How do I make my c# Discord bot give someone a specific nickname after they react with a reaction for that...











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the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.










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  • well you gotta handle user actions first then. like some switch cases.
    – Halil İbrahim
    Nov 20 at 6:21










  • @Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
    – Tommy
    Nov 20 at 6:32










  • well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
    – Halil İbrahim
    Nov 20 at 6:38

















up vote
0
down vote

favorite












the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.










share|improve this question
























  • well you gotta handle user actions first then. like some switch cases.
    – Halil İbrahim
    Nov 20 at 6:21










  • @Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
    – Tommy
    Nov 20 at 6:32










  • well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
    – Halil İbrahim
    Nov 20 at 6:38















up vote
0
down vote

favorite









up vote
0
down vote

favorite











the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.










share|improve this question















the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.







c# bots discord.net






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edited Nov 20 at 6:20









JohnB

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asked Nov 20 at 6:17









Tommy

34




34












  • well you gotta handle user actions first then. like some switch cases.
    – Halil İbrahim
    Nov 20 at 6:21










  • @Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
    – Tommy
    Nov 20 at 6:32










  • well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
    – Halil İbrahim
    Nov 20 at 6:38




















  • well you gotta handle user actions first then. like some switch cases.
    – Halil İbrahim
    Nov 20 at 6:21










  • @Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
    – Tommy
    Nov 20 at 6:32










  • well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
    – Halil İbrahim
    Nov 20 at 6:38


















well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21




well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21












@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32




@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32












well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38






well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38














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On your DiscordSocketClient there is a ReactionAdded event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.






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    up vote
    0
    down vote



    accepted










    On your DiscordSocketClient there is a ReactionAdded event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.






    share|improve this answer

























      up vote
      0
      down vote



      accepted










      On your DiscordSocketClient there is a ReactionAdded event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.






      share|improve this answer























        up vote
        0
        down vote



        accepted







        up vote
        0
        down vote



        accepted






        On your DiscordSocketClient there is a ReactionAdded event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.






        share|improve this answer












        On your DiscordSocketClient there is a ReactionAdded event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.







        share|improve this answer












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        answered Nov 21 at 16:33









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