Looking t speed up this Laravel Seeder












0












$begingroup$


I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.



consider the following code:



<?php

use IlluminateDatabaseSeeder;

use AppModulesLocationsServicesCreateMapService;
use ChristianEsslLandmapGenerationStructColor;
use AppModulesLocationsModelsLocation;

class SurfaceLocations extends Seeder
{

private $imageResource;

/**
* Run the database seeds.
*
* @return void
*/
public function run()
{
$water = new Color(66, 129, 178);
$land = new Color(23, 132, 72);

$createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
$createImage->generateMap('surface');

$contents = Storage::disk('maps')->get('surface.png');
$this->imageResource = imagecreatefromstring($contents);

$waterRgb = 112219255;

for ($x = 0; $x <= 349; $x++) {
for($y = 0; $y <= 349; $y++) {

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ((int)$color === $waterRgb) {
$locationExists = Location::where('x', $x)->where('y', $y)->first();

if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => true
]);

$this->setPort($waterRgb, $x, $y);
}
} else {
$locationExists = Location::where('x', $x)->where('y', $y)->first();

if (is_null($locationExists)) {
Location::create([
'x' => $x,
'y' => $y,
'is_water' => false
]);
}
}
}
}
}

protected function setPort(int $waterColor, int $x, int $y) {
if ($this->isLandLeft($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x - 1,
'y' => $y,
'is_port' => true,
]);
}
}

if ($this->isLandRight($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x + 1,
'y' => $y,
'is_port' => true,
]);
}
}

if ($this->isLandUp($waterColor, $x, $y)) {
if (rand(1, 50) >= 50) {
Location::create([
'x' => $x,
'y' => $y - 1,
'is_port' => true,
]);
}
}

if ($this->isLandDown($waterColor, $x, $y)) {
Location::create([
'x' => $x,
'y' => $y + 1,
'is_port' => true,
]);
}

if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y - 1,
'is_port' => true,
]);
}

if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
Location::create([
'x' => $x + 1,
'y' => $y + 1,
'is_port' => true,
]);
}

if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y - 1,
'is_port' => true,
]);
}

if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
Location::create([
'x' => $x - 1,
'y' => $y + 1,
'is_port' => true,
]);
}
}

private function isLandLeft(int $waterColor, int $x, int $y) {
$x = $x - 1;

if ($x <= 0) {
return false;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandRight(int $waterColor, int $x, int $y) {
$x = $x + 1;

if ($x > 349) {
$x = 349;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandUp(int $waterColor, int $x, int $y) {
$y = $y - 1;

if ($y <= 0) {
return false;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandDown(int $waterColor, int $x, int $y) {
$y = $y + 1;

if ($y > 349) {
$y = 349;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;

if ($y <= 0) {
return false;
}

if ($x > 349) {
$x = 349;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
$y = $y + 1;
$x = $x + 1;

if ($x > 349) {
$x = 349;
}

if ($y > 349) {
$y = 349;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x - 1;

if ($y <= 0 || $x <= 0) {
return false;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}

private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
$y = $y - 1;
$x = $x + 1;

if ($y <= 0) {
return false;
}

if ($x > 349) {
$x = 349;
}

$rgb = imagecolorat($this->imageResource, $x, $y);

$r = ($rgb >> 16) & 0xFF;
$g = ($rgb >> 8) & 0xFF;
$b = $rgb & 0xFF;

$color = $r.$g.$b;

if ($color !== $waterColor) {
return true;
}

return false;
}
}


Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService. This on its own, because we are creating an image, takes a smidge.



But on to the real meat.



The rest of this walks over 350 pixels (349 because of imagecolorat) then I check if the x, y are the waterRgb.



If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port set to true.



This is why, as above, I stated we check if the location exists, so we don't re-create it.



The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.



I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.



So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)










share|improve this question









$endgroup$

















    0












    $begingroup$


    I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.



    consider the following code:



    <?php

    use IlluminateDatabaseSeeder;

    use AppModulesLocationsServicesCreateMapService;
    use ChristianEsslLandmapGenerationStructColor;
    use AppModulesLocationsModelsLocation;

    class SurfaceLocations extends Seeder
    {

    private $imageResource;

    /**
    * Run the database seeds.
    *
    * @return void
    */
    public function run()
    {
    $water = new Color(66, 129, 178);
    $land = new Color(23, 132, 72);

    $createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
    $createImage->generateMap('surface');

    $contents = Storage::disk('maps')->get('surface.png');
    $this->imageResource = imagecreatefromstring($contents);

    $waterRgb = 112219255;

    for ($x = 0; $x <= 349; $x++) {
    for($y = 0; $y <= 349; $y++) {

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ((int)$color === $waterRgb) {
    $locationExists = Location::where('x', $x)->where('y', $y)->first();

    if (is_null($locationExists)) {
    Location::create([
    'x' => $x,
    'y' => $y,
    'is_water' => true
    ]);

    $this->setPort($waterRgb, $x, $y);
    }
    } else {
    $locationExists = Location::where('x', $x)->where('y', $y)->first();

    if (is_null($locationExists)) {
    Location::create([
    'x' => $x,
    'y' => $y,
    'is_water' => false
    ]);
    }
    }
    }
    }
    }

    protected function setPort(int $waterColor, int $x, int $y) {
    if ($this->isLandLeft($waterColor, $x, $y)) {
    if (rand(1, 50) >= 50) {
    Location::create([
    'x' => $x - 1,
    'y' => $y,
    'is_port' => true,
    ]);
    }
    }

    if ($this->isLandRight($waterColor, $x, $y)) {
    if (rand(1, 50) >= 50) {
    Location::create([
    'x' => $x + 1,
    'y' => $y,
    'is_port' => true,
    ]);
    }
    }

    if ($this->isLandUp($waterColor, $x, $y)) {
    if (rand(1, 50) >= 50) {
    Location::create([
    'x' => $x,
    'y' => $y - 1,
    'is_port' => true,
    ]);
    }
    }

    if ($this->isLandDown($waterColor, $x, $y)) {
    Location::create([
    'x' => $x,
    'y' => $y + 1,
    'is_port' => true,
    ]);
    }

    if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
    Location::create([
    'x' => $x + 1,
    'y' => $y - 1,
    'is_port' => true,
    ]);
    }

    if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
    Location::create([
    'x' => $x + 1,
    'y' => $y + 1,
    'is_port' => true,
    ]);
    }

    if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
    Location::create([
    'x' => $x - 1,
    'y' => $y - 1,
    'is_port' => true,
    ]);
    }

    if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
    Location::create([
    'x' => $x - 1,
    'y' => $y + 1,
    'is_port' => true,
    ]);
    }
    }

    private function isLandLeft(int $waterColor, int $x, int $y) {
    $x = $x - 1;

    if ($x <= 0) {
    return false;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandRight(int $waterColor, int $x, int $y) {
    $x = $x + 1;

    if ($x > 349) {
    $x = 349;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandUp(int $waterColor, int $x, int $y) {
    $y = $y - 1;

    if ($y <= 0) {
    return false;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandDown(int $waterColor, int $x, int $y) {
    $y = $y + 1;

    if ($y > 349) {
    $y = 349;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
    $y = $y - 1;
    $x = $x + 1;

    if ($y <= 0) {
    return false;
    }

    if ($x > 349) {
    $x = 349;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
    $y = $y + 1;
    $x = $x + 1;

    if ($x > 349) {
    $x = 349;
    }

    if ($y > 349) {
    $y = 349;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
    $y = $y - 1;
    $x = $x - 1;

    if ($y <= 0 || $x <= 0) {
    return false;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }

    private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
    $y = $y - 1;
    $x = $x + 1;

    if ($y <= 0) {
    return false;
    }

    if ($x > 349) {
    $x = 349;
    }

    $rgb = imagecolorat($this->imageResource, $x, $y);

    $r = ($rgb >> 16) & 0xFF;
    $g = ($rgb >> 8) & 0xFF;
    $b = $rgb & 0xFF;

    $color = $r.$g.$b;

    if ($color !== $waterColor) {
    return true;
    }

    return false;
    }
    }


    Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService. This on its own, because we are creating an image, takes a smidge.



    But on to the real meat.



    The rest of this walks over 350 pixels (349 because of imagecolorat) then I check if the x, y are the waterRgb.



    If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port set to true.



    This is why, as above, I stated we check if the location exists, so we don't re-create it.



    The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.



    I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.



    So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)










    share|improve this question









    $endgroup$















      0












      0








      0





      $begingroup$


      I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.



      consider the following code:



      <?php

      use IlluminateDatabaseSeeder;

      use AppModulesLocationsServicesCreateMapService;
      use ChristianEsslLandmapGenerationStructColor;
      use AppModulesLocationsModelsLocation;

      class SurfaceLocations extends Seeder
      {

      private $imageResource;

      /**
      * Run the database seeds.
      *
      * @return void
      */
      public function run()
      {
      $water = new Color(66, 129, 178);
      $land = new Color(23, 132, 72);

      $createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
      $createImage->generateMap('surface');

      $contents = Storage::disk('maps')->get('surface.png');
      $this->imageResource = imagecreatefromstring($contents);

      $waterRgb = 112219255;

      for ($x = 0; $x <= 349; $x++) {
      for($y = 0; $y <= 349; $y++) {

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ((int)$color === $waterRgb) {
      $locationExists = Location::where('x', $x)->where('y', $y)->first();

      if (is_null($locationExists)) {
      Location::create([
      'x' => $x,
      'y' => $y,
      'is_water' => true
      ]);

      $this->setPort($waterRgb, $x, $y);
      }
      } else {
      $locationExists = Location::where('x', $x)->where('y', $y)->first();

      if (is_null($locationExists)) {
      Location::create([
      'x' => $x,
      'y' => $y,
      'is_water' => false
      ]);
      }
      }
      }
      }
      }

      protected function setPort(int $waterColor, int $x, int $y) {
      if ($this->isLandLeft($waterColor, $x, $y)) {
      if (rand(1, 50) >= 50) {
      Location::create([
      'x' => $x - 1,
      'y' => $y,
      'is_port' => true,
      ]);
      }
      }

      if ($this->isLandRight($waterColor, $x, $y)) {
      if (rand(1, 50) >= 50) {
      Location::create([
      'x' => $x + 1,
      'y' => $y,
      'is_port' => true,
      ]);
      }
      }

      if ($this->isLandUp($waterColor, $x, $y)) {
      if (rand(1, 50) >= 50) {
      Location::create([
      'x' => $x,
      'y' => $y - 1,
      'is_port' => true,
      ]);
      }
      }

      if ($this->isLandDown($waterColor, $x, $y)) {
      Location::create([
      'x' => $x,
      'y' => $y + 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
      Location::create([
      'x' => $x + 1,
      'y' => $y - 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
      Location::create([
      'x' => $x + 1,
      'y' => $y + 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
      Location::create([
      'x' => $x - 1,
      'y' => $y - 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
      Location::create([
      'x' => $x - 1,
      'y' => $y + 1,
      'is_port' => true,
      ]);
      }
      }

      private function isLandLeft(int $waterColor, int $x, int $y) {
      $x = $x - 1;

      if ($x <= 0) {
      return false;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandRight(int $waterColor, int $x, int $y) {
      $x = $x + 1;

      if ($x > 349) {
      $x = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandUp(int $waterColor, int $x, int $y) {
      $y = $y - 1;

      if ($y <= 0) {
      return false;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDown(int $waterColor, int $x, int $y) {
      $y = $y + 1;

      if ($y > 349) {
      $y = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
      $y = $y - 1;
      $x = $x + 1;

      if ($y <= 0) {
      return false;
      }

      if ($x > 349) {
      $x = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
      $y = $y + 1;
      $x = $x + 1;

      if ($x > 349) {
      $x = 349;
      }

      if ($y > 349) {
      $y = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
      $y = $y - 1;
      $x = $x - 1;

      if ($y <= 0 || $x <= 0) {
      return false;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
      $y = $y - 1;
      $x = $x + 1;

      if ($y <= 0) {
      return false;
      }

      if ($x > 349) {
      $x = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }
      }


      Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService. This on its own, because we are creating an image, takes a smidge.



      But on to the real meat.



      The rest of this walks over 350 pixels (349 because of imagecolorat) then I check if the x, y are the waterRgb.



      If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port set to true.



      This is why, as above, I stated we check if the location exists, so we don't re-create it.



      The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.



      I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.



      So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)










      share|improve this question









      $endgroup$




      I don't proclaim to be the best developer, but I am always looking for new ways to learn how to improve my code. I have never posted on this stack section before so please be gentle.



      consider the following code:



      <?php

      use IlluminateDatabaseSeeder;

      use AppModulesLocationsServicesCreateMapService;
      use ChristianEsslLandmapGenerationStructColor;
      use AppModulesLocationsModelsLocation;

      class SurfaceLocations extends Seeder
      {

      private $imageResource;

      /**
      * Run the database seeds.
      *
      * @return void
      */
      public function run()
      {
      $water = new Color(66, 129, 178);
      $land = new Color(23, 132, 72);

      $createImage = new CreateMapService($land, $water, 350, 350, 'random_map');
      $createImage->generateMap('surface');

      $contents = Storage::disk('maps')->get('surface.png');
      $this->imageResource = imagecreatefromstring($contents);

      $waterRgb = 112219255;

      for ($x = 0; $x <= 349; $x++) {
      for($y = 0; $y <= 349; $y++) {

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ((int)$color === $waterRgb) {
      $locationExists = Location::where('x', $x)->where('y', $y)->first();

      if (is_null($locationExists)) {
      Location::create([
      'x' => $x,
      'y' => $y,
      'is_water' => true
      ]);

      $this->setPort($waterRgb, $x, $y);
      }
      } else {
      $locationExists = Location::where('x', $x)->where('y', $y)->first();

      if (is_null($locationExists)) {
      Location::create([
      'x' => $x,
      'y' => $y,
      'is_water' => false
      ]);
      }
      }
      }
      }
      }

      protected function setPort(int $waterColor, int $x, int $y) {
      if ($this->isLandLeft($waterColor, $x, $y)) {
      if (rand(1, 50) >= 50) {
      Location::create([
      'x' => $x - 1,
      'y' => $y,
      'is_port' => true,
      ]);
      }
      }

      if ($this->isLandRight($waterColor, $x, $y)) {
      if (rand(1, 50) >= 50) {
      Location::create([
      'x' => $x + 1,
      'y' => $y,
      'is_port' => true,
      ]);
      }
      }

      if ($this->isLandUp($waterColor, $x, $y)) {
      if (rand(1, 50) >= 50) {
      Location::create([
      'x' => $x,
      'y' => $y - 1,
      'is_port' => true,
      ]);
      }
      }

      if ($this->isLandDown($waterColor, $x, $y)) {
      Location::create([
      'x' => $x,
      'y' => $y + 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalRightUp($waterColor, $x, $y)) {
      Location::create([
      'x' => $x + 1,
      'y' => $y - 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalRightDown($waterColor, $x, $y)) {
      Location::create([
      'x' => $x + 1,
      'y' => $y + 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalLeftUp($waterColor, $x, $y)) {
      Location::create([
      'x' => $x - 1,
      'y' => $y - 1,
      'is_port' => true,
      ]);
      }

      if ($this->isLandDiagonalLeftDown($waterColor, $x, $y)) {
      Location::create([
      'x' => $x - 1,
      'y' => $y + 1,
      'is_port' => true,
      ]);
      }
      }

      private function isLandLeft(int $waterColor, int $x, int $y) {
      $x = $x - 1;

      if ($x <= 0) {
      return false;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandRight(int $waterColor, int $x, int $y) {
      $x = $x + 1;

      if ($x > 349) {
      $x = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandUp(int $waterColor, int $x, int $y) {
      $y = $y - 1;

      if ($y <= 0) {
      return false;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDown(int $waterColor, int $x, int $y) {
      $y = $y + 1;

      if ($y > 349) {
      $y = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalRightUp(int $waterColor, int $x, int $y) {
      $y = $y - 1;
      $x = $x + 1;

      if ($y <= 0) {
      return false;
      }

      if ($x > 349) {
      $x = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalRightDown(int $waterColor, int $x, int $y) {
      $y = $y + 1;
      $x = $x + 1;

      if ($x > 349) {
      $x = 349;
      }

      if ($y > 349) {
      $y = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalLeftUp(int $waterColor, int $x, int $y) {
      $y = $y - 1;
      $x = $x - 1;

      if ($y <= 0 || $x <= 0) {
      return false;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }

      private function isLandDiagonalLeftDown(int $waterColor, int $x, int $y) {
      $y = $y - 1;
      $x = $x + 1;

      if ($y <= 0) {
      return false;
      }

      if ($x > 349) {
      $x = 349;
      }

      $rgb = imagecolorat($this->imageResource, $x, $y);

      $r = ($rgb >> 16) & 0xFF;
      $g = ($rgb >> 8) & 0xFF;
      $b = $rgb & 0xFF;

      $color = $r.$g.$b;

      if ($color !== $waterColor) {
      return true;
      }

      return false;
      }
      }


      Basically whats going on here is were create an image using the land map generation library which I have wrapped in a service called CreateMapService. This on its own, because we are creating an image, takes a smidge.



      But on to the real meat.



      The rest of this walks over 350 pixels (349 because of imagecolorat) then I check if the x, y are the waterRgb.



      If so, I then attempt to create (as long as it doesn't exist, see why below) a port. To do this, if we are on water, we check in all 8 directions around that pixel to se if there is land, if there is we do a random check to see if we should create a port or not. If so we create the location with is_port set to true.



      This is why, as above, I stated we check if the location exists, so we don't re-create it.



      The issue is that this seed takes more then 10 minutes to create. I expect with the image generation for it to take at least a few minutes, it has to create the image.



      I also expect a few minutes for the looping and the checking, but I feel it shouldn't take up to and including 30+ minutes.



      So my question for you is how do I make this code cleaner, more robust and faster (if possible) (not counting the image generation part)







      php laravel






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 11 mins ago









      Kyle AdamsKyle Adams

      1112




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