How do I extrude a face to a single vertex












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I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
The object that has been extruded incorrectly










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    1












    $begingroup$


    I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
    The object that has been extruded incorrectly










    share|improve this question









    New contributor




    Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







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      1












      1








      1





      $begingroup$


      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly










      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I am new to blender so I am trying to learn the basics so bear with me while I try to explain this. I am trying to extrude a face to a single point to make a spikey-looking shape and I only seem to be able to extrude the face outwards keeping the face the same size but I actually want the face to extrude to a point or vertex.
      The object that has been extruded incorrectly







      modeling






      share|improve this question









      New contributor




      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









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      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




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      edited 3 hours ago







      Chris













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      asked 3 hours ago









      ChrisChris

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      Chris is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          2 Answers
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          $begingroup$

          One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



          enter image description here




          Collapse



          Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




          Merging vertices






          share|improve this answer









          $endgroup$





















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            $begingroup$

            you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



            enter image description here






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              2 Answers
              2






              active

              oldest

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              2












              $begingroup$

              One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



              enter image description here




              Collapse



              Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




              Merging vertices






              share|improve this answer









              $endgroup$


















                2












                $begingroup$

                One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



                enter image description here




                Collapse



                Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




                Merging vertices






                share|improve this answer









                $endgroup$
















                  2












                  2








                  2





                  $begingroup$

                  One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



                  enter image description here




                  Collapse



                  Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




                  Merging vertices






                  share|improve this answer









                  $endgroup$



                  One way is to use Vertices > Merge (or Alt+M) > Collapse to turn multiple selected faces into multiple vertices:



                  enter image description here




                  Collapse



                  Every island of selected vertices (connected by selected edges) will merge on its own median center, leaving one vertex per island.




                  Merging vertices







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 2 hours ago









                  R El CleinR El Clein

                  84114




                  84114

























                      1












                      $begingroup$

                      you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                      enter image description here






                      share|improve this answer









                      $endgroup$


















                        1












                        $begingroup$

                        you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                        enter image description here






                        share|improve this answer









                        $endgroup$
















                          1












                          1








                          1





                          $begingroup$

                          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                          enter image description here






                          share|improve this answer









                          $endgroup$



                          you can extrude the faces and then scale them, you can change your pivot point to individual origin so that you scale the faces individually.



                          enter image description here







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 3 hours ago









                          SylerSyler

                          18511




                          18511






















                              Chris is a new contributor. Be nice, and check out our Code of Conduct.










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