What happens if you are holding an Iron Flask with a demon inside and walk into an Antimagic Field?
$begingroup$
What happens if you are holding an Iron Flask with a demon inside and walk into an Antimagic Field?
Do the magical powers of the Iron Flask stop, releasing the demon? Also, would the demon then be sent back to its original plane (the Abyss)?
dnd-5e spells magic-items antimagic-field
New contributor
$endgroup$
add a comment |
$begingroup$
What happens if you are holding an Iron Flask with a demon inside and walk into an Antimagic Field?
Do the magical powers of the Iron Flask stop, releasing the demon? Also, would the demon then be sent back to its original plane (the Abyss)?
dnd-5e spells magic-items antimagic-field
New contributor
$endgroup$
2
$begingroup$
Jester, are you a player (looking for what to expect if you try it with your character) or a DM (looking for how to rule if a player tries it)? For a question like this, it might affect how people try to answer your question.
$endgroup$
– Bloodcinder
13 hours ago
$begingroup$
@Jester When you feel that an answer has solved your problem and is the best or most correct, you can press the check mark next to the answer to mark it as your "accepted answer." Often we recommend people wait a little while before accepting an answer if it's a tricky or contentious problem; your problem isn't clear cut, so you might want to wait a day or so to see if any competing answers are posted. Otherwise, which answer you accept (if any) is entirely up to you. If you accept an answer, that person will get extra reputation for it-- that's all the thanks they need.
$endgroup$
– Bloodcinder
12 hours ago
1
$begingroup$
Hi Jester, it appears you may have created two accounts. You can follow these instructions to merge them. Once you do you'll regain ownership over this question and will be able to vote and accept answers.
$endgroup$
– doppelgreener♦
12 hours ago
add a comment |
$begingroup$
What happens if you are holding an Iron Flask with a demon inside and walk into an Antimagic Field?
Do the magical powers of the Iron Flask stop, releasing the demon? Also, would the demon then be sent back to its original plane (the Abyss)?
dnd-5e spells magic-items antimagic-field
New contributor
$endgroup$
What happens if you are holding an Iron Flask with a demon inside and walk into an Antimagic Field?
Do the magical powers of the Iron Flask stop, releasing the demon? Also, would the demon then be sent back to its original plane (the Abyss)?
dnd-5e spells magic-items antimagic-field
dnd-5e spells magic-items antimagic-field
New contributor
New contributor
edited 1 hour ago
V2Blast
25.4k486156
25.4k486156
New contributor
asked 13 hours ago
JesterJester
564
564
New contributor
New contributor
2
$begingroup$
Jester, are you a player (looking for what to expect if you try it with your character) or a DM (looking for how to rule if a player tries it)? For a question like this, it might affect how people try to answer your question.
$endgroup$
– Bloodcinder
13 hours ago
$begingroup$
@Jester When you feel that an answer has solved your problem and is the best or most correct, you can press the check mark next to the answer to mark it as your "accepted answer." Often we recommend people wait a little while before accepting an answer if it's a tricky or contentious problem; your problem isn't clear cut, so you might want to wait a day or so to see if any competing answers are posted. Otherwise, which answer you accept (if any) is entirely up to you. If you accept an answer, that person will get extra reputation for it-- that's all the thanks they need.
$endgroup$
– Bloodcinder
12 hours ago
1
$begingroup$
Hi Jester, it appears you may have created two accounts. You can follow these instructions to merge them. Once you do you'll regain ownership over this question and will be able to vote and accept answers.
$endgroup$
– doppelgreener♦
12 hours ago
add a comment |
2
$begingroup$
Jester, are you a player (looking for what to expect if you try it with your character) or a DM (looking for how to rule if a player tries it)? For a question like this, it might affect how people try to answer your question.
$endgroup$
– Bloodcinder
13 hours ago
$begingroup$
@Jester When you feel that an answer has solved your problem and is the best or most correct, you can press the check mark next to the answer to mark it as your "accepted answer." Often we recommend people wait a little while before accepting an answer if it's a tricky or contentious problem; your problem isn't clear cut, so you might want to wait a day or so to see if any competing answers are posted. Otherwise, which answer you accept (if any) is entirely up to you. If you accept an answer, that person will get extra reputation for it-- that's all the thanks they need.
$endgroup$
– Bloodcinder
12 hours ago
1
$begingroup$
Hi Jester, it appears you may have created two accounts. You can follow these instructions to merge them. Once you do you'll regain ownership over this question and will be able to vote and accept answers.
$endgroup$
– doppelgreener♦
12 hours ago
2
2
$begingroup$
Jester, are you a player (looking for what to expect if you try it with your character) or a DM (looking for how to rule if a player tries it)? For a question like this, it might affect how people try to answer your question.
$endgroup$
– Bloodcinder
13 hours ago
$begingroup$
Jester, are you a player (looking for what to expect if you try it with your character) or a DM (looking for how to rule if a player tries it)? For a question like this, it might affect how people try to answer your question.
$endgroup$
– Bloodcinder
13 hours ago
$begingroup$
@Jester When you feel that an answer has solved your problem and is the best or most correct, you can press the check mark next to the answer to mark it as your "accepted answer." Often we recommend people wait a little while before accepting an answer if it's a tricky or contentious problem; your problem isn't clear cut, so you might want to wait a day or so to see if any competing answers are posted. Otherwise, which answer you accept (if any) is entirely up to you. If you accept an answer, that person will get extra reputation for it-- that's all the thanks they need.
$endgroup$
– Bloodcinder
12 hours ago
$begingroup$
@Jester When you feel that an answer has solved your problem and is the best or most correct, you can press the check mark next to the answer to mark it as your "accepted answer." Often we recommend people wait a little while before accepting an answer if it's a tricky or contentious problem; your problem isn't clear cut, so you might want to wait a day or so to see if any competing answers are posted. Otherwise, which answer you accept (if any) is entirely up to you. If you accept an answer, that person will get extra reputation for it-- that's all the thanks they need.
$endgroup$
– Bloodcinder
12 hours ago
1
1
$begingroup$
Hi Jester, it appears you may have created two accounts. You can follow these instructions to merge them. Once you do you'll regain ownership over this question and will be able to vote and accept answers.
$endgroup$
– doppelgreener♦
12 hours ago
$begingroup$
Hi Jester, it appears you may have created two accounts. You can follow these instructions to merge them. Once you do you'll regain ownership over this question and will be able to vote and accept answers.
$endgroup$
– doppelgreener♦
12 hours ago
add a comment |
2 Answers
2
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votes
$begingroup$
It stays in the flask
A related question:
What happens to a bag of holding in an Antimagic Field?
The iron flask seems to function like a pocket dimension for the captured creature, which is why I'd personally rule that the flask simply turns into a normal flask, and is cut off from the pocket dimension for the duration.
The Antimagic Field spell itself seems to confirm this (emphasis mine):
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
The word suppressed is not the same as dispelled. This means its effects simply cannot be used, not that the effects disappear. This is especially true if you look at the last sentence, which specifically states that any spell cast is "active", it just doesn't do anything.
$endgroup$
add a comment |
$begingroup$
I'm breaking it down into parts, for clarity.
Do the magical powers of the Iron Flask stop
Yes, that's what Antimagic field does; it stops items from functioning.
releasing the demon?
This is unclear and depends on how exactly your Iron Flask works. Since the demon probably doesn't actually fit inside the flask, it must either be magically reduced in size to fit or be banished to an extradimensional space linked to the flask.
Given that you need to cast Identify to find out if anything is inside the flask, it sounds most logical to me that the creature isn't actually in the flask, but is in a separate dimension. Otherwise, you'd be able to determine if anything was in the flask pretty easily by shaking it.
In that case, it's likely the demon would not be released. And, since returning the demon is part of the magic of unstoppering the flask, likely it would not even come out of the flask if you pulled the stopper while in the anti-magic field.
If you instead decide that the creature is physically in the flask and being shrunk by it, then stepping into an anti-magic field would break the containment & shrink effects, and it would grow back too full size while inside the flask. This would probably destroy the flask or kill the creature.
Also, would the demon then be sent back to its original plane (the Abyss)?
No, nothing about the flask says anything about returning contents to their original plane, and the demon coming from the flask isn't a summoned creature. So the demon would simply remain wherever it appeared. This is also what happens normally, when you release the creature. Unless it has some means of moving itself between planes, it remains trapped where it is.
final note
if you rule that the creature is released when you step into the anti-magic field, or otherwise release the creature before stepping into the anti-magic field, do keep in mind that the Anti-magic field will also suppress the part of the Iron Flask that makes the creature friendly to you. So you'll probably have a pretty angry demon to deal with in that situation.
$endgroup$
5
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
1
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
add a comment |
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2 Answers
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2 Answers
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$begingroup$
It stays in the flask
A related question:
What happens to a bag of holding in an Antimagic Field?
The iron flask seems to function like a pocket dimension for the captured creature, which is why I'd personally rule that the flask simply turns into a normal flask, and is cut off from the pocket dimension for the duration.
The Antimagic Field spell itself seems to confirm this (emphasis mine):
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
The word suppressed is not the same as dispelled. This means its effects simply cannot be used, not that the effects disappear. This is especially true if you look at the last sentence, which specifically states that any spell cast is "active", it just doesn't do anything.
$endgroup$
add a comment |
$begingroup$
It stays in the flask
A related question:
What happens to a bag of holding in an Antimagic Field?
The iron flask seems to function like a pocket dimension for the captured creature, which is why I'd personally rule that the flask simply turns into a normal flask, and is cut off from the pocket dimension for the duration.
The Antimagic Field spell itself seems to confirm this (emphasis mine):
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
The word suppressed is not the same as dispelled. This means its effects simply cannot be used, not that the effects disappear. This is especially true if you look at the last sentence, which specifically states that any spell cast is "active", it just doesn't do anything.
$endgroup$
add a comment |
$begingroup$
It stays in the flask
A related question:
What happens to a bag of holding in an Antimagic Field?
The iron flask seems to function like a pocket dimension for the captured creature, which is why I'd personally rule that the flask simply turns into a normal flask, and is cut off from the pocket dimension for the duration.
The Antimagic Field spell itself seems to confirm this (emphasis mine):
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
The word suppressed is not the same as dispelled. This means its effects simply cannot be used, not that the effects disappear. This is especially true if you look at the last sentence, which specifically states that any spell cast is "active", it just doesn't do anything.
$endgroup$
It stays in the flask
A related question:
What happens to a bag of holding in an Antimagic Field?
The iron flask seems to function like a pocket dimension for the captured creature, which is why I'd personally rule that the flask simply turns into a normal flask, and is cut off from the pocket dimension for the duration.
The Antimagic Field spell itself seems to confirm this (emphasis mine):
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
The word suppressed is not the same as dispelled. This means its effects simply cannot be used, not that the effects disappear. This is especially true if you look at the last sentence, which specifically states that any spell cast is "active", it just doesn't do anything.
edited 1 hour ago
V2Blast
25.4k486156
25.4k486156
answered 13 hours ago
SlimeBoltSlimeBolt
4437
4437
add a comment |
add a comment |
$begingroup$
I'm breaking it down into parts, for clarity.
Do the magical powers of the Iron Flask stop
Yes, that's what Antimagic field does; it stops items from functioning.
releasing the demon?
This is unclear and depends on how exactly your Iron Flask works. Since the demon probably doesn't actually fit inside the flask, it must either be magically reduced in size to fit or be banished to an extradimensional space linked to the flask.
Given that you need to cast Identify to find out if anything is inside the flask, it sounds most logical to me that the creature isn't actually in the flask, but is in a separate dimension. Otherwise, you'd be able to determine if anything was in the flask pretty easily by shaking it.
In that case, it's likely the demon would not be released. And, since returning the demon is part of the magic of unstoppering the flask, likely it would not even come out of the flask if you pulled the stopper while in the anti-magic field.
If you instead decide that the creature is physically in the flask and being shrunk by it, then stepping into an anti-magic field would break the containment & shrink effects, and it would grow back too full size while inside the flask. This would probably destroy the flask or kill the creature.
Also, would the demon then be sent back to its original plane (the Abyss)?
No, nothing about the flask says anything about returning contents to their original plane, and the demon coming from the flask isn't a summoned creature. So the demon would simply remain wherever it appeared. This is also what happens normally, when you release the creature. Unless it has some means of moving itself between planes, it remains trapped where it is.
final note
if you rule that the creature is released when you step into the anti-magic field, or otherwise release the creature before stepping into the anti-magic field, do keep in mind that the Anti-magic field will also suppress the part of the Iron Flask that makes the creature friendly to you. So you'll probably have a pretty angry demon to deal with in that situation.
$endgroup$
5
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
1
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
add a comment |
$begingroup$
I'm breaking it down into parts, for clarity.
Do the magical powers of the Iron Flask stop
Yes, that's what Antimagic field does; it stops items from functioning.
releasing the demon?
This is unclear and depends on how exactly your Iron Flask works. Since the demon probably doesn't actually fit inside the flask, it must either be magically reduced in size to fit or be banished to an extradimensional space linked to the flask.
Given that you need to cast Identify to find out if anything is inside the flask, it sounds most logical to me that the creature isn't actually in the flask, but is in a separate dimension. Otherwise, you'd be able to determine if anything was in the flask pretty easily by shaking it.
In that case, it's likely the demon would not be released. And, since returning the demon is part of the magic of unstoppering the flask, likely it would not even come out of the flask if you pulled the stopper while in the anti-magic field.
If you instead decide that the creature is physically in the flask and being shrunk by it, then stepping into an anti-magic field would break the containment & shrink effects, and it would grow back too full size while inside the flask. This would probably destroy the flask or kill the creature.
Also, would the demon then be sent back to its original plane (the Abyss)?
No, nothing about the flask says anything about returning contents to their original plane, and the demon coming from the flask isn't a summoned creature. So the demon would simply remain wherever it appeared. This is also what happens normally, when you release the creature. Unless it has some means of moving itself between planes, it remains trapped where it is.
final note
if you rule that the creature is released when you step into the anti-magic field, or otherwise release the creature before stepping into the anti-magic field, do keep in mind that the Anti-magic field will also suppress the part of the Iron Flask that makes the creature friendly to you. So you'll probably have a pretty angry demon to deal with in that situation.
$endgroup$
5
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
1
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
add a comment |
$begingroup$
I'm breaking it down into parts, for clarity.
Do the magical powers of the Iron Flask stop
Yes, that's what Antimagic field does; it stops items from functioning.
releasing the demon?
This is unclear and depends on how exactly your Iron Flask works. Since the demon probably doesn't actually fit inside the flask, it must either be magically reduced in size to fit or be banished to an extradimensional space linked to the flask.
Given that you need to cast Identify to find out if anything is inside the flask, it sounds most logical to me that the creature isn't actually in the flask, but is in a separate dimension. Otherwise, you'd be able to determine if anything was in the flask pretty easily by shaking it.
In that case, it's likely the demon would not be released. And, since returning the demon is part of the magic of unstoppering the flask, likely it would not even come out of the flask if you pulled the stopper while in the anti-magic field.
If you instead decide that the creature is physically in the flask and being shrunk by it, then stepping into an anti-magic field would break the containment & shrink effects, and it would grow back too full size while inside the flask. This would probably destroy the flask or kill the creature.
Also, would the demon then be sent back to its original plane (the Abyss)?
No, nothing about the flask says anything about returning contents to their original plane, and the demon coming from the flask isn't a summoned creature. So the demon would simply remain wherever it appeared. This is also what happens normally, when you release the creature. Unless it has some means of moving itself between planes, it remains trapped where it is.
final note
if you rule that the creature is released when you step into the anti-magic field, or otherwise release the creature before stepping into the anti-magic field, do keep in mind that the Anti-magic field will also suppress the part of the Iron Flask that makes the creature friendly to you. So you'll probably have a pretty angry demon to deal with in that situation.
$endgroup$
I'm breaking it down into parts, for clarity.
Do the magical powers of the Iron Flask stop
Yes, that's what Antimagic field does; it stops items from functioning.
releasing the demon?
This is unclear and depends on how exactly your Iron Flask works. Since the demon probably doesn't actually fit inside the flask, it must either be magically reduced in size to fit or be banished to an extradimensional space linked to the flask.
Given that you need to cast Identify to find out if anything is inside the flask, it sounds most logical to me that the creature isn't actually in the flask, but is in a separate dimension. Otherwise, you'd be able to determine if anything was in the flask pretty easily by shaking it.
In that case, it's likely the demon would not be released. And, since returning the demon is part of the magic of unstoppering the flask, likely it would not even come out of the flask if you pulled the stopper while in the anti-magic field.
If you instead decide that the creature is physically in the flask and being shrunk by it, then stepping into an anti-magic field would break the containment & shrink effects, and it would grow back too full size while inside the flask. This would probably destroy the flask or kill the creature.
Also, would the demon then be sent back to its original plane (the Abyss)?
No, nothing about the flask says anything about returning contents to their original plane, and the demon coming from the flask isn't a summoned creature. So the demon would simply remain wherever it appeared. This is also what happens normally, when you release the creature. Unless it has some means of moving itself between planes, it remains trapped where it is.
final note
if you rule that the creature is released when you step into the anti-magic field, or otherwise release the creature before stepping into the anti-magic field, do keep in mind that the Anti-magic field will also suppress the part of the Iron Flask that makes the creature friendly to you. So you'll probably have a pretty angry demon to deal with in that situation.
answered 13 hours ago
ErikErik
48k14179243
48k14179243
5
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
1
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
add a comment |
5
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
1
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
5
5
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
$begingroup$
This answer gave me an idea: you put the demon inside the flask, step into antimagic field, open the flask and put your cookies inside. Nobody would be looking for them inside, right?
$endgroup$
– pan-mroku
9 hours ago
1
1
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
$begingroup$
Now I can't get the image of ground-beef style demon rope spewing from the flask when you step into the field: dangit, lost another one! I really gotta remember to be more careful...
$endgroup$
– TemporalWolf
5 hours ago
add a comment |
Jester is a new contributor. Be nice, and check out our Code of Conduct.
Jester is a new contributor. Be nice, and check out our Code of Conduct.
Jester is a new contributor. Be nice, and check out our Code of Conduct.
Jester is a new contributor. Be nice, and check out our Code of Conduct.
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2
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Jester, are you a player (looking for what to expect if you try it with your character) or a DM (looking for how to rule if a player tries it)? For a question like this, it might affect how people try to answer your question.
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– Bloodcinder
13 hours ago
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@Jester When you feel that an answer has solved your problem and is the best or most correct, you can press the check mark next to the answer to mark it as your "accepted answer." Often we recommend people wait a little while before accepting an answer if it's a tricky or contentious problem; your problem isn't clear cut, so you might want to wait a day or so to see if any competing answers are posted. Otherwise, which answer you accept (if any) is entirely up to you. If you accept an answer, that person will get extra reputation for it-- that's all the thanks they need.
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– Bloodcinder
12 hours ago
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Hi Jester, it appears you may have created two accounts. You can follow these instructions to merge them. Once you do you'll regain ownership over this question and will be able to vote and accept answers.
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– doppelgreener♦
12 hours ago