What does “+1 forward” mean?











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What does "+1 forward" mean?



Is it simply a long-winded way of saying "add 1 to your roll"?










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    up vote
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    What does "+1 forward" mean?



    Is it simply a long-winded way of saying "add 1 to your roll"?










    share|improve this question









    New contributor




    DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      up vote
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      favorite









      up vote
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      down vote

      favorite











      What does "+1 forward" mean?



      Is it simply a long-winded way of saying "add 1 to your roll"?










      share|improve this question









      New contributor




      DaveC426913 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      What does "+1 forward" mean?



      Is it simply a long-winded way of saying "add 1 to your roll"?







      dungeon-world






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      edited 1 hour ago









      V2Blast

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          3 Answers
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          up vote
          5
          down vote



          accepted











          (from the SRD, here)



          Some Moves...



          ...Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




          "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



          This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



          There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






          share|improve this answer




























            up vote
            2
            down vote













            The Playing the Game section of the Dungeon World SRD describes this:




            That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







            share|improve this answer





















            • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
              – DaveC426913
              1 hour ago










            • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
              – SevenSidedDie
              57 mins ago


















            up vote
            1
            down vote













            I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




            Some moves will tell you to take 1 Forward. This means that you add +1
            to your next die roll. A few will be more specific, perhaps telling
            you to take 1 Forward toward a certain type of action. In those cases,
            you’ll save the +1 until you find yourself in the specified situation.
            When you take 1 Forward, the bonus is always used on just one roll,
            and then it gets erased or crossed off.







            share|improve this answer





















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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              5
              down vote



              accepted











              (from the SRD, here)



              Some Moves...



              ...Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




              "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



              This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



              There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






              share|improve this answer

























                up vote
                5
                down vote



                accepted











                (from the SRD, here)



                Some Moves...



                ...Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




                "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



                This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



                There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






                share|improve this answer























                  up vote
                  5
                  down vote



                  accepted







                  up vote
                  5
                  down vote



                  accepted







                  (from the SRD, here)



                  Some Moves...



                  ...Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




                  "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



                  This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



                  There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")






                  share|improve this answer













                  (from the SRD, here)



                  Some Moves...



                  ...Say "take +1 forward." That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as "take +1 forward to hack and slash," in which case the bonus applies only to the next time you roll hack and slash, not any other move.




                  "Forward" adds to your next roll and then goes away. (There are also damage modifiers - "take +1d4 damage forward", "take +style armor forward".)



                  This is to distinguish it from "ongoing", which is a modifier that doesn't go away after the next roll, though there may be conditions where it ends. ("Take +1 ongoing to Defy Danger as long as you don't stop moving." "Take +2d4 damage ongoing while you wield the sword, but after every kill, roll +kills today and...")



                  There may also be bonuses without the qualifiers "forward" or "ongoing", which last forever. (They're usually in racial moves: "Take +2 to damage with thrown weapons." "Take +1 to Spout Lore about crimes and doing crimes.")







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 1 hour ago









                  Glazius

                  9,77611454




                  9,77611454
























                      up vote
                      2
                      down vote













                      The Playing the Game section of the Dungeon World SRD describes this:




                      That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







                      share|improve this answer





















                      • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
                        – DaveC426913
                        1 hour ago










                      • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
                        – SevenSidedDie
                        57 mins ago















                      up vote
                      2
                      down vote













                      The Playing the Game section of the Dungeon World SRD describes this:




                      That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







                      share|improve this answer





















                      • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
                        – DaveC426913
                        1 hour ago










                      • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
                        – SevenSidedDie
                        57 mins ago













                      up vote
                      2
                      down vote










                      up vote
                      2
                      down vote









                      The Playing the Game section of the Dungeon World SRD describes this:




                      That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.







                      share|improve this answer












                      The Playing the Game section of the Dungeon World SRD describes this:




                      That means to take +1 to your next move roll (not damage). The bonus can be greater than +1, or even a penalty, like -1. There also might be a condition, such as “take +1 forward to hack and slash,” in which case the bonus applies only to the next time you roll hack and slash, not any other move.








                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered 1 hour ago









                      Zhuge

                      2,63721324




                      2,63721324












                      • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
                        – DaveC426913
                        1 hour ago










                      • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
                        – SevenSidedDie
                        57 mins ago


















                      • Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
                        – DaveC426913
                        1 hour ago










                      • @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
                        – SevenSidedDie
                        57 mins ago
















                      Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
                      – DaveC426913
                      1 hour ago




                      Thanks guys. All good answers. I guess having the character sheets and moves is not sufficient. In the two campaigns I've been in, we haven't been given access to the game rules, just our sheets. I should get hold of the rules and read them.
                      – DaveC426913
                      1 hour ago












                      @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
                      – SevenSidedDie
                      57 mins ago




                      @DaveC426913 Absolutely. The players only ever need the sheets and moves, but there's a whole game engine that the GM is running things on that players only ever seen the results of, not the inner workings. Read the whole book/SRD if you're planning on running Dungeon World, and especially note that the GM section is the majority of the actual engine's rules!
                      – SevenSidedDie
                      57 mins ago










                      up vote
                      1
                      down vote













                      I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




                      Some moves will tell you to take 1 Forward. This means that you add +1
                      to your next die roll. A few will be more specific, perhaps telling
                      you to take 1 Forward toward a certain type of action. In those cases,
                      you’ll save the +1 until you find yourself in the specified situation.
                      When you take 1 Forward, the bonus is always used on just one roll,
                      and then it gets erased or crossed off.







                      share|improve this answer

























                        up vote
                        1
                        down vote













                        I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




                        Some moves will tell you to take 1 Forward. This means that you add +1
                        to your next die roll. A few will be more specific, perhaps telling
                        you to take 1 Forward toward a certain type of action. In those cases,
                        you’ll save the +1 until you find yourself in the specified situation.
                        When you take 1 Forward, the bonus is always used on just one roll,
                        and then it gets erased or crossed off.







                        share|improve this answer























                          up vote
                          1
                          down vote










                          up vote
                          1
                          down vote









                          I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




                          Some moves will tell you to take 1 Forward. This means that you add +1
                          to your next die roll. A few will be more specific, perhaps telling
                          you to take 1 Forward toward a certain type of action. In those cases,
                          you’ll save the +1 until you find yourself in the specified situation.
                          When you take 1 Forward, the bonus is always used on just one roll,
                          and then it gets erased or crossed off.







                          share|improve this answer












                          I don't have Dungeon World to quote, but I do have Monsterhearts, which uses the same game engine. The Monsterhearts rulebook (p. 31) says:




                          Some moves will tell you to take 1 Forward. This means that you add +1
                          to your next die roll. A few will be more specific, perhaps telling
                          you to take 1 Forward toward a certain type of action. In those cases,
                          you’ll save the +1 until you find yourself in the specified situation.
                          When you take 1 Forward, the bonus is always used on just one roll,
                          and then it gets erased or crossed off.








                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered 1 hour ago









                          Geoffrey Brent

                          3,0762518




                          3,0762518






















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