Vector push_back changes values of previous elements.












0















Using vector in member function getPoints() shows weird behavior.



After pushing new objects to a vector, previous objects are assigned the new value.



And when the vector is returned I get garbage values.



The vector is not storing or using reference variables.



Can someone explain what's happening.



Thank you.



CODE



#include<iostream>
#include<vector>
#include<math.h>

using namespace std;


class Unit{
public:

double n[2];
double &x = n[0], &y = n[1];

Unit(double x=0, double y=0){
n[0] = x;
n[1] = y;
}

Unit& operator=(const Unit& rhs){
this->x = rhs.x;
this->y = rhs.y;
return *this;
}

Unit& operator+=(const Unit& rhs){
this->x += rhs.x;
this->y += rhs.y;
return *this;
}

Unit operator+(const Unit& rhs){
return Unit(x+rhs.x, y+rhs.y);
}

Unit& operator-=(const Unit& rhs){
this->x -= rhs.x;
this->y -= rhs.y;
return *this;
}

Unit operator-(const Unit& rhs){
return Unit(x-rhs.x, y-rhs.y);
}

Unit& operator*=(const Unit& rhs){
this->x *= rhs.x;
this->y *= rhs.y;
return *this;
}

Unit operator*(const Unit& rhs){
return Unit(x*rhs.x, y*rhs.y);
}

Unit operator*=(double rhs){
this->x *= rhs;
this->y *= rhs;
return *this;
}

Unit operator*(double rhs){
return Unit(x*rhs, y*rhs);
}

Unit operator/=(const Unit& rhs){
this->x /= rhs.x;
this->y /= rhs.y;
return *this;
}

Unit operator/(const Unit& rhs){
return Unit(x/rhs.x, y/rhs.y);
}

Unit operator/=(double rhs){
this->x /= rhs;
this->y /= rhs;
return *this;
}

Unit operator/(double rhs){
return Unit(x/rhs, y/rhs);
}

double dot(const Unit& rhs){
return x * rhs.x + y * rhs.y;
}

double len2(){
return dot(*this);
}

double len(){
return sqrt(len2());
}

double distance2(const Unit& rhs){
Unit C = *this - rhs;
return C.len2();
}

double distance(const Unit& rhs){
return sqrt(distance2(rhs));
}

Unit Normalize(){
return *this * 1.0 / len();
}

Unit Round(){
return Unit(round(x), round(y));
}

Unit Trunc(){
return Unit(int(x), int(y));
}

vector<Unit> getPoints(const Unit& rhs){

vector<Unit> points;

Unit start, end;

if(x < rhs.x){

start = *this;
end = rhs;
}
else{

start = rhs;
end = *this;
}

int run = end.x - start.x;
int rise = end.y - start.y;

double m = ((double) rise) / ((double) run);

double b = start.y - (m * start.y);

for(int i = start.x; i < end.x; ++i){

double y = (m * i) + b;

int rounded = (y > 0.0) ? floor(y + .50) : ceil(y - 0.5);

points.push_back(Unit(i, i));
cout<<"Expected Output : "<< points[points.size()-1].x << " " << points[points.size()-1].y <<endl;
}

cout << endl;

for (auto&p : points){

cout<<"Actual Output : "<< p.x << " " << p.y << endl;
}

return points;

}
};


int main()
{
Unit a, b(10,10);

auto c = a.getPoints(b);

cout <<endl;

for(auto& d: c){

cout<<"Recieved Output : "<< d.x << " " << d.y << endl;
}

return 0;
}


OUTPUT



Expected Output : 0 0
Expected Output : 1 1
Expected Output : 2 2
Expected Output : 3 3
Expected Output : 4 4
Expected Output : 5 5
Expected Output : 6 6
Expected Output : 7 7
Expected Output : 8 8
Expected Output : 9 9

Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9
Actual Output : 9 9

Recieved Output : 2.07386e-317 6.9151e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310
Recieved Output : 6.9151e-310 6.95256e-310









share|improve this question



























    0















    Using vector in member function getPoints() shows weird behavior.



    After pushing new objects to a vector, previous objects are assigned the new value.



    And when the vector is returned I get garbage values.



    The vector is not storing or using reference variables.



    Can someone explain what's happening.



    Thank you.



    CODE



    #include<iostream>
    #include<vector>
    #include<math.h>

    using namespace std;


    class Unit{
    public:

    double n[2];
    double &x = n[0], &y = n[1];

    Unit(double x=0, double y=0){
    n[0] = x;
    n[1] = y;
    }

    Unit& operator=(const Unit& rhs){
    this->x = rhs.x;
    this->y = rhs.y;
    return *this;
    }

    Unit& operator+=(const Unit& rhs){
    this->x += rhs.x;
    this->y += rhs.y;
    return *this;
    }

    Unit operator+(const Unit& rhs){
    return Unit(x+rhs.x, y+rhs.y);
    }

    Unit& operator-=(const Unit& rhs){
    this->x -= rhs.x;
    this->y -= rhs.y;
    return *this;
    }

    Unit operator-(const Unit& rhs){
    return Unit(x-rhs.x, y-rhs.y);
    }

    Unit& operator*=(const Unit& rhs){
    this->x *= rhs.x;
    this->y *= rhs.y;
    return *this;
    }

    Unit operator*(const Unit& rhs){
    return Unit(x*rhs.x, y*rhs.y);
    }

    Unit operator*=(double rhs){
    this->x *= rhs;
    this->y *= rhs;
    return *this;
    }

    Unit operator*(double rhs){
    return Unit(x*rhs, y*rhs);
    }

    Unit operator/=(const Unit& rhs){
    this->x /= rhs.x;
    this->y /= rhs.y;
    return *this;
    }

    Unit operator/(const Unit& rhs){
    return Unit(x/rhs.x, y/rhs.y);
    }

    Unit operator/=(double rhs){
    this->x /= rhs;
    this->y /= rhs;
    return *this;
    }

    Unit operator/(double rhs){
    return Unit(x/rhs, y/rhs);
    }

    double dot(const Unit& rhs){
    return x * rhs.x + y * rhs.y;
    }

    double len2(){
    return dot(*this);
    }

    double len(){
    return sqrt(len2());
    }

    double distance2(const Unit& rhs){
    Unit C = *this - rhs;
    return C.len2();
    }

    double distance(const Unit& rhs){
    return sqrt(distance2(rhs));
    }

    Unit Normalize(){
    return *this * 1.0 / len();
    }

    Unit Round(){
    return Unit(round(x), round(y));
    }

    Unit Trunc(){
    return Unit(int(x), int(y));
    }

    vector<Unit> getPoints(const Unit& rhs){

    vector<Unit> points;

    Unit start, end;

    if(x < rhs.x){

    start = *this;
    end = rhs;
    }
    else{

    start = rhs;
    end = *this;
    }

    int run = end.x - start.x;
    int rise = end.y - start.y;

    double m = ((double) rise) / ((double) run);

    double b = start.y - (m * start.y);

    for(int i = start.x; i < end.x; ++i){

    double y = (m * i) + b;

    int rounded = (y > 0.0) ? floor(y + .50) : ceil(y - 0.5);

    points.push_back(Unit(i, i));
    cout<<"Expected Output : "<< points[points.size()-1].x << " " << points[points.size()-1].y <<endl;
    }

    cout << endl;

    for (auto&p : points){

    cout<<"Actual Output : "<< p.x << " " << p.y << endl;
    }

    return points;

    }
    };


    int main()
    {
    Unit a, b(10,10);

    auto c = a.getPoints(b);

    cout <<endl;

    for(auto& d: c){

    cout<<"Recieved Output : "<< d.x << " " << d.y << endl;
    }

    return 0;
    }


    OUTPUT



    Expected Output : 0 0
    Expected Output : 1 1
    Expected Output : 2 2
    Expected Output : 3 3
    Expected Output : 4 4
    Expected Output : 5 5
    Expected Output : 6 6
    Expected Output : 7 7
    Expected Output : 8 8
    Expected Output : 9 9

    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9
    Actual Output : 9 9

    Recieved Output : 2.07386e-317 6.9151e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310
    Recieved Output : 6.9151e-310 6.95256e-310









    share|improve this question

























      0












      0








      0








      Using vector in member function getPoints() shows weird behavior.



      After pushing new objects to a vector, previous objects are assigned the new value.



      And when the vector is returned I get garbage values.



      The vector is not storing or using reference variables.



      Can someone explain what's happening.



      Thank you.



      CODE



      #include<iostream>
      #include<vector>
      #include<math.h>

      using namespace std;


      class Unit{
      public:

      double n[2];
      double &x = n[0], &y = n[1];

      Unit(double x=0, double y=0){
      n[0] = x;
      n[1] = y;
      }

      Unit& operator=(const Unit& rhs){
      this->x = rhs.x;
      this->y = rhs.y;
      return *this;
      }

      Unit& operator+=(const Unit& rhs){
      this->x += rhs.x;
      this->y += rhs.y;
      return *this;
      }

      Unit operator+(const Unit& rhs){
      return Unit(x+rhs.x, y+rhs.y);
      }

      Unit& operator-=(const Unit& rhs){
      this->x -= rhs.x;
      this->y -= rhs.y;
      return *this;
      }

      Unit operator-(const Unit& rhs){
      return Unit(x-rhs.x, y-rhs.y);
      }

      Unit& operator*=(const Unit& rhs){
      this->x *= rhs.x;
      this->y *= rhs.y;
      return *this;
      }

      Unit operator*(const Unit& rhs){
      return Unit(x*rhs.x, y*rhs.y);
      }

      Unit operator*=(double rhs){
      this->x *= rhs;
      this->y *= rhs;
      return *this;
      }

      Unit operator*(double rhs){
      return Unit(x*rhs, y*rhs);
      }

      Unit operator/=(const Unit& rhs){
      this->x /= rhs.x;
      this->y /= rhs.y;
      return *this;
      }

      Unit operator/(const Unit& rhs){
      return Unit(x/rhs.x, y/rhs.y);
      }

      Unit operator/=(double rhs){
      this->x /= rhs;
      this->y /= rhs;
      return *this;
      }

      Unit operator/(double rhs){
      return Unit(x/rhs, y/rhs);
      }

      double dot(const Unit& rhs){
      return x * rhs.x + y * rhs.y;
      }

      double len2(){
      return dot(*this);
      }

      double len(){
      return sqrt(len2());
      }

      double distance2(const Unit& rhs){
      Unit C = *this - rhs;
      return C.len2();
      }

      double distance(const Unit& rhs){
      return sqrt(distance2(rhs));
      }

      Unit Normalize(){
      return *this * 1.0 / len();
      }

      Unit Round(){
      return Unit(round(x), round(y));
      }

      Unit Trunc(){
      return Unit(int(x), int(y));
      }

      vector<Unit> getPoints(const Unit& rhs){

      vector<Unit> points;

      Unit start, end;

      if(x < rhs.x){

      start = *this;
      end = rhs;
      }
      else{

      start = rhs;
      end = *this;
      }

      int run = end.x - start.x;
      int rise = end.y - start.y;

      double m = ((double) rise) / ((double) run);

      double b = start.y - (m * start.y);

      for(int i = start.x; i < end.x; ++i){

      double y = (m * i) + b;

      int rounded = (y > 0.0) ? floor(y + .50) : ceil(y - 0.5);

      points.push_back(Unit(i, i));
      cout<<"Expected Output : "<< points[points.size()-1].x << " " << points[points.size()-1].y <<endl;
      }

      cout << endl;

      for (auto&p : points){

      cout<<"Actual Output : "<< p.x << " " << p.y << endl;
      }

      return points;

      }
      };


      int main()
      {
      Unit a, b(10,10);

      auto c = a.getPoints(b);

      cout <<endl;

      for(auto& d: c){

      cout<<"Recieved Output : "<< d.x << " " << d.y << endl;
      }

      return 0;
      }


      OUTPUT



      Expected Output : 0 0
      Expected Output : 1 1
      Expected Output : 2 2
      Expected Output : 3 3
      Expected Output : 4 4
      Expected Output : 5 5
      Expected Output : 6 6
      Expected Output : 7 7
      Expected Output : 8 8
      Expected Output : 9 9

      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9

      Recieved Output : 2.07386e-317 6.9151e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310









      share|improve this question














      Using vector in member function getPoints() shows weird behavior.



      After pushing new objects to a vector, previous objects are assigned the new value.



      And when the vector is returned I get garbage values.



      The vector is not storing or using reference variables.



      Can someone explain what's happening.



      Thank you.



      CODE



      #include<iostream>
      #include<vector>
      #include<math.h>

      using namespace std;


      class Unit{
      public:

      double n[2];
      double &x = n[0], &y = n[1];

      Unit(double x=0, double y=0){
      n[0] = x;
      n[1] = y;
      }

      Unit& operator=(const Unit& rhs){
      this->x = rhs.x;
      this->y = rhs.y;
      return *this;
      }

      Unit& operator+=(const Unit& rhs){
      this->x += rhs.x;
      this->y += rhs.y;
      return *this;
      }

      Unit operator+(const Unit& rhs){
      return Unit(x+rhs.x, y+rhs.y);
      }

      Unit& operator-=(const Unit& rhs){
      this->x -= rhs.x;
      this->y -= rhs.y;
      return *this;
      }

      Unit operator-(const Unit& rhs){
      return Unit(x-rhs.x, y-rhs.y);
      }

      Unit& operator*=(const Unit& rhs){
      this->x *= rhs.x;
      this->y *= rhs.y;
      return *this;
      }

      Unit operator*(const Unit& rhs){
      return Unit(x*rhs.x, y*rhs.y);
      }

      Unit operator*=(double rhs){
      this->x *= rhs;
      this->y *= rhs;
      return *this;
      }

      Unit operator*(double rhs){
      return Unit(x*rhs, y*rhs);
      }

      Unit operator/=(const Unit& rhs){
      this->x /= rhs.x;
      this->y /= rhs.y;
      return *this;
      }

      Unit operator/(const Unit& rhs){
      return Unit(x/rhs.x, y/rhs.y);
      }

      Unit operator/=(double rhs){
      this->x /= rhs;
      this->y /= rhs;
      return *this;
      }

      Unit operator/(double rhs){
      return Unit(x/rhs, y/rhs);
      }

      double dot(const Unit& rhs){
      return x * rhs.x + y * rhs.y;
      }

      double len2(){
      return dot(*this);
      }

      double len(){
      return sqrt(len2());
      }

      double distance2(const Unit& rhs){
      Unit C = *this - rhs;
      return C.len2();
      }

      double distance(const Unit& rhs){
      return sqrt(distance2(rhs));
      }

      Unit Normalize(){
      return *this * 1.0 / len();
      }

      Unit Round(){
      return Unit(round(x), round(y));
      }

      Unit Trunc(){
      return Unit(int(x), int(y));
      }

      vector<Unit> getPoints(const Unit& rhs){

      vector<Unit> points;

      Unit start, end;

      if(x < rhs.x){

      start = *this;
      end = rhs;
      }
      else{

      start = rhs;
      end = *this;
      }

      int run = end.x - start.x;
      int rise = end.y - start.y;

      double m = ((double) rise) / ((double) run);

      double b = start.y - (m * start.y);

      for(int i = start.x; i < end.x; ++i){

      double y = (m * i) + b;

      int rounded = (y > 0.0) ? floor(y + .50) : ceil(y - 0.5);

      points.push_back(Unit(i, i));
      cout<<"Expected Output : "<< points[points.size()-1].x << " " << points[points.size()-1].y <<endl;
      }

      cout << endl;

      for (auto&p : points){

      cout<<"Actual Output : "<< p.x << " " << p.y << endl;
      }

      return points;

      }
      };


      int main()
      {
      Unit a, b(10,10);

      auto c = a.getPoints(b);

      cout <<endl;

      for(auto& d: c){

      cout<<"Recieved Output : "<< d.x << " " << d.y << endl;
      }

      return 0;
      }


      OUTPUT



      Expected Output : 0 0
      Expected Output : 1 1
      Expected Output : 2 2
      Expected Output : 3 3
      Expected Output : 4 4
      Expected Output : 5 5
      Expected Output : 6 6
      Expected Output : 7 7
      Expected Output : 8 8
      Expected Output : 9 9

      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9
      Actual Output : 9 9

      Recieved Output : 2.07386e-317 6.9151e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310
      Recieved Output : 6.9151e-310 6.95256e-310






      c++ stdvector






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      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 26 '18 at 3:37









      Tejas PandeyTejas Pandey

      226




      226
























          1 Answer
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          Your class has reference variables in it.



          When you make a copy of the class via the default copy-constructor, the new object's reference variables will refer to the same objects that the source's references referred to. Which in this case will be member variables of the source object.



          You probably intended each Unit 's references to refer to the members of that same Unit. To do this you will need to write your own copy-constructor that initializes the references appropriately. (And you should write a move-constructor too).



          NB. A better approach would be to not use the reference variables at all. You could use a member function double& x() { return n[0]; } instead.






          share|improve this answer























            Your Answer






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            1 Answer
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            1 Answer
            1






            active

            oldest

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            active

            oldest

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            active

            oldest

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            4














            Your class has reference variables in it.



            When you make a copy of the class via the default copy-constructor, the new object's reference variables will refer to the same objects that the source's references referred to. Which in this case will be member variables of the source object.



            You probably intended each Unit 's references to refer to the members of that same Unit. To do this you will need to write your own copy-constructor that initializes the references appropriately. (And you should write a move-constructor too).



            NB. A better approach would be to not use the reference variables at all. You could use a member function double& x() { return n[0]; } instead.






            share|improve this answer




























              4














              Your class has reference variables in it.



              When you make a copy of the class via the default copy-constructor, the new object's reference variables will refer to the same objects that the source's references referred to. Which in this case will be member variables of the source object.



              You probably intended each Unit 's references to refer to the members of that same Unit. To do this you will need to write your own copy-constructor that initializes the references appropriately. (And you should write a move-constructor too).



              NB. A better approach would be to not use the reference variables at all. You could use a member function double& x() { return n[0]; } instead.






              share|improve this answer


























                4












                4








                4







                Your class has reference variables in it.



                When you make a copy of the class via the default copy-constructor, the new object's reference variables will refer to the same objects that the source's references referred to. Which in this case will be member variables of the source object.



                You probably intended each Unit 's references to refer to the members of that same Unit. To do this you will need to write your own copy-constructor that initializes the references appropriately. (And you should write a move-constructor too).



                NB. A better approach would be to not use the reference variables at all. You could use a member function double& x() { return n[0]; } instead.






                share|improve this answer













                Your class has reference variables in it.



                When you make a copy of the class via the default copy-constructor, the new object's reference variables will refer to the same objects that the source's references referred to. Which in this case will be member variables of the source object.



                You probably intended each Unit 's references to refer to the members of that same Unit. To do this you will need to write your own copy-constructor that initializes the references appropriately. (And you should write a move-constructor too).



                NB. A better approach would be to not use the reference variables at all. You could use a member function double& x() { return n[0]; } instead.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 26 '18 at 3:46









                M.MM.M

                106k11120243




                106k11120243
































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