How do I make my c# Discord bot give someone a specific nickname after they react with a reaction for that...
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the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.
c# bots discord.net
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the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.
c# bots discord.net
well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21
@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32
well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38
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the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.
c# bots discord.net
the title says it all but I do want my bot to give someone a nickname when they react with a certain reaction example: :ok_hand: gives them let's say an [AFK] nickname, and then maybe :thumbsdown: removes that nickname.
c# bots discord.net
c# bots discord.net
edited Nov 20 at 6:20
JohnB
1,7031117
1,7031117
asked Nov 20 at 6:17
Tommy
34
34
well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21
@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32
well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38
add a comment |
well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21
@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32
well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38
well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21
well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21
@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32
@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32
well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38
well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38
add a comment |
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On your DiscordSocketClient
there is a ReactionAdded
event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();
. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.
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1 Answer
1
active
oldest
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
On your DiscordSocketClient
there is a ReactionAdded
event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();
. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.
add a comment |
up vote
0
down vote
accepted
On your DiscordSocketClient
there is a ReactionAdded
event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();
. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
On your DiscordSocketClient
there is a ReactionAdded
event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();
. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.
On your DiscordSocketClient
there is a ReactionAdded
event, you can subscribe to that. Then I would suggest checking the reaction name first if it matches either ok_hand or thumbsdown, after that. Then download the message since it might no longer be cached: var msg = await arg1.DownloadAsync();
. Then it is totally up to you, like only allow it in certain channels, after that check if the content matches. After that get the role from your Guild and add/remove it to the user.
answered Nov 21 at 16:33
Twenty
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well you gotta handle user actions first then. like some switch cases.
– Halil İbrahim
Nov 20 at 6:21
@Halilİbrahim that's pretty confusing for me (I'm new to C# and Discord.net)
– Tommy
Nov 20 at 6:32
well there should be a library about user actions. just google about it. or check out documentation for Discord developer section
– Halil İbrahim
Nov 20 at 6:38