Controlling an Elephants Trunk robot using Cinema 4D inverse kinematics











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I've got the following problem. Please watch my video first, as it gives you a rough description of what my current situation is: https://www.youtube.com/watch?v=ZovmiT-Jen4
I've built an elephants trunk robot and want to control it using Cinema 4D. The model sends out position for the motors to go to via pySerial to my micro controller. This is working. However the problem that I have concerns the 3D model. The bending of the 3d model doesn't represent the movements of the actual robot. I want to know how I can iteratively make this the model come closer to what is happening in the real robot.



I've used the Joint tool to create my joints. Totally I've got 14 segments, representing the 14 compression spring mechanism that I used. But the bending of the joints doesn't reflect what's happening in real life. The structure moves much softer than in the 3D model. Also played around with the Dynamics-Tab in the IK-Tag but without much success. Help would be highly appreciated!



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Vinzenz










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  • I clicked on this just because it was the most interesting in the list of problems! I'm not sure if you're going to have any luck, this feels a really domain specific problem; not least stack overflow may not be appropriate to give you an answer, unless you need some specific help with how the system is coded in someway? I'm unsure of what you're asking for!
    – Phill
    Nov 19 at 16:53

















up vote
0
down vote

favorite












I've got the following problem. Please watch my video first, as it gives you a rough description of what my current situation is: https://www.youtube.com/watch?v=ZovmiT-Jen4
I've built an elephants trunk robot and want to control it using Cinema 4D. The model sends out position for the motors to go to via pySerial to my micro controller. This is working. However the problem that I have concerns the 3D model. The bending of the 3d model doesn't represent the movements of the actual robot. I want to know how I can iteratively make this the model come closer to what is happening in the real robot.



I've used the Joint tool to create my joints. Totally I've got 14 segments, representing the 14 compression spring mechanism that I used. But the bending of the joints doesn't reflect what's happening in real life. The structure moves much softer than in the 3D model. Also played around with the Dynamics-Tab in the IK-Tag but without much success. Help would be highly appreciated!



best wishes
Vinzenz










share|improve this question






















  • I clicked on this just because it was the most interesting in the list of problems! I'm not sure if you're going to have any luck, this feels a really domain specific problem; not least stack overflow may not be appropriate to give you an answer, unless you need some specific help with how the system is coded in someway? I'm unsure of what you're asking for!
    – Phill
    Nov 19 at 16:53















up vote
0
down vote

favorite









up vote
0
down vote

favorite











I've got the following problem. Please watch my video first, as it gives you a rough description of what my current situation is: https://www.youtube.com/watch?v=ZovmiT-Jen4
I've built an elephants trunk robot and want to control it using Cinema 4D. The model sends out position for the motors to go to via pySerial to my micro controller. This is working. However the problem that I have concerns the 3D model. The bending of the 3d model doesn't represent the movements of the actual robot. I want to know how I can iteratively make this the model come closer to what is happening in the real robot.



I've used the Joint tool to create my joints. Totally I've got 14 segments, representing the 14 compression spring mechanism that I used. But the bending of the joints doesn't reflect what's happening in real life. The structure moves much softer than in the 3D model. Also played around with the Dynamics-Tab in the IK-Tag but without much success. Help would be highly appreciated!



best wishes
Vinzenz










share|improve this question













I've got the following problem. Please watch my video first, as it gives you a rough description of what my current situation is: https://www.youtube.com/watch?v=ZovmiT-Jen4
I've built an elephants trunk robot and want to control it using Cinema 4D. The model sends out position for the motors to go to via pySerial to my micro controller. This is working. However the problem that I have concerns the 3D model. The bending of the 3d model doesn't represent the movements of the actual robot. I want to know how I can iteratively make this the model come closer to what is happening in the real robot.



I've used the Joint tool to create my joints. Totally I've got 14 segments, representing the 14 compression spring mechanism that I used. But the bending of the joints doesn't reflect what's happening in real life. The structure moves much softer than in the 3D model. Also played around with the Dynamics-Tab in the IK-Tag but without much success. Help would be highly appreciated!



best wishes
Vinzenz







robot inverse cinema-4d kinematics






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asked Nov 19 at 16:27









Vinzenz

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  • I clicked on this just because it was the most interesting in the list of problems! I'm not sure if you're going to have any luck, this feels a really domain specific problem; not least stack overflow may not be appropriate to give you an answer, unless you need some specific help with how the system is coded in someway? I'm unsure of what you're asking for!
    – Phill
    Nov 19 at 16:53




















  • I clicked on this just because it was the most interesting in the list of problems! I'm not sure if you're going to have any luck, this feels a really domain specific problem; not least stack overflow may not be appropriate to give you an answer, unless you need some specific help with how the system is coded in someway? I'm unsure of what you're asking for!
    – Phill
    Nov 19 at 16:53


















I clicked on this just because it was the most interesting in the list of problems! I'm not sure if you're going to have any luck, this feels a really domain specific problem; not least stack overflow may not be appropriate to give you an answer, unless you need some specific help with how the system is coded in someway? I'm unsure of what you're asking for!
– Phill
Nov 19 at 16:53






I clicked on this just because it was the most interesting in the list of problems! I'm not sure if you're going to have any luck, this feels a really domain specific problem; not least stack overflow may not be appropriate to give you an answer, unless you need some specific help with how the system is coded in someway? I'm unsure of what you're asking for!
– Phill
Nov 19 at 16:53



















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