Flutter: Difference in initializing variables in a Class











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Currently I'm assigning all variables through initState however I'm seeing that there is no need to assign the variables through initState as I can just assign the variable with a value directly. What is the order of these assignments and how are they different? Why and when would you choose one instead of the other?



class Person {
String name = "John";

@override
void initState(){
....
....
}
}


vs



class Person {
String name;
@override
void initState(){
name = "John";
}
}









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    up vote
    2
    down vote

    favorite












    Currently I'm assigning all variables through initState however I'm seeing that there is no need to assign the variables through initState as I can just assign the variable with a value directly. What is the order of these assignments and how are they different? Why and when would you choose one instead of the other?



    class Person {
    String name = "John";

    @override
    void initState(){
    ....
    ....
    }
    }


    vs



    class Person {
    String name;
    @override
    void initState(){
    name = "John";
    }
    }









    share|improve this question
























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      Currently I'm assigning all variables through initState however I'm seeing that there is no need to assign the variables through initState as I can just assign the variable with a value directly. What is the order of these assignments and how are they different? Why and when would you choose one instead of the other?



      class Person {
      String name = "John";

      @override
      void initState(){
      ....
      ....
      }
      }


      vs



      class Person {
      String name;
      @override
      void initState(){
      name = "John";
      }
      }









      share|improve this question













      Currently I'm assigning all variables through initState however I'm seeing that there is no need to assign the variables through initState as I can just assign the variable with a value directly. What is the order of these assignments and how are they different? Why and when would you choose one instead of the other?



      class Person {
      String name = "John";

      @override
      void initState(){
      ....
      ....
      }
      }


      vs



      class Person {
      String name;
      @override
      void initState(){
      name = "John";
      }
      }






      class oop dart flutter






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      asked Nov 20 at 0:10









      ZeroNine

      129313




      129313
























          2 Answers
          2






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          1
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          In your first example, the assignment takes place during construction. You might want to use this form if name is final.



          In the second example, the assignment takes place when initState is called, which could be zero, one or more times. Presumably you are referring to the initState of State<T> which the framework calls once, after construction.






          share|improve this answer




























            up vote
            1
            down vote













            The difference is that the first variable cannot be assigned dynamic content to, like AnimationController(vsync: this), you have to do that in initState.



            I would guess initState assigning decreases performance a little bit, because you have more options.



            I'd recommend using the regular assigning of variables whenever it's possible, and using initState() only when you have to.






            share|improve this answer





















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              1
              down vote













              In your first example, the assignment takes place during construction. You might want to use this form if name is final.



              In the second example, the assignment takes place when initState is called, which could be zero, one or more times. Presumably you are referring to the initState of State<T> which the framework calls once, after construction.






              share|improve this answer

























                up vote
                1
                down vote













                In your first example, the assignment takes place during construction. You might want to use this form if name is final.



                In the second example, the assignment takes place when initState is called, which could be zero, one or more times. Presumably you are referring to the initState of State<T> which the framework calls once, after construction.






                share|improve this answer























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  In your first example, the assignment takes place during construction. You might want to use this form if name is final.



                  In the second example, the assignment takes place when initState is called, which could be zero, one or more times. Presumably you are referring to the initState of State<T> which the framework calls once, after construction.






                  share|improve this answer












                  In your first example, the assignment takes place during construction. You might want to use this form if name is final.



                  In the second example, the assignment takes place when initState is called, which could be zero, one or more times. Presumably you are referring to the initState of State<T> which the framework calls once, after construction.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 20 at 2:52









                  Richard Heap

                  4,9792313




                  4,9792313
























                      up vote
                      1
                      down vote













                      The difference is that the first variable cannot be assigned dynamic content to, like AnimationController(vsync: this), you have to do that in initState.



                      I would guess initState assigning decreases performance a little bit, because you have more options.



                      I'd recommend using the regular assigning of variables whenever it's possible, and using initState() only when you have to.






                      share|improve this answer

























                        up vote
                        1
                        down vote













                        The difference is that the first variable cannot be assigned dynamic content to, like AnimationController(vsync: this), you have to do that in initState.



                        I would guess initState assigning decreases performance a little bit, because you have more options.



                        I'd recommend using the regular assigning of variables whenever it's possible, and using initState() only when you have to.






                        share|improve this answer























                          up vote
                          1
                          down vote










                          up vote
                          1
                          down vote









                          The difference is that the first variable cannot be assigned dynamic content to, like AnimationController(vsync: this), you have to do that in initState.



                          I would guess initState assigning decreases performance a little bit, because you have more options.



                          I'd recommend using the regular assigning of variables whenever it's possible, and using initState() only when you have to.






                          share|improve this answer












                          The difference is that the first variable cannot be assigned dynamic content to, like AnimationController(vsync: this), you have to do that in initState.



                          I would guess initState assigning decreases performance a little bit, because you have more options.



                          I'd recommend using the regular assigning of variables whenever it's possible, and using initState() only when you have to.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 20 at 6:33









                          01leo

                          278111




                          278111






























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