.Threading.Tasks;
          using MyProject.iOS;
          using UIKit;
          using Xamarin.Forms;
          using Xamarin.Forms.Platform.iOS;

          [assembly: ExportRenderer(typeof(NavigationPage), typeof(NavRenderer))]
          namespace MyProject.iOS
          {
          public class NavRenderer : NavigationRenderer
          {
          protected override async Task<bool> OnPushAsync(Page page, bool animated)
          {
          var result = await base.OnPushAsync(page, animated);

          if(result)
          {
          if (page is IMyPageType1)
          {
          NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
          NavigationBar.ShadowImage = new UIImage();
          }

          else if(page is IMyPageType2)
          {
          var img = UIImage.FromBundle("MyImage");
          NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
          }
          }

          return result;
          }
          }
          }


          2) Based on the code above, you need to add two interfaces. These should be located in the same project / dll where your Pages are located (all your Xamarin.Forms UI):



              public interface IMyPageType1
          {
          }

          public interface IMyPageType2
          {
          }


          3) Now everything that's remaining is implement the interfaces on the pages where you need it. For example:



              public partial class MyPage1 : ContentPage, IMyPageType1
          {
          //...
          }


          From here, possibilities are endless! You can add for example a method to IMyPageType1 that would return a color, and then inside your renderer, once you know the page being pushed is implementing IMyPageType1, you can call the method and get the color to use.






          share|improve this answer
























          • Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

            – doxsi
            Nov 26 '18 at 8:51











          • Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

            – nmilcoff
            Nov 26 '18 at 12:28














          1












          1








          1







          If you look at the source code for NavigationRenderer here, you will notice there are quite a few methods and callbacks you can take advantage of.



          I would suggest you can do something like this:



          1) Code for your custom NavigationRenderer (iOS project, you will have to do something similar on Android):



          using System.Threading.Tasks;
          using MyProject.iOS;
          using UIKit;
          using Xamarin.Forms;
          using Xamarin.Forms.Platform.iOS;

          [assembly: ExportRenderer(typeof(NavigationPage), typeof(NavRenderer))]
          namespace MyProject.iOS
          {
          public class NavRenderer : NavigationRenderer
          {
          protected override async Task<bool> OnPushAsync(Page page, bool animated)
          {
          var result = await base.OnPushAsync(page, animated);

          if(result)
          {
          if (page is IMyPageType1)
          {
          NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
          NavigationBar.ShadowImage = new UIImage();
          }

          else if(page is IMyPageType2)
          {
          var img = UIImage.FromBundle("MyImage");
          NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
          }
          }

          return result;
          }
          }
          }


          2) Based on the code above, you need to add two interfaces. These should be located in the same project / dll where your Pages are located (all your Xamarin.Forms UI):



              public interface IMyPageType1
          {
          }

          public interface IMyPageType2
          {
          }


          3) Now everything that's remaining is implement the interfaces on the pages where you need it. For example:



              public partial class MyPage1 : ContentPage, IMyPageType1
          {
          //...
          }


          From here, possibilities are endless! You can add for example a method to IMyPageType1 that would return a color, and then inside your renderer, once you know the page being pushed is implementing IMyPageType1, you can call the method and get the color to use.






          share|improve this answer













          If you look at the source code for NavigationRenderer here, you will notice there are quite a few methods and callbacks you can take advantage of.



          I would suggest you can do something like this:



          1) Code for your custom NavigationRenderer (iOS project, you will have to do something similar on Android):



          using System.Threading.Tasks;
          using MyProject.iOS;
          using UIKit;
          using Xamarin.Forms;
          using Xamarin.Forms.Platform.iOS;

          [assembly: ExportRenderer(typeof(NavigationPage), typeof(NavRenderer))]
          namespace MyProject.iOS
          {
          public class NavRenderer : NavigationRenderer
          {
          protected override async Task<bool> OnPushAsync(Page page, bool animated)
          {
          var result = await base.OnPushAsync(page, animated);

          if(result)
          {
          if (page is IMyPageType1)
          {
          NavigationBar.SetBackgroundImage(new UIImage(), UIBarMetrics.Default);
          NavigationBar.ShadowImage = new UIImage();
          }

          else if(page is IMyPageType2)
          {
          var img = UIImage.FromBundle("MyImage");
          NavigationBar.SetBackgroundImage(img, UIBarMetrics.Default);
          }
          }

          return result;
          }
          }
          }


          2) Based on the code above, you need to add two interfaces. These should be located in the same project / dll where your Pages are located (all your Xamarin.Forms UI):



              public interface IMyPageType1
          {
          }

          public interface IMyPageType2
          {
          }


          3) Now everything that's remaining is implement the interfaces on the pages where you need it. For example:



              public partial class MyPage1 : ContentPage, IMyPageType1
          {
          //...
          }


          From here, possibilities are endless! You can add for example a method to IMyPageType1 that would return a color, and then inside your renderer, once you know the page being pushed is implementing IMyPageType1, you can call the method and get the color to use.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 24 '18 at 16:57









          nmilcoffnmilcoff

          908317




          908317













          • Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

            – doxsi
            Nov 26 '18 at 8:51











          • Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

            – nmilcoff
            Nov 26 '18 at 12:28



















          • Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

            – doxsi
            Nov 26 '18 at 8:51











          • Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

            – nmilcoff
            Nov 26 '18 at 12:28

















          Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

          – doxsi
          Nov 26 '18 at 8:51





          Nice. Tx! Could you know I can override OnPopViewAsync? I try but it be called after the base pop

          – doxsi
          Nov 26 '18 at 8:51













          Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

          – nmilcoff
          Nov 26 '18 at 12:28





          Not sure what the requirement is, but I would start by overriding the method and placing the call to base at the end of it

          – nmilcoff
          Nov 26 '18 at 12:28




















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