Looking t speed up this Laravel Seeder
$begingroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
$endgroup$
add a comment |
$begingroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
$endgroup$
add a comment |
$begingroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
$endgroup$
I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.
consider the following code:
<?php
use IlluminateDatabaseSeeder;
use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;
class SurfaceLocations extends Seeder
{
private $imageResource;
/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);
$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');
$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);
$waterRgb = 112219255;
for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);
$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();
if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}
protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}
if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}
if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}
if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}
private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;
if ($x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
if ($y <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;
if ($x > 349) {
$x = 349;
}
if ($y > 349) {
$y = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;
if ($y <= 0 || $x <= 0) {
return false;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;
if ($y <= 0) {
return false;
}
if ($x > 349) {
$x = 349;
}
$rgb = imagecolorat($this->imageResource, $x, $y);
$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;
$color = $r.$g.$b;
if ($color !== $waterColor) {
return true;
}
return false;
}
}
Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService
. This on its own, because we are creating an image, takes a smidge.
But on to the real meat.
The rest of this walks over 350 pixels (349 because of imagecolorat
) then I check if the x, y are the waterRgb
.
If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port
set to true.
This is why, as above, I stated we check if the location exists, so we don't re-create it.
The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.
I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.
So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)
php laravel
php laravel
asked 11 mins ago
Kyle AdamsKyle Adams
1112
1112
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